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CURRENT CAMPAIGN TIMELINE


Year NS 30
Year NS 31
Year NS 32
Year NS 33
Year 701 A.D.

 

Year N.S. 30 (old reckoning 5544):

16 Bloom - Velicleas and Varr are approached by disguised soulknives and lured into the nearby woods.

17 Bloom - The party arrives at some ancient forest ruins and defeat a dire boar. They are ambushed by soulknives, who are defeated.

18 Bloom - The party returns to Leaf Port and turns over the captured soulknives to the sheriff.

19 Bloom - The party heads to a smuggler's cove marked on a map recovered form the soulknives.

20 Bloom - The party invades the smuggler's den and defeats the smugglers. They meet with a sea elf who agrees to help them board a pirate ship anchored nearby.

21 Bloom - The party travels underwater to a pirate ship and enter through a hole opened up in the hull by the sea elves. The party defeats the pirates on board and capture Garinia, servant of Varytur the Soulknife.

22 Bloom - The party returns to Leaf Port and turns Garinia over to the sheriff.

3 Sowing - Vivane begins to have strange dreams concerning a holy treasure being profaned by evil.

4 Sowing - The party heads west towards Pordem to visit Herekwood's lair. They find Herekwood's secret page and head towards Trade Post.

18 Sowing - The party hears the story of How the Snakes Lost their Legs from a strange storyteller.

24 Sowing - The party arrives at Trade Post.

28 Sowing - The party rescues Quwalhirn the giant eagle from giant centipedes.

2 Sun - The party is ambushed by goblins rolling boulders down a ravine. Quwalhirn aids the party in defeating the goblins. The party then encounters a strange tree with skeletons growing from its branches. They are attacked and defeat several skeletons.

3 Sun - The party enters the goblin caves and defeat the goblin shaman and the ghoulish goblin king. Velicleas falls to the goblin king's claws. The party frees a guardinal being used to corrupt some crystallized runoff from the Mere of Onlor. The party hacks off the crystallized growth. Velicleas is buried in Trade Post.

25 Sun - The party meets Ravis and agrees to travel to Indar Island to search for Haskimlip and his missing expedition.

2 Harvest - The party arrives in Chindar Town

4 Harvest - The party meets with Findalku Littlefoot, chieftain of the Chindari Tribe.

5 Harvest - The party undergoes the test of spirits and Joshua is possessed by the spirit of Inghaku.

10 Harvest - The party meets with a jungle hermit.

11 Harvest - The party captures a flower from a yellow musk creeper.

14 Harvest - The party finds the remains of Haskimlip's camp. They enter the "mines" and defeat a young red dragon.

15 Harvest - The party learns the origin of the red dragon and the fate of Hasimplip and Equerry the Indolle priest.

26 Harvest - The party returns to Chindar Town and is rewarded by Findalku.

2 Moon - The party returns to Leaf Port.

18 Moon - The party meets with Ravis and reports their findings.

17 Wind - The party investigates a massacre at Haggis' farmstead and determines that Haggis' family has been abducted.

18 Wind - The party discovers a group of lizardfolk conducting a ritual at Deerman's Pond using Haggis' family as sacrificial captives. They attack and route the lizardfolk, rescuing Haggis' family and slaying the demonic leader of the reptilians. The party discovers a strange, mace-like object in the possession of the lizardfolk.

19 Darkness - The Cotrunal sage Myaskir visits the party and agrees to study the mace-like device. He returns to his college with the device.

Year N.S. 31 (old reckoning 5545):

3 Bloom - Garinia meets with Varr and warns him of danger coming to Leaf Port. She asks him to run away with her.

8 Bloom - The party meets with Anguiril, the aasimar adopted brother of Velicleas. Bearded devils attack Anguiril in the Proud Pony Inn but the party is able to defeat the attack.

9 Bloom - Varr agrees to leave with Garinia.

16 Bloom - The party and Anguiril are ambushed by soulknives posing as stranded caravaners.

18 Bloom - The party encounters Abaskoowil the giant owl.

19 Bloom - The party enters the dire rat caves next to the befouled lake and slays a family of corrupted dire rats. Abaskoowil tells Anguiril the way to the Lady of Laughing Flowers.

21 Bloom - The party defeats an attack by a broodswarm, which almost succeeds in stitching up Anguiril.

24 Bloom - The party meets the Lady of Laughing Flowers and later treats with Gyrhumzinibil the treant and a group of pixies. They gain the red fruit of the white oak tree and return to the Lady. The Lady gives Anguiril directions and safe token to the Avastri wood elf clan.

28 Bloom - The party encounters the Avastri clan.

1 Flowers - Anguiril enters the Telenquiril Stone.

9 Flowers - The party encounters a group of savage orcs raiding the Relum Forest and slays them, rescuing some of the elves they had held captive.

5 Harvest - Guo and Farby rescue Reminey from pursuit by bounty hunters.

6 Harvest - The party leaves Leaf Port with the Ring of Aunnog.

20 Harvest - The party drops off Reminey's note at the well in Arvoria.

21 Harvest - The party leaves Arvoria with Lady Artessa and her handmaid. Farby negotiates with the Indolle Temple for transfer of the ring.

26 Harvest - The party defeats a group of halfling bounty hunters searching for Artessa.

2 Moon - The party defeats Captain Angwar and troops of Duke Fordner.

9 Moon - The party arrives with Artessa at the ruins near Leaf Port. Artessa and Reminey meet. Tymiron and his father's men attack the party. Duke Fordner, Lord Mayor Briskol, and the Dukes' troops attack everyone. Master Perrink, in drag, arrives with Waddel the Flupnir priest and Perrink reveals his love for Reminey. Meanwhile, Artessa reveals her love for Tymiron. Waddel explains the true powers of the Ring of Aunnog. Duke Fordner is rebuffed and heads back to Arvoria with Lord Mayor Briskol. Artessa and Tymiron return to Alonda to be married. Reminey and Perrink head east presumably to the Empire of Antoria. Waddel is fired as court jester for Arvoria and leaves on his strange tiny donkey.

Year N.S. 32 (old reckoning 5546):

10 Calm - Artessa is married to Tymiron in Alonda.

6 Snow - The Cotrunal sage Myaskir returns to Leaf Port and explains his understanding of the mace-like device he calls a stellar rod. The rod is a navigation device to some unknown but important destination.

10 Snow - A strange pink nimbus surrounds the Northstar for a couple of hours.

12 Snow - Father Joshua has a strange dream about constellations and a serpent eating its own tail.

15 Snow - The PCs charter the Flayman's Folly to take them into the Heynosht Archipelago to find the destination of the stellar rod.

17 Darkness - The PCs arrive at Fermengarr Isle.

20 Darkness - The PCs arrive at the Necromancer's macabre stone keep.

21 Darkness - The PCs slay the corrupted cyst that the necromancer has become and rid the isle of its curse.

24 Darkness - The PCs meet the Hidden Wise One, who tells them of an ancient ritual that must be stopped lest million perish.

26 Darkness - The PCs land on the ritual island and interrupt a lizard king opening some sort of massive vortex gate. As the ritual is interrupted, the PCs are sucked into the vortex. They briefly land in a strange chamber where two weird metallic eggs lie on a pedestal. As human feathered warriors charge into the chamber, the PCs are swept back into the vortex, arriving on a grassy field in a strange land that appears to be far to the south of Onlor.

27 Darkness - The PCs meet mute primitive humans who are being captured by snake men mounted upon giant lizards. As the PCs are being pursued by these snake men, a band of goliaths intervenes and slays the snake men, who are called yuan-ti. The goliaths offer to take the PCs to their mountain camp.

Year N.S. 33 (old reckoning 5547), Year 700 A.D. in Azotchlan reckoning:

1 Calm - The PCs arrive at the Kathaal encampment.

2 Calm - The PCs compete in the goliath contests and are welcomed into the tribe.

9 Rebirth - The PCs attack and slay a band of dusk giants. They are named stoneblessed of the Kathaal Tribe.

15 Rebirth - The PCs migrate with the Kathaal tribe to their spring camp high in the mountains.

5 Light - The PCs begin their journey west to Thella-lu, accompanied by the goliath Guvagliak.

15 Light - The PCs discover ancient ruins that have become unburied. They defeat a massive nothic and her progeny there and recover stone tablets and strange magic items.

1 Rain - The PCs meet a band of firenewts threatening to make war upon the Kathaal tribe because their valuable strider egg has been stolen. The PCs journey to a canyon and slay a goliath skywatcher and his animal minions and recover the egg. The firenewts befriend the PCs and halt their planned war upon the Kathaal.

4 Rain - The PCs meet the chrystones and give them gems in tribute.

9 Rain - The PCs slay a trio of imprisoned cinderspawn and recover an ancient goliath greathammer.

11 Rain - The PCs arrive at Thella-lu. They meet with the stonespeakers and also meet an emissary from a land called Fezen-tir. The emissary invites the PCs to accompany him to his land to meet his king, but the PCs are warned by a group of raptorans that the Fezen are an evil people and the PCs should have nothing to do with them. The PCs decline the emissary's offer and both the Fezen and the raptorans leave Thella-lu in the night.

Year 701 A.D. in Azotchlan reckoning

16 Sowing - A great competition is held in Thella-lu for the right to possess the ancient magical greathammer recovered by the PCs. Many goliaths pool their treasures to vie for the prize. Ultimately a winner is determined and the PCs receive their payment-in-kind for the hammer.

19 Sowing - The PCs are ambushed by the Fezen emissary, who is a warlock, and defeat him.

21 Sowing - The PCs begin their journey towards the Temple of the Sapphire Eidolon.

12 Harvest - The PCs come upon the githzerai Zerimon and heal him and agree to accompany him into the Erinquiril Jungle to stop the yuan-ti and slaadi from freeing an imprisoned white sladd named Isganndemm.

16 Harvest - The PCs attack and slay the yuan-ti and slaadi and stop Isganndemm from being freed. Zerimon takes the prison key.

4 Moon - The PCs leave with Zerimon towards the Little Spider Mountain.

12 Moon - The PCs enter the tunnels under the Little Spider Mountain.

13 Moon - The PCs meet the Ferrywoman.

14 Moon - The PCs defeat the shadow cultists beneath Little Spider Mountain and send Zerimon off into the netherworld.

21 Moon - The PCs return to the Temple of the Sapphire Eidolon and are betrayed by the Hierarch. Most of the PCs are captured by a priest of the sun temple, but Joshua and Savoi escape.

22 Moon - The captured PCs are magically transported to Mestil-rez.Joshua and Savoi head west on phantom steeds, in contact with the captured PCs by means of sending spells.

23 Moon - The captured PCs are magically transported to the dungeons of the Temple of the Sun in Haasfiir.

26 Moon - Ilhicamina speaks with the captured PCs. Joshua and Savoi are attacked by stymphalion birds.

28 Moon - The captured PCs are attacked by Cuetlatchli in the prison exercise yard.

1 Wind - The Tribunal begins. The captured PCs are questioned by a council of Azotchtla.

2 Wind - Joshua and Savoi aid a pair of dakons from attack by pterafolk and agree to help them defeat a yuan-ti grafter.

3 Wind - Joshua and Savoi enter the hideout of the grafter. The grafter is slain.

4 Wind - The Tribunal reaches a decision and the captured PCs must take part in the sacred ball game.

6 Wind - The captured PCs meet Achcuatli and agree to make him captain of their team.

8 Wind - The captured PCs strike a deal with a worshipper of the Shadowed One. Accidents begin to befall members of the opposing ball team.

10 Wind - Joshua and Savoi are met by a band of karsites, who claim that Yayauhqui sent them to find them and warn them not to try to enter Azotchtlan Lands. Instead the two PCs reside with the karsites in a cavern refuge.

14 Wind - The captured PCs accept herbs from Ilhuitl.

15 Wind - The captured PCs take part in a sacred ball game and win the game 2 goals to none. They are adjudged free by the will of the gods and are invited to stay with Priestess Malinal at the Hunahpu Temple.

16 Wind - Savoi and Joshua are reunited with the PCs in Haasfiir, having been magically transported by Yayauhqui from a karsite lair somewhere in the frontiers of Upper Valast.

17 Wind - The PCs meet with Malinal, Yayauhqui and Pizotzin, High Priest of the House of Xbalanque. These three question the PCs regarding the circumstances of their arrival. Yayauhqui notes magical arcane writing in the possession of the PCs and remarks excitedly that he has seen those before vanishing abruptly.

18 Wind - Joshua has a foreboding dream about Zerimon.

19 Wind - The PCs determine that Zerimon is being held captive by some entity on the Plane of Shadow. They also, with the help of Malinal and Pizotzin, determine that the PCs can essentially follow Zerimon's trail by casting a plane shift at the site of the Stone of Shadows under Little Spider Mountain.

20 Wind - The PCs arrive at the Temple of the Sapphire Eidolon with magical aid from Malinal. After several confrontations with the Hierarch, they leave for Little Spider Mountain. Percival declines to join the group and heads into the mountains towards Thella-lu.

21 Wind - Arriving on phantom steeds, the PCs head under Little Spider Mountain and travel to the Plane of Shadow. They make their way to a large chunk of earth and after defeating his various guards arrive at an audience with a khayal genie named Gazimuln, who has Zerimon imprisoned and makes a bargain with the PCs for the release of Zerimon and his prison key in exchange for twelve darkseeds.

22 Wind - After spending the night in Gazimuln's abode, the PCs head to a forest on the shadow plane and encounter a dark squirrel that emanates a magical zone of chilling shadows. The squirrel seems to feed upon darkseeds and after the PCs kill the squirrel they find 6 of the seeds nearby. They begin to head deeper into the shadow forest.

23 Wind - The PCs defeat an evil tree in the center of the forest and gather many darkseeds there.

24 Wind - The PCs return to Gazimuln's demesne and negotiate the release of Zerimon and his prison key. Zerimon returns to Limbo and the PCs return to the Material Plane.

27 Wind - The PCs stumble across a group of Fezen scouts and learn that the Fezen are planning to assault the Temple of the Sapphire Eidolon in order to gather information about the PCs who resided there for a time. The PCs warn the Temple and plans are made for its defense.

28 Wind - Malinal arrives at the Temple of the Sapphire Eidolon with several companions, including Ix-balam.

1 Snow - The Fezen march to the Temple and hostilities begin to percolate but the PCs begin a parley with the Fezen and Guo agrees to travel with them back to meet their Grand Vizier in order to tell him about the PCs and their mission to make war on the Scaled Ones. Guo and the Fezen depart.

12 Xbalanqueinatl (2 Snow) - Malinal and the PCs return to the Temple of Hunahpu in Xicalanca. The PCs begin to settle in to learn Azotchlan languages and history.

14 Xbalanqueinatl - The PCs earn their emblems for the year from the Temple of Iximitchli in Xicalanca. Joshua begins crafting an obsidian greatsword for Percival.

4 Hitzenaxopoinatl - The PCs encounter and help a God Impersonator escape his fate in the marketplace.

2 Iximitchli-inatl - Joshua finishes crafting his obsidan greatsword.

3 Iximitchli-inatl - The PCs head to Thella-lu via teleport to present Precival with the obsidan greatsword.

20 Iximitchli-inatl - The PCs arrive back at Xicalanca having misteleported several times They once more settle in to learn the language and history of the Azotchlans.

 

 

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