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THERRAN FEAT LISTING

Note: This listing includes all feats currently allowed in the World of Therra. These feats come from a variety of WOTC sourcebooks, all either official D&D rulebooks or supplements, or from official Faerun books. In some cases, feats have been left out of this listing if they are redundant, have no use (i.e. there is another better feat for the same benefits with no or fewer prerequisites), do not fit into the World of Therra, or just make no sense under 3.5 rules. A good many feats have been slightly modified to come in line with 3.5 rules. A few feats have had their names changed to better fit into Therra (e.g. Calashite Elementalist becomes Elementalist).

As Therra does not include ghosts from the Ghostwalk campaign, no Ghost feats are included herein. However, non-Ghost feats from the Ghostwalk book are listed below.

Feats have been classified into distinct types to help locate and choose them. In general, the type corresponds to the area that the feat aids or to which it pertains. However, in the case of Ancestor, Epic, Exalted, Monster, Psionic, Vile, and Wild feats, these were placed into their own categories because they are, on the whole, restricted to certain groups.

To save space, in some cases the prerequisites listed only include those necessary to advance from the previous feat in a feat chain. Thus, the reqrequisite for Mobility is simply listed as Dodge, and the fact that you also need a Dex of 13 is subsumed in the Dodge requirement.

Regional and 1st level prerequisites from Faerun feats have been removed for the most part, and specific regional names have always been removed. However, this listing is still an excellent resource even for DMs running in Faerun or Greyhawk.

Please email any additions, omissions, or errors to devincutler@yahoo.com.

Source Legend:
Arms = Arms and Equipment Guide
BoED = Book of Exalted Deeds
BoNS = Book of Nine Swords
BoVD = Book of Vile Darkness
CA = Complete Arcane
CAdv = Complete Adventurer
CC = Complete Champion
CD = Complete Divine
City = Cityscape
CM = Complete Mage
CP = Complete Psionic
CS = Complete Scoundrel
CW = Complete Warrior
DrM = Dragon Magic
DMG = Dungeon Master's Guide
DMG2 = Dungeon Master's Guide II
DoF = Defenders of the Faith
DoU = Drow of the Underdark
Dracon = Draconomicon
DS = Dungeonscape
Epic = Epic Level Handbook
FaP = Faiths and Pantheons
FB = Frostburn
FCHoA = Fiendish Codex - Hordes of the Abyss
FCToNH = Fiendish Codex - Tyrants of the Nine Hells
FRCS = Forgotten Realms Campaign Setting
GW = Ghostwalk
HoB = Heroes of Battle
HoH = Heroes of Horror
LM = Libris Mortis
LoM = Lords of Madness
MHB = Miniatures Handbook
MM = Monster Manual
MM3 = Monster Manual 3
MM4 = Monster Manual 4
MM5 = Monster Manual 5
MoF = Magic of Faerun
MoI = Magic of Incarnum
MoW = Masters of the Wild
OA = Oriental Adventures
PGF = Player's Guide to Faerun
PHB = Players' Handbook
PHB2 = Player's Handbook II
PlaH = Planar Handbook
Psionic = Psionics Handbook (Expanded)
RoD = Races of Destiny
RoDR = Races of the Dragon
RoF = Races of Faerun
RoS = Races of Stone
RoW = Races of the Wild
SaF = Sword and Fist
Sand = Sandstorm
SaS = Song and Silence
SBG = Stronghold Builder's Guidebook
SK = Serpent Kingdoms
SS = Savage Species
Stronghold = Stronghold Builder's Guidebook
SW = Stormwrack
TaB = Tome and Blood
Therran = Therran Feat
ToM = Tome of Magic
Underdark = Underdark
WoL = Weapons of Legacy

Sections:

Aberrant Feats
Abyssal Heritor Feats
Ambush Feats

Ancestor Feats
Bardic Music Feats
Breath Channeling Feats
Ceremony Feats

Combat Feats
Combat Form
Devil-Touched Feats

Divine Feats
Draconic Feats
Epic Feats
Exalted Feats
General Feats
Heritage Feats
Host Feats
Illithid Heritage Feats

Incarnum Feats
Item Creation Feats
Legacy Feats
Leader Feats
Luck Feats

Magic Feats
Metabreath Feats
Metamagic Feats
Metapsionic Feats
Monstrous Feats
Psionic Feats
Psionic Racial Feats
Racial Feats

Recitation Feats
Reserve Feats

Save Feats
Skill Boost Feats
Tactical Feats
Vile Feats
Weapon Style Feats
Wild Feats

Type

Name

Benefit

Prereqs
Source

Aberrant
Aberration Blood Grants bonus on skill, allows other aberrant feats Humanoid

LoM

Aberrant
Aberration Wild Shape Assume aberration form with wild shape Aberration Blood, wild shape ability

LoM
Aberrant Bestial Hide Gain +1 natural armour bonus per two aberrant feats Aberration Blood LoM
Aberrant Deepspawn Tentacles grant additional attacks Aberration Blood, one other aberrant feat LoM
Aberrant Durable Form Gain 2 hp per aberrant feat Aberration Blood LoM
Aberrant Inhuman Reach Increase natural reach by 5 ft, take -1 penalty on melee attack rolls Aberration Blood LoM
Aberrant Inhuman Vision Gain darkvision and bonus on Spot checks Aberration Blood LoM
Aberrant Scavenging Gullet +4 bonus against poison, eat anything Aberration Blood LoM
Aberrant Starspawn Wings grant flight, resistance to cold 5 Aberration Blood, one other aberrant feat LoM
Aberrant Warped Mind +1 bonus on Will saves per two aberrant feats Aberration Blood LoM
Aberrant Waterspawn Fins grant Swim bonuses, resistance to cold 5 Aberration Blood, one other aberrant feat LoM

Abyssal Heritor
Chaotic Spell Recall Recall one chaotic spell you had prepared as a swift action Any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Claws of the Beast Gain +1 bonus on damage rolls with natural weapons and unarmed strikes for each Abyssal Heritor feat None

FCHoA

Abyssal Heritor
Cloak of the Obyrith You gain DR 1/lawful, +1 per additional Abyssal Heritor feat Chaotic alignment

FCHoA

Abyssal Heritor
Demonic Skin Gain +1 bonus to natural armour, +1 additional bonus for every two Abyssal Heritor feats None

FCHoA

Abyssal Heritor
Demonic Sneak Attack Reroll a number of sneak attack damage dice equal to the number of Abyssal Heritor feats you possess Sneak attack class feature

FCHoA

Abyssal Heritor
Eyes of the Abyss Gain darkvision 60 ft, and bonus of +1 per Abyssal Heritor feat on Search and Spot checks Any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Heart of the Nabassu You ignore negative levels/day equal to the number of Abyssal Heritor feats you possess None

FCHoA

Abyssal Heritor
Keeper of Forbidden Lore Gain +1 bonus on Knowledge (planes), Spellcraft, and bardic knowledge checks for each Abyssal Heritor feat; Knowledge (planes) and Spellcraft are always class skills for you, and you can use them untrained Int 13

FCHoA

Abyssal Heritor
Otherworldly Countenance Gain bonus on Perform or Intimidate checks, and fascinate or sicken foes a number of times per day, equal to the number of Abyssal Heritor feats you possess Cha 15

FCHoA

Abyssal Heritor
Poison Talons Your unarmed strike becomes poisonous Claws of the Beast, any two other Abyssal Heritor feats

FCHoA

Abyssal Heritor
Precognitive Visions Gain a number of floating +1 insight bonuses (on saves, AC, attack rolls, or skill checks) equal to half the number of Abyssal Heritor feats you possess Wis 13, any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Primordial Scion Weapons you wield are treated as chaotic aligned and deal +1D6 damage to lawful targets per two Abyssal Heritor feats Chaotic alignment, any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Vestigial Wings Gain +2 bonus on Jump checks for every Abyssal Heritor feat; slow falls None

FCHoA

Ambush
Concussion Attack Trade 2D6 sneak attack damage to apply -2 penalty to opponent's Int checks and Wis checks Sneak attack +3D6 CS
Ambush Deafening Strike Trade 3D6 sneak attack damage to deafen target for 3 rounds Sneak attack +4D6 CS
Ambush Disemboweling Strike Trade 4D6 sneak attack damage to deal 1D4 Con damage Sneak attack +5D6, Weapon Focus (any slashing) CS
Ambush Eldritch Erosion Trade 3D6 sneak attack damage to reduce SR/PR by 5 Sneak attack +4D6, Knowledge (arcana) 1 CS

Ambush
Gloom Strike Trafe 2D6 sneak attack damage to impede target's vision for 3 rounds Sneak attack +3D6, darkness spell-like ability

DoU
Ambush Head Shot Trade 5D6 sneak attack damage to confuse target for 1 round Sneak attack +5D6, Weapon Focus (any bludgeoning) CS
Ambush Impeding Attack Trade 3D6 sneak attack damage to apply -2 penalty to opponent's Str checks and Dex checks Sneak attack +4D6 CS
Ambush Merciful Strike Trade 1D6 sneak attack damage to deal nonlethal damage Sneak attack +2D6 CS
Ambush Mind Drain Trade 1D6 sneak attack damage to drain power points Power point reserve, sneak attack +2D6 CS
Ambush Persistent Attacker Trade 4D6 sneak attack damage to allow sneak attack in next round Sneak attack +5D6 CS

Ambush
Sickening Strike Trade 1D6 sneak attack damage to sicken living target for 1 round Sneak attack +2D6

DoU

Ambush
Terrifying Strike Trade 1D6 sneak attack damage to render foe shaken for 1 round Intimidate 4, sneak attack +2D6

DoU
Ambush Throat Punch Trade 2D6 sneak attack damage to hinder target's speech for 3 rounds Improved unarmed strike, sneak attack +3D6 CS

Ambush
Venomous Strike Trade 1D6 sneak attack damage to increase poison DC by 2 Poison use, sneak attack +2D6

DoU
Ancestor Art of Fascination Fascinate with music or poetics None OA
Ancestor Attention to Detail +2 bonus on Sense Motive and Spot checks None OA
Ancestor Blood Sorcerer +3 to the DC of all blood sorcery but +3 to the DC of the Fort save to avoid tainting None OA
Ancestor Born Duelist +1 AC bonus from niten technique Member of niten master PrC OA
Ancestor Fearsome and Fearless +1 on Will saves against Fear and +1 DC to fear effects you cast None OA
Ancestor Gifted General +2 bonus on Initiative, +1 bonus on Fort saves None OA
Ancestor Great Diplomat +2 bonus on Diplomacy checks and +2 Leadership score None OA
Ancestor Great Stamina +2 bonus on checks made for physical effort over time and +1 hit point None OA
Ancestor Great Teamwork +4 bonus for flanking None OA
Ancestor Iaijutsu Master Use Iaijutsu Focus modifier in place of normal modifier None OA
Ancestor Improved Aid +4 bonus when aiding another's attack or AC None OA
Ancestor Kami's Intuition +2 bonus on Sense Motive checks and Int checks to figure things out None OA
Ancestor Karmic Twin +2 bonus on Cha checks and Cha-based skill checks; karmic tie to a twin None OA
Ancestor Keen Intellect +1 bonus on Int checks and +1 bonus on Knowledge and Search checks None OA
Ancestor Lion Spy +2 bonus on Disguise and Gather Information checks None OA
Ancestor Magic Lineage +2 bonus on Craft (alchemy) and Spellcraft checks None OA
Ancestor Magistrate's Mind +2 bonus on Knowledge (history) and Knowledge (nobility) checks None OA
Ancestor Many Masks +2 bonus on Disguise and Perform checks None OA
Ancestor Oni's Bane +3 bonus on caster level checks against outsider's SR but -2 penalty on Diplomacy checks None OA
Ancestor Power Attack - Iaijutsu +1D6 damage from Iaijutsu Focus check None OA
Ancestor Power Attack - Tainted Power Attack damage bonus increased by 50% None OA
Ancestor Powerful Voice +2 bonus on Diplomacy checks and Perform checks involving singing or speaking None OA
Ancestor Resist Taint +4 bonus on Fort saves against acquiring taint None OA
Ancestor Scholar of Nature +2 bonus on Craft (alchemy) and Heal checks None OA
Ancestor Sea Legs +2 bonus on Balance and Profession (sailor) checks None OA
Ancestor Silver Tongue +2 bonus on Diplomacy and Bluff checks None OA
Ancestor Soul of Honour Awareness of any action affecting honour or alignment None OA
Ancestor Soul of Loyalty +4 bonus to Will saves against compulsion effects None OA
Ancestor Soul of Sincerity +4 bonus on Sense Motive checks and -2 penalty on Bluff checks None OA
Ancestor Spell Power +1 to DC of spells 3/day None OA
Ancestor Spellcaster Support Aid another to add +2 to DC of allied Shugenja's spells None OA
Ancestor Strength of the Charger +2 bonus on Fort saves and +1 hit point None OA
Ancestor Strength of the Crab +1 bonus on attacks and saves against fear when fighting with a clan member None OA
Ancestor Warrior Shugenja +2 bonus on Concentration checks to cast defensively and +1 on Fort saves None OA

Bardic Music
Chant of Fortitude Bardic music keeps allies conscious at negative hit points Bardic music, Concentration 8, Perform 8

CAdv

Bardic Music
Chant of the Long Road Bardic music allows allies to move overland more quickly Bardic music, Perform 6

CS

Bardic Music
Chord of Distraction Bardic music renders target flat-footed against one ally Bardic music, Perform 9

CS

Bardic Music
Enchanting Song +1 to caster level and DC of enchantment spell if bardic music use spent Perform (any) 5, Spell Focus (enchantment), bardic music ability

RoS

Bardic Music
Epic of the Lost King Bardic music removes fatigue and exhaustion Bardic music, Perform 6

CS

Bardic Music
Inspire Spellpower Gain additional bardic music ability to increase allied caster level by 1 Perform (any) 8, bardic music ability

RoS

Bardic Music
Ironskin Chant Use bardic music to gain DR 5/- Bardic music, Concentration 12, Perform 12

CAdv

Bardic Music
Lyric Spell Spend bardic music uses to cast extra spells Bardic music, arcane spellcaster level 6, Perform 9

CAdv

Bardic Music
Metamagic Song Spend 1 bardic music usage per spell level increase to pay for metamagic feat Any two metamagic feats, bardic music ability

RoS

Bardic Music
Misleading Song Spend 1 bardic music usage to increase caster level and DC of illusion by 1 Perform (any) 5, Spell Focus (illusion), bardic music ability

RoS

Bardic Music
Sound of Silence Bardic music deafens a target Bardic music, Perform 9

CS

Bardic Music
Warning Shout Bardic music grants evasion, +5 morale bonus on next Ref save Bardic music, Perform 9, evasion

CS

Breath Channeling
Entangling Exhalation Channel breath weapon to entangle enemies Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Exhaled Barrier Channel breath weapon to create wall of energy Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Exhaled Immunity Channel breath weapon to grant immunity to energy type Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Extra Exhalation Gain an additional use of your breath weapon Dragonblood subtype, breath weapon with limited uses per day

RoDR

Breath Channeling
Furious Inhalation Channel breath weapon to add energy damage to bite while raging Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon

RoDR

 Ceremony
Armour of Scales Grant natural AC bonus to allies Dragonblood subtype, Knowledge (religon) 4

DrM

Ceremony
Heart of Dragons Imbue allies with draconic power Dragonblood subtype, draconic feat, Knowledge (religion) 3

DrM

Ceremony
Ritual Blessing Gain warding rituals Good alignment, Knowledge (religion) 4

PHB2

Ceremony
Ritual Blood Bond Gain toughening rituals Orc or half-orc, Knowledge (religion) 4

PHB2

Ceremony
Slayer of Dragons Protect allies against dragon attacks Knowledge (religion) 4, no dragonblood subtype, no draconic feats

DrM

Ceremony
Words of Draconic Power Enhance allies' language-based abilities Knowledge (religion) 4, Speak Language (Draconic)

DrM
Combat Ability Focus +2 to DC for saves against a chosen special attack Special attack MM4

Combat
Able Sniper +2 bonus on ranged attacks against distant flat-footed targets, +4 bonus on Hide checks after sniping attack Dex 13, Hide 5

RoW

Combat
Acheron Flurry Standard action to limit foe to standard action or move action Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (planes) 4

PlaH

Combat
Acrobatic Strike +6 on next attack against opponent you tumble past Tumble 12

PHB2

Combat
Active Shield Defense Make AoOs without penalty when fighting defensively Proficiency with shields, Shield Specialization

PHB2

Combat
Adaptable Flanker Flank chosen foe from adjacent square Combat Reflexes, Vexing Flanker, BAB +4

PHB2

Combat
Adaptive Style Change readied maneuvers with a full round action. Crusader or swordsage or warblade level 1

BoNS

Combat
Adroit Flyby Attack Move before and after an attack while flying and do not provoke an AoO Fly speed 90, Flyby Attack, Hover or Wingover

Dracon

Combat
Aerial Superiority +1 dodge bonus against less maneuverable opponents None

RoW

Combat
Agile Shield Fighter Reduce two weapon penalties when using shield bash Proficiency with shields, Improved Shield Bash, Shield Specialization

PHB2

Combat
Aquatic Shot Use ranged weapons underwater more accurately Point Blank Shot

SW

Combat
Arcane Strike Sacrifice a spell for +1 on attacks and +1D4 damage per level of the spell Ability to cast 3rd level arcane spells, BAB +4

CW
Combat Area Attack Attack area as a standard action Str 19, Power Attack, huge size SS
Combat Armor Proficiency (medium) No armor check penalty on attack rolls Armor Proficiency (light) PHB
Combat Armor Proficiency (heavy) No armor check penalty on attack rolls Armor Proficiency (medium) PHB
Combat Armor Proficiency (light) No armor check penalty on attack rolls None PHB

Combat
Armour Specialization DR 2/- with chosen armour Proficiency with selected armour type, BAB +12

PHB2
Combat Arterial Strike Forego sneak damage to cause a bleeding wound BAB +4, sneak attack ability CW

Combat
Ascetic Hunter Monk and ranger levels stack for unarmed strike damage, favoured enemy bonus improves stunning DC Improved Unarmed Strike, favoured enemy

CAdv

Combat
Ascetic Knight Monk and paladin levels stack for unarmed strike and smite evil damage Improved Unarmed Strike, smite evil

CAdv

Combat
Ascetic Mage Monk and sorcerer levels stack for AC bonus (Cha based), sacrifice spell to gain bonus on unarmed strike Improved Unarmed Strike, spontaneous 2nd level arcane spells

CAdv

Combat
Ascetic Rogue Monk and rogue levels stack for sneak attack damage, unarmed strike neak attack gain improved stunning DC Improved Unarmed Strike, sneak attack

CAdv

Combat
Ascetic Stalker Monk and ninja levels stack for unarmed strike damage and ki pool Ki power, ki strike (magic)

CS

Combat
Avenging Strike Add Cha bonus on attack and damage against an evil outsider a few times per day Any good alignment

BoNS
Combat Awesome Blow Attack with a penalty of -4 has a chance to knock a foe 10 ft Str 25, Power Attack, Improved Bull Rush, size large or larger MM4
Combat Axeshield +2 dodge bonus to AC when making a full attack with a battleaxe Grimlock Underdark

Combat
Axiomatic Strike +2D6 unarmed damage against chaotic opponent Ki strike (lawful), Stunning Fist

CW

Combat
Ballista Proficiency No -4 penalty on attack rolls with ballistae None

HoB

Combat
Bane of the Unclean +2 bonus to attack, damage, touch AC, and saves vs beholderkin Beholder or aberrations as favoured enemy

LoM

Combat
Battle Dancer +2 on attacks while moving and using bardic music BAB +2, bardic music

PHB2
Combat Battlefield Inspiration Allies get +2 bonus on saves against fear effects Cha 13 MHB

Combat
Battle Hardened +4 bonus on saves against fear, +2 bonus to initiative checks Dwarf, BAB +4

RoS

Combat
Blade Meditation +1 damage on strikes, +2 on skill check, +1 save DC with discipline related weapons, skills, and maneuvers Concentration 1, BAB +4, one martial maneuver from any discipline

BoNS

Combat
Blazing Berserker Gain the fire subtype while raging Ability to rage

Sand
Combat Blind-Fight Reroll miss chance for concealment None PHB
Combat Blindsight 5-ft Radius Sense invisible opponents or opponents in darkness BAB +4, Blind-Fight, Wis 19 SaF

Combat
Block Arrow Deflect one ranged attack per round with shield Dex 13, Shield Proficiency

HoB
Combat Blooded +2 bonus on Initiative and Spot checks, ignore the effects of being shaken None PGF
Combat Blowhard Generate wind effects with breath Con 20, huge size, Power Attack SS

Combat
Bounding Assault Attack twice while using Spring Attack Dex 13, Dodge, Mobility, Spring Attack, BAB +12

PHB2
Combat Bowslinger +2 bonus on ranged attacks against flat-footed opponents BAB +1 Underdark

Combat
Brutal Strike Daze opponent with successful bludgeoning attack Str 13, Power Attack, BAB +6

PHB2

Combat
Brutal Throw Use Str rather than Dex to attack rolls with thrown weapons None

CAdv

Combat
Catfolk Pounce Gain full attack against a flat-footed target on a charge Catfolk, Dex 13

RoW
Combat Caustic Adaption Bite attacks against you deal 1D4 points of acid damage to biter Kuo-toa Underdark

Combat
Cautious Attack Gain +1 AC while readying an attack Wis 13, Dodge

DoU

Combat
Centaur Trample Gain a hoof attack against foes you overrun Centaur, Dex 15

RoW

Combat
Channeled Rage Use rage to improve Will saves Half Orc, ability to rage

RoD

Combat
Chaotic Mind Psionic insight bonuses of foes are nullified. Chaotic alignment, Cha 15, non-psionic

Psionic

Combat
Chariot Archey Penalties for firing ranged weapon while moving ae halved Chariot Combat, Handle Animal 1

SaF

Combat
Chariot Charge Double damage with melee weapon on a charge with chariot Chariot Combat, Chariot Sideswipe, Handle Animal 1

SaF

Combat
Chariot Combat Handle Animal check to negate hit on chariot steeds Handle Animal 1

SaF

Combat
Chariot Sideswipe May sideswipe foe and move on without provoking AoO Chariot Combat, Handle Animal 1

SaF

Combat
Chariot Trample Overrun opponent who cannot avoid and trample and run over knocked down foes Chariot Combat, Handle Animal 1

SaF
Combat Chink in the Armor Ignore half of armor bonuses after studying opponent Combat Expertise SaS
Combat Choke Hold Pinned opponent must make Fort save or fall unconscious Improved Unarmed Strike, Improved Grapple, Stunning Fist OA

Combat
Chosen Foe Gain +1 attack and AC against single foe None

DoU
Combat Circle Kick Gain a second unarmed attack against another opponent BAB +3, Improved Unarmed Strike, Dex 15 SaF
Combat Cleave Extra melee attack after dropping target Power Attack PHB

Combat
Clever Opportunist Spend immediate action to exchange places with foe Combat Reflexes

DoU
Combat Clever Wrestling Gain bonus to escape being grappled by larger creatures Small or medium size, Improved Unarmed Strike SW

Combat
Cloak Dance Spend an action to gain concealment Hide 10, Perform (dance) 2 

Psionic
Combat Close-Quarters Fighting Use counterattack to resist grapple BAB +3 CW

Combat
Combat Acrobat Gain new uses for Balance skill Balance 9, Tumble 9

PHB2
Combat Combat Expertise Trade attack bonus for AC (max 5 points) Int 13 PHB

Combat
Combat Intuition +1 to attack opponent you engaged in the preceding round Sense Motive 4, BAB +5

CAdv
Combat Combat Reflexes Additional AoO None PHB

Combat
Combat Tactician +2 on damage against foe you approach and attack Dex 13, Dodge, BAB +12

PHB2

Combat
Combat Tinkering +4 bonus on Concentrationwhen using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock None

DS

Combat
Cometary Collision Ready action to slam into charging foe Str 13, Improved Bull Rush, Power Attack

PHB2

Combat
Constant Guardian Take -2 penalty on attacks to grant +2 to AC for single ally within 10 feet None

DoU

Combat
Coordinated Shot Your ranged attacks ignore cover from allies Point Blank Shot, Precise Shot

HoB

Combat
Coordinated Strike +1 bonus on attacks when your animal companion or special mount attacks the same target Animal companion or special mount class feature, Handle Animal 5 ranks

RoW

Combat
Courageous Rally Make free rally check when you inspire courage Bardic music (inspire courage) class feature

HoB

Combat
Crossbow Sniper Half Dex bonus on crossbow damage, 60 ft skirmish or sneak attack Proficiency with hand, heavy, or light crossbow, Weapon Focus with hand, heavy, or light crossbow, BAB +1

PHB2
Combat Crush You can hurl your body onto opponents Huge size SS

Combat
Crushing Strike +1 on attacks per previous hit with bludgeon Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, melee Weapon mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon, BAB +14

PHB2
Combat Cumbrous Dodge +2 bonus to AC for encounter, then fatigued Dodge, Tumble 4 SS

Combat
Cunning Evasion Hide and move immediately after using evasion Hide 9, evasion

PHB2

Combat
Cunning Sidestep Bonus to avoid bull rush, trip, knock down, or push from a large or larger opponent Improved Unarmed Strike, Clever Wrestling, Small or medium size

Dracon

Combat
Curling Wave Strike Gain a trip attack Dex 13, Improved Trip

SW

Combat
Dancing Blade +1 bonus on attack rolls when fighting with rapier and using full attack action Proficient in rapier, Perform (dance) 1, BAB+1

GW
Combat Danger Sense Reroll initiative once per day Improved Initiative CAdv

Combat
Daring Outlaw Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack. Grace +1, sneak attack +2D6

CS

Combat
Daring Warrior Fighter and swashbuckler levels stack for grace, dodge bonus, and feats Grace +1, Weapon Specialization

CS
Combat Dash Speed +5 ft in light or no armour None CW
Combat Daunting Presence Overawe enemy to make it shaken Cha 13, BAB +1 LM

Combat
Dauntless Gain +5 hit points Dwarf or Orc

PGF
Combat Daylight Adaption No longer suffer effects of exposure to bright lights Creature with light sensitivity PGF

Combat
Deadeye Shot Ready action to fire, denying foe Dex bonus to AC on your next attack after ally hits foe Point Blank Shot, Precise Shot, BAB +4, skirmish or sneak attack ability

PHB2

Combat
Deadly Defense +1D6 damage with light weapons when fighting defensively None

CS

Combat
Deadly Precision Reroll 1s on sneak attack dice Dex 15, BAB +5

Psionic
Combat Death Blow Coup de grace is a standard action BAB +2, Improved Initiative CAdv

Combat
Defending Spirit Gain an initiative reroll, +2 dodge bonus to AC after reroll Watchful spirit class feature

CM

Combat
Defensive Archery +4 dodge bonus against attacks of opportunity Point Blank Shot

RoW
Combat Defensive Strike Attack opponent next round at +4 bonus if you are missed using total defense action Combat Expertise, Dex 13, Int 13, Dodge CW

Combat
Defensive Sweep Foe must move or provoke attack BAB +15

PHB2
Combat Defensive Throw Trip attempt after foe's attack misses Dex 13, Improved Unarmed Strike, Dodge, Combat Reflexes, Improved Trip CW
Combat Deflect Arrows Deflect one ranged attack per round Dex 13, Improved Unarmed Strike PHB
Combat Deft Opportunist +4 bonus on attack rolls when making AoO Dex 15, Combat Reflexes CAdv

Combat
Deft Strike Ignore armour and natural armour Int 13, Spot 10, Combat Expertise, sneak attack

CAdv

Combat
Desert Fire +1D6 skirmish damage when using a Desert Wind strike One Desert Wind strike

BoNS

Combat
Desert Wind Dodge Move 10 ft, +1 AC, +1 fire damage Dex 13, one Desert Wind maneuver

BoNS
Combat Destructive Rage +8 bonus to Str checks while raging to break open doors or break objects Ability to rage or frenzy CW

Combat
Devoted Bulwark +1 AC when foe damages you One Devoted Spirit maneuver

BoNS

Combat
Devoted Inquisitor Use smite evil and sneak attack together to daze a foe Smite evil, sneak attack

CAdv
Combat Diehard Remain conscious at -1 to -9 hp Endurance PHB
Combat Dirty Fighting +1D4 damage to melee attacks BAB +2 SaF
Combat Distracting Attack Your attack gives +1 bonus on other creatures' attacks against same target BAB +1 MHB

Combat
Diving Charge Gain extra damage when diving to attack while flying None

RoW
Combat Dodge +1 dodge bonus to AC against selected target Dex 13 PHB
Combat Double Hit Gain off-hand attack when making AoO Combat Reflexes, Improved Two-Weapon Fighting MHB

Combat
Dragonbane Single attack deals extra damage against dragons Dragonfoe, BAB +6

Dracon

Combat
Dragondoom Critical hits against dragons deal tremendous damage Dragonbane, BAB +10

Dracon

Combat
Dragonfoe You are more adept at attacking dragons Int 13

Dracon

Combat
Dragon Hunter Gain better defense against dragon's attacks Wis 13

Dracon 

Combat
Dragon Tail Gain a tail and tail attack Dragonblood subtype, 1st level only

RoDR

Combat
Dreadful Wrath Gain frightful presence when you attack Fighter or Barbarian

PGF

Combat
Driving Attack Proficiency with piercing weapon, Weapon Focus with piercing weapon, Melee Weapon Mastery (piercing), Weapon Specialization with piercing weapon, BAB +14 Bull rush with piercing weapon attack

PHB2
Combat Dual Strike Attack once with each hand as a standard action Improved Two-Weapon Fighting, Two-Weapon Fighting CAdv

Combat
Dutiful Guardian Exchange places with attacked ally Constant Guardian

DoU

Combat
Dwarven Armour Proficiency Proficient with battle plate, interlocking plate, interlocking scale, and mountain plate Dwarf, Armour proficiency (heavy)

RoS
Combat Eagle Claw Attack Strike opponent's weapon or shield with unarmed strike Improved Unarmed Strike, Improved Sunder, Wis 13 CW

Combat
Eagle's Fury Extra attack with the eagle's claw Dex 15, proficiency with weapon

Sand

Combat
Earth Adept +1 to weapon damage rolls if you and foe are touching the ground Con 13, Wis 13, Earth Sense

RoS
Combat Earth's Embrace Pinned opponent dealt critical damage, but you must remain immobile Improved Unarmed Strike, Improved Grapple or improved grab, Str 15 CW

Combat
Earth Fist +1 to attack rolls if you and foe are touching the ground Con 13, Wis 13, Earth Adept, Earth Sense

RoS

Combat
Efficient Defender +1 AC in light or medium armour, -1 armour check penalty Heavy armour proficiency

City
Combat Elemental Bloodline +4 save against poison, sleep, paralysis or stunning; 25% chance to degrade critical hit or sneak attack Base Fort save +4, genasi RoF
Combat Elf Hunter Bonus on damage and Improved Critical against one elf subrace Drow elf Underdark
Combat Endurance +4 bonus on checks or saves to resist nonlethal damage None PHB

Combat
Enduring Ki Spend extra use of ki to add 1 round to duration Ki power

CS
Combat Enhanced Adhesive +2 bonus on Ref and Str DCs against adhesive Kuo-toa Underdark

Combat
Evasive Reflexes Instantly take 5 ft step instead of an AoO Dex 13

BoNS
Combat Exotic Armor Proficiency No armor check penalty on attack rolls Armor proficiency of the appropriate type RoS

Combat
Exotic Shield Proficiency No armor check penalty on attack rolls Shield proficiency, BAB +1

RoS
Combat Exotic Weapon Proficiency No penalty on attacks with specific exotic weapon BAB +1 PHB

Combat
Expanded Ki Pool Gain three extra uses of your ki power Ki power

CS

Combat
Expeditious Dodge Gain +2 dodge bonus when you move 40 ft in a round Dex 13

RoW

Combat
Expert Siege Engineer +2 bonus on attack and damage with siege engines Profession (siege engineer) 8

HoB
Combat Expert Tactician All allies gain +2 attack and damage bonus for a round against a target you've hit with an attack of opportunity Dex 13, Combat Reflexes, BAB +2 CAdv
Combat Extend Rage Each rage lasts an additional 5 rounds Ability to rage or frenzy CW
Combat Extra Favoured Enemy Select additional favoured enemy and increase bonuses BAB +5, at least one favoured enemy MoW

Combat
Extra Granted Maneuver Ready one more maneuver from your maneuvers known Crusader level 1

BoNS
Combat Extra Rage Rage 2 more times per day Ability to rage or frenzy CW

Combat
Extra Readied Maneuver Ready one more maneuver from your maneuvers known Swordsage level 1

BoNS

Combat
Extra Smiting Smite 2 more times per day Smite ability, BAB +4

CW
Combat Extra Stunning Gain 3 extra stunning attacks per day BAB +2, Stunning Fist CW
Combat Eyes in the Back of Your Head Attackers do not gain flanking benefit BAB +1, Wis 13 CW

Combat
Fade into Violence Foes strike ally, not you, if your Bluff check succeeds Bluff 6, Hide 6

PHB2
Combat Falling Star Strike Unarmed strike can blind humanoid opponents Improved Unarmed Strike, BAB +4, Stunning Fist, Wis 17 OA

Combat
Falling Sun Attack Make Setting Sun strike a stunning attack, +1 to DC of stunning attacks and Setting Sun strikes Stunning Fist, one Settting Sun strike

BoNS
Combat Far Shot Increase range increment by 50% or 100% Point Blank Shot PHB
Combat Favoured Critical Double threat range against one favoured enemy BAB +5, at least one favoured enemy MoW

Combat
Favoured Power Attack Trade attack bonus for damage at greater rate against favoured enemies Favoured enemy, Power Attack, BAB +4

CW
Combat Feign Weakness Bluff check allows a flat-footed attack against foe's AoO BAB +2, Improved Unarmed Strike SaF

Combat
Fiery Fist Expend Stunning Fist use to cloak fists, feet in fiery energy for +1D6 damage Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2

Combat
Fiery Ki Defense Expend Stunning Fist use to cloak self in flame, damaging any who strike you Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2
Combat Fists of Iron +1D6 damage from unarmed attacks BAB +2, Improved Unarmed Strike, Stunning Fist CW

Combat
Flay Inflict painful wounds on unarmoured targets Str 13, Power Attack

PHB2

Combat
Fleet of Foot +10 ft to speed in light or no armour Must take at 1st level

PGF
Combat Flick of the Wrist Catch your opponent flat-footed by drawing your weapon and attacking in the same round Dex 17, Quick Draw, Sleight of Hand 5 RoW

Combat
Fling Ally Fling a smaller ally to target a square up to 5 increments away Str 19, Rock Hurling or racial ability to throw rocks, Large or larger or Goliath

RoS

Combat
Fling Enemy Fling a creature you have grappled Str 19, Rock Hurling or racial ability to throw rocks, Large or larger or Goliath

RoS
Combat Fling Enemy, Huge Fling a creature you have grappled Str 23, huge size, improved grab SS
Combat Flyby Attack Fly before and after a standard action Fly speed MM4
Combat Flying Kick +1D12 damage with unarmed strike in a charge Str 13, Power Attack, Improved Unarmed Strike, Jump 4 CW
Combat Foe Hunter Acquire a favoured enemy Must choose a foe endemic to the region PGF
Combat Foe Specialist +1D6 sneak attack damage against one creature type BAB +4, sneak attack +1D6 MHB

Combat
Forceful Staff Style May use a quarterstaff to make stunning attacks and may bullrush a stunned opponent Improved Unarmed Strike, Weapon Focus (quarterstaff)

GW
Combat Freezing the Lifeblood Paralyzing opponent with unarmed strike Improved Unarmed Strike, BAB +10, Stunning Fist, Wis 17 CW

Combat
Frozen Berserker Gain cold subtype while raging Barbarian rage ability

FB

Combat
Furious Charge Gain +4 attack bonus on charge attacks None

PGF
Combat Gape of the Serpent Swallow creatures of your own size category Swallow Whole SS

Combat
Ghost Scarred +2 on attacks, damage, saves against incorporeal undead Knowledge (religion) 8

LM

Combat
Ghost Smiting May use smite ability on incorporeal undead even if they do not normally qualify for smiting Wis 13, smite ability

GW

Combat
Gnoll Ferocity Gain bite attack for 1D6 points of damage Gnoll, rage or frenzy ability

RoW

Combat
Gnome Foe Killer +2 to weapon damage against kobolds and goblinoids Gnome

RoS
Combat Goad Cause target to attack only you Cha 13, BAB +1 CAdv
Combat Grappling Block Catch and pin an opponent's weapon with bare hands or special weapon Improved Unarmed Strike, Deflect Arrows, Int 13, Combat Expertise, Improved Disarm, Combat Reflexes OA
Combat Great Cleave No limit to cleave attacks each round Cleave, BAB +4 PHB
Combat Great Flyby Attack Make multiple flyby attacks in a round Fly speed, Flyby Attack SS

Combat
Greater Heavy Armour Optimization When wearing heavy armour, lower check penalty by 2 and +1 AC Armour Proficiency (heavy), Heavy Armour Optimization, BAB +8

RoS
Combat Greater Kiai Shout Panic opponents with Kiai Shout Cha 13, Kiai Shout, BAB +9 CW

Combat
Greater Manyshot Shoot 2 or more arrows simultaneously, even at separate targets Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6

Psionic
Combat Greater Powerful Charge Additional extra damage when you charge Powerful Charge, BAB +4 MHB
Combat Greater Resiliency DR increases by +1 DR as a class feature or innate ability CW
Combat Greater Sunder Inflict double damage when attacking opponent's weapon BAB +2, Improved Sunder SaF

Combat
Greater Two-Weapon Defense Gain shield bonus when fighting with two weapons Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting, BAB +11

CW
Combat Greater Two-Weapon Fighting Gain third off-hand attack Dex 19, Improved Two-Weapon Fighting, BAB +11 PHB
Combat Greater Weapon Focus +2 bonus on attack rolls with selected weapon Weapon Focus with weapon, Fighter level 8 PHB
Combat Greater Weapon Specialization +4 bonus on damage rolls with selected weapon Greater Weapon Focus with weapon, Weapon Specialization with weapon, Fighter level 12 PHB

Combat
Grenadier +1 on attacks and damage with splash weapons None

PHB2

Combat
Guerrilla Scout +1 bonus on initiative checks, Listen and Spot ranks cost 1 skill point None

HoB

Combat
Guerrilla Warrior Reduce light or medium armour check penalty by 1, Hide and Move Silently ranks cost 1 skill point None

HoB
Combat Hammer Fist Add 1.5 times Str bonus with unarmed strike Str 13, Improved Unarmed Strike, dwarf RoF
Combat Hamstring Forego sneak attack damage to reduce foe speed by half BAB +4, sneak attack ability CW

Combat
Hand Crossbow Focus +1 bonus on attack rolls with hand crossbow; reload as free action Proficiency with hand crossbow, BAB +1

DoU

Combat
Hasty Spirit Gain an initiative reroll, extra move action after using reroll Watchful spirit class feature

CM
Combat Headlong Rush Charge attack does double damage but all along path gain AoO Orc or half-orc, BAB +4 RoF

Combat
Hear the Unseen Pinpoint a target's location by sound, not sight Listen 5, Blind-Fight

CAdv

Combat
Heart of Incarnum Gain hp equal to your essentia pool Ability to bind a soulmeld to heart chakra

MoI

Combat
Heavy Armour Optimization When wearing heavy armour, lower check penalty by 1 and +1 AC Armour Proficiency (heavy), BAB +4

RoS

Combat
Heavy Lithoderms +1 natural AC Goliath

RoS

Combat
Hindering Opportunist Replace AoO with aid another Combat Reflexes, BAB +3

PHB2
Combat Hold the Line Make AoO against opponent that charges you BAB +2, Combat Reflexes CW
Combat Horse Nomad Gain proficiency with composite shortbow, light lance, and scimitar and +3 bonus on Ride checks Member of a horse riding nomadic society PGF
Combat Hurling Charge Throw weapon as part of a charge Quick Draw, BAB +6 MHB

Combat
Imperious Command Demoralized opponent cowers for 1 round, then shaken for 1 round Cha 15, Intimidate 8

DoU
Combat Improved Assume Supernatural Ability As Assume Supernatural Ability without suffering penalties Wis 17, Assume Supernatural Ability SS

Combat
Improved Buckler Defense Apply buckler's shield bonus to AC while using off-handed weapon Shield Proficiency

CW
Combat Improved Bull Rush +4 bonus on bull rush attempts; no AoO Power Attack PHB

Combat
Improved Combat Expertise Reduce your attack bonus to improve your AC up to your BAB Int 13, Combat Expertise, BAB +6

CW
Combat Improved Critical Double threat range of weapon Proficiency with weapon, BAB +8 PHB
Combat Improved Disarm +4 bonus on disarm attempts; no AoO Combat Expertise PHB

Combat
Improved Favoured Enemy +3 bonus on damage against favoured enemies BAB +5, favoured enemy ability

CW
Combat Improved Feint Feint in combat as move action Combat Expertise PHB
Combat Improved Flyby Attack Make flyby attack without incurring AoO Fly speed, Flyby Attack, Mobility SS
Combat Improved Grapple +4 bonus on grapple checks; no AoO Dex 13, Improved Unarmed Strike PHB
Combat Improved Initiative +4 bonus on initiative checks None PHB
Combat Improved Low Blow Using the Low Blow feat does not provoke an AoO Low Blow RoF

Combat
Improved Mounted Archery Reduce or eliminate attack penalties with ranged weapins while mounted Ride 1 rank, Mounted Archery, Mounted Combat

CW
Combat Improved Natural Armor Natural armor bonus increases by 1 Natural armor, Con 13 MM
Combat Improved Natural Attack Damage for a natural attack increases by one step Natural weapon, BAB +4 MM4
Combat Improved Overrun +4 bonus on overrun attempts; no AoO Power Attack PHB
Combat Improved Precise Shot Ignore less than total cover/concealment on ranged attacks Dex 19, Precise Shot, BAB +11 PHB

Combat
Improved Rapid Shot Ignore -2 penalty when using Rapid Shot Manyshot, Point Blank Shot, Rapid Shot

CW

Combat
Improved Rock Hurling Hurl rocks like a giant farther and with more accuracy Str 23, Rock Hurling, Large or larger or Goliath

RoS
Combat Improved Shield Bash Retain shield bonus to AC when shield bashing Shield Proficiency PHB
Combat Improved Shieldmate Bonus from Shieldmate increases by +1 Shieldmate, BAB +4 MHB

Combat
Improved Sigil (Aesh) Bonus on melee weapon damage with Weapon Focus Illumian, aesh power sigil

RoD

Combat
Improved Sigil (Uur) Bonus on ranged weapon damage against targets denied Dex bonus Illumian, uur power sigil

RoD

Combat
Improved Skirmish Move 20 ft to gain +2D6 points of damage, +2 AC Skirmish +2D6/+1 AC

CS

Combat
Improved Smiting Your smite gains an alignment for overcoming DR and +1D6 damage Cha 13, smite ability

CD
Combat Improved Sunder +4 bonus on sunder attempts; no AoO Power Attack PHB

Combat
Improved Toughness Gain hp equal to your current HD Base Fort save +2

MM4
Combat Improved Trip +4 bonus on trip attempts; no AoO Combat Expertise PHB

Combat
Improved Two-Weapon Defense Gain shield bonus when fighting with two weapons Dex 17, Two-Weapon Defense, Two-Weapon Fighting, BAB +6

CW
Combat Improved Two-Weapon Fighting Gain second off-hand attack Dex 17, Two-Weapon Fighting, BAB +6 PHB
Combat Improved Unarmed Strike Considered armed even when unarmed None PHB

Combat
Improved Weapon Familiarity Racial weapons are martial, not exotic BAB +1

RoS

Combat
Incarnum-Fortified Body Gain 2 hp per Incarnum feat None

MoI

Combat
Incorporeal Target Fighting Reroll miss chance against incorporeal creatures None

GW
Combat Instantaneous Rage Begin rage at any time Ability to rage or frenzy CW
Combat Intimidating Rage Intimidate enemy while raging to make it shaken Ability to rage or frenzy CW

Combat
Intimidating Strike Use Intimidate check with attack to shake opponent Intimidate 4

PHB2
Combat Involuntary Rage Rage after suffering massive damage Con 20, Toughness SS
Combat Karmic Strike AoO against opponent that hits you but suffer -4 penalty to AC Dex 13, Dodge, Combat Expertise CW
Combat Kiai Shout Shout causes opponents to become shaken BAB +1, Cha 13 CW

Combat
Ki Blast Expend Stunning Fist uses to throw ball of ki energy Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2

Combat
Killoren Destroyer Daze foes with you killoren smite attack Killoren

RoW

Combat
Knifefighter No penalty for using a light weapon to attack a grappled foe None

PGF

Combat
Knight of Lolth Gain various advantages when mounted on monstrous vermin Ride 1, Mounted Combat, Vermin Trainer

DoU

Combat
Knockback Free bull rush attempt against foe hit with Power Attack Improved Bull Rush, Power Attack, Large or larger or Goliath

RoS
Combat Knock-Down When you do 10 points of damage to opponent, gain a trip attack as a free action BAB +2, Improved Trip, Str 15 SaF

Combat
Kobold Foe Strike +1D6 damage against flanked or flat-footed dwarves, fey, and gnomes Kobold

RoDR

Combat
Kuo-Toan Monasticism When first strike of flurry hits, another flurry attack automatically hits Kuo-toa, flurry of blows

MM5

Combat
Large and in Charge Push back foe attempting to close Natural reach 10 ft, size Large or larger

Dracon 

Combat
Leap Attack Doubles damage by Power Attack on successful charge Jump 8, Power Attack

CAdv
Combat Lightning Fists Two extra attacks per round at -5 attack penalty Monk level 4, Dex 15 SaF
Combat Lolth's Meat Bonus on attack rolls, damage rolls, and saves after killing a creature with Int 3+ Drow elf Underdark
Combat Low Blow Flat-footed attack against a larger opponent that provokes an AoO Mobility, BAB +4 RoF

Combat
Lunging Strike Extend reach of one attack BAB +6

PHB2

Combat
Mad Foam Rager Once per rage or frenzy, delay spell or attack effect Rage or frenzy ability

PHB2
Combat Mage Slayer +1 bonus on Will saves; spellcaster you threaten cannot cast defensively Spellcraft 2 ranks, BAB +3 CA
Combat Mantis Leap Jump check allows charge attack with double Str modifier Monk level 7, Jump 5 SaF
Combat Manyshot Shoot two or more arrows simultaneously Dex 17, Rapid Shot, BAB +6 PHB

Combat
Markings of the Hunter Roll two initiative rolls and choose result Goliath, Auspicious Marking

RoS

Combat
Markings of the Warrior Roll two attack rolls and choose result 3/day Goliath, Auspicious Marking

RoS

Combat
Mark of Hleid Cleric is favoured class, +2 sacred bonus to AC against evil cold creatures, immunity to rimefire Patron deity must be Lothar

FB

Combat
Martial Stalker Fighter and ninja levels stack for ki pool, AC bonus, and feats Proficiency with all martial weapons, ki power

CS

Combat
Martial Stance Learn one martial stance One martial maneuver

BoNS

Combat
Martial Study Gain the use of a martial maneuver None

BoNS
Combat Martial Throw Special grapple to switch places with enemy Dex 17, Improved Unarmed Strike MHB
Combat Martial Weapon Proficiency No penalty on attacks with specific martial weapon None PHB

Combat
Master of Poisons Apply poison as a swift action and with no chance of poisoning yourself None

DoU

Combat
Master Spellthief Spellthief and arcane spellcaster levels stack for steal spell and arcane caster level; cast arcane spells in light armour Ability to cast 2nd level arcane spells, steal spells

CS

Combat
Melee Evasion While fighting defensively, negate foe's attack Dex 13, Int 13, Combat Expertise, Dodge

PHB2

Combat
Melee Weapon Mastery Gain Weapon Focus, Weapon Specialization benefits with multiple weapons Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, BAB +8

PHB2
Combat Militia Gain Martial Weapon Proficiency None PGF
Combat Mind Over Body Int or Cha modifier adds to hit points instead of Con at 1st level; gain +1 hit point for each metamagic feat you learn; if you cast arcane spells you gain +1 bonus to AC Must take at 1st level PGF

Combat
Mind-Shattering Strike Unarmed strike causes target to attack non-kuo-toa on its next turn Kuo-toa, Kuo-Toan Monasticism, Stunning Fist, flurry of blows

MM5
Combat Mobility +4 dodge bonus to AC against some AoO Dodge PHB
Combat Monkey Grip Use larger melee weapons at -2 penalty BAB +1 WoL

Combat
Mountain Warrior +1 damage in melee from higher ground, +1 attack with ranged weapon from higher ground, foes do not gain melee higher ground bonus, +2 to Balance checks on steep slopes Survival 5, BAB +3

RoS
Combat Mounted Archery Half penalty for ranged attacks while mounted Mounted combat PHB
Combat Mounted Combat Negate hits on mount with Ride check Ride 1 rank PHB

Combat
Mounted Mobility +4 dodge bonus to AC against some attacks of opportunity while mounted Mounted Combat, Ride 4

HoB
Combat Multiattack Secondary attacks with natural weapons take only a -2 penalty Three or more natural attacks MM4
Combat Multiweapon Fighting Penalties for fighting with multiple weapons are reduced Dex 13, three or more hands MM

Combat
Natural Leader +4 bonus on rally checks Cha 13

HoB

Combat
Necropotent +4 damage with selected weapon against undead Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 4

LM

Combat
Neraph Charge Charge attack denies Dex bonus to foe Wis 15, Knowledge (planes) 5

PlaH

Combat
Neraph Throw Thrown weapon attack denies Dex bonus to foe Dex 15, Knowledge (planes) 5

PlaH
Combat Node Defense Bonus to AC and saves near earth node Node Spellcasting, spellcaster level 1 Underdark
Combat Off-Hand Parry Gain +2 dodge bonus to AC instead of off-hand attack Dex 13, Two-Weapon Fighting, BAB +3, Proficiency with Weapon MoW

Combat
Overhead Thrust Make AoO against foe attacking from above Close-Quarters Fighting, Power Attack, BAB +6

Dracon

Combat
Oversized Two-Weapon Fighting Treat one-handed weapon in off hand as if light weapon Str 13, Two-Weapon Fighting

CAdv

Combat
Overwhelming Assault Gain bonus agaist adjacent foe not attacking you BAB +15

PHB2
Combat Pain Mastery Increase Str as you take massive damage Con 20, Toughness SS
Combat Pain Touch Victims of stun attack are nauseated for 1 round BAB +2, Stunning Fist, Wis 15 CW

Combat
Paralyzing Fists Multiple Stunning Fist attacks paralyze instead of stun Wis 15, Improved Unarmed Strike, Stunning Fist

DoU

Combat
Parrying Shield Add shield bonus to touch AC Shield proficiency

LoM

Combat
Penetrating Shot Your ranged attack targets every foe in 60 ft line Str 15, Point Blank Shot, BAB +10

PHB2

Combat
Phalanx Fighting Bonus to AC and Reflex saves while fighting in shield wall Proficiency with a heavy shield, BAB +1

CW

Combat
Pharaoh's Fist Foe and adjacent creatures stunned by thundering blow Str 15, Improved Unarmed Strike, Stunning First

Sand

Combat
Pierce Magical Concealment Ignore spell-based concealment of creatures you attack Con 13, Blind-Fight, Mage Slayer

CA

Combat
Pierce Magical Protection Ignore spell-based bonuses to AC Con 13, Mage Slayer

CA
Combat Pin Shield Render opponent's shield useless temporarily BAB +4, Two-Weapon Fighting CW

Combat
Plunging Shot +1D6 damage against targets below you Dex 13, Point Blank Shot

HoB
Combat Point Blank Shot +1 bonus on ranged attack and damage within 30 ft None PHB

Combat
Poison Expert Your poisons' save DC is 1 higher Poison use, Craft (poisonmaking) 8

CS

Combat
Poison Master Your poisons deal +1 damage/die Poison use, Craft (poisonmaking) 8, Poison Expert

CS
Combat Power Attack Trade attack bonus for damage (up to BAB) Str 13 PHB

Combat
Power Critical +4 bonus to confirm critical with one weapon Weapon Focus with weapon, BAB +4

CW
Combat Power Dive Dive and land on opponent, causing damage Str 15, fly speed (average maneuverability) Dracon

Combat
Powerful Charge Extra damage when you charge Medium or larger; BAB +1

MM4
Combat Power Lunge Gain twice Str modifier on a charge, but suffer AoO BAB +3, Power Attack SaF
Combat Power Throw Power Attack with thrown weapons Str 13, Brutal Throw, Power Attack CAdv
Combat Precise Shot No -4 penalty for shooting into melee Point Blank Shot PHB
Combat Prone Attack Attack from prone position without penalty and stand up BAB +2, Dex 15, Lightning Reflexes CW
Combat Pushback Push enemy back after melee attack Str 17, Improved Bull Rush, Power Attack MHB
Combat Quick Draw Draw weapon as free action BAB +1 PHB
Combat Quicker than the Eye Make a Bluff check to take a standard action unobserved Dex 19 SaS

Combat
Quick Reconnoiter Make Spot and Listen as free actions; +2 bonus on initiative checks Listen 5, Spot 5

DS

Combat
Quick Recovery Allows new saves against stun and daze None

LoM

Combat
Rampaging Bull Rush While raging, may knock down any foe bull rushed Improved Bull Rush, rage ability, Large or larger or Goliath

RoS

Combat
Ranged Disarm Use ranged weapon to disarm foe within 30 ft Dex 15, Point Blank Shot, Precise Shot, BAB +5

CW

Combat
Ranged Pin Use ranged weapon to grapple foe within 30 ft Dex 15, Point Blank Shot, Precise Shot, BAB +5

CW

Combat
Ranged Sunder Use ranged weapon to sunder foe's weapon at reduced damage penalty Dex 15, Point Blank Shot, Precise Shot, BAB +5, Ranged Pin

CW

Combat
Ranged Weapon Mastery Gain Weapon Focus, Weapon Specialization benefits with multiple weapons Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, BAB +8

PHB2

Combat
Rapid Assault +1D6 melee damage in first round of combat BAB +1

BoNS

Combat
Rapid Blitz Make third attack as part of Spring Attack Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, BAB +18

PHB2
Combat Rapid Reload Reload crossbow more quickly Weapon proficiency with crossbow PHB
Combat Rapid Shot One extra ranged attack each round Dex 13, Point Blank Shot PHB

Combat
Rapid Stunning Use one additional stunning attack per round Combat Reflexes, Stunning Fist, BAB +6

CW

Combat
Rattlesnake Strike Deal Con damage with your unarmed strike Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist

Sand

Combat
Razing Strike Spend a spell use to gain attack and damage bonuses against constructs or undead Ability to cast 3rd level arcane or divine spells, sneak attack

CAdv

Combat
Ready Shot Readied ranged attack deals +3D6 damage Point Blank Shot

HoB
Combat Reckless Charge Charges get +4 on attack rolls, but -4 penalty to AC BAB +1 MHB
Combat Reckless Offense Take -4 AC to gain +2 melee attack bonus BAB +1 Psionic

Combat
Reckless Rage +2 extra Str and Con while raging but -2 additional AC penalty Con 13, rage ability

RoS
Combat Resistance to Energy Resistance 5 against one energy type Base Fort save +8 MoW
Combat Resounding Blow Potential cowering effect on critical hit Str 13, Power Attack, Intimidate 7 BoED
Combat Ride-By Attack Move before and after a mounted charge Mounted combat PHB

Combat
Robilar's Gambit Grant foes bonus on attacks and damage, but their attacks provoke AoO Combat Reflexes, BAB +12

PHB2

Combat
Rock Hurling Throw rocks like a giant Str 19, Large or larger or Goliath

RoS
Combat Roll with It Gain DR 2/- Con 20, Toughness SS
Combat Roundabout Kick Additional attack against opponent who has suffered a critical unarmed strike Str 15, Power Attack, Improved Unarmed Strike CW
Combat Run Run at 5x normal speed, +4 bonus on running Jump checks None PHB

Combat
Sahuagin Flip Attack then withdraw in the same round Swim speed, Dex 13, Dodge

SW

Combat
Sand Dancer Blind foe with thrown sand during another attack Wis 13, Tumble 4

Sand

Combat
Sand Snare Foe is hindered in rising when knocked prone in sand Combat Expertise, Improved Trip

Sand

Combat
Sand Spinner Blind foes in 5 ft radius with thrown sand Wis 13, Tumble 8, Sand Dancer

Sand

Combat
Scorpion's Grasp Begin grapple with a melee strike Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple

Sand
Combat Scramble Avoid a potentially fatal attack Dex 15, small size or smaller, improved evasion SS

Combat
Sea Legs +2 bonus on shipboard Balance and Tumble checks, +1 initiative None

SW
Combat Second Wind Heal hit points equal to Con modifier 1/day None MHB

Combat
Serpent Fang Project your ki to deal unarmed damage 5 ft beyond your normal reach Wis 15, Improved Unarmed Strike, Stunning Fist

Sand

Combat
Sense Weakness Your attacks more easily overcome DR or hardness Combat Expertise, Weapon Focus

Dracon

Combat
Shadow Blade Use Dex modifier instead of Str modifier on damage rolls with Shadow Sun weapons One Shadow Hand maneuver

BoNS

Combat
Shadowborn Warior +2 initiative, +1 AC when in shadows or darkness Blind-Fight, Dodge

DoU

Combat
Shared Fury Your animal companion rages with you Animal companion class feature, rage class feature, Handle Animal 4 ranks

RoW
Combat Sharp-Shooting Halve opponent's cover bonus BAB +3, Point Blank Shot, Precise Shot CW
Combat Shield Charge Free trip attack with shield during charge BAB +3, Improved Shield Bash CW
Combat Shieldmate Your shield grants shield bonus to adjacent allies BAB +1 MHB

Combat
Shield Profiency No armor check penalty on attack rolls None

PHB

Combat
Shield Slam Use shield to daze opponent Improved Shield Bash, Shield Charge, BAB +6

CW

Combat
Shield Sling Use shield as ranged weapon Proficiency withh shields, Improved Shield Bash, Shield Specialization, BAB +9

PHB2

Combat
Shield Specialization Increase shield bonus by +1 Proficiency with shields

PHB2

Combat
Shield Wall Shield bonus increases by +2 when adjacent to shield wielder Shield Proficiency

HoB

Combat
Shield Ward Gan shield bonus to touch AC and against bull rush, disarm, grapple, overrun, and trip Proficiency with shields, Shield Specialization

PHB2

Combat
Short Haft Lose reach benefits, attack adjacent foes Proficiency with selected weapon, Weapon Focus with selected weapon, BAB +3

PHB2
Combat Shot on the Run Move before and after ranged attack Dex 13, Mobility, Point Blank Shot, BAB +4 PHB
Combat Sidestep Gain 5 ft step after making AoO Dex 15, Tumble 8, Mobility MHB

Combat
Sidestep Charge +4 bonus to AC against a charging foe Dex 13, Dodge

Psionic

Combat
Silencing Strike Foe you sneak attack is also silenced by spending a daily silence usage Whisper gnome, sneak attack ability

RoS
Combat Simple Weapon Proficiency No -4 penalty on attack rolls with simple weapons None PHB

Combat
Slashing Flurry Profiency with slashing weapon, Weapon Focus with slashing weapon, Melee Weapon Mastery (slashing), Weapon Specialization with slashing weapon, BAB +14 Gain extra attack with slashing weapon

PHB2

Combat
Snap Kick Make an extra attack, all attacks at -2 Improved Unarmed Strike, BAB +6

BoNS
Combat Snatch Arrows Catch a deflected range attack Dex 13, Deflect Arrows PHB
Combat Snatch Weapon Grab the weapon of an opponent you disarm Improved Disarm SaS

Combat
Spectral Skirmisher Gain bonuses while invisible BAB +6

PHB2
Combat Spirited Charge Double damage with mounted charge Ride-By Attack PHB
Combat Spring Attack Move before and after melee attack Mobility, Dodge, Dex 13, BAB +4 PHB

Combat
Staggering Critical Critical hit slows target for 1 round Improved Critical, BAB +12

DoU
Combat Staggering Strike Limit target to a single action for 1 round BAB +6, sneak attack ability CAdv

Combat
Stalwart Defense Foes provoke aid another action from you when they attack allies Combat Reflexes, Hindering Opportunist, BAB +9

PHB2

Combat
Stand Still AoO stops foe's movement Str 13

Psionic
Combat Stone Colossus Up to -5 penalty to attack for an equal bonus to AC Base Fort save +3, earth genasi MoF

Combat
Stone Rage  +1 to natural armour if rage begun while touching ground  Con 13, Wis 13, Earth Sense, rage ability 

 RoS

Combat
Stoneback If wielding a shield and proficient with it and if one side is solid wall, cannot be flanked Shield Proficiency, Tunnel Fighting

RoS
Combat Stoneblood 50% chance of stabilizing when dying Con 13, urdunnir MoF

Combat
Stone Power Trade attack bonus for temporary hit points Str 13, one Stone Dragon maneuver

BoNS
Combat Stonewalker Fist Ignore +4 of armor or shield bonus due to metal or stone armor or shields with fist attack Improved Unarmed Strike, urdunnir MoF
Combat Stunning Fist Stun opponent with unarmed strike Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 PHB
Combat Subduing Strike No penalty when dealing nonlethal damage; rogue's sneak attack deals nonlethal damage None BoED

Combat
Sudden Recovery Recover an expended maneuver as a swift action 1/day One martial maneuver

BoNS

Combat
Sugliin Mastery All attacks with a sugliin are a standard action BAB +5, Exotic Weapon Proficiency (sugliin)

FB

Combat
Superior Unarmed Strike Deal greater unarmed damage Improved Unarmed Strike, BAB +3

BoNS
Combat Supernatural Blow Gain extra dice on a critical and favoured enemy damage bonus against enemy immune to criticals BAB +7, favoured enemy immune to critical hits MoW

Combat
Supernatural Crusader +1 insight bonus on attack rolls and damage rolls against a creature with a supernatural special attack Knowledge (arcana) 2

ToM

Combat
Supernatural Instincts Creature using a supernatural ability provokes attack of opportunity from you Combat Reflexes

FCToNH

Combat
Supernatural Opportunist  Make an AoO against creature activating a supernatural ability Supernatural Crusader

ToM

Combat
Surprising Riposte Feinted target that takes damage becomes flat-footed Int 13, Combat Expertise, Improved Feint

DoU
Combat Swarmfighting Share same space with small ally and gain morale bonus to attacks Size small, Dex 13, BAB +1 CW

Combat
Swift Ambusher Rogue and scout levels stack for skirmish bonuses Skirmish +1D6/+1 AC, sneak attack +1D6

CS

Combat
Swift Hunter Ranger and scout levels stack for skirmish bonuses, favoured enemies Favoured enemy, skirmish +1D6/+1 AC

CS

Combat
Swift Tumbler Tumble at (1/2 speed + 10) ft Tumble 7

City

Combat
Swim-By Attack Attack as you swim past your opponent Swim speed

SW

Combat
Telling Blow Gain skirmish or sneak attack amage on critical hits Skirmish attack or sneak attack

PHB2
Combat Throw Anything Throw any weapon you can use at no penalty BAB +2, Dex 15, Proficiency with weapon CW
Combat Thug +2 bonus on Initiative and +2 bonus on Appraise and Intimidate checks None PGF
Combat Thunderclap Deafen or know down foes by clapping hands together Str 30, Improved Unarmed Strike, Power Attack SS

Combat
Tiger Blooded Knock smaller foes back while raging or wild shaped Ability to rage, wild shape, or shift; one Tiger Claw maneuver

BoNS

Combat
Tireless Ignore fatigue and reduce exhaustion to fatigued None

PGF

Combat
Titan Fighting Apply racial dodge bonus vs giants to subject of Dodge feat who is larger than you Dodge, racial dodge bonus to AC against giants

RoS

Combat
Tomb-Born Fortitude 25% crit resistance, no massive damage risk Nongood, Tomb-Tainted Soul

LM

Combat
Toothed Blow Your unarmed strikes avoid the usual underwater penalties Str 13, Improved Unarmed Strike

SW
Combat Toughness +3 hit points None PHB
Combat Tower Shield Proficiency No armor check penalty on attack rolls Shield Proficiency PHB
Combat Trample Target cannot avoid mounted overrun Mounted combat PHB

Combat
Treetopper +2 bonus on Balance and Climb checks; no loss of Dex bonus to AC and foes do not gain +2 bonus to attack rolls when you are attacked while climbing Elf or race that lives in trees

PGF

Combat
Tumbling Feint +5 on feint attempt after successful Tumble Bluff 4, Tumble 4

PHB2
Combat Tunnel Fighting No penalty on attacks or to Ac while squeezing BAB +1 DS

Combat
Tunnel Riding Rider and mount suffer no penalty in narrow spaces Mounted Combat, Tunnel Fighting

RoS
Combat Tunnelrunner Ignore speed reduction in narrow spaces Chitine or grimlock Underdark
Combat Twin Sword Style +2 armor bonus to AC against selected melee opponent when fighting with two blades None PGF
Combat Two-Weapon Defense Off-hand weapon grants +1 shield bonus to AC Two-Weapon Fighting PHB
Combat Two-Weapon Fighting Reduce two-weapon fighting penalties by 2 Dex 15 PHB

Combat
Two-Weapon Pounce Attack with both weapons when charging Dex 15, Two-Weapon Fighting, BAB +6

PHB2

Combat
Two-Weapon Rend Gain bonus damage if you hit with both weapons Dex 15, Two-Weapon Fighting, BAB +11

PHB2
Combat Unbalancing Strike Throw humanoid opponent off balance with unarmed strike Improved Unarmed Strike, Stunning Fist, Wis 15 OA

Combat
Underfoot Combat Occupy same square as a Large or larger creature, gaining +4 bonus to AC Small or smaller, Tumble 10

RoW

Combat
Undo Resistance Deal sneak attack with cold iron weapon and reduce creature's SR Sneak attack, sudden strike, or skirmish ability

FCToNH

Combat
Unnerving Calm Use Concentration in duel of wills, gain +2 bonus on attacks after successful duel for 1 round Concentration 1, one Diamond Mind strike

BoNS

Combat
Vengeful Spirit Gain initiative reroll, foe takes half damage dealt you Watchful spirit class feature

CM

Combat
Vengeful Surge When you save against a spell or spell-like or supernatural ability, gain +2 on damage against creature that targeted you for 1 round Iron Will

FCToNH

Combat
Verminfriend Cha check to prevent vermin from attacking you Drow

DoU

Combat
Versatile Combatant Reduced penalties for fighting with rapier and hand crossbow; hand crossbow attacks don't provoke AoO Dex 15, proficiency with rapier and hand crossbow

DoU

Combat
Versatile Unarmed Strike Deal bludgeoning, piercing, or slashing damage with unarmed strikes Improved Unarmed Strike

PHB2

Combat
Veteran Knowledge +5 bonus on Knowledge checks made to gain strategic advantage Knowledge (history) 1

HoB

Combat
Vexing Flanker +4 on attacks when flanking Combat Reflexes

PHB2
Combat Vicious Wound Bleeding wounds bleed more Combat Expertise, wounding special attack SS

Combat
Vital Recovery Heal 3 + level points of damage when you recover a maneuver Two martial maneuvers

BoNS

Combat
Water Splitting Stone +4 bonus on damage when striking foe that has DR Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, BAB +9

PHB2

Combat
Weakening Touch Cause foe's Strenth to drop by 6 for 1 minute Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +2

CW
Combat Weapon Finesse Use Dex instead of Str on attack rolls with light melee weapons Proficiency with weapon, BAB +1 PHB
Combat Weapon Focus +1 bonus on attack rolls with selected weapon Proficiency with weapon, BAB +1 PHB
Combat Weapon Specialization +2 bonus on damage rolls with selected weapon Weapon Focus with weapon, Fighter level 4 PHB

Combat
Weapon Supremacy Gain further abilities with chosen weapon Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Greater Weapon Specialization with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, Melee Weapon mastery with weapon type of selected weapon, fighter level 18

PHB2
Combat Whirlwind Attack One melee attack against each opponent within reach Dex 13, Combat Expertise, Spring Attack, BAB +4 PHB

Combat
White Raven Defense +1 bonus to AC while adjacent to ally; adjacent allies gain +1 AC while you wield a White Raven weapon One White Raven maneuver

BoNS
Combat Wisdom Breeds Caution Wis modifier adds to hit points instead of Con at 1st level; gain +1 hit point for each point of Wis gained thereafter Must take at 1st level Underdark

Combat
Wise to Your Ways Add favoured enemy bonus to saves against standard, extraordinary, spell-like, and supernatural abilities of your favoured enemy Favoured enemy

GW

Combat
Yondalla's Sense Add Wis bonus on initiative checks Halfling

RoW
Combat Zen Archery Use Wis modifier instead of Dex modifier making ranged attacks BAB +1, Wis 13 WoL

Combat Form
Combat Awareness Learn hit point totals of all adjacent creatures Wis 13, Blind-Fight, Combat Focus, BAB +12

PHB2

Combat Form
Combat Defense Change target of Dodge feat as immediate action Dex 13, Wis 13, Combat Focus, Dodge, BAB +6

PHB2

Combat Form
Combat Focus Enter meditative state to gain +2 bonus on Will saves Wis 13

PHB2

Combat Form
Combat Stability +4 against bull rush, disarm, grapple, overrun, and trip Wis 13, Combat Focus, BAB +3

PHB2

Combat Form
Combat Strike Expend combat focus to gain bonus on attacks and damage Wis 13, Combat Focus, any two other combat form feats, BAb +15

PHB2

Combat Form
Combat Vigour While in focus, gain fast healing 2 Wis 13, Combat Focus, BAB +9

PHB2

Devil-Touched
Devil's Aura Create aura of fear for 1 round Cha 13, Intimidate 9, Devil's Favour

FCToNH

Devil-Touched
Devil's Favour +2 bonus on attack, save, or check 1/day per devil-touched feat you have Pact with devil

FCToNH
Devil-Touched Devil's Flesh Gain bonus to natural armour, Intimidate based on number of devil-touched feats you have Con 15, Devil's Favour FCToNH
Devil-Touched Devil's Sight Gain darkvision 60 ft, and blindsight 30 ft for 5 rounds 1/day per devil-touched feat you have Wis 15, Devil's Favour FCToNH
Devil-Touched Devil's Stamina Gain 2 hp per devil-touched feat you have, and 1/day fast healing equal to number of devil-touched feats you have for 5 rounds Devil's Favour, base Fort save +3 FCToNH
Devil-Touched Devil's Tongue Daze one creature as standard action 1/day per devil-touched feat you have Cha 15, Devil's Favour FCToNH

Divine
Blackwater Invocation Make water within 30 ft radius bitterly cold Ability to channel negative energy

SW

Divine
Disciple of the Sun Spend an extra turn attempt to destroy undead instead of turning them Ability to turn or rebuke undead, good alignment

CD

Divine
Divine Accuracy Ignore miss chance for incorporealness Ability to turn or rebuke undead

LM

Divine
Divine Armour Expend turn/rebuke attempt to gain DR 5/- Divine caster level 5, ability to turn or rebuke undead

PHB2

Divine
Divine Censure Cause evil outsiders to becomes shaken Ability to turn undead, good alignment

FCToNH
Divine Divine Cleansing Spend turn attempt to grant +2 bonus on Fort saves Ability to turn or rebuke undead CW

Divine
Divine Damage Reduction Spend rebuke earth creatures attempt to gain DR 2/adamantine while touching ground Con 13, Wis 13, Earth Sense, Earth's Warding, ability to rebuke earth creatures

RoS

Divine
Divine Defiance Counter enemy's spell as an immediate action Divine caster level 3, ability to turn or rebuke undead

FCToNH

Divine
Divine Fortune Expend turn/rebuke attempt for +4 bonus on next save Divine caster level 5, ability to turn or rebuke undead

PHB2

Divine
Divine Intercession Spend three rebuke attempts to teleport 30 ft Turn or rebuke undead, Travel or Trickery domain

DoU

Divine
Divine Justice Deal +2D6 damage with melee attacks against evil outsiders for 1 round Ability to turn or rebuke undead

FCToNH

Divine
Divine Metamagic Spend turn/rebuke attempts to enhance spells with a metamagic feat you know Ability to turn or rebuke undead

CD
Divine Divine Might Spend turn check to add Cha modifier to weapon damage Ability to turn or rebuke undead, Str 13, Power Attack CW
Divine Divine Resistance Spend turn attempt to grant resistance fire, cold, and electricity 5 to allies Ability to turn or rebuke undead, Divine Cleansing CW
Divine Divine Shield Spend turn attempt to grant Cha modifier to Shield bonus Ability to turn or rebuke undead, Shield Proficiency CW

Divine
Divine Soultouch Gain 1 essentia, increase essentia capacity for 1 round Con 13, ability to turn or rebuke undead

MoI

Divine
Divine Spell Power Spend turn/rebuke attempts to increase your caster level Ability to turn or rebuke undead.

CD

Divine
Divine Spellshield Spend rebuke earth creatures attempt to give allies +2 bonus to saves vs spells and spell-like effects while touching ground Ability to rebuke earth creatures, racial bonus on saves against spells

RoS

Divine
Divine Spirit Instantly heal yourself while in a Devoted Spirit stance Ability to turn or rebuke undead, one Devoted Spirit stance

BoNS
Divine Divine Vigor Spend turn attempt to increase speed by 10 ft and gain +2 hp/level Ability to turn or rebuke undead CW

Divine
Divine Ward Increase range of spells from touch to short for ally Ability to turn or rebuke undead

PHB2

Divine
Domain Spontaneity Spend turn/rebuke attempt to spontaneously cast a domain spell Ability to turn or rebuke undead

CD

Divine
Dragonfire Channeling Spend turn/rebuke attempt to create cone of sacred fire Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals

DrM

Divine
Earth's Warding Spend rebuke earth creatures attempt to increase natural armour by +2 Con 13, Wis 13, Earth Sense, ability to rebuke earth creatures

RoS

Divine
Elemental Healing Spend turn/rebuke attempt to heal nearby elementals Ability to turn or rebuke elementals

CD

Divine
Elemental Smiting Spend turn/rebuke attempt to smite an elemental Ability to turn or rebuke elementals

CD

Divine
Glorious Weapons Allies' weapons gain an alignment for overcoming DR Ability to turn or rebuke undead

CD

Divine
Lolth's Boon Spend two rebuke attempts to grant vermin temporary hit points and +2 damage Rebuke undead, drow or Lolth as patron deity

DoU

Divine
Lolth's Caress Spend rebuke attempt to force saves against poison's secondary effect Rebuke undead, drow or Lolth as patron deity

DoU

Divine
Persistant Refusal Make another save against ongoing effect Ability to turn or rebuke undead

FCToNH

Divine
Pierce the Darkness Spend turn attempt to double range of darkvision Ability to turn undead, darkvision

RoS

Divine
Pious Defiance Gain bonus on Will saves equal to 1/2 character level as an immediate action Ability to turn or rebuke undead

FCToNH

Divine
Profane Agony Spend rebuke attempt to damage, sicken living foe within 30 ft Rebuke undead, Death or Destruction domain

DoU

Divine
Profane Aura Creatte mist that grants concealment, +2 AC for undead Divine caster level 9, ability to rebuke undead

PHB2

Divine
Profane Boost Nearby inflict spells are maximized for 1 round Ability to turn or rebuke undead

CD

Divine
Profane Lifeleech Steal 1D6 hp from nearby creatures Ability to rebuke undead

LM

Divine
Profane Vigour Grant 1D8 hp to nearby undead allies Cha 11, ability to rebuke undead

LM

Divine
Retrieve Spell Spend turn/rebuke attempts to regain a previously cast spell Any two divine feats, ability to turn or rebuke undead

CC

Divine
Roots of the Mountain Spend rebuke earth creatures attempt to root yourself to the spot while touching the ground Ability to rebuke earth creatures, stability racial trait

RoS

Divine
Sacred Boost Nearby cure spells are maximized for 1 round Ability to turn or rebuke undead

CD

Divine
Sacred Healing Allies gain fast healing 3 for a short time Ability to turn or rebuke undead, Heal 8 ranks

CD

Divine
Sacred Purification Expend turn attempt to heal living and harm undead Sacred Tending, ability to turn undead

PHB2

Divine
Sacred Radiance Expend turn attempt to create radius of light that soothes allies, hampers undead Divine caster level 9, ability to turn undead

PHB2

Divine
Sacred Tending Expend turn attempt for bonus on healing attempts Ability to turn undead

PHB2

Divine
Sacred Vengeance +2D6 points of damage on melee attacks against undead Ability to turn undead

LM

Divine
Sacred Vitality Gain immunity to ability damage, ability drain, and energy drain Ability to turn undead

LM

Divine
Sanctify Water Convert water within 20 ft radius into holy water Cha 13, ability to channel positive energy

SW

Divine
Spiritual Counter Spend turn/rebuke attempts to counterspell Any other divine feat, ability to turn or rebuke undead

CC

Divine
Spurn Death's Touch Heal ability damage, paralysis, negative level Ability to turn undead

LM

Divine
True Believer Gain +3 bonus on one save each day Worship one deity, alignment within one step of deity's

CD

Draconic  
Black Dragon Lineage Convert arcane spell slot into poisonous touch Draconic Heritage (black), sorcerer level 3

DrM

Draconic
Blue Dragon Lineage Convert arcane spell slot into orbs of lightning Draconic Heritage (blue), sorcerer level 3

DrM

Draconic
Brass Dragon Lineage Convert arcane spell slot into sleep effect Draconic Heritage (brass), sorcerer level 3

DrM

Draconic
Bronze Dragon Lineage Convert arcane spell slot to repel enemies Draconic Heritage (bronze), sorcerer level 3

DrM

Draconic
Copper Dragon Lineage Convert arcane spell slot into slow burst Draconic Heritage (copper), sorcerer level 3

DrM

Draconic
Draconic Arcane Grace Give up a spell slot for a bonus on a saving throw Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Armour Gain DR/magic when you cast arcane spells Draconic Heritage, sorcerer level 1

DrM

Draconic
Draconic Breath Convert spell energy into a breath weapon Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Claw Gain claws and make a swift claw attack when you cast a spell Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Flight After casting a spell, fly for the rest of your turn Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Heritage Gain dragonblood subtype, class skill, bonus on saves Sorcerer level 1 and a draconic-connected race

DrM/RoDR

Draconic
Draconic Knowledge Gain bonus on Knowledge skills; treat as class skills Draconic Heritage, sorcerer level 1

DrM

Draconic
Draconic Legacy Gain spells known based on your draconic heritage Any four draconic feats

RoDR

Draconic
Draconic Persuasion Spellcasting grants a bonus on select Cha-based skills Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Power +1 caster level and save DC for spells of the energy type associated with your draconic heritage Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Presence Render lower HD opponents shaken when you cast a spell Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Resistance Gain energy resistance based on number of draconic feats you have Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Senses Gain keen senses similar to a dragon's Cha 11, dragonblood subtype

DrM

Draconic
Draconic Skin Your natural armour increases by 1 Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Toughness Gain 2 hit points for each draconic feat you have Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Vigour Heal damage when you cast arcane spells Draconic Heritage, sorcerer level 1

DrM

Draconic
Dragonfire Assault Deal extra damage from Power Attack as fire damage Str 13, Cha 11, dragonblood subtype, Power Attack

DrM

Draconic
Dragonfire Channeling Spend turn/rebuke attempt to create cone of sacred fire Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals

DrM

Draconic
Dragonfire Inspiration Add fire damage to your allies' attacks Cha 11, dragonblood subtype, bardic music

DrM

Draconic
Dragonfire Strike Deal extra damage as fire damage Cha 11, dragonblood subtype, sneak attack/sudden strike/skirmish

DrM

Draconic
Gold Dragon Lineage Convert arcane spell slot into bonus on allies' saves Draconic Heritage (gold), sorcerer level 3

DrM

Draconic
Green Dragon Lineage Spend arcane spell slot to impose penalty on foe's next Will save Draconic Heritage (green), sorcerer level 3

DrM

Draconic
Red Dragon Lineage Convert arcane spell slot into cone of lingering fire Draconic Heritage (red), sorcerer level 3

DrM

Draconic
Silver Dragon Lineage Spend arcane spell slot to paralyze adjacent foes Draconic Heritage (silver), sorcerer level 3

DrM

Draconic
White Dragon Lineage Spend arcane spell slot to gain temporary hit points and resistance to cold Draconic Heritage (white), sorcerer level 3

DrM
Epic Additional Magic Item Space Wear more magic items None Epic
Epic Armor Skin +1 natural bonus to AC None CW
Epic Augmented Alchemy Create alchemical items that are much more powerful than normal Int 21, Craft (alchemy) 24 CAdv

Epic
Automaic Quicken Power Manifest all 1 level powers as quickened powers automatically Quicken Power, Psicraft 30, ability to manifest 9th level powers

CP
Epic Automatic Quicken Spell Cast all 0-1 level spells as quickened spells automatically Quicken Spell, Spellcraft 30, ability to cast 9th level spells CA
Epic Automatic Silent Spell Cast all 0-3 level spells as silent spells automatically Silent Spell, Spellcraft 24, ability to cast 9th level spells CA
Epic Automatic Still Spell Cast all 0-3 level spells as still spells automatically Still Spell, Spellcraft 27, ability to cast 9th level spells CA
Epic Bane of Enemies Treat any weapon wielded against favoured enemies as bane weapon Survival 24, 5 or more favoured enemy slots Epic
Epic Blinding Speed Act as if hasted 5/day Dex 25 Epic

Epic
Bonus Soulmeld +1 soulmeld shaped at any one time Ability to shape five soulmelds

MoI
Epic Bulwark of Defense Increased defensive stance bonus Con 25, defensive stance 3/day Epic
Epic Chaotic Rage Weapon wielded while raging treated as a chaotic weapon Rage 5/day, chaotic alignment Epic

Epic
Chosen Weapon Specialization Gain +2 bonus on weapon damage rolls when wielding your deity's chosen weapon War domain, Epic Prowess, Weapon Focus with deity's chosen weapon

PGF
Epic Colossal Wild Shape Wild shape into a colossal animal Dex 25 Epic
Epic Combat Archery No AoO when firing a bow when threatened Dodge, Mobility, Point Blank Shot CW

Epic
Combat Insight When wielding a melee weapon, add Int modifier instead of Str modifier to weapon damage Combat Expertise, Epic Prowess, BAB +15

CW
Epic Craft Epic Magic Arms and Armor Craft magic arms, armor, and shields that exceed normal limits Craft Magic Arms and Armour, Knowledge (arcana) 28, Spellcraft 28 Epic
Epic Craft Epic Rod Craft rods that exceed normal limits Craft Rod, Knowledge (arcana) 32, Spellcraft 32 Epic
Epic Craft Epic Staff Craft staves that exceed normal limits Craft Staff, Knowledge (arcana) 35, Spellcraft 35 Epic
Epic Craft Epic Wondrous Item Craft wondrous items that exceed normal limits Craft Wondrous Item, Knowledge (arcana) 26, Spellcraft 26 Epic
Epic Damage Reduction Gain DR 3/- Con 21 CW
Epic Deafening Song Use song or poetics to deafen enemies Perform 24, bardic music feature Epic
Epic Death of Enemies Favoured enemies must save or die on a critical hit Bane of Enemies Epic
Epic Devastating Critical Enemies must save or die on a critical hit with selected weapon Str 25, Overwhelming Critical Dracon
Epic Dexterous Fortitude Make Ref save instead of Fort save Dex 25, slippery mind class feature Epic
Epic Dexterous Will Make Ref save instead of Will save Dex 25, slippery mind class feature Epic
Epic Diminutive Wild Shape Use wild shape to take shape of diminutive animal Ability to wild shape into a huge animal Epic
Epic Dire Charge Make full attack when charging in first combat round Improved Initiative Dracon
Epic Distant Shot Throw or fire ranged weapon at any target in line of sight with no penalty for range Dex 25, Far Shot, Point Blank Shot, Spot 20 Epic

Epic
Divine Spell Penatration When casting divine spells of the chosen alignment, you gain a +4 bonus on caster level checks to overcome SR Wis 21, Improved Alignment-Based Casting, domain of chosen alignment, alignment matching chosen component, ability to cast 9th level divine spells

PGF
Epic Dragon Wild Shape Wild shape change into a dragon Wis 30, Knowledge (nature) 30, wild shape 6/day Epic
Epic Efficient Item Creation Selected item takes 1/10th normal time Item Creation feat, Knowledge (arcana) 24, Spellcraft 24 Epic
Epic Energy Resistance Gain 10 resistance to selected energy type None Epic

Epic
Enhance Effect Change any variables of a persistent spell effect in place as if casting the spell yourself Knoweldge (arcana) 30, Spellcraft 30, Skill Focus (Spellcraft), metamagic effect class ability

PGF
Epic Enhance Spell Increase damage cap of spells Maximize Spell CA

Epic
Epic Axiomatic Strike Deal +2D6 damage against chaotic opponents with anyw eapon you wield Smite anarchy class feature, any Lawful alignment

PGF

Epic
Epic Combat Expertise Take penalty of up to -5 to attack rolls and grant same number as bonus to AC to you and an adjacent friendly creature Int 19, Combat Expertise, BAB +21

CW

Epic
Epic Counterspell Counterspell any number of spells per round without readying an action Spellcraft 30, Combat Reflexes, Improved Counterspell, Improved Initiative, Quicken Spell, Reactive Counterspell

PGF

Epic
Epic Devotion +4 divine bonus on saves against spells of the chosen alignment component Wis 21, Iron Will, alignment different from the chosen component, patron deity who does not accept clerics who have the chosen component

CD
Epic Epic Dodge Automatically avoid all damage from 1 attack per round Dex 25, Dodge, Tumble 30, improved evasion, defensive roll class feature CAdv
Epic Epic Endurance +10 bonus on checks when performing extended physical actions Con 25, Endurance Epic

Epic
Epic Essentia You gain 3 points of essentia Ability to shape three soulmelds

MoI

Epic
Epic Expanded Knowledge Learn one additional power, even outside your discipline or class list. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic
Epic Epic Fortitude +4 bonus on Fort saves None Dracon
Epic Epic Inspiration Bonuses granted by bardic music are increased by +1 (or +1 HD for inspiure greatness) Cha 25, Perform 30, bardic music class feature Epic
Epic Epic Leadership Attract more powerful followers Cha 25, Leadership, leadership score 25 Epic

Epic
Epic Legacy Gain access to item's epic legacy abilities Character level 21, Least Legacy, Lesser Legacy, Greater Legacy, design (or learn) and perform the epic ritual associated witht the chosen item

WoL

Epic
Epic Manifestation Create and manifest powers that transcend 9th level powers Psicraft 24, Knowledge (psionics) 24, ability to manifest 9th level powers

Epic

Epic
Epic Power Penetration +2 bonus on manifester levek checks to overcome PR Greater Power Penetration, Power Penetration

CP
Epic Epic Prowess +1 bonus on all attacks None CW

Epic
Epic Psionic Endowment +1 to save DC when expending psionic focus Greater Psionic Endowment, Psionic Endowment, ability to manifest at least one 9th level power

CP

Epic
Epic Psionic Focus Use two feats when expending a psionic focus. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic
Epic Epic Reflexes +4 bonus on Ref saves None Dracon
Epic Epic Reputation +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks None CAdv
Epic Epic Skill Focus +10 bonus on skill checks from selected skill 20 ranks in selected skill CAdv
Epic Epic Speed Speed +30 ft Dex 21, Run Epic
Epic Epic Spell Focus +1 to DC for saves against selected school of magic Greater Spell Focus, ability to cast 9th level spell in school chosen CA
Epic Epic Spell Penetration +2 bonus on caster level checks to overcome SR Greater Spell Penetration CA
Epic Epic Spellcasting Create and cast spells that transcend 9th level spells Spellcraft 24, Knowledge (arcana or religion or nature) 24, ability to cast 9th level (arcane or divine, corresponding to Knowledge ranks) spells Epic

Epic
Epic Sunder Double extra damage from Str when attacking an object, +4 to Str check when attempting to break an object Str 25, Epic Prowess, Improved Sunder, Power Attack

CW
Epic Epic Toughness +30 hit points None CW
Epic Epic Weapon Focus +2 bonus to attack rolls in the selected weapon Greater Weapon Focus and Weapon Focus in selected weapon CW
Epic Epic Weapon Specialization +4 to damage with selected weapon Epic Weapon Focus, Weapon Specialization Epic
Epic Epic Will +4 bonus on Will saves None Dracon
Epic Exceptional Deflection Deflect any ranged attack, including spells requiring ranged touch attack Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike Epic
Epic Extended Lifespan Increase age categories None Epic

Epic
Extra Chakra Bind Increase the number of chakras to which you can bind soulmelds by one Three chakra binds, ability to bind soulmelds to your lesser chakras

MoI
Epic Familiar Spell Familiar can use one of your spells as a spell-like ability Int 25 or Cha 25 (depending on primary spellcasting ability) Epic
Epic Fast Healing Gain fast healing 3 Con 25 Dracon
Epic Fine Wild Shape Use wild shape to turn into fine animal Ability to wild shape into diminutive creature Epic
Epic Forge Epic Ring Forge magic rings that exceed normal limits Forge Ring, Knowledge (arcana) 35, Spellcraft 35 Epic
Epic Gargantuan Wild Shape Use wild shape to take form of a gargantuan animal Ability to wild shape into a huge animal Epic
Epic Great Charisma +1 Cha None Epic
Epic Great Constitution +1 Con None Epic
Epic Great Dexterity +1 Dex None Epic
Epic Great Intelligence +1 Int None Epic
Epic Great Smiting Add twice level to damage with smite Cha 25, smite ability Epic
Epic Great Strength +1 Str None Epic
Epic Great Wisdom +1 Wis None Epic
Epic Group Inspiration Double number of allies affected by bardic music, you can choose different skills to inspire for different allies when imspiring competence Perform 30, bardic music ability CAdv
Epic Hindering Song Use song or poetics to hinder enemy spellcasters Deafening Song, Perform 27, bardic music class feature Epic
Epic Holy Strike Any weapon wielded is treated as a holy weapon Smite evil class feature, any good alignment CD
Epic Ignore Material Components Cast spells without any material components Eschew Materials, Spellcraft 25, ability to cast 9th level spells Epic
Epic Improved Alignment-Based Casting +3 caster levels when casting spells of an alignment equal to your domain Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th level spells Epic
Epic Improved Arrow of Death +2 to DC of arrows of death Dex 19, Wis 19, Point Blank Shot, Precise Shot, arrow of death class feature Epic
Epic Improved Aura of Courage +8 bonus on saves against fear from aura of courage Cha 25, aura of courage class ability Epic
Epic Improved Aura of Despair -4 morale penalty to saves from aura of despair Cha 25, aura of despair class ability Epic
Epic Improved Combat Casting Gain bonus equal to 1/2 caster level on Concentration checks to cast defensively or while grappled Combat Casting, Concentration 25 CA

Epic
Improved Combat Manifestation Gain bonus equal to 1/2 caster level on Concentration checks to manifest defensively or while grappled Combat Manifestation, Concentration 25

CP

Epic
Improved Combat Reflexes Make an unlimited number of AoO during a round Dex 21, Combat Reflexes

Epic

Epic
Improved Cooperative Metamagic Apply Silent Spell, Still Spell, or Quicken Spell feats to an ally's spell Spellcraft 30, Silent Spell, Still Spell, Quicken Spell, cooperative metamagic class feature

PGF
Epic Improved Darkvision Double range of darkvision Darkvision Epic
Epic Improved Death Attack +2 to DC of death attack Death attack class feature, sneak attack +5D6 Epic
Epic Improved Elemental Wild Shape Wild shape into any elemental creature Wis 25, ability to wild shape into elemental Epic
Epic Improved Favoured Enemy +1 to bonus against all favoured enemies Five or more favoured enemy slots Epic
Epic Improved Heighten Spell Spells may be heightened beyond 9th level Heighten Spell, Spellcraft 20 Epic
Epic Improved Ki Strike +1 to effective enhancement bonus to unarmed strike Wis 25, Ki strike (adamantium) Epic
Epic Improved Low-Light Vision Double range of low-light vision Low-light vision Epic
Epic Improved Manifestation Gain 19 power points. Ability to manifest powers of the normal maximum level in at least one psionic class Psionic
Epic Improved Manyshot Number of arrows fired limited only by BAB Dex 19, BAB +21, Manyshot, Point Blank Shot, Rapid Shot Epic
Epic Improved Metamagic Reduce spell slot modifier by 1 (minimum +1 unless normally zero) Four metamagic feats, Spellcraft 30 Epic

Epic
Improved Metapsionics Metapsionic powers cost 2 less power points. Four metapsionic feats, Psicraft 30

Psionic

Epic
Improved Overchannel Greater improvement to manifester level when overchanneling, but at greater cost Overchannel, Psicraft 25

CP

Epic
Improved Skirmish Increase bonus to AC granted by skirmish ability if lower than extra dice of damage granted, otherwise increase extra dice granted by +1D6 Skirmish ability +4D6/+4 AC

CAdv

Epic
Improved Snatch Spell Enhance and control a snatched spell as though you had cast it Knowledge (arcana) 40, Spellcraft 40, Epic Skill Focus (Spellcraft), snatch spell class ability

PGF
Epic Improved Sneak Attack +1D6 to sneak attack damage Sneak attack +8D6 Epic
Epic Improved Spell Capacity Prepare spells that exceed normal spellcasting limits Ability to cast spells of normal maximum spell level in one spellcasting class Dracon

Epic
Improved Spellpool Access Increased chance of a spell being available in a spellpool Knowledge (arcana) 30, Spellcraft 30, ability to cast spells from a spellpool

PGF
Epic Improved Spell Resistance +2 to SR SR Epic
Epic Improved Stunning Fist +2 to DC of stunning attack Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist Epic

Epic
Improved Sudden Strike +1D6 to sudden strike damage Sudden strike ability +8D6

CAdv
Epic Improved Whirlwind Attack Attack one enemy as a standard action for each +5 of BAB Int 13, Dex 23, Whirlwind Attack, Combat Expertise Epic
Epic Incite Rage Incite rage in allies within 60 ft Cha 25, greater rage class feature Epic
Epic Infinite Deflection Deflect any number of ranged attacks Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike Epic

Epic
Inscribe Epic Rune You can inscribe runes that exceed the normal limits Int 19, Craft (any appropriate for runecasting) 24, Inscribe Rune

PGF
Epic Inspire Excellence Grant ability score bonus from bardic music Perform 30, bardic music class feature Epic
Epic Instant Reload Fire crossbow at full normal attack rate Quick Draw, Rapid Reload, Weapon Focus (crossbow type) Epic
Epic Intensify Spell Maximize and then double variable and numeric spell effects Empower Spell, Maximize Spell, Spellcraft 30, ability to cast 9th level spells Epic
Epic Keen Strike Unarmed strike has a critical threat range of 18-20 and is treated as a slashing weapon Str 23, Wis 23, Improved Critical (unarmed strike), ki strike (adamantium) Epic
Epic Lasting Inspiration Effects of bardic music last ten times as long Perform 25, bardic music class feature Epic

Epic
Legendary Acrobat Ignore check penalties for accelerated movement while balancing, accelerated tumbling, or running while balancing on a narrow surface or while tumbling Dex 21, Balance 24, Tumble 24

CAdv
Epic Legendary Climber Ignore check penalties for accelerated or rapid climbing or for combat climbing Dex 21, Balance 12, Climb 24 CAdv
Epic Legendary Commander Multiply followers of each level by ten Cha 25, Epic Leadership, Diplomacy 30, must rule own kingdom and have a stronghold Epic
Epic Legendary Leaper You need only move 5 ft to make a running jump Jump 24 CAdv
Epic Legendary Rider Ride any mount without penalty (even bareback), forego Ride check to control mount in combat, and control an untrained mount as a free action Ride 24 CW
Epic Legendary Tracker Track across water, underwater, or through air Wis 25, Track, Knowledge (nature) 30 ranks, Survival 30 CAdv
Epic Legendary Wrestler +10 bonus on grapple checks Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 Epic
Epic Lingering Damage Sneak attack damage lasts for two rounds Sneak attack +8D6, crippling strike class feature Epic

Epic
Magical Beast Companion Animal companion may be a magical beast Knowledge (nature) 24, wild shape 6/day

Epic

Epic
Magical Beast Wild Shape May change into the shape of a magical beast Wis 25, Knowledge (nature) 27, wild shape 6/day 

 CD
Epic Master Staff Substitute spell slot instead of using a charge on a staff Craft Staff, Spellcraft 30 CA
Epic Master Wand Substitute spell slot instead of using a charge on a wand Craft Wand, Spellcraft 15 CA
Epic Mighty Rage +8 bonus to Str and Con and +4 bonus to Will saves while raging Str 21, Con 21, greater rage class feature, rage 5/day Epic
Epic Mobile Defense Take 5 ft adjustment while in defensive stance Dex 15, Spring Attack, defensive stance 3/day class feature Epic
Epic Multispell Cast an additional quickened spell in a round Quicken Spell, ability to cast 9th level spells Epic
Epic Multiweapon Rend Rend opponents when fighting with more than two limbs Dex 15, BAB +9, three or more hands, Multiweapon Fighting Epic
Epic Music of the Gods Bardic music can influence creatures immune to mind-affecting effects Cha 25, Perform 30, bardic music class feature Epic
Epic Negative Energy Burst Use rebuke/command attempt to unleash wave of negative energy Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment CD

Epic
Open Heart Chakra You can bind a soulmeld or magic item to your heart chakra Con 19, character level 21st

MoI

Epic
Open Soul Chakra You can now bind a soulmeld or magic item to your soul chakra Con 21, character level 24th

MoI
Epic Overwhelming Critical Deal extra damage on a critical hit Str 23, Great Cleave, Improved Critical, Power Attack, Weapon Focus (in selected weapon) Dracon
Epic Penetrate Damage Reduction Attacks made as if with chosen material None Epic
Epic Perfect Health Immune to nonmagical diseases as well as poisons with Fort save DC of 25 or less Con 25, Great Fortitude Epic
Epic Perfect Multiweapon Fighting Make as many attacks with off-hand weapons as with primary weapon Dex 25, three or more hands, Greater Multiweapon Fighting Epic
Epic Perfect Two-Weapon Fighting Make as many attacks with off-hand weapon as with primary weapon Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting CW
Epic Permanent Emanation Spell with emanation area from you can be made permanent Spellcraft 25, ability to cast the spell to be made permanent Epic
Epic Planar Turning Turn or rebuke outsiders as undead Wis 25, Cha 25, ability to turn or rebuke undead Epic
Epic Plant Wild Shape Use wild shape to take form of a plant Knowledge (nature) 24, wild shape 4/day Epic
Epic Polyglot Speak all languages Int 25, Speak Language (five languages) CAdv
Epic Positive Energy Aura Automatically turn every undead within 15 ft Cha 25, ability to turn undead, ability to cast dispel evil CD

Epic
Power Knowledge Learn two new powers from your class or discipline list. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic

Epic
Psicrystal Power Psicrystal may manifest a specific power of 8th level or lower. Int or Cha of 25 (depending on which is your key ability for manifesting)

Psionic
Epic Ranged Inspiration Double range of bardic music Perform 25, bardic music class feature Epic
Epic Rapid Inspiration Use bardic music inspiration as standard action Perform 25, bardic music class feature Epic

Epic
Rapid Meldshaping Reshape a soulmeld as a full-round action 1/day Meldshaper level 12, Knowledge (arcana) 15

MoI
Epic Reactive Countersong Begin countersong at any time Combat Reflexes, Perform 30, bardic music class feature Epic

Epic
Rebind Soulmeld Unbind a soulmeld bound to a chosen chakra once per day Meldshaper level 12, Double Chakra, Knowledge (arcana) 15

MoI
Epic Reflect Arrows Reflect arrow or ranged attacks on attacker Dex 25, Deflect Arrows, Improved Unarmed Strike Epic

Epic
Resist Death Amount of damage required to cause massive damage is doubled Character level 21 or HD 21

Epic
Epic Righteous Strike Unarmed strike treated as a lawful weapon Wis 19, Improved Unarmed Strike, Stunning Fist, any lawful alignment, ki strike (lawful) class feature Epic
Epic Ruinous Rage Ignore hardness of objects and double Str bonus against objects while in rage Str 25, Power Attack, Improved Sunder, rage 5/day Epic
Epic Scribe Epic Scroll Scribe scrolls that exceed normal limits Scribe Scroll, Knowledge (arcana) 24, Spellcraft 24 Epic
Epic Self-Concealment Attacks against you have 10% miss chance as long as you retain your Dex bonus Dex 30, Hide 30, Tumble 30, improved evasion Epic
Epic Shattering Strike Use Concentration check to break object with unarmed strike Epic Weapon Focus (unarmed strike), Concentration 25, ki strike +3 Epic
Epic Sneak Attack of Opportunity AoOs are considered sneak attacks Sneak attack +8D6, opportunist class feature Epic
Epic Spectral Strike Attacks deal damage normally to incorporeal creatures Wis 19, ability to turn or rebuke undead CD
Epic Spell Knowledge Learn two new arcane spells Ability to cast spells of maximum normal spell level of arcane spellcasting class Epic

Epic
Spellcasting Harrier Spellcaster you threaten subject to AoO at +4 attack bonus if he tries to cast defensively Combat Reflexes

Dracon
Epic Spell Opportunity Cast touch spell as AoO Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 25 Epic
Epic Spell Stowaway Gain benefits of selected spell or spell-like ability used near you Spellcraft 24 , caster level 12 Epic
Epic Spontaneous Domain Access Convert any prepared cleric spell to a domain spell Wis 25, Spellcraft 30, ability to cast 9th level divine spells Epic
Epic Storm of Throws Throw light weapons at each opponent within 30 ft Dex 23, Point Blank Shot, Quick Draw, Rapid Shot Epic
Epic Superior Initiative +8 bonus on Initiative checks Improved Initiative Epic
Epic Swarm of Arrows Fire arrows at full attack bonus at each opponent within 30 ft Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (bow type) Epic
Epic Tenacious Magic Selected spell is suppressed instead of dispelled by successful dispel check Spellcraft 15 Epic
Epic Terrifying Rage Panic enemies when raging Intimidate 25, rage 5/day Epic
Epic Thundering Rage Weapon wielded while in rage is treated as a thundering weapon Str 25, rage 5/day Epic
Epic Trap Sense Search check when passing within 5 ft of a trap Search 25, Spot 25, ability to find traps as a rogue Epic
Epic Two-Weapon Rend Rend opponents when fighting with two weapons Dex 15, BAB +9, Improved Two-Weapon Fighting Epic
Epic Uncanny Accuracy Ignore any cover bonus below complete or any concealment with ranged weapon Dex 21, Point Blank Shot, Improved Precise Shot, Spot 20, BAB +11 Epic
Epic Undead Mastery Command 10 times your level in HD of undead Cha 21, ability to rebuke or command undead CD
Epic Unholy Strike Any weapon wielded is treated as an unholy weapon Smite good class feature, any evil alignment CD
Epic Vermin Wild Shape Use wild shape to take form of vermin Knowledge (nature) 24, wild shape 6/day Epic
Epic Vorpal Strike Unarmed strike is considered to be a slashing vorpal weapon Str 25, Wis 25, Improved Critical (unarmed strike), Keen Strike, Stunning Fist, ki strike (adamantium) Epic
Epic Widen Aura of Courage Aura extends to 100 ft Cha 25, aura of courage class ability Epic
Epic Widen Aura of Despair Aura extends to 100 ft Cha 25, aura of despair class ability Epic

Epic
Wield Oversided Weapon Treat weapon as one size smaller and one category lighter Str 25, Monkey Grip, BAB +21

CW
Epic Zone of Animation Use rebuke undead attempt to animate undead Cha 25, Undead Mastery, ability to rebuke or command undead CD
Exalted Animal Friend +4 exalted bonus on wild empathy checks Cha 15, wild empathy class feature BoED
Exalted Celestial Familiar Additional familiar choices Ability to acquire a new familiar, minimum level requirement BoED
Exalted Celestial Mount Mount gains celestial creature template Paladin level 4 BoED
Exalted Consecrate Spell Trigger Use turning ability to add good descriptor to triggered spell Craft Wand or Craft Staff, ability to turn undead BoED
Exalted Exalted Companion Additional animal companion choices Ability to acquire a new animal companion, minimum level requirement BoED
Exalted Exalted Smite Weapon good-aligned when smiting evil Smite evil class ability BoED
Exalted Exalted Spell Resistance +4 to SR against evil spells and spell-like abilities of evil outsiders Cha 15, SR BoED
Exalted Exalted Turning Extra 3D6 damage when turning Ability to turn undead BoED
Exalted Exalted Wild Shape Additional wild shape options Wild shape class ability, wild shaping class level 8 BoED
Exalted Favoured of the Companions +1 luck bonus on any one roll or check None BoED
Exalted Fist of the Heavens +2 to Stunning Fist DC Wis 15, Sanctify Ki Strike, Stunning Fist BoED

Exalted
Freedom's Blessing +2 bonus on Escape Artist checks and +2 bonus to saves against effects that paralyze, hold, or entangle and gain another save against the effect next round Escape Artist 1, Nimbus of Light

PGF

Exalted
Gift of Discernment You can know if an action will adversely affect your alignment None

PGF
Exalted Gift of Faith +2 bonus on saves to resist fear and despair effects Wis 13 BoED
Exalted Hands of a Healer +2 bonus to Cha for lay on hands ability Cha 13, lay on hands class ability BoED
Exalted Holy Ki Strike +2D6 bonus on damage rolls against evil creatures Sanctify Ki Strike BoED
Exalted Holy Radiance Glow with light harmful to undead Cha 15, Nimbus of Light BoED
Exalted Holy Subdual Transform bonus and smite damage to nonlethal Subduing Strike BoED
Exalted Intuitive Attack Use Wis modifier instead of Str on attack rolls with simple and natural weapons BAB +1 BoED
Exalted Knight of Stars +1 luck bonus on any one roll or check None BoED
Exalted Nemesis Detect presence of favoured enemies Favoured enemy class ability BoED
Exalted Nimbus of Light +2 bonus on Diplomacy and Sense Motive checks with good creatures None BoED
Exalted Nymph's Kiss +2 bonus on Cha-related checks, +1 bonus on saves against spells, 1 extra skill point per level None BoED
Exalted Purify Spell Trigger Use turning ability to add good descriptor to spell trigger; neutral creatures take half damage, good creatures take no damage Craft Wand or Craft Staff, ability to turn undead BoED
Exalted Quell the Profane Potential Str damage to evil creature on critical hit Str 13, Power Attack, Resounding Blow, BAB +8 BoED
Exalted Ranged Smite Evil Smite evil with ranged attack Smite evil class ability BoED
Exalted Righteous Wrath Potential shaken effect against evil creatures Rage class ability BoED
Exalted Sacred Strike Sneak attacks deal D8s against evil creatures Sneak attack class ability BoED
Exalted Sacred Vow +2 perfection bonus on Diplomacy checks None BoED
Exalted Sanctify Ki Strike +1 or +1D4 bonus on unarmed damage rolls against evil creatures Cha 15, Improved Unarmed Strike, ki strike (lawful) BoED
Exalted Sanctify Martial Strike +1 or +1D4 bonus on weapon damage rolls against evil creatures Cha 15, Weapon Focus with the specified weapon BoED
Exalted Sanctify Natural Attack +1 or +1D4 bonus on natural attack damage rolls against evil creatures One or more natural weapon attacks, BAB +15 BoED
Exalted Sanctify Weapon Aligned weapon becomes sanctified Ability to cast align weapon BoED
Exalted Servant of the Heavens +1 luck bonus on any one roll or check None BoED
Exalted Stigmata Heal others' wounds by taking Con damage Nimbus of Light BoED
Exalted Touch of Golden Ice Evil creatures touched are ravaged by golden ice Con 13 BoED
Exalted Vow of Abstinence +4 perfection bonus on Fort saves against poison and drugs Sacred Vow BoED
Exalted Vow of Chastity +4 perfection bonus on Will saves against charms and phantasms Sacred Vow BoED
Exalted Vow of Nonviolence +4 bonus on save DCs of nondamaging spells Sacred Vow BoED
Exalted Vow of Obedience +4 perfection bonus on Will saves against compulsions Sacred Vow BoED
Exalted Vow of Peace Calming aura; +6 varied bonus to AC Vow of Nonviolence BoED
Exalted Vow of Poverty Bonuses to AC, ability scores, and saves; bonus feats Sacred Vow BoED
Exalted Vow of Purity +4 perfection bonus on Fort saves against disease and death effects Sacred Vow BoED
Exalted Words of Creation Ability to use Words of Creation Int 15, Cha 15, base Will save +5 BoED

General
Able Learner Cross-class skills cost less per rank Human or doppelganger

RoD
General Aftersight Invoke vision of the past Wolf Rider RoF

General
Agile Athlete Use Dex modifier for Climb and Jump checks Climb 1 rank, Jump 1 rank

RoW
General Animal Friends Gain animal companion Gnome RoF

General
Appraise Magic Value Use Appraise to determine magic item properties Appraise 5, Knowledge (arcana) 5, Spellcraft 5

CAdv

General
Apprentice Gain the benefit of being an apprentice 1st level only

DMG2

General
Bolster Resistance Undead gain +4 turn resistance Corpsecrafter

LM

General
Born Flyer +4 bonus on saves and checks to maneuver when aloft Dex 13

RoW
General Brachiation Swing through trees at normal land speed Climb 4, Jump 4 CAdv
General Breathing Link Give another creature the ability to breathe water Base Will save +2, aquatic elf or water genasi RoF

General
Buhnda Bred +8 bonus to Con when checking for intoxication or other effects related to alcohol 1st level, Thaneeri, Buhnda Clan member

Therran

General
Business Savvy +2 bonus on profit checks. +1 bonus on attack rolls, saves, and checks when resolving business-related events. Negotiator

DMG2

General
City Slicker Certain skills are class skills for you None

RoD

General
Complementary Insight Increase bonus from skill synergy to +3 Half Elf

RoD

General
Controlled Respiration  Remain out of water longer  Time limit on how long you can remain out of water, Endurance 

SS 

General
Corpsecrafter Undead gain +4 str and +2 hp per HD None

LM
General Creature Trainer Train exotic creatures of a specific type as if they were animals Handle Animal 8 Arms

General
Darkstalker Hide from creatures with extraordinary senses None

LoM

General
Deadly Chill Undead deal +1D6 cold damage on melee attacks Corpsecrafter

LM

General
Destruction Retribution Undead deal negative energy damage when killed Corpsecrafter

LM

General
Devoted Tracker Special mount becomes animal companion, and paladin and ranger levels stack for smite evil and wild empathy Track, smite evil, wild empathy

CAdv

General
Diverse Background You gain a second favoured class Half Human

RoD

General
Dragon Cohort Gain the service of a loyal dragon ally Character level 9, Speak Language (Draconic)

Dracon

General
Dragonfriend Good dragons regard you as an ally Cha 11, Speak Language (Draconic)

Dracon

General
Dragon Steed Gain dragonnel as a loyal mount Cha 13, Ride 8 ranks, Speak Language (Draconic)

Dracon

General
Dragonthrall Evil dragons regard you as an ally Speak Language (Draconic)

Dracon

General
Dragontouched Gain dragonblood subtype, other minor benefits Cha 11

DrM

General
Dragon Trainer Train dragons and draconic creatures Dragonblood subtype, Handle Animal 4, Speak Language (Draconic)

RoDR

General
Dragon Wings +10 bonus on Jump checks, glide speed 30 ft Dragonblood subtype, 1st level only

RoDR

General
Dragonwrought You are a dragonwrought kobold Kobold, 1st level only

RoDR

General
Dreamtelling Interpret the symbolism of a dream None

HoH
General Drow Eyes Darkvision increases to 120 ft Half-drow elf RoF

General
Earth Sense If touching ground, take move action to sense number of creatures on ground within 20 ft Con 13, Wis 13

RoS

General
Enduring Life Ignore penalties form negative levels None

LM

General
Expert Swimmer Hold your breath longer, swim faster Swim 4 ranks, Endurance

SW

General
Extra Contacts Increase your maximum number of contacts by 4 Cha 11

City

General
Extraordinary Trapsmith Reduce cost of making a trap by 25%; 50 % if kobold Craft (trapmaking) 9

RoDR

General
Extra Tricks The creaure can learn 3 more tricks than normal Animal or magical beast with Int 1 or 2, must know at least 1 trick

CAdv
General Faster Healing Recover lost hit points and ability points faster than normal Base Fort save +5 CW

General
Favoured You gain benefits to organization-related skills, as well as organization-specific advantages Membership in guild, organization, or church

City

General
Fearless Destiny Avoid death once per day Human or Half Human, Heroic Destiny, character level 6

RoD
General Fleet of Foot Make one direction change when running or charging Dex 15, Run CW

General
Flying Fish Leap Leap out of water without penalty Jump 8, Swim 4

SW

General
Focused Mind +2 bonus when taking 10 or taking 20 on Int checks Elf, Concentration 2

RoW

General
Great Captain Use aid another to assist everyone aboard your ship Profession (sailor) 7, Knowledge (geography) 7, Leadership

SW

General
Guardian Spirit Reoll initiative two times/day, reroll any save 1/day Watchful spirit class ability

CA

General
Guildmaster +2 bonus on associated skills, various membership benefits Favoured in Guild, Leadership, 1 guild-associated feat, followers and cohorts must qualify to join guild, one associated skill must be a class skill and at maximum ranks

DMG2

General
Hardened Flesh Undead gain +2 natural armour Corpsecrafter

LM

General
Heat Endurance +2 on saves against fire, heat protection 1 Base Fort save +2

Sand

General
Heavyweight Wings Fly with heavy armour or a heavy load Str 15, Reinforced Wings, wings and a glide or fly speed

RoDR

General
Heroic Destiny Add +1D6 to D20 roll once per day Human or Half Human

RoD
General Hover Creature may hover in place while flying Fly speed MM

General
Human Heritage You gain the human subtype and 4 skill points Half Human or Human Descended race

RoD

General
Improved Diversion Use Bluff to create a diversion, then Hide as a move action Bluff 4

CAdv

General
Improved Dragon Wings Gain fly speed Dragonblood subtype, Dragon Wings, 6 HD

RoDR
General Improved Flight Maneuverability increases by one step Natural fly speed RoW

General
Improved Heat Endurance Fire resistance 5, heat protection 3 Base Fort save +6, Heat Endurance

Sand
General Improved Scent Increases effects of scent ability Scent ability SS
General Improved Swimming Double your swimming speed Swim 6 CAdv

General
Inside Connection +4 bonus on checks to interact with a specific organization None

RoD
General Jack of All Trades Use any skill, even "Trained Only" ones Int 13 CAdv

General
Keen-Eared Scout Listen check reveals extra information about sound Listen 6, Alertness or Skill Focus (Listen)

PHB2

General
Killoren Hunter Pinpoint the location of living creatures Killoren

RoW

General
Kobold Endurance +4 bonus on Str checks, Con checks, and related checks Kobold

RoDR
General Landlord Gain small allowance to expand stronghold Character level 9 Stronghold
General Landwalker Triple how long you can stay out of water Aquatic elf SW

General
Lasting Life Purge negative levels with Will saves Endurance, Enduring Life

LM
General Leadership Attract cohorts and followers Character level 6th PHB

General
Lightfeet Move quietly, leaving behind few traces Elf, Dex 13, Balance 2, Move Silently 2

RoW

General
Master Manipulator Gain two new uses of Diplomacy skill Cha 13, Diplomacy 9

PHB2

General
Mentor You gain all the benefits of being a mentor 8 ranks in at least two of the four skills associated with your mentor category, Apprentice, you must have graduated from an apprenticeship

DMG2

General
Mercantile Background Sell adventuring goods at 75% price, gain extra starting equipment, buy limited items at 75% of price Must take at 1st level

PGF
General Might Makes Right Add Str bonus to leadership score Str 13, Leadership RoF

General
Mind Over Body Heal ability damage more quickly Con 13

Psionic
General Multicultural +4 bonus to all checks to alter attitude of selected race Speak Language of the race chosen SaS

General
Natural Bond Add +3 to effective druid level when determining animal companion's abilities Animal companion

CAdv

General
Nimble Bones Undead gain +4 to initiative and +10 ft/round Corpsecrafter

LM

General
Obscure Lore Gain +4 bonus on bardic knowledge or lore checks Bardic music or lore

CAdv

General
Open Minded Immediately gain 5 skill points None

CAdv

General
Ordered Chaos Your alignment is unaffected by Abyssal Heritor feats; items and effects treat you as chaotic Nonchaotic alignment, base Will save +4

FCHoA
General Outside Wings Gain wings, allowing you to fly Aasimar or tiefling, base Fort, Ref, and Will save +2, Celestial Bloodline or Fiendish Bloodline MoF

General
Poison Healer Any time you save against a poison, you heal damage equal to your Con bonus Great Fortitude, Con 13

FCHoA

General
Power Climb Gain altitude without losing speed Str 15, fly speed (average maneuverability)

Dracon 

General
Primary Contact Gain +1 bonus on one skill, and double the frequency of favours with one contact Favoured

City

General
Pure Soul Gain immunity to taint Non-evil alignment, no taint

HoH
General Pyro +1 damage per die and +5 to Reflex save to extinguish flames set by you None SaS

General
Quick Reconnoiter Spot and Listen as free actions, +2 on initiative checks Listen 5, Spot 5

CAdv

General
Rapid Metabolism Heal hit points more quickly Con 13

Psionic

General
Rapid Regeneration Regeneration increases by 1 Regeneraion ability

FCToNH
General Rapid Swimming Swim speed improves by 20 ft Fort save +2, natural swim speed SW

General
Reinforced Wings Fly with medium armour or a medium load Dragonblood subtype, Dragon Wings, 6 HD

RoDR

General
Resourceful Buyer Communities are considered larger for you when buying equipment None

RoD

General
Sand Camouflage Quickly bury yourself in sand to gain a Hide bonus Sandskimmer, Hide 5

Sand

General
Sandskimmer You can ignore some difficulties of moving on sand None

Sand

General
Savvy Rogue Your rogue special abilities improve Rogue level 10

CS

General
Scorpion's Instincts Become stealthy like a scorpion Dex 13, Hide 5

Sand

General
Scorpion's Sense Minor tremorsense Scorpion's Resolve

Sand

General
Scourge of the Seas Intimidate other ships with your sinister reputation Cha 15, Intimidate 5

SW

General
Smatterings You can communicate in languages you don't know Int 13

RoD

General
Snowrunner Move through snow at full speed, +5 competence bonus on Balance checks on ice Woodland stride ability

FB

General
Sociable Personality You may rerolls Diplomacy and Gather Information checks Half Elf, Cha 13

RoD

General
Special Dispensation You can carry and wear items banned by the local authority Favoured

City

General
Spider Companion Gain monstrous spider as companion Vermin Trainer, animal companion

DoU

General
Strong Stomache Reduce nauseated and sickened conditions by one step Con 13, Endurance

City

General
Thrall Bred Bonus to damage and saves when protecting charge Humanoid, Con 13

LoM

General
Tomb-Born Vitality Forego sleep, immunity to magic sleep effects Nongood, Tomb-Tainted Soul

LM
General Track Use Survival skill to track None PHB

General
Trap Engineer Bonuses when dealing with traps after the first Knowledge (architecture and engineering) 1, Knowledge (dungeoneering) 4

DS

General
Trap Sensitivity Sense mechanical traps as you sense secret doors Elf or trapfinding class feature, trap sense +2

DS

General
Trophy Collecter Gain bonuses from trophies you create and wear Craft (taxidermy) 6

PHB2

General
Truename Training Truespeak is always a class skill for you None

ToM
General Uncanny Scent Pinpoint location of a scent within 20 ft Scent ability, Improved Scent SS

General
Undead Leadership Attract undead followers and cohorts Character level 6, Knowledge (religion) 1, nongood

LM

General
Urban Tracking Use Gather Information to track down missing or wanted persons None

City

General
Vermin Trainer Train vermin creatures Drow, Handle Animal 4, Knowledge (religon) 4

DoU

General
Wanderer's Diplomacy Gain special social abilities Halfling or Bluff 4 and Diplomacy 4 and Sense Motive 4 

PHB2
General Water Adaption Breathe water and air equally well, gain swim speed 20 ft Aquatic Half-Elf SW
General Wingover Change direction quickly Fly speed MM
General Wolf Witch +2 bonus on Handle Animal and Survival checks; +2 bonus to Cha-based skill checks when dealing with other Wolf Riders Female, Cha 11, spellcaster level 1, society approval Faerun

Heritage
Air Heritage +2 bonus to Balance and Jump checks with light load, +30 ft fly speed None

PlaH

Heritage
Anarchic Heritage +4 to saves vs polymorph and petrification, +1 to saves vs spells or effects by lawful creatures Non-Lawful alignment

PlaH

Heritage
Axiomatic Heritage +4 to Will saves vs charm, +1 to saves vs spells or effects by chaotic creatures Non-Chaotic alignment

PlaH

Heritage
Celestial Heritage +4 to Fort saves vs disease, +1 to saves vs spells or effects by evil creatures Non-Evil alignment

PlaH

Heritage
Celestial Sorcerer Aura Expend spell slot to create righteous aura Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Heritage Gain bonus spell and a bonus on saves against electricity and petrification Sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Lance Expend spell slot to create energy bolt that harms evil creatures Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Lore add magic circle against evil, tongues, teleport to list of spells known Celestial Sorcerer Heritage, any two other celestial sorcerer heritage feats, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Wings Expend spell slot to fly for short period of time Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Earth Heritage +4 bonus on checks to avoid bull rush or trip when on the ground, +1 to damage rolls if you and foe are on the ground None

PlaH

Heritage
Fey Heritage +3 bonus on Will saves against enchantments Non-Lawful alignment

CM

Heritage
Fey Legacy Gain spell-like abilities Non-Lawful alignment, Fey Heritage, character level 9

CM

Heritage
Fey Power +1 to CL and save DC on enchantment spells, invocations Non-Lawful alignment, Fey Heritage

CM

Heritage
Fey Presence Gain spell-like abilities Non-Lawful alignment, Fey Heritage, character level 6

CM

Heritage
Fey Skin Gain DR/cold iron Non-Lawful alignment, Fey Heritage

CM

Heritage
Fiendish Heritage Gain bonus to saves against poison, spells by good creatures Non-Good alignment

CM

Heritage
Fiendish Legacy Gain spell-like abilities Non-Good alignment, Fiendish Heritage, character level 9

CM

Heritage
Fiendish Power +1 to CL and save DC on evil spells and invocations Non-Good alignment, Fiendish Heritage

CM

Heritage
Fiendish Presence Gain spell-like abilities Non-Good alignment, Fiendish Heritage, character level 6

CM

Heritage
Fiendish Resistance Gain acid and fire resistance Non-Good alignment, Fiendish Heritage

CM

Heritage
Fire Heritage +1 to initiative checks, unarmed attacks and natural weapons deal 1 point of fire damage None

PlaH

Heritage
Improved Elemental Heritage Resistance 5 for chosen energy, +2 bonus to saves vs spells with chosen descriptor Air or Earth or Fire or Water Heritage

PlaH

Heritage
Infernal Sorcerer Eyes Expend spell slot to see in darkness Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Heritage Gain bonus against fire and poison, +2 caster level with conjuratio (summoning) Sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Howl Expend spell slot to create cone of sonic energy Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Resistance Gain acid and cold resistance Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Natural Heavyweight Carrying capacity doubles, +2 bonus to Climb and Jump checks, -2 penalty to Balance, Ride, Swim, and Tumble checks None

PlaH

Heritage
Shadow Heritage +3 bonus to Hide and Move Silently checks when in area of darkness or shadow None

PlaH

Heritage
Water Heritage +4 to Con checks to hold breath, gains swim speed of 20 ft or +20 ft to swim speed None

PlaH

Host
Aggressive Mind Mind thrust or psionic daze 1/day None

CP

Host
Antagonist Energy ray or crystal shard 1/day None

CP

Host
Defensive Shell Force screen or empty mind 1/day None

CP

Host
Host Focus Use host abilities 1 extra time/day Any other host feat

CP

Host
Pacifist Deaden blow or entangling ectoplasm 1/day None

CP

Host
Spiritual Force Add Cha bonus to mind blade damage for 1 round Any other host feat, mind blade

CP

Host
Strength of Two +1 bonus on Will saves while psionically focused, or +5 for 1 round when focus expended Any other host feat

CP

Host
Telepathic Affinity Mindlink or detect psionics 1/day None

CP

Illithid Heritage
Greater Illithid Legacy Gain dispel psionics, psionic dominate as powers known Illithid Legacy, one other illithid feat, manifester level 7 CP

Illithid Heritage
Illithid Blast Convert power points into a mind blast Illithid Heritage, two other illithid feats, manifester level 5 CP

Illithid Heritage
Illithid Compulsion +1 manifester level and DC for cimpulsion powers Illithid Heritage CP

Illithid Heritage
Illithid Enthusiast Manifestation grants a bonus on select illithid skills Illithid Heritage CP

Illithid Heritage
Illithid Extraction Gain the ability to extract brains with your tentacles Illithid Heritage, Illithid Grapple (4) CP

Illithid Heritage
Illithid Grapple Gain a natural tentacle attack Illithid Heritage, one other illithid feat CP

Illithid Heritage
Illithid Heritage Gain illithid class skill and a bonus on saves Power point reserve of 1 or more CP

Illithid Heritage
Illithid Legacy Gain psionic charm and read thoughts as powers known Illithid Heritage, one other illithid feat, manifester level 3 CP

Illithid Heritage
Illithid Skin Your natural armour increases by 1 Illithid Heritage CP

Incarnum
Azure Emnity Add invested essentia to favoured enemy checks and damage Con 13, favoured enemy class feature

MoI

Incarnum
Azure Talent Gain 2 bonus power points per point of invested essentia Con 13, a power point reserve

MoI

Incarnum
Azure Touch Add invested essentia to class level to enhance healing Con 13, lay on hands or wholeness of body class feature

MoI

Incarnum
Azure Toughness Gain 3 temporary hp per point of invested essentia Con 13

MoI

Incarnum
Azure Turning Deal damage to undead with turn check Con 13, turn undead class feature

MoI

Incarnum
Azure Wild Shape Add invested essentia to natural weapon damage Con 13, wild shape class feature

MoI

Incarnum
Ceulean Fortitude Add invested essentia to Fort saves Con 13

MoI

Incarnum
Cerulean Reflexes Add invested essentia to Ref saves Con 13

MoI

Incarnum
Cerulean Will Add invested essentia to Will saves Con 13

MoI

Incarnum
Cobalt Charge Add invested essentia to charge attack and damage Con 13

MoI

Incarnum
Cobalt Critical Add invested essentia to melee critical threat confirmation rolls and critical damage Con 13

MoI

Incarnum
Cobalt Expertise Add invested essentia to AC and disarm, feint and trip rolls Con 13, Innt 13, Combat Expertise

MoI

Incarnum
Cobalt Power Add invested essentia to damage and bull rush, overrun, and sunder rolls Con 13, Str 13, Power Attack

MoI

Incarnum
Cobalt Precision Add invested essentia to ranged critical threat confirmation rolls and critical damage within 30 ft Con 13, Point Blank Shot

MoI

Incarnum
Cobalt Rage Add invested essentia to melee damage and Will saves Con 13, rage class feature

MoI

Incarnum
Healing Soul Heal your own wounds as swift action Con 13, Heal 1

MoI

Incarnum
Incarnum Spellshaping You can use incarnum spells Con 13, ability to cast 1st level spells

MoI

Incarnum
Indigo Strike Add invested essentia to skirmish, sneak attack, or sudden strike damage Con 13 and skirmish, sneak attack, or sudden strike class feature

MoI

Incarnum
Midnight Augmentation Use invested essentia to augment a psionic power Con 13, ability to manifest 2nd level psionic powers

MoI

Incarnum
Midnight Dodge Add invested essentia to AC against selected target Con 13, Dex 13

MoI

Incarnum
Midnight Metamagic Use invested essentia to add metamagic effect Con 13, ability to prepare and cast 1st level spells, any metamagic feat

MoI

Incarnum
Psycarnum Blade Add +1D6 per point of invested essentia to mind blade attack Con 13, ability to form a mind blade

MoI

Incarnum
Sapphire Fist Add invested essentia to stunning attack damage, save DC Con 13, Stunning Fist

MoI

Incarnum
Sapphire Smite Add invested essentia to smite damage and smites per day Con 13, ability to smite

MoI

Incarnum
Sapphire Sprint Add 5 ft per point of invested essentia to run speed Con 13

MoI

Incarnum
Soulsight Gain limited blindsense Con 13, Wis 13, Concentration 4

MoI

Incarnum
Soultouched Spellcasting Add invested essentia to dispel checks, caster level checks made to defeat SR Con 13

MoI
Item Creation Ancestral Relic Create personal magic item Any good alignment, character level 3 BoED
Item Creation Attune Gem Magically imbue gems to hold a spell until triggered Int 13, Craft (gemcutting) 1, arcane spellcaster level 3 MoF
Item Creation Brew Potion Create magic potions Caster level 3 PHB

Item Creation
Craft Aboleth Glyph Create a permanent glyph of warding that recharges Aboleth, cast level 5

LoM

Item Creation
Craft Cognizance Crystal  Create congizance crystals  Manifester level 3 

Psionic 
Item Creation Craft Construct Create magic constructs Craft Magic arms and Armor, Craft Wondrous Item MM4
Item Creation Craft Contingent Spell Attach semipermanent spells to a creature and set activation conditions Caster level 11 CA
Item Creation Craft Dorje Create dorjes Manifester level 5 Psionic
Item Creation Craft Magic Arms and Armor Create magic weapons, armor, and shields Caster level 5 PHB

Item Creation
Craft Psicrown Create psicrowns Manifester level 12

Psionic
Item Creation Craft Psionic Arms and Armor Create psionic arms and armour Manifester level 5 Psionic

Item Creation
Craft Psionic Construct Create psionic constructs Craft Psionic Arms and Armor, Craft Universal Item

Psionic

Item Creation
Craft Psionic Seal Create psionic seals Int 15, psionic ability (spell-like abilities described as psionics, psi-like abilities, or psionic powers), caster or manifester level 7

LoM
Item Creation Craft Rod Create magic rods Caster level 9 PHB

Item Creation
Craft Rune Circle Create rune circles Caster level 5

RoS

Item Creation
Craft Skull Talisman Create magic skull talismans Caster level 6

FB
Item Creation Craft Staff Create magic staves Caster level 12 PHB
Item Creation Craft Talisman Create magic fetishes Int 13, appropriate Craft skill, spellcaster level 1 OA
Item Creation Craft Universal Item Create psionic item Manifester level 3 Psionic
Item Creation Craft Wand Create magic wands Caster level 5 PHB
Item Creation Craft Wondrous Item Create magic wondrous items Caster level 3 PHB
Item Creation Create Crystal Weapon Create magic weapons from kuni crystal Spellcaster level 7, Craft Magic Arms and Armor, Craft (weapons) skill OA
Item Creation Create Infusion Create magic infusions Survival 4 ranks, spellcaster level 3 MoW

Item Creation
Create Portal Create magic portals Craft Wondrous Items

SBG

Item Creation
Dragoncrafter You can create dragoncraft items Knowledge (arcana) 2

Dracon
Item Creation Forge Ring Create magic rings Caster level 12 PHB

Item Creation
Graft Flesh Create and apply grafts Heal 10 ranks, some grafts require a certain race

LoM (SK, Underdark, FF)

Item Creation
Grell Alchemy Create grellcraft items Int 13, Knowledge (dungeoneering) 3, caster level 1

LoM

Item Creation
Imprint Stone Create power stones Manifester level 1

Psionic
Item Creation Inscribe Rune Cast any divine spell you have prepared as a rune Int 13, appropriate Craft skill, divine spellcaster level 3 PGF

Item Creation
Portal Master Create portal for 50% portal creation cost, stabilize malfunctioning portals. Craft Wondrous Item, Create Portal

PGF

Item Creation
Sanctify Relic Make magic items with a divine connection Any other item creation feat, caster level 7

CD

Item Creation
Scribe Martial Script Create martial scripts Crusader or swordsage level 1

BoNS
Item Creation Scribe Scroll Create magic scrolls Caster level 1 PHB
Item Creation Scribe Tattoo Create psionic tattoos Manifester level 3 Psionic

Leader
Extra Followers Lead twice as many followers Cha 13, Leadership

HoB
Leader Improved Cohort Your cohort's maximum level increases by 1 Cha 15, Leadership HoB
Leader Inspirational Leadership Your cohort and followers have exceptional morale Cha 17, Leadership HoB
Leader Practiced Cohorts Your cohort shares your teamwork benefits Cha 15, Leadership HoB

Legacy
Channel Legacy Expend legacy ability to gain bonus on attacks, saves, checks with daily limit use Least Legacy, legacy ability

WoL

Legacy
Curative Legacy Heal when activating legacy ability Least Legacy, legacy ability with daily use limit, ability to cast cure light wounds

WoL

Legacy
Empower Legacy Increase legacy ability's variable, numeric effects by 50% Least Legacy, spell-like or command- activated legacy ability

WoL

Legacy
Greater Legacy Gain access to item's greater legacy abilities Least Legacy, Lesser Legacy, character level 17, perform associated greater legacy ritual

WoL

Legacy
Least Legacy Gain access to item's least legacy abilities Character level 5, perform associated least legacy ritual

WoL

Legacy
Legacy Focus +1 bonus on save DCs against legacy abilities Least Legacy

WoL

Legacy
Lesser Legacy Gain access to item's lesser legacy abilities Least Legacy, character level 11, perform associated lesser legacy ritual

WoL

Legacy
Master Legacy +1 level for using legacy abilities Channel Legacy, Least Legacy, Use Magic Device 4

WoL

Legacy
Quicken Legacy Trigger legacy ability as a swift action Least legacy, spell-like or command- activated legacy ability

WoL

Legacy
Transfer Legacy Transfer ability from legacy item to another magic item with daily use limit Least Legacy, legacy ability

WoL

Luck
Advantageous Avoidance Expend luck reroll to force foe to reroll critical threat confirmation, or three luck rolls to force foe to reroll attack Character level 3, any luck feat CS
Luck Better Lucky than Good Expend luck reroll to treat natural 1 on attack as natural 20 instead Character level 6, any two luck feats CS
Luck Dumb Luck Expend luck reroll to treat natural 1 on save as natural 20 instead Character level 6, any two luck feats CS
Luck Fortuitous Strike Expend luck reroll to reroll attack, or two luck rerolls to reroll damage Character level 6, any luck feat CS
Luck Good Karma Expend luck reroll to redirect attack against ally to you Character level 3 CS
Luck Healer's Luck Reroll amount cured by healing spell None CS
Luck Lucky Break Reroll Str check to break item or burst door None CS
Luck Lucky Catch Reroll Balance, Climb, or Jump check None CS
Luck Lucky Fingers Reroll Disable Device, Open Lock, or Sleight of Hand check None CS
Luck Lucky Start Reroll initiative check None CS
Luck Magical Fortune Expend luck reroll to reroll damage dealt by spell, or two luck rerolls to rerolls caster level check Character level 3, any luck feat CS
Luck Make Your Own Luck Reroll a skill check Character level 6, any luck feat CS
Luck Miser's Fortune Your items get +5 bonus on saves; expend luck rerolls to force foe to reroll a sunder attack or Str check to damage a held or possessed object None CS
Luck Psychic Luck Expend luck reroll to reroll damage dealth by power, or two luck rerolls ro reroll manifester level check Manifester level 3, any luck feat CS
Luck Sly Fortune Reroll Hide, Move Silently, or Tumble check None CS
Luck Survivor's Luck Reroll a saving throw Character level 9, any luck feat CS
Luck Tempting Fate Rerolls stabilization check, expend luck reroll to avoid being killed Character level 6, any luck feat CS
Luck Third Time's the Charm Reroll again with Luck domain granted power Character level 3, any luck feat, Luck domain CS
Luck Unbelievable Luck Gain two luck rerolls and +2 luck bonus on worst save Any luck feat CS
Luck Victor's Luck Reroll critical threat confirmation None CS

Magic
Aberration Banemagic Spells deal additional damage against aberrations None

LoM
Magic Ability Focus +2 to the DC for all saves against a special attack Special attack MM

Magic
Alacritous Cogitation Spontaneously fill open slot with known spell Must prepare arcane spells

CM
Magic Animal Control Rebuke or command animals Animal Defiance, animal companion ability, wild empathy ability MoW
Magic Animal Defiance Turn animals as cleric turns undead Ability to cast detect animals or plants MoW

Magic
Antipsionic Magic +2 bonus on caster level checks to overcome psionic creature's power resistance Spellcraft 5, no psionic ability.

Psionic

Magic
Aquatic Spellcasting Spells work normally underwater None

LoM

Magic
Arcane Accompaniment Expend prepared spell or spell slot to extend duration of bardic music Perform 4, Arcane Flourish, arcane caster level 1, bardic music

PHB2

Magic
Arcane Consumption +2 save DC for one spell, Con penalty for 12 hours and fatigued Arcane Toughness, Toughness, arcane caster level 6

PHB2
Magic Arcane Defense +2 bonus to saves against spells of a chosen school Spell Focus in the chosen school TaB

Magic
Arcane Disciple Add spells from a domain to your class list Knowledge (religion) 4, Spellcraft 4, deity's alignment

CD

Magic
Arcane Flourish Expend spell to gain bonus on Perform check Perform 4, arcane caster level 1

PHB2

Magic
Arcane Mastery Take 10 on caster level checks Ability to cast arcane spells, use invocations, or use spell-like abilities

CA

Magic
Arcane Metamagic Apply selected metamagic feat to spells more quickly than normal Dragonblood subtype, Spellcraft 4, any metamagic feat, ability to spontaneously cast 1st level spells.

RoDR
Magic Arcane Preparation Prepare arcane spells ahead of time for faster metamagic casting Ability to cast arcane spells without preparation CA
Magic Arcane Schooling One arcane spellcasting class is a favoured class and you can activate spell trigger items Must take at 1st level PGF

Magic
Arcane Thesis +2 caster level, cheaper metamagic with one spell Knowledge (arcana) 9, ability to cast arcane spells

PHB2

Magic
Arcane Toughness Expend prepared spell or spell slot to heal when at or below 0 hit points Toughness, arcane caster level 3

PHB2

Magic
Arctic Priest Can swap out prepared spells for a specialized list of spells. Cold or Winter domain

FB
Magic Assume Supernatural Ability Learn to use one supernatural ability of a form you change into Wis 13, ability to assume a new form magically SS

Magic
At Home in the Deep You can see through darkness spells Darkness spell-like ability, darkvision

DoU

Magic
Augment Healing Healing spells do +2 per spell level Heal 4

CD
Magic Augment Summoning Summoned creatures gain +4 Str, +4 Con Spell Focus (conjuration) PHB

Magic
Bane Magic Spells deal 2D6 extra damage to specific creature type. None

HoH

Magic
Battle Blessing Cast paladin spells more quickly Ability to cast paladin spells

CC

Magic
Battle Caster Ignore arcane spell failure chance from heavier armour Ability to ignore arcane spell failure chance from armour

CA

Magic
Battle Casting +2 dodge bonus while casting spells Dex 13, Concentration 5, Combat Casting

RoW

Magic
Battle Magic Casting Each spell with a save cast in a round by possessors of this feat imposes a -1 penalty to future saves in the round Spellcraft 6, arcane caster level 3

MM5

Magic
Beckon the Frozen Summoned creatures gain cold subtype and +1D6 cold damage to attacks Augment Summoning, Spell Focus (conjuration)

FB

Magic
Bind Vestige Gain one power from a chosen 1st level vestige None

ToM

Magic
Blend into Shadows Spend darkness use to hide in plain sight Darkness spell-like ability

DoU

Magic
Blood Calls to Blood +2 save bonus against attacks from fiends Spontaneous arcane caster, fiend ancestor

HoH
Magic Bloodline of Fire +4 bonus on saves against fire; +2 to caster level for sorcerer spells with fire descriptor Must take at 1st level PGF

Magic
Bonded Familiar You and familiar shift damage after deadly attack Familiar

PHB2

Magic
Bonus Essentia Gain 1 or 2 points of essentia Con 13, character level 6th

MoI
Magic Boost Spell Resistance +2 profane bonus to innate spell resistance Any evil alignment BoVD
Magic Boost Spell-Like Ability Boost the DC of a spell-like ability by +2 3/day None BoVD

Magic
Breathing Link Share your breathe water ability with another Aquatic elf or water genasi, Will save +2

SW

Magic
Bright Sigil You can increase the illumination from your sigils Illumian

RoD

Magic
Burrow Friend +2 bonus on Handle Animal checks and wild empathy checks involving burrowing mammals, speak with animals with burrowing animals 1/day per Cha bonus Gnome, Cha 13

RoS

Magic
Captivating Melody Expend bardic music to increase the save DC of an enchantment or illusion spell Bardic music, ability to cast arcane spells

CM
Magic Celestial Bloodline Protection from evil 3/day and bless 1/day Aasimar, Base Fort, Ref, and Will save +1 RoF

Magic
Celestial Summoning Specialist Add a good aligned creatures to summoning lists Non-Evil alignment, Knowledge (planes) 2, Knowledge (religion) 2, ability to cast any summon monster spell

PlaH

Magic
Charm Immunity Immune to charm effects Racial bonus on saves vs charm, Charm Resistance

SK

Magic
Charm Resistance +3 saves vs charm effects Racial bonus on saves vs charm

SK

Magic
Chosen of Lothar Cleric is favoured class, cold damage gaze attack 1/day Patron deity must be Lothar

FB

Magic
Circle Magic You may participate in circle magic Divine spellcaster of any Lawful deity

GW

Magic
Cloudy Conjuration Conjurations accompanied by a cloud of sickening smoke Spell Focus (conjuration) or conjurer level 1

CM

Magic
Coercive Spell Creatures damaged by spell take -2 penalty on Will saves None

DoU

Magic
Cold Focus +1 bonus to save DCs against cold spells None

FB

Magic