| Type |
Name |
Benefit |
Prereqs |
Source |
|
Aberrant |
Aberration Blood |
Grants bonus on skill,
allows other aberrant feats |
Humanoid |
LoM |
|
Aberrant |
Aberration Wild Shape |
Assume aberration form
with wild shape |
Aberration Blood, wild
shape ability |
LoM |
| Aberrant |
Bestial Hide |
Gain +1 natural armour
bonus per two aberrant feats |
Aberration Blood |
LoM |
| Aberrant |
Deepspawn |
Tentacles grant additional
attacks |
Aberration Blood, one
other aberrant feat |
LoM |
| Aberrant |
Durable Form |
Gain 2 hp per aberrant
feat |
Aberration Blood |
LoM |
| Aberrant |
Inhuman Reach |
Increase natural reach
by 5 ft, take -1 penalty on melee attack rolls |
Aberration Blood |
LoM |
| Aberrant |
Inhuman Vision |
Gain darkvision and
bonus on Spot checks |
Aberration Blood |
LoM |
| Aberrant |
Scavenging Gullet |
+4 bonus against poison,
eat anything |
Aberration Blood |
LoM |
| Aberrant |
Starspawn |
Wings grant flight,
resistance to cold 5 |
Aberration Blood, one
other aberrant feat |
LoM |
| Aberrant |
Warped Mind |
+1 bonus on Will saves
per two aberrant feats |
Aberration Blood |
LoM |
| Aberrant |
Waterspawn |
Fins grant Swim bonuses,
resistance to cold 5 |
Aberration Blood, one
other aberrant feat |
LoM |
|
Abyssal Heritor |
Chaotic Spell Recall |
Recall one chaotic spell
you had prepared as a swift action |
Any one Abyssal Heritor
feat |
FCHoA |
|
Abyssal Heritor |
Claws of the Beast |
Gain +1 bonus on damage
rolls with natural weapons and unarmed strikes for each Abyssal
Heritor feat |
None |
FCHoA |
|
Abyssal Heritor |
Cloak of the Obyrith |
You gain DR 1/lawful,
+1 per additional Abyssal Heritor feat |
Chaotic alignment |
FCHoA |
|
Abyssal Heritor |
Demonic Skin |
Gain +1 bonus to natural
armour, +1 additional bonus for every two Abyssal Heritor feats |
None |
FCHoA |
|
Abyssal Heritor |
Demonic Sneak Attack |
Reroll a number of sneak
attack damage dice equal to the number of Abyssal Heritor feats
you possess |
Sneak attack class feature |
FCHoA |
|
Abyssal Heritor |
Eyes of the Abyss |
Gain darkvision 60 ft,
and bonus of +1 per Abyssal Heritor feat on Search and Spot checks |
Any one Abyssal Heritor
feat |
FCHoA |
|
Abyssal Heritor |
Heart of the Nabassu |
You ignore negative
levels/day equal to the number of Abyssal Heritor feats you possess |
None |
FCHoA |
|
Abyssal Heritor |
Keeper of Forbidden
Lore |
Gain +1 bonus on Knowledge
(planes), Spellcraft, and bardic knowledge checks for each Abyssal
Heritor feat; Knowledge (planes) and Spellcraft are always class
skills for you, and you can use them untrained |
Int 13 |
FCHoA |
|
Abyssal Heritor |
Otherworldly Countenance |
Gain bonus on Perform
or Intimidate checks, and fascinate or sicken foes a number of
times per day, equal to the number of Abyssal Heritor feats you
possess |
Cha 15 |
FCHoA |
|
Abyssal Heritor |
Poison Talons |
Your unarmed strike
becomes poisonous |
Claws of the Beast,
any two other Abyssal Heritor feats |
FCHoA |
|
Abyssal Heritor |
Precognitive Visions |
Gain a number of floating
+1 insight bonuses (on saves, AC, attack rolls, or skill checks)
equal to half the number of Abyssal Heritor feats you possess |
Wis 13, any one Abyssal
Heritor feat |
FCHoA |
|
Abyssal Heritor |
Primordial Scion |
Weapons you wield are
treated as chaotic aligned and deal +1D6 damage to lawful targets
per two Abyssal Heritor feats |
Chaotic alignment, any
one Abyssal Heritor feat |
FCHoA |
|
Abyssal Heritor |
Vestigial Wings |
Gain +2 bonus on Jump
checks for every Abyssal Heritor feat; slow falls |
None |
FCHoA |
|
Ambush |
Concussion Attack |
Trade 2D6 sneak attack
damage to apply -2 penalty to opponent's Int checks and Wis checks |
Sneak attack +3D6 |
CS |
| Ambush |
Deafening Strike |
Trade 3D6 sneak attack
damage to deafen target for 3 rounds |
Sneak attack +4D6 |
CS |
| Ambush |
Disemboweling Strike |
Trade 4D6 sneak attack
damage to deal 1D4 Con damage |
Sneak attack +5D6, Weapon
Focus (any slashing) |
CS |
| Ambush |
Eldritch Erosion |
Trade 3D6 sneak attack
damage to reduce SR/PR by 5 |
Sneak attack +4D6, Knowledge
(arcana) 1 |
CS |
|
Ambush |
Gloom Strike |
Trafe 2D6 sneak attack damage to
impede target's vision for 3 rounds |
Sneak attack +3D6, darkness spell-like
ability |
DoU |
| Ambush |
Head Shot |
Trade 5D6 sneak attack
damage to confuse target for 1 round |
Sneak attack +5D6, Weapon
Focus (any bludgeoning) |
CS |
| Ambush |
Impeding Attack |
Trade 3D6 sneak attack
damage to apply -2 penalty to opponent's Str checks and Dex checks |
Sneak attack +4D6 |
CS |
| Ambush |
Merciful Strike |
Trade 1D6 sneak attack
damage to deal nonlethal damage |
Sneak attack +2D6 |
CS |
| Ambush |
Mind Drain |
Trade 1D6 sneak attack
damage to drain power points |
Power point reserve,
sneak attack +2D6 |
CS |
| Ambush |
Persistent Attacker |
Trade 4D6 sneak attack
damage to allow sneak attack in next round |
Sneak attack +5D6 |
CS |
|
Ambush |
Sickening Strike |
Trade 1D6 sneak attack damage to
sicken living target for 1 round |
Sneak attack +2D6 |
DoU |
|
Ambush |
Terrifying Strike |
Trade 1D6 sneak attack damage to
render foe shaken for 1 round |
Intimidate 4, sneak attack +2D6 |
DoU |
| Ambush |
Throat Punch |
Trade 2D6 sneak attack
damage to hinder target's speech for 3 rounds |
Improved unarmed strike,
sneak attack +3D6 |
CS |
|
Ambush |
Venomous Strike |
Trade 1D6 sneak attack damage to
increase poison DC by 2 |
Poison use, sneak attack +2D6 |
DoU |
| Ancestor |
Art of Fascination |
Fascinate with music
or poetics |
None |
OA |
| Ancestor |
Attention to Detail |
+2 bonus on Sense Motive
and Spot checks |
None |
OA |
| Ancestor |
Blood Sorcerer |
+3 to the DC of all
blood sorcery but +3 to the DC of the Fort save to avoid tainting |
None |
OA |
| Ancestor |
Born Duelist |
+1 AC bonus from niten
technique |
Member of niten master
PrC |
OA |
| Ancestor |
Fearsome and Fearless |
+1 on Will saves against
Fear and +1 DC to fear effects you cast |
None |
OA |
| Ancestor |
Gifted General |
+2 bonus on Initiative,
+1 bonus on Fort saves |
None |
OA |
| Ancestor |
Great Diplomat |
+2 bonus on Diplomacy
checks and +2 Leadership score |
None |
OA |
| Ancestor |
Great Stamina |
+2 bonus on checks made
for physical effort over time and +1 hit point |
None |
OA |
| Ancestor |
Great Teamwork |
+4 bonus for flanking |
None |
OA |
| Ancestor |
Iaijutsu Master |
Use Iaijutsu Focus modifier
in place of normal modifier |
None |
OA |
| Ancestor |
Improved Aid |
+4 bonus when aiding
another's attack or AC |
None |
OA |
| Ancestor |
Kami's Intuition |
+2 bonus on Sense Motive
checks and Int checks to figure things out |
None |
OA |
| Ancestor |
Karmic Twin |
+2 bonus on Cha checks
and Cha-based skill checks; karmic tie to a twin |
None |
OA |
| Ancestor |
Keen Intellect |
+1 bonus on Int checks
and +1 bonus on Knowledge and Search checks |
None |
OA |
| Ancestor |
Lion Spy |
+2 bonus on Disguise
and Gather Information checks |
None |
OA |
| Ancestor |
Magic Lineage |
+2 bonus on Craft (alchemy)
and Spellcraft checks |
None |
OA |
| Ancestor |
Magistrate's Mind |
+2 bonus on Knowledge
(history) and Knowledge (nobility) checks |
None |
OA |
| Ancestor |
Many Masks |
+2 bonus on Disguise
and Perform checks |
None |
OA |
| Ancestor |
Oni's Bane |
+3 bonus on caster level
checks against outsider's SR but -2 penalty on Diplomacy checks |
None |
OA |
| Ancestor |
Power Attack - Iaijutsu |
+1D6 damage from Iaijutsu
Focus check |
None |
OA |
| Ancestor |
Power Attack - Tainted |
Power Attack damage
bonus increased by 50% |
None |
OA |
| Ancestor |
Powerful Voice |
+2 bonus on Diplomacy
checks and Perform checks involving singing or speaking |
None |
OA |
| Ancestor |
Resist Taint |
+4 bonus on Fort saves
against acquiring taint |
None |
OA |
| Ancestor |
Scholar of Nature |
+2 bonus on Craft (alchemy)
and Heal checks |
None |
OA |
| Ancestor |
Sea Legs |
+2 bonus on Balance
and Profession (sailor) checks |
None |
OA |
| Ancestor |
Silver Tongue |
+2 bonus on Diplomacy
and Bluff checks |
None |
OA |
| Ancestor |
Soul of Honour |
Awareness of any action
affecting honour or alignment |
None |
OA |
| Ancestor |
Soul of Loyalty |
+4 bonus to Will saves
against compulsion effects |
None |
OA |
| Ancestor |
Soul of Sincerity |
+4 bonus on Sense Motive
checks and -2 penalty on Bluff checks |
None |
OA |
| Ancestor |
Spell Power |
+1 to DC of spells 3/day |
None |
OA |
| Ancestor |
Spellcaster Support |
Aid another to add +2
to DC of allied Shugenja's spells |
None |
OA |
| Ancestor |
Strength of the Charger |
+2 bonus on Fort saves
and +1 hit point |
None |
OA |
| Ancestor |
Strength of the Crab |
+1 bonus on attacks
and saves against fear when fighting with a clan member |
None |
OA |
| Ancestor |
Warrior Shugenja |
+2 bonus on Concentration
checks to cast defensively and +1 on Fort saves |
None |
OA |
|
Bardic Music |
Chant of Fortitude |
Bardic music keeps allies
conscious at negative hit points |
Bardic music, Concentration
8, Perform 8 |
CAdv |
|
Bardic Music |
Chant of the Long Road |
Bardic music allows allies to move
overland more quickly |
Bardic music, Perform 6 |
CS |
|
Bardic Music |
Chord of Distraction |
Bardic music renders target flat-footed
against one ally |
Bardic music, Perform 9 |
CS |
|
Bardic Music |
Enchanting Song |
+1 to caster level and
DC of enchantment spell if bardic music use spent |
Perform (any) 5, Spell
Focus (enchantment), bardic music ability |
RoS |
|
Bardic Music |
Epic of the Lost King |
Bardic music removes fatigue and
exhaustion |
Bardic music, Perform 6 |
CS |
|
Bardic Music |
Inspire Spellpower |
Gain additional bardic
music ability to increase allied caster level by 1 |
Perform (any) 8, bardic
music ability |
RoS |
|
Bardic Music |
Ironskin Chant |
Use bardic music to
gain DR 5/- |
Bardic music, Concentration
12, Perform 12 |
CAdv |
|
Bardic Music |
Lyric Spell |
Spend bardic music uses
to cast extra spells |
Bardic music, arcane
spellcaster level 6, Perform 9 |
CAdv |
|
Bardic Music |
Metamagic Song |
Spend 1 bardic music
usage per spell level increase to pay for metamagic feat |
Any two metamagic feats,
bardic music ability |
RoS |
|
Bardic Music |
Misleading Song |
Spend 1 bardic music
usage to increase caster level and DC of illusion by 1 |
Perform (any) 5, Spell
Focus (illusion), bardic music ability |
RoS |
|
Bardic Music |
Sound of Silence |
Bardic music deafens a target |
Bardic music, Perform 9 |
CS |
|
Bardic Music |
Warning Shout |
Bardic music grants evasion, +5 morale
bonus on next Ref save |
Bardic music, Perform 9, evasion |
CS |
|
Breath Channeling |
Entangling Exhalation |
Channel breath weapon
to entangle enemies |
Dragonblood subtype,
breath weapon |
RoDR |
|
Breath Channeling |
Exhaled Barrier |
Channel breath weapon
to create wall of energy |
Dragonblood subtype,
breath weapon |
RoDR |
|
Breath Channeling |
Exhaled Immunity |
Channel breath weapon
to grant immunity to energy type |
Dragonblood subtype,
breath weapon |
RoDR |
|
Breath Channeling |
Extra Exhalation |
Gain an additional use
of your breath weapon |
Dragonblood subtype,
breath weapon with limited uses per day |
RoDR |
|
Breath Channeling |
Furious Inhalation |
Channel breath weapon
to add energy damage to bite while raging |
Dragonblood subtype,
Con 13, ability to rage or frenzy, bite attack, breath weapon |
RoDR |
|
Ceremony |
Armour of Scales |
Grant natural AC bonus to allies |
Dragonblood subtype, Knowledge (religon)
4 |
DrM |
|
Ceremony |
Heart of Dragons |
Imbue allies with draconic power |
Dragonblood subtype, draconic feat,
Knowledge (religion) 3 |
DrM |
|
Ceremony |
Ritual Blessing |
Gain warding rituals |
Good alignment, Knowledge (religion)
4 |
PHB2 |
|
Ceremony |
Ritual Blood Bond |
Gain toughening rituals |
Orc or half-orc, Knowledge (religion)
4 |
PHB2 |
|
Ceremony |
Slayer of Dragons |
Protect allies against
dragon attacks |
Knowledge (religion)
4, no dragonblood subtype, no draconic feats |
DrM |
|
Ceremony |
Words of Draconic Power |
Enhance allies' language-based abilities |
Knowledge (religion) 4, Speak Language
(Draconic) |
DrM |
| Combat |
Ability Focus |
+2 to DC for saves against
a chosen special attack |
Special attack |
MM4 |
|
Combat |
Able Sniper |
+2 bonus on ranged attacks
against distant flat-footed targets, +4 bonus on Hide checks
after sniping attack |
Dex 13, Hide 5 |
RoW |
|
Combat |
Acheron Flurry |
Standard action to limit
foe to standard action or move action |
Dex 15, Wis 15, Improved
Unarmed Strike, Knowledge (planes) 4 |
PlaH |
|
Combat |
Acrobatic Strike |
+6 on next attack against opponent
you tumble past |
Tumble 12 |
PHB2 |
|
Combat |
Active Shield Defense |
Make AoOs without penalty when fighting
defensively |
Proficiency with shields, Shield
Specialization |
PHB2 |
|
Combat |
Adaptable Flanker |
Flank chosen foe from adjacent square |
Combat Reflexes, Vexing Flanker,
BAB +4 |
PHB2 |
|
Combat |
Adaptive Style |
Change readied maneuvers with a full
round action. |
Crusader or swordsage or warblade
level 1 |
BoNS |
|
Combat |
Adroit Flyby Attack |
Move before and after
an attack while flying and do not provoke an AoO |
Fly speed 90, Flyby
Attack, Hover or Wingover |
Dracon |
|
Combat |
Aerial Superiority |
+1 dodge bonus against
less maneuverable opponents |
None |
RoW |
|
Combat |
Agile Shield Fighter |
Reduce two weapon penalties
when using shield bash |
Proficiency with shields,
Improved Shield Bash, Shield Specialization |
PHB2 |
|
Combat |
Aquatic Shot |
Use ranged weapons underwater
more accurately |
Point Blank Shot |
SW |
|
Combat |
Arcane Strike |
Sacrifice a spell for
+1 on attacks and +1D4 damage per level of the spell |
Ability to cast 3rd
level arcane spells, BAB +4 |
CW |
| Combat |
Area Attack |
Attack area as a standard
action |
Str 19, Power Attack,
huge size |
SS |
| Combat |
Armor Proficiency (medium) |
No armor check penalty
on attack rolls |
Armor Proficiency (light) |
PHB |
| Combat |
Armor Proficiency (heavy) |
No armor check penalty
on attack rolls |
Armor Proficiency (medium) |
PHB |
| Combat |
Armor Proficiency (light) |
No armor check penalty
on attack rolls |
None |
PHB |
|
Combat |
Armour Specialization |
DR 2/- with chosen armour |
Proficiency with selected armour
type, BAB +12 |
PHB2 |
| Combat |
Arterial Strike |
Forego sneak damage
to cause a bleeding wound |
BAB +4, sneak attack
ability |
CW |
|
Combat |
Ascetic Hunter |
Monk and ranger levels
stack for unarmed strike damage, favoured enemy bonus improves
stunning DC |
Improved Unarmed Strike,
favoured enemy |
CAdv |
|
Combat |
Ascetic Knight |
Monk and paladin levels
stack for unarmed strike and smite evil damage |
Improved Unarmed Strike,
smite evil |
CAdv |
|
Combat |
Ascetic Mage |
Monk and sorcerer levels
stack for AC bonus (Cha based), sacrifice spell to gain bonus
on unarmed strike |
Improved Unarmed Strike,
spontaneous 2nd level arcane spells |
CAdv |
|
Combat |
Ascetic Rogue |
Monk and rogue levels
stack for sneak attack damage, unarmed strike neak attack gain
improved stunning DC |
Improved Unarmed Strike,
sneak attack |
CAdv |
|
Combat |
Ascetic Stalker |
Monk and ninja levels stack for unarmed
strike damage and ki pool |
Ki power, ki strike (magic) |
CS |
|
Combat |
Avenging Strike |
Add Cha bonus on attack
and damage against an evil outsider a few times per day |
Any good alignment |
BoNS |
| Combat |
Awesome Blow |
Attack with a penalty
of -4 has a chance to knock a foe 10 ft |
Str 25, Power Attack,
Improved Bull Rush, size large or larger |
MM4 |
| Combat |
Axeshield |
+2 dodge bonus to AC
when making a full attack with a battleaxe |
Grimlock |
Underdark |
|
Combat |
Axiomatic Strike |
+2D6 unarmed damage
against chaotic opponent |
Ki strike (lawful),
Stunning Fist |
CW |
|
Combat |
Ballista Proficiency |
No -4 penalty on attack
rolls with ballistae |
None |
HoB |
|
Combat |
Bane of the Unclean |
+2 bonus to attack,
damage, touch AC, and saves vs beholderkin |
Beholder or aberrations
as favoured enemy |
LoM |
|
Combat |
Battle Dancer |
+2 on attacks while moving and using
bardic music |
BAB +2, bardic music |
PHB2 |
| Combat |
Battlefield Inspiration |
Allies get +2 bonus
on saves against fear effects |
Cha 13 |
MHB |
|
Combat |
Battle Hardened |
+4 bonus on saves against
fear, +2 bonus to initiative checks |
Dwarf, BAB +4 |
RoS |
|
Combat |
Blade Meditation |
+1 damage on strikes,
+2 on skill check, +1 save DC with discipline related weapons,
skills, and maneuvers |
Concentration 1, BAB
+4, one martial maneuver from any discipline |
BoNS |
|
Combat |
Blazing Berserker |
Gain the fire subtype
while raging |
Ability to rage |
Sand |
| Combat |
Blind-Fight |
Reroll miss chance for
concealment |
None |
PHB |
| Combat |
Blindsight 5-ft Radius |
Sense invisible opponents
or opponents in darkness |
BAB +4, Blind-Fight,
Wis 19 |
SaF |
|
Combat |
Block Arrow |
Deflect one ranged attack
per round with shield |
Dex 13, Shield Proficiency |
HoB |
| Combat |
Blooded |
+2 bonus on Initiative
and Spot checks, ignore the effects of being shaken |
None |
PGF |
| Combat |
Blowhard |
Generate wind effects
with breath |
Con 20, huge size, Power
Attack |
SS |
|
Combat |
Bounding Assault |
Attack twice while using Spring Attack |
Dex 13, Dodge, Mobility, Spring Attack,
BAB +12 |
PHB2 |
| Combat |
Bowslinger |
+2 bonus on ranged attacks
against flat-footed opponents |
BAB +1 |
Underdark |
|
Combat |
Brutal Strike |
Daze opponent with successful bludgeoning
attack |
Str 13, Power Attack, BAB +6 |
PHB2 |
|
Combat |
Brutal Throw |
Use Str rather than
Dex to attack rolls with thrown weapons |
None |
CAdv |
|
Combat |
Catfolk Pounce |
Gain full attack against
a flat-footed target on a charge |
Catfolk, Dex 13 |
RoW |
| Combat |
Caustic Adaption |
Bite attacks against
you deal 1D4 points of acid damage to biter |
Kuo-toa |
Underdark |
|
Combat |
Cautious Attack |
Gain +1 AC while readying an attack |
Wis 13, Dodge |
DoU |
|
Combat |
Centaur Trample |
Gain a hoof attack against
foes you overrun |
Centaur, Dex 15 |
RoW |
|
Combat |
Channeled Rage |
Use rage to improve
Will saves |
Half Orc, ability to
rage |
RoD |
|
Combat |
Chaotic Mind |
Psionic insight bonuses
of foes are nullified. |
Chaotic alignment, Cha
15, non-psionic |
Psionic |
|
Combat |
Chariot Archey |
Penalties for firing
ranged weapon while moving ae halved |
Chariot Combat, Handle
Animal 1 |
SaF |
|
Combat |
Chariot Charge |
Double damage with melee
weapon on a charge with chariot |
Chariot Combat, Chariot
Sideswipe, Handle Animal 1 |
SaF |
|
Combat |
Chariot Combat |
Handle Animal check
to negate hit on chariot steeds |
Handle Animal 1 |
SaF |
|
Combat |
Chariot Sideswipe |
May sideswipe foe and
move on without provoking AoO |
Chariot Combat, Handle
Animal 1 |
SaF |
|
Combat |
Chariot Trample |
Overrun opponent who
cannot avoid and trample and run over knocked down foes |
Chariot Combat, Handle
Animal 1 |
SaF |
| Combat |
Chink in the Armor |
Ignore half of armor
bonuses after studying opponent |
Combat Expertise |
SaS |
| Combat |
Choke Hold |
Pinned opponent must
make Fort save or fall unconscious |
Improved Unarmed Strike,
Improved Grapple, Stunning Fist |
OA |
|
Combat |
Chosen Foe |
Gain +1 attack and AC against single
foe |
None |
DoU |
| Combat |
Circle Kick |
Gain a second unarmed
attack against another opponent |
BAB +3, Improved Unarmed
Strike, Dex 15 |
SaF |
| Combat |
Cleave |
Extra melee attack after
dropping target |
Power Attack |
PHB |
|
Combat |
Clever Opportunist |
Spend immediate action to exchange
places with foe |
Combat Reflexes |
DoU |
| Combat |
Clever Wrestling |
Gain bonus to escape
being grappled by larger creatures |
Small or medium size,
Improved Unarmed Strike |
SW |
|
Combat |
Cloak Dance |
Spend an action to gain
concealment |
Hide 10, Perform (dance)
2 |
Psionic |
| Combat |
Close-Quarters Fighting |
Use counterattack to
resist grapple |
BAB +3 |
CW |
|
Combat |
Combat Acrobat |
Gain new uses for Balance skill |
Balance 9, Tumble 9 |
PHB2 |
| Combat |
Combat Expertise |
Trade attack bonus for
AC (max 5 points) |
Int 13 |
PHB |
|
Combat |
Combat Intuition |
+1 to attack opponent
you engaged in the preceding round |
Sense Motive 4, BAB
+5 |
CAdv |
| Combat |
Combat Reflexes |
Additional AoO |
None |
PHB |
|
Combat |
Combat Tactician |
+2 on damage against foe you approach
and attack |
Dex 13, Dodge, BAB +12 |
PHB2 |
|
Combat |
Combat Tinkering |
+4 bonus on Concentrationwhen
using Disable Device or Open Lock; +4 bonus when quickening Disable
Device or Open Lock |
None |
DS |
|
Combat |
Cometary Collision |
Ready action to slam into charging
foe |
Str 13, Improved Bull Rush, Power
Attack |
PHB2 |
|
Combat |
Constant Guardian |
Take -2 penalty on attacks
to grant +2 to AC for single ally within 10 feet |
None |
DoU |
|
Combat |
Coordinated Shot |
Your ranged attacks
ignore cover from allies |
Point Blank Shot, Precise
Shot |
HoB |
|
Combat |
Coordinated Strike |
+1 bonus on attacks
when your animal companion or special mount attacks the same
target |
Animal companion or
special mount class feature, Handle Animal 5 ranks |
RoW |
|
Combat |
Courageous Rally |
Make free rally check
when you inspire courage |
Bardic music (inspire
courage) class feature |
HoB |
|
Combat |
Crossbow Sniper |
Half Dex bonus on crossbow
damage, 60 ft skirmish or sneak attack |
Proficiency with hand,
heavy, or light crossbow, Weapon Focus with hand, heavy, or light
crossbow, BAB +1 |
PHB2 |
| Combat |
Crush |
You can hurl your body
onto opponents |
Huge size |
SS |
|
Combat |
Crushing Strike |
+1 on attacks per previous
hit with bludgeon |
Proficiency with a bludgeoning
weapon, Weapon Focus with a bludgeoning weapon, melee Weapon
mastery (bludgeoning), Weapon Specialization with a bludgeoning
weapon, BAB +14 |
PHB2 |
| Combat |
Cumbrous Dodge |
+2 bonus to AC for encounter,
then fatigued |
Dodge, Tumble 4 |
SS |
|
Combat |
Cunning Evasion |
Hide and move immediately after using
evasion |
Hide 9, evasion |
PHB2 |
|
Combat |
Cunning Sidestep |
Bonus to avoid bull
rush, trip, knock down, or push from a large or larger opponent |
Improved Unarmed Strike,
Clever Wrestling, Small or medium size |
Dracon |
|
Combat |
Curling Wave Strike |
Gain a trip attack |
Dex 13, Improved Trip |
SW |
|
Combat |
Dancing Blade |
+1 bonus on attack rolls
when fighting with rapier and using full attack action |
Proficient in rapier,
Perform (dance) 1, BAB+1 |
GW |
| Combat |
Danger Sense |
Reroll initiative once
per day |
Improved Initiative |
CAdv |
|
Combat |
Daring Outlaw |
Rogue and swashbuckler
levels stack for grace, dodge bonus, and sneak attack. |
Grace +1, sneak attack
+2D6 |
CS |
|
Combat |
Daring Warrior |
Fighter and swashbuckler
levels stack for grace, dodge bonus, and feats |
Grace +1, Weapon Specialization |
CS |
| Combat |
Dash |
Speed +5 ft in light
or no armour |
None |
CW |
| Combat |
Daunting Presence |
Overawe enemy to make
it shaken |
Cha 13, BAB +1 |
LM |
|
Combat |
Dauntless |
Gain +5 hit points |
Dwarf or Orc |
PGF |
| Combat |
Daylight Adaption |
No longer suffer effects
of exposure to bright lights |
Creature with light
sensitivity |
PGF |
|
Combat |
Deadeye Shot |
Ready action to fire,
denying foe Dex bonus to AC on your next attack after ally hits
foe |
Point Blank Shot, Precise
Shot, BAB +4, skirmish or sneak attack ability |
PHB2 |
|
Combat |
Deadly Defense |
+1D6 damage with light weapons when
fighting defensively |
None |
CS |
|
Combat |
Deadly Precision |
Reroll 1s on sneak attack
dice |
Dex 15, BAB +5 |
Psionic |
| Combat |
Death Blow |
Coup de grace is a standard
action |
BAB +2, Improved Initiative |
CAdv |
|
Combat |
Defending Spirit |
Gain an initiative reroll, +2 dodge
bonus to AC after reroll |
Watchful spirit class feature |
CM |
|
Combat |
Defensive Archery |
+4 dodge bonus against
attacks of opportunity |
Point Blank Shot |
RoW |
| Combat |
Defensive Strike |
Attack opponent next
round at +4 bonus if you are missed using total defense action |
Combat Expertise, Dex
13, Int 13, Dodge |
CW |
|
Combat |
Defensive Sweep |
Foe must move or provoke attack |
BAB +15 |
PHB2 |
| Combat |
Defensive Throw |
Trip attempt after foe's
attack misses |
Dex 13, Improved Unarmed
Strike, Dodge, Combat Reflexes, Improved Trip |
CW |
| Combat |
Deflect Arrows |
Deflect one ranged attack
per round |
Dex 13, Improved Unarmed
Strike |
PHB |
| Combat |
Deft Opportunist |
+4 bonus on attack rolls
when making AoO |
Dex 15, Combat Reflexes |
CAdv |
|
Combat |
Deft Strike |
Ignore armour and natural
armour |
Int 13, Spot 10, Combat
Expertise, sneak attack |
CAdv |
|
Combat |
Desert Fire |
+1D6 skirmish damage when using a
Desert Wind strike |
One Desert Wind strike |
BoNS |
|
Combat |
Desert Wind Dodge |
Move 10 ft, +1 AC, +1 fire damage |
Dex 13, one Desert Wind maneuver |
BoNS |
| Combat |
Destructive Rage |
+8 bonus to Str checks
while raging to break open doors or break objects |
Ability to rage or frenzy |
CW |
|
Combat |
Devoted Bulwark |
+1 AC when foe damages you |
One Devoted Spirit maneuver |
BoNS |
|
Combat |
Devoted Inquisitor |
Use smite evil and sneak
attack together to daze a foe |
Smite evil, sneak attack |
CAdv |
| Combat |
Diehard |
Remain conscious at
-1 to -9 hp |
Endurance |
PHB |
| Combat |
Dirty Fighting |
+1D4 damage to melee
attacks |
BAB +2 |
SaF |
| Combat |
Distracting Attack |
Your attack gives +1
bonus on other creatures' attacks against same target |
BAB +1 |
MHB |
|
Combat |
Diving Charge |
Gain extra damage when
diving to attack while flying |
None |
RoW |
| Combat |
Dodge |
+1 dodge bonus to AC
against selected target |
Dex 13 |
PHB |
| Combat |
Double Hit |
Gain off-hand attack
when making AoO |
Combat Reflexes, Improved
Two-Weapon Fighting |
MHB |
|
Combat |
Dragonbane |
Single attack deals
extra damage against dragons |
Dragonfoe, BAB +6 |
Dracon |
|
Combat |
Dragondoom |
Critical hits against
dragons deal tremendous damage |
Dragonbane, BAB +10 |
Dracon |
|
Combat |
Dragonfoe |
You are more adept at
attacking dragons |
Int 13 |
Dracon |
|
Combat |
Dragon Hunter |
Gain better defense
against dragon's attacks |
Wis 13 |
Dracon |
|
Combat |
Dragon Tail |
Gain a tail and tail attack |
Dragonblood subtype, 1st level only |
RoDR |
|
Combat |
Dreadful Wrath |
Gain frightful presence
when you attack |
Fighter or Barbarian |
PGF |
|
Combat |
Driving Attack |
Proficiency with piercing
weapon, Weapon Focus with piercing weapon, Melee Weapon Mastery
(piercing), Weapon Specialization with piercing weapon, BAB +14 |
Bull rush with piercing
weapon attack |
PHB2 |
| Combat |
Dual Strike |
Attack once with each
hand as a standard action |
Improved Two-Weapon
Fighting, Two-Weapon Fighting |
CAdv |
|
Combat |
Dutiful Guardian |
Exchange places with attacked ally |
Constant Guardian |
DoU |
|
Combat |
Dwarven Armour Proficiency |
Proficient with battle
plate, interlocking plate, interlocking scale, and mountain plate |
Dwarf, Armour proficiency
(heavy) |
RoS |
| Combat |
Eagle Claw Attack |
Strike opponent's weapon
or shield with unarmed strike |
Improved Unarmed Strike,
Improved Sunder, Wis 13 |
CW |
|
Combat |
Eagle's Fury |
Extra attack with the
eagle's claw |
Dex 15, proficiency
with weapon |
Sand |
|
Combat |
Earth Adept |
+1 to weapon damage
rolls if you and foe are touching the ground |
Con 13, Wis 13, Earth
Sense |
RoS |
| Combat |
Earth's Embrace |
Pinned opponent dealt
critical damage, but you must remain immobile |
Improved Unarmed Strike,
Improved Grapple or improved grab, Str 15 |
CW |
|
Combat |
Earth Fist |
+1 to attack rolls if
you and foe are touching the ground |
Con 13, Wis 13, Earth
Adept, Earth Sense |
RoS |
|
Combat |
Efficient Defender |
+1 AC in light or medium armour,
-1 armour check penalty |
Heavy armour proficiency |
City |
| Combat |
Elemental Bloodline |
+4 save against poison,
sleep, paralysis or stunning; 25% chance to degrade critical
hit or sneak attack |
Base Fort save +4, genasi |
RoF |
| Combat |
Elf Hunter |
Bonus on damage and
Improved Critical against one elf subrace |
Drow elf |
Underdark |
| Combat |
Endurance |
+4 bonus on checks or
saves to resist nonlethal damage |
None |
PHB |
|
Combat |
Enduring Ki |
Spend extra use of ki to add 1 round
to duration |
Ki power |
CS |
| Combat |
Enhanced Adhesive |
+2 bonus on Ref and
Str DCs against adhesive |
Kuo-toa |
Underdark |
|
Combat |
Evasive Reflexes |
Instantly take 5 ft step instead
of an AoO |
Dex 13 |
BoNS |
| Combat |
Exotic Armor Proficiency |
No armor check penalty
on attack rolls |
Armor proficiency of
the appropriate type |
RoS |
|
Combat |
Exotic Shield Proficiency |
No armor check penalty
on attack rolls |
Shield proficiency,
BAB +1 |
RoS |
| Combat |
Exotic Weapon Proficiency |
No penalty on attacks
with specific exotic weapon |
BAB +1 |
PHB |
|
Combat |
Expanded Ki Pool |
Gain three extra uses of your ki
power |
Ki power |
CS |
|
Combat |
Expeditious Dodge |
Gain +2 dodge bonus
when you move 40 ft in a round |
Dex 13 |
RoW |
|
Combat |
Expert Siege Engineer |
+2 bonus on attack and
damage with siege engines |
Profession (siege engineer)
8 |
HoB |
| Combat |
Expert Tactician |
All allies gain +2 attack
and damage bonus for a round against a target you've hit with
an attack of opportunity |
Dex 13, Combat Reflexes,
BAB +2 |
CAdv |
| Combat |
Extend Rage |
Each rage lasts an additional
5 rounds |
Ability to rage or frenzy |
CW |
| Combat |
Extra Favoured Enemy |
Select additional favoured
enemy and increase bonuses |
BAB +5, at least one
favoured enemy |
MoW |
|
Combat |
Extra Granted Maneuver |
Ready one more maneuver from your
maneuvers known |
Crusader level 1 |
BoNS |
| Combat |
Extra Rage |
Rage 2 more times per
day |
Ability to rage or frenzy |
CW |
|
Combat |
Extra Readied Maneuver |
Ready one more maneuver from your
maneuvers known |
Swordsage level 1 |
BoNS |
|
Combat |
Extra Smiting |
Smite 2 more times per
day |
Smite ability, BAB +4 |
CW |
| Combat |
Extra Stunning |
Gain 3 extra stunning
attacks per day |
BAB +2, Stunning Fist |
CW |
| Combat |
Eyes in the Back of
Your Head |
Attackers do not gain
flanking benefit |
BAB +1, Wis 13 |
CW |
|
Combat |
Fade into Violence |
Foes strike ally, not you, if your
Bluff check succeeds |
Bluff 6, Hide 6 |
PHB2 |
| Combat |
Falling Star Strike |
Unarmed strike can blind
humanoid opponents |
Improved Unarmed Strike,
BAB +4, Stunning Fist, Wis 17 |
OA |
|
Combat |
Falling Sun Attack |
Make Setting Sun strike
a stunning attack, +1 to DC of stunning attacks and Setting Sun
strikes |
Stunning Fist, one Settting
Sun strike |
BoNS |
| Combat |
Far Shot |
Increase range increment
by 50% or 100% |
Point Blank Shot |
PHB |
| Combat |
Favoured Critical |
Double threat range
against one favoured enemy |
BAB +5, at least one
favoured enemy |
MoW |
|
Combat |
Favoured Power Attack |
Trade attack bonus for
damage at greater rate against favoured enemies |
Favoured enemy, Power
Attack, BAB +4 |
CW |
| Combat |
Feign Weakness |
Bluff check allows a
flat-footed attack against foe's AoO |
BAB +2, Improved Unarmed
Strike |
SaF |
|
Combat |
Fiery Fist |
Expend Stunning Fist
use to cloak fists, feet in fiery energy for +1D6 damage |
Dex 13, Wis 13, Improved
Unarmed Strike, Stunning Fist, BAB +8 |
PHB2 |
|
Combat |
Fiery Ki Defense |
Expend Stunning Fist
use to cloak self in flame, damaging any who strike you |
Dex 13, Wis 13, Fiery
Fist, Improved Unarmed Strike, Stunning Fist, BAB +8 |
PHB2 |
| Combat |
Fists of Iron |
+1D6 damage from unarmed
attacks |
BAB +2, Improved Unarmed
Strike, Stunning Fist |
CW |
|
Combat |
Flay |
Inflict painful wounds on unarmoured
targets |
Str 13, Power Attack |
PHB2 |
|
Combat |
Fleet of Foot |
+10 ft to speed in light
or no armour |
Must take at 1st level |
PGF |
| Combat |
Flick of the Wrist |
Catch your opponent
flat-footed by drawing your weapon and attacking in the same
round |
Dex 17, Quick Draw,
Sleight of Hand 5 |
RoW |
|
Combat |
Fling Ally |
Fling a smaller ally
to target a square up to 5 increments away |
Str 19, Rock Hurling
or racial ability to throw rocks, Large or larger or Goliath |
RoS |
|
Combat |
Fling Enemy |
Fling a creature you
have grappled |
Str 19, Rock Hurling
or racial ability to throw rocks, Large or larger or Goliath |
RoS |
| Combat |
Fling Enemy, Huge |
Fling a creature you
have grappled |
Str 23, huge size, improved
grab |
SS |
| Combat |
Flyby Attack |
Fly before and after
a standard action |
Fly speed |
MM4 |
| Combat |
Flying Kick |
+1D12 damage with unarmed
strike in a charge |
Str 13, Power Attack,
Improved Unarmed Strike, Jump 4 |
CW |
| Combat |
Foe Hunter |
Acquire a favoured enemy |
Must choose a foe endemic
to the region |
PGF |
| Combat |
Foe Specialist |
+1D6 sneak attack damage
against one creature type |
BAB +4, sneak attack
+1D6 |
MHB |
|
Combat |
Forceful Staff Style |
May use a quarterstaff
to make stunning attacks and may bullrush a stunned opponent |
Improved Unarmed Strike,
Weapon Focus (quarterstaff) |
GW |
| Combat |
Freezing the Lifeblood |
Paralyzing opponent
with unarmed strike |
Improved Unarmed Strike,
BAB +10, Stunning Fist, Wis 17 |
CW |
|
Combat |
Frozen Berserker |
Gain cold subtype while
raging |
Barbarian rage ability |
FB |
|
Combat |
Furious Charge |
Gain +4 attack bonus
on charge attacks |
None |
PGF |
| Combat |
Gape of the Serpent |
Swallow creatures of
your own size category |
Swallow Whole |
SS |
|
Combat |
Ghost Scarred |
+2 on attacks, damage,
saves against incorporeal undead |
Knowledge (religion)
8 |
LM |
|
Combat |
Ghost Smiting |
May use smite ability
on incorporeal undead even if they do not normally qualify for
smiting |
Wis 13, smite ability |
GW |
|
Combat |
Gnoll Ferocity |
Gain bite attack for
1D6 points of damage |
Gnoll, rage or frenzy
ability |
RoW |
|
Combat |
Gnome Foe Killer |
+2 to weapon damage
against kobolds and goblinoids |
Gnome |
RoS |
| Combat |
Goad |
Cause target to attack
only you |
Cha 13, BAB +1 |
CAdv |
| Combat |
Grappling Block |
Catch and pin an opponent's
weapon with bare hands or special weapon |
Improved Unarmed Strike,
Deflect Arrows, Int 13, Combat Expertise, Improved Disarm, Combat
Reflexes |
OA |
| Combat |
Great Cleave |
No limit to cleave attacks
each round |
Cleave, BAB +4 |
PHB |
| Combat |
Great Flyby Attack |
Make multiple flyby
attacks in a round |
Fly speed, Flyby Attack |
SS |
|
Combat |
Greater Heavy Armour
Optimization |
When wearing heavy armour,
lower check penalty by 2 and +1 AC |
Armour Proficiency (heavy),
Heavy Armour Optimization, BAB +8 |
RoS |
| Combat |
Greater Kiai Shout |
Panic opponents with
Kiai Shout |
Cha 13, Kiai Shout,
BAB +9 |
CW |
|
Combat |
Greater Manyshot |
Shoot 2 or more arrows
simultaneously, even at separate targets |
Dex 17, Manyshot, Point
Blank Shot, Rapid Shot, BAB +6 |
Psionic |
| Combat |
Greater Powerful Charge |
Additional extra damage
when you charge |
Powerful Charge, BAB
+4 |
MHB |
| Combat |
Greater Resiliency |
DR increases by +1 |
DR as a class feature
or innate ability |
CW |
| Combat |
Greater Sunder |
Inflict double damage
when attacking opponent's weapon |
BAB +2, Improved Sunder |
SaF |
|
Combat |
Greater Two-Weapon Defense |
Gain shield bonus when
fighting with two weapons |
Dex 19, Improved Two-Weapon
Fighting, Two-Weapon Defense, Two-Weapon Fighting, BAB +11 |
CW |
| Combat |
Greater Two-Weapon Fighting |
Gain third off-hand
attack |
Dex 19, Improved Two-Weapon
Fighting, BAB +11 |
PHB |
| Combat |
Greater Weapon Focus |
+2 bonus on attack rolls
with selected weapon |
Weapon Focus with weapon,
Fighter level 8 |
PHB |
| Combat |
Greater Weapon Specialization |
+4 bonus on damage rolls
with selected weapon |
Greater Weapon Focus
with weapon, Weapon Specialization with weapon, Fighter level
12 |
PHB |
|
Combat |
Grenadier |
+1 on attacks and damage with splash
weapons |
None |
PHB2 |
|
Combat |
Guerrilla Scout |
+1 bonus on initiative
checks, Listen and Spot ranks cost 1 skill point |
None |
HoB |
|
Combat |
Guerrilla Warrior |
Reduce light or medium
armour check penalty by 1, Hide and Move Silently ranks cost
1 skill point |
None |
HoB |
| Combat |
Hammer Fist |
Add 1.5 times Str bonus
with unarmed strike |
Str 13, Improved Unarmed
Strike, dwarf |
RoF |
| Combat |
Hamstring |
Forego sneak attack
damage to reduce foe speed by half |
BAB +4, sneak attack
ability |
CW |
|
Combat |
Hand Crossbow Focus |
+1 bonus on attack rolls with hand
crossbow; reload as free action |
Proficiency with hand crossbow, BAB
+1 |
DoU |
|
Combat |
Hasty Spirit |
Gain an initiative reroll, extra
move action after using reroll |
Watchful spirit class feature |
CM |
| Combat |
Headlong Rush |
Charge attack does double
damage but all along path gain AoO |
Orc or half-orc, BAB
+4 |
RoF |
|
Combat |
Hear the Unseen |
Pinpoint a target's
location by sound, not sight |
Listen 5, Blind-Fight |
CAdv |
|
Combat |
Heart of Incarnum |
Gain hp equal to your essentia pool |
Ability to bind a soulmeld to heart
chakra |
MoI |
|
Combat |
Heavy Armour Optimization |
When wearing heavy armour,
lower check penalty by 1 and +1 AC |
Armour Proficiency (heavy),
BAB +4 |
RoS |
|
Combat |
Heavy Lithoderms |
+1 natural AC |
Goliath |
RoS |
|
Combat |
Hindering Opportunist |
Replace AoO with aid another |
Combat Reflexes, BAB +3 |
PHB2 |
| Combat |
Hold the Line |
Make AoO against opponent
that charges you |
BAB +2, Combat Reflexes |
CW |
| Combat |
Horse Nomad |
Gain proficiency with
composite shortbow, light lance, and scimitar and +3 bonus on
Ride checks |
Member of a horse riding
nomadic society |
PGF |
| Combat |
Hurling Charge |
Throw weapon as part
of a charge |
Quick Draw, BAB +6 |
MHB |
|
Combat |
Imperious Command |
Demoralized opponent
cowers for 1 round, then shaken for 1 round |
Cha 15, Intimidate 8 |
DoU |
| Combat |
Improved Assume Supernatural
Ability |
As Assume Supernatural
Ability without suffering penalties |
Wis 17, Assume Supernatural
Ability |
SS |
|
Combat |
Improved Buckler Defense |
Apply buckler's shield
bonus to AC while using off-handed weapon |
Shield Proficiency |
CW |
| Combat |
Improved Bull Rush |
+4 bonus on bull rush
attempts; no AoO |
Power Attack |
PHB |
|
Combat |
Improved Combat Expertise |
Reduce your attack bonus
to improve your AC up to your BAB |
Int 13, Combat Expertise,
BAB +6 |
CW |
| Combat |
Improved Critical |
Double threat range
of weapon |
Proficiency with weapon,
BAB +8 |
PHB |
| Combat |
Improved Disarm |
+4 bonus on disarm attempts;
no AoO |
Combat Expertise |
PHB |
|
Combat |
Improved Favoured Enemy |
+3 bonus on damage against
favoured enemies |
BAB +5, favoured enemy
ability |
CW |
| Combat |
Improved Feint |
Feint in combat as move
action |
Combat Expertise |
PHB |
| Combat |
Improved Flyby Attack |
Make flyby attack without
incurring AoO |
Fly speed, Flyby Attack,
Mobility |
SS |
| Combat |
Improved Grapple |
+4 bonus on grapple
checks; no AoO |
Dex 13, Improved Unarmed
Strike |
PHB |
| Combat |
Improved Initiative |
+4 bonus on initiative
checks |
None |
PHB |
| Combat |
Improved Low Blow |
Using the Low Blow feat
does not provoke an AoO |
Low Blow |
RoF |
|
Combat |
Improved Mounted Archery |
Reduce or eliminate
attack penalties with ranged weapins while mounted |
Ride 1 rank, Mounted
Archery, Mounted Combat |
CW |
| Combat |
Improved Natural Armor |
Natural armor bonus
increases by 1 |
Natural armor, Con 13 |
MM |
| Combat |
Improved Natural Attack |
Damage for a natural
attack increases by one step |
Natural weapon, BAB
+4 |
MM4 |
| Combat |
Improved Overrun |
+4 bonus on overrun
attempts; no AoO |
Power Attack |
PHB |
| Combat |
Improved Precise Shot |
Ignore less than total
cover/concealment on ranged attacks |
Dex 19, Precise Shot,
BAB +11 |
PHB |
|
Combat |
Improved Rapid Shot |
Ignore -2 penalty when
using Rapid Shot |
Manyshot, Point Blank
Shot, Rapid Shot |
CW |
|
Combat |
Improved Rock Hurling |
Hurl rocks like a giant
farther and with more accuracy |
Str 23, Rock Hurling,
Large or larger or Goliath |
RoS |
| Combat |
Improved Shield Bash |
Retain shield bonus
to AC when shield bashing |
Shield Proficiency |
PHB |
| Combat |
Improved Shieldmate |
Bonus from Shieldmate
increases by +1 |
Shieldmate, BAB +4 |
MHB |
|
Combat |
Improved Sigil (Aesh) |
Bonus on melee weapon
damage with Weapon Focus |
Illumian, aesh power
sigil |
RoD |
|
Combat |
Improved Sigil (Uur) |
Bonus on ranged weapon
damage against targets denied Dex bonus |
Illumian, uur power
sigil |
RoD |
|
Combat |
Improved Skirmish |
Move 20 ft to gain +2D6 points of
damage, +2 AC |
Skirmish +2D6/+1 AC |
CS |
|
Combat |
Improved Smiting |
Your smite gains an
alignment for overcoming DR and +1D6 damage |
Cha 13, smite ability |
CD |
| Combat |
Improved Sunder |
+4 bonus on sunder attempts;
no AoO |
Power Attack |
PHB |
|
Combat |
Improved Toughness |
Gain hp equal to your
current HD |
Base Fort save +2 |
MM4 |
| Combat |
Improved Trip |
+4 bonus on trip attempts;
no AoO |
Combat Expertise |
PHB |
|
Combat |
Improved Two-Weapon
Defense |
Gain shield bonus when
fighting with two weapons |
Dex 17, Two-Weapon Defense,
Two-Weapon Fighting, BAB +6 |
CW |
| Combat |
Improved Two-Weapon
Fighting |
Gain second off-hand
attack |
Dex 17, Two-Weapon Fighting,
BAB +6 |
PHB |
| Combat |
Improved Unarmed Strike |
Considered armed even
when unarmed |
None |
PHB |
|
Combat |
Improved Weapon Familiarity |
Racial weapons are martial,
not exotic |
BAB +1 |
RoS |
|
Combat |
Incarnum-Fortified Body |
Gain 2 hp per Incarnum feat |
None |
MoI |
|
Combat |
Incorporeal Target Fighting |
Reroll miss chance against incorporeal
creatures |
None |
GW |
| Combat |
Instantaneous Rage |
Begin rage at any time |
Ability to rage or frenzy |
CW |
| Combat |
Intimidating Rage |
Intimidate enemy while
raging to make it shaken |
Ability to rage or frenzy |
CW |
|
Combat |
Intimidating Strike |
Use Intimidate check with attack
to shake opponent |
Intimidate 4 |
PHB2 |
| Combat |
Involuntary Rage |
Rage after suffering
massive damage |
Con 20, Toughness |
SS |
| Combat |
Karmic Strike |
AoO against opponent
that hits you but suffer -4 penalty to AC |
Dex 13, Dodge, Combat
Expertise |
CW |
| Combat |
Kiai Shout |
Shout causes opponents
to become shaken |
BAB +1, Cha 13 |
CW |
|
Combat |
Ki Blast |
Expend Stunning Fist
uses to throw ball of ki energy |
Dex 13, Wis 13, Fiery
Fist, Improved Unarmed Strike, Stunning Fist, BAB +8 |
PHB2 |
|
Combat |
Killoren Destroyer |
Daze foes with you killoren
smite attack |
Killoren |
RoW |
|
Combat |
Knifefighter |
No penalty for using
a light weapon to attack a grappled foe |
None |
PGF |
|
Combat |
Knight of Lolth |
Gain various advantages when mounted
on monstrous vermin |
Ride 1, Mounted Combat, Vermin Trainer |
DoU |
|
Combat |
Knockback |
Free bull rush attempt
against foe hit with Power Attack |
Improved Bull Rush,
Power Attack, Large or larger or Goliath |
RoS |
| Combat |
Knock-Down |
When you do 10 points
of damage to opponent, gain a trip attack as a free action |
BAB +2, Improved Trip,
Str 15 |
SaF |
|
Combat |
Kobold Foe Strike |
+1D6 damage against
flanked or flat-footed dwarves, fey, and gnomes |
Kobold |
RoDR |
|
Combat |
Kuo-Toan Monasticism |
When first strike of flurry hits,
another flurry attack automatically hits |
Kuo-toa, flurry of blows |
MM5 |
|
Combat |
Large and in Charge |
Push back foe attempting
to close |
Natural reach 10 ft,
size Large or larger |
Dracon |
|
Combat |
Leap Attack |
Doubles damage by Power
Attack on successful charge |
Jump 8, Power Attack |
CAdv |
| Combat |
Lightning Fists |
Two extra attacks per
round at -5 attack penalty |
Monk level 4, Dex 15 |
SaF |
| Combat |
Lolth's Meat |
Bonus on attack rolls,
damage rolls, and saves after killing a creature with Int 3+ |
Drow elf |
Underdark |
| Combat |
Low Blow |
Flat-footed attack against
a larger opponent that provokes an AoO |
Mobility, BAB +4 |
RoF |
|
Combat |
Lunging Strike |
Extend reach of one attack |
BAB +6 |
PHB2 |
|
Combat |
Mad Foam Rager |
Once per rage or frenzy, delay spell
or attack effect |
Rage or frenzy ability |
PHB2 |
| Combat |
Mage Slayer |
+1 bonus on Will saves;
spellcaster you threaten cannot cast defensively |
Spellcraft 2 ranks,
BAB +3 |
CA |
| Combat |
Mantis Leap |
Jump check allows charge
attack with double Str modifier |
Monk level 7, Jump 5 |
SaF |
| Combat |
Manyshot |
Shoot two or more arrows
simultaneously |
Dex 17, Rapid Shot,
BAB +6 |
PHB |
|
Combat |
Markings of the Hunter |
Roll two initiative
rolls and choose result |
Goliath, Auspicious
Marking |
RoS |
|
Combat |
Markings of the Warrior |
Roll two attack rolls
and choose result 3/day |
Goliath, Auspicious
Marking |
RoS |
|
Combat |
Mark of Hleid |
Cleric is favoured class,
+2 sacred bonus to AC against evil cold creatures, immunity to
rimefire |
Patron deity must be
Lothar |
FB |
|
Combat |
Martial Stalker |
Fighter and ninja levels stack for
ki pool, AC bonus, and feats |
Proficiency with all martial weapons,
ki power |
CS |
|
Combat |
Martial Stance |
Learn one martial stance |
One martial maneuver |
BoNS |
|
Combat |
Martial Study |
Gain the use of a martial maneuver |
None |
BoNS |
| Combat |
Martial Throw |
Special grapple to switch
places with enemy |
Dex 17, Improved Unarmed
Strike |
MHB |
| Combat |
Martial Weapon Proficiency |
No penalty on attacks
with specific martial weapon |
None |
PHB |
|
Combat |
Master of Poisons |
Apply poison as a swift
action and with no chance of poisoning yourself |
None |
DoU |
|
Combat |
Master Spellthief |
Spellthief and arcane
spellcaster levels stack for steal spell and arcane caster level;
cast arcane spells in light armour |
Ability to cast 2nd
level arcane spells, steal spells |
CS |
|
Combat |
Melee Evasion |
While fighting defensively, negate
foe's attack |
Dex 13, Int 13, Combat Expertise,
Dodge |
PHB2 |
|
Combat |
Melee Weapon Mastery |
Gain Weapon Focus, Weapon
Specialization benefits with multiple weapons |
Proficiency with selected
weapon, Weapon Focus with selected weapon, Weapon Specialization
with selected weapon, BAB +8 |
PHB2 |
| Combat |
Militia |
Gain Martial Weapon
Proficiency |
None |
PGF |
| Combat |
Mind Over Body |
Int or Cha modifier
adds to hit points instead of Con at 1st level; gain +1 hit point
for each metamagic feat you learn; if you cast arcane spells
you gain +1 bonus to AC |
Must take at 1st level |
PGF |
|
Combat |
Mind-Shattering Strike |
Unarmed strike causes target to attack
non-kuo-toa on its next turn |
Kuo-toa, Kuo-Toan Monasticism, Stunning
Fist, flurry of blows |
MM5 |
| Combat |
Mobility |
+4 dodge bonus to AC
against some AoO |
Dodge |
PHB |
| Combat |
Monkey Grip |
Use larger melee weapons
at -2 penalty |
BAB +1 |
WoL |
|
Combat |
Mountain Warrior |
+1 damage in melee from
higher ground, +1 attack with ranged weapon from higher ground,
foes do not gain melee higher ground bonus, +2 to Balance checks
on steep slopes |
Survival 5, BAB +3 |
RoS |
| Combat |
Mounted Archery |
Half penalty for ranged
attacks while mounted |
Mounted combat |
PHB |
| Combat |
Mounted Combat |
Negate hits on mount
with Ride check |
Ride 1 rank |
PHB |
|
Combat |
Mounted Mobility |
+4 dodge bonus to AC
against some attacks of opportunity while mounted |
Mounted Combat, Ride
4 |
HoB |
| Combat |
Multiattack |
Secondary attacks with
natural weapons take only a -2 penalty |
Three or more natural
attacks |
MM4 |
| Combat |
Multiweapon Fighting |
Penalties for fighting
with multiple weapons are reduced |
Dex 13, three or more
hands |
MM |
|
Combat |
Natural Leader |
+4 bonus on rally checks |
Cha 13 |
HoB |
|
Combat |
Necropotent |
+4 damage with selected
weapon against undead |
Proficiency with selected
weapon, Weapon Focus with selected weapon, Weapon Specialization
with selected weapon, fighter level 4 |
LM |
|
Combat |
Neraph Charge |
Charge attack denies Dex bonus to
foe |
Wis 15, Knowledge (planes) 5 |
PlaH |
|
Combat |
Neraph Throw |
Thrown weapon attack
denies Dex bonus to foe |
Dex 15, Knowledge (planes)
5 |
PlaH |
| Combat |
Node Defense |
Bonus to AC and saves
near earth node |
Node Spellcasting, spellcaster
level 1 |
Underdark |
| Combat |
Off-Hand Parry |
Gain +2 dodge bonus
to AC instead of off-hand attack |
Dex 13, Two-Weapon Fighting,
BAB +3, Proficiency with Weapon |
MoW |
|
Combat |
Overhead Thrust |
Make AoO against foe
attacking from above |
Close-Quarters Fighting,
Power Attack, BAB +6 |
Dracon |
|
Combat |
Oversized Two-Weapon
Fighting |
Treat one-handed weapon
in off hand as if light weapon |
Str 13, Two-Weapon Fighting |
CAdv |
|
Combat |
Overwhelming Assault |
Gain bonus agaist adjacent foe not
attacking you |
BAB +15 |
PHB2 |
| Combat |
Pain Mastery |
Increase Str as you
take massive damage |
Con 20, Toughness |
SS |
| Combat |
Pain Touch |
Victims of stun attack
are nauseated for 1 round |
BAB +2, Stunning Fist,
Wis 15 |
CW |
|
Combat |
Paralyzing Fists |
Multiple Stunning Fist attacks paralyze
instead of stun |
Wis 15, Improved Unarmed Strike,
Stunning Fist |
DoU |
|
Combat |
Parrying Shield |
Add shield bonus to touch AC |
Shield proficiency |
LoM |
|
Combat |
Penetrating Shot |
Your ranged attack targets every
foe in 60 ft line |
Str 15, Point Blank Shot, BAB +10 |
PHB2 |
|
Combat |
Phalanx Fighting |
Bonus to AC and Reflex
saves while fighting in shield wall |
Proficiency with a heavy
shield, BAB +1 |
CW |
|
Combat |
Pharaoh's Fist |
Foe and adjacent creatures
stunned by thundering blow |
Str 15, Improved Unarmed
Strike, Stunning First |
Sand |
|
Combat |
Pierce Magical Concealment |
Ignore spell-based concealment
of creatures you attack |
Con 13, Blind-Fight,
Mage Slayer |
CA |
|
Combat |
Pierce Magical Protection |
Ignore spell-based bonuses
to AC |
Con 13, Mage Slayer |
CA |
| Combat |
Pin Shield |
Render opponent's shield
useless temporarily |
BAB +4, Two-Weapon Fighting |
CW |
|
Combat |
Plunging Shot |
+1D6 damage against
targets below you |
Dex 13, Point Blank
Shot |
HoB |
| Combat |
Point Blank Shot |
+1 bonus on ranged attack
and damage within 30 ft |
None |
PHB |
|
Combat |
Poison Expert |
Your poisons' save DC is 1 higher |
Poison use, Craft (poisonmaking)
8 |
CS |
|
Combat |
Poison Master |
Your poisons deal +1 damage/die |
Poison use, Craft (poisonmaking)
8, Poison Expert |
CS |
| Combat |
Power Attack |
Trade attack bonus for
damage (up to BAB) |
Str 13 |
PHB |
|
Combat |
Power Critical |
+4 bonus to confirm
critical with one weapon |
Weapon Focus with weapon,
BAB +4 |
CW |
| Combat |
Power Dive |
Dive and land on opponent,
causing damage |
Str 15, fly speed (average
maneuverability) |
Dracon |
|
Combat |
Powerful Charge |
Extra damage when you
charge |
Medium or larger; BAB
+1 |
MM4 |
| Combat |
Power Lunge |
Gain twice Str modifier
on a charge, but suffer AoO |
BAB +3, Power Attack |
SaF |
| Combat |
Power Throw |
Power Attack with thrown
weapons |
Str 13, Brutal Throw,
Power Attack |
CAdv |
| Combat |
Precise Shot |
No -4 penalty for shooting
into melee |
Point Blank Shot |
PHB |
| Combat |
Prone Attack |
Attack from prone position
without penalty and stand up |
BAB +2, Dex 15, Lightning
Reflexes |
CW |
| Combat |
Pushback |
Push enemy back after
melee attack |
Str 17, Improved Bull
Rush, Power Attack |
MHB |
| Combat |
Quick Draw |
Draw weapon as free
action |
BAB +1 |
PHB |
| Combat |
Quicker than the Eye |
Make a Bluff check to
take a standard action unobserved |
Dex 19 |
SaS |
|
Combat |
Quick Reconnoiter |
Make Spot and Listen
as free actions; +2 bonus on initiative checks |
Listen 5, Spot 5 |
DS |
|
Combat |
Quick Recovery |
Allows new saves against stun and
daze |
None |
LoM |
|
Combat |
Rampaging Bull Rush |
While raging, may knock
down any foe bull rushed |
Improved Bull Rush,
rage ability, Large or larger or Goliath |
RoS |
|
Combat |
Ranged Disarm |
Use ranged weapon to
disarm foe within 30 ft |
Dex 15, Point Blank
Shot, Precise Shot, BAB +5 |
CW |
|
Combat |
Ranged Pin |
Use ranged weapon to
grapple foe within 30 ft |
Dex 15, Point Blank
Shot, Precise Shot, BAB +5 |
CW |
|
Combat |
Ranged Sunder |
Use ranged weapon to
sunder foe's weapon at reduced damage penalty |
Dex 15, Point Blank
Shot, Precise Shot, BAB +5, Ranged Pin |
CW |
|
Combat |
Ranged Weapon Mastery |
Gain Weapon Focus, Weapon
Specialization benefits with multiple weapons |
Proficiency with selected
weapon, Weapon Focus with selected weapon, Weapon Specialization
with selected weapon, BAB +8 |
PHB2 |
|
Combat |
Rapid Assault |
+1D6 melee damage in first round
of combat |
BAB +1 |
BoNS |
|
Combat |
Rapid Blitz |
Make third attack as
part of Spring Attack |
Dex 13, Bounding Assault,
Dodge, Mobility, Spring Attack, BAB +18 |
PHB2 |
| Combat |
Rapid Reload |
Reload crossbow more
quickly |
Weapon proficiency with
crossbow |
PHB |
| Combat |
Rapid Shot |
One extra ranged attack
each round |
Dex 13, Point Blank
Shot |
PHB |
|
Combat |
Rapid Stunning |
Use one additional stunning
attack per round |
Combat Reflexes, Stunning
Fist, BAB +6 |
CW |
|
Combat |
Rattlesnake Strike |
Deal Con damage with
your unarmed strike |
Wis 15, Improved Initiative,
Improved Unarmed Strike, Stunning Fist |
Sand |
|
Combat |
Razing Strike |
Spend a spell use to
gain attack and damage bonuses against constructs or undead |
Ability to cast 3rd
level arcane or divine spells, sneak attack |
CAdv |
|
Combat |
Ready Shot |
Readied ranged attack
deals +3D6 damage |
Point Blank Shot |
HoB |
| Combat |
Reckless Charge |
Charges get +4 on attack
rolls, but -4 penalty to AC |
BAB +1 |
MHB |
| Combat |
Reckless Offense |
Take -4 AC to gain +2
melee attack bonus |
BAB +1 |
Psionic |
|
Combat |
Reckless Rage |
+2 extra Str and Con
while raging but -2 additional AC penalty |
Con 13, rage ability |
RoS |
| Combat |
Resistance to Energy |
Resistance 5 against
one energy type |
Base Fort save +8 |
MoW |
| Combat |
Resounding Blow |
Potential cowering effect
on critical hit |
Str 13, Power Attack,
Intimidate 7 |
BoED |
| Combat |
Ride-By Attack |
Move before and after
a mounted charge |
Mounted combat |
PHB |
|
Combat |
Robilar's Gambit |
Grant foes bonus on
attacks and damage, but their attacks provoke AoO |
Combat Reflexes, BAB
+12 |
PHB2 |
|
Combat |
Rock Hurling |
Throw rocks like a giant |
Str 19, Large or larger
or Goliath |
RoS |
| Combat |
Roll with It |
Gain DR 2/- |
Con 20, Toughness |
SS |
| Combat |
Roundabout Kick |
Additional attack against
opponent who has suffered a critical unarmed strike |
Str 15, Power Attack,
Improved Unarmed Strike |
CW |
| Combat |
Run |
Run at 5x normal speed,
+4 bonus on running Jump checks |
None |
PHB |
|
Combat |
Sahuagin Flip |
Attack then withdraw in the same
round |
Swim speed, Dex 13, Dodge |
SW |
|
Combat |
Sand Dancer |
Blind foe with thrown
sand during another attack |
Wis 13, Tumble 4 |
Sand |
|
Combat |
Sand Snare |
Foe is hindered in rising
when knocked prone in sand |
Combat Expertise, Improved
Trip |
Sand |
|
Combat |
Sand Spinner |
Blind foes in 5 ft radius
with thrown sand |
Wis 13, Tumble 8, Sand
Dancer |
Sand |
|
Combat |
Scorpion's Grasp |
Begin grapple with a
melee strike |
Str 13, Dex 13, Improved
Unarmed Strike, Improved Grapple |
Sand |
| Combat |
Scramble |
Avoid a potentially
fatal attack |
Dex 15, small size or
smaller, improved evasion |
SS |
|
Combat |
Sea Legs |
+2 bonus on shipboard
Balance and Tumble checks, +1 initiative |
None |
SW |
| Combat |
Second Wind |
Heal hit points equal
to Con modifier 1/day |
None |
MHB |
|
Combat |
Serpent Fang |
Project your ki to deal
unarmed damage 5 ft beyond your normal reach |
Wis 15, Improved Unarmed
Strike, Stunning Fist |
Sand |
|
Combat |
Sense Weakness |
Your attacks more easily
overcome DR or hardness |
Combat Expertise, Weapon
Focus |
Dracon |
|
Combat |
Shadow Blade |
Use Dex modifier instead
of Str modifier on damage rolls with Shadow Sun weapons |
One Shadow Hand maneuver |
BoNS |
|
Combat |
Shadowborn Warior |
+2 initiative, +1 AC when in shadows
or darkness |
Blind-Fight, Dodge |
DoU |
|
Combat |
Shared Fury |
Your animal companion
rages with you |
Animal companion class
feature, rage class feature, Handle Animal 4 ranks |
RoW |
| Combat |
Sharp-Shooting |
Halve opponent's cover
bonus |
BAB +3, Point Blank
Shot, Precise Shot |
CW |
| Combat |
Shield Charge |
Free trip attack with
shield during charge |
BAB +3, Improved Shield
Bash |
CW |
| Combat |
Shieldmate |
Your shield grants shield
bonus to adjacent allies |
BAB +1 |
MHB |
|
Combat |
Shield Profiency |
No armor check penalty
on attack rolls |
None |
PHB |
|
Combat |
Shield Slam |
Use shield to daze opponent |
Improved Shield Bash,
Shield Charge, BAB +6 |
CW |
|
Combat |
Shield Sling |
Use shield as ranged
weapon |
Proficiency withh shields,
Improved Shield Bash, Shield Specialization, BAB +9 |
PHB2 |
|
Combat |
Shield Specialization |
Increase shield bonus by +1 |
Proficiency with shields |
PHB2 |
|
Combat |
Shield Wall |
Shield bonus increases
by +2 when adjacent to shield wielder |
Shield Proficiency |
HoB |
|
Combat |
Shield Ward |
Gan shield bonus to
touch AC and against bull rush, disarm, grapple, overrun, and
trip |
Proficiency with shields,
Shield Specialization |
PHB2 |
|
Combat |
Short Haft |
Lose reach benefits,
attack adjacent foes |
Proficiency with selected
weapon, Weapon Focus with selected weapon, BAB +3 |
PHB2 |
| Combat |
Shot on the Run |
Move before and after
ranged attack |
Dex 13, Mobility, Point
Blank Shot, BAB +4 |
PHB |
| Combat |
Sidestep |
Gain 5 ft step after
making AoO |
Dex 15, Tumble 8, Mobility |
MHB |
|
Combat |
Sidestep Charge |
+4 bonus to AC against
a charging foe |
Dex 13, Dodge |
Psionic |
|
Combat |
Silencing Strike |
Foe you sneak attack
is also silenced by spending a daily silence usage |
Whisper gnome, sneak
attack ability |
RoS |
| Combat |
Simple Weapon Proficiency |
No -4 penalty on attack
rolls with simple weapons |
None |
PHB |
|
Combat |
Slashing Flurry |
Profiency with slashing
weapon, Weapon Focus with slashing weapon, Melee Weapon Mastery
(slashing), Weapon Specialization with slashing weapon, BAB +14 |
Gain extra attack with
slashing weapon |
PHB2 |
|
Combat |
Snap Kick |
Make an extra attack, all attacks
at -2 |
Improved Unarmed Strike, BAB +6 |
BoNS |
| Combat |
Snatch Arrows |
Catch a deflected range
attack |
Dex 13, Deflect Arrows |
PHB |
| Combat |
Snatch Weapon |
Grab the weapon of an
opponent you disarm |
Improved Disarm |
SaS |
|
Combat |
Spectral Skirmisher |
Gain bonuses while invisible |
BAB +6 |
PHB2 |
| Combat |
Spirited Charge |
Double damage with mounted
charge |
Ride-By Attack |
PHB |
| Combat |
Spring Attack |
Move before and after
melee attack |
Mobility, Dodge, Dex
13, BAB +4 |
PHB |
|
Combat |
Staggering Critical |
Critical hit slows target for 1 round |
Improved Critical, BAB +12 |
DoU |
| Combat |
Staggering Strike |
Limit target to a single
action for 1 round |
BAB +6, sneak attack
ability |
CAdv |
|
Combat |
Stalwart Defense |
Foes provoke aid another action from
you when they attack allies |
Combat Reflexes, Hindering Opportunist,
BAB +9 |
PHB2 |
|
Combat |
Stand Still |
AoO stops foe's movement |
Str 13 |
Psionic |
| Combat |
Stone Colossus |
Up to -5 penalty to
attack for an equal bonus to AC |
Base Fort save +3, earth
genasi |
MoF |
|
Combat |
Stone Rage |
+1 to natural armour
if rage begun while touching ground |
Con 13, Wis 13, Earth
Sense, rage ability |
RoS |
|
Combat |
Stoneback |
If wielding a shield
and proficient with it and if one side is solid wall, cannot
be flanked |
Shield Proficiency,
Tunnel Fighting |
RoS |
| Combat |
Stoneblood |
50% chance of stabilizing
when dying |
Con 13, urdunnir |
MoF |
|
Combat |
Stone Power |
Trade attack bonus for temporary
hit points |
Str 13, one Stone Dragon maneuver |
BoNS |
| Combat |
Stonewalker Fist |
Ignore +4 of armor or
shield bonus due to metal or stone armor or shields with fist
attack |
Improved Unarmed Strike,
urdunnir |
MoF |
| Combat |
Stunning Fist |
Stun opponent with unarmed
strike |
Dex 13, Wis 13, Improved
Unarmed Strike, BAB +8 |
PHB |
| Combat |
Subduing Strike |
No penalty when dealing
nonlethal damage; rogue's sneak attack deals nonlethal damage |
None |
BoED |
|
Combat |
Sudden Recovery |
Recover an expended maneuver as a
swift action 1/day |
One martial maneuver |
BoNS |
|
Combat |
Sugliin Mastery |
All attacks with a sugliin
are a standard action |
BAB +5, Exotic Weapon
Proficiency (sugliin) |
FB |
|
Combat |
Superior Unarmed Strike |
Deal greater unarmed damage |
Improved Unarmed Strike, BAB +3 |
BoNS |
| Combat |
Supernatural Blow |
Gain extra dice on a
critical and favoured enemy damage bonus against enemy immune
to criticals |
BAB +7, favoured enemy
immune to critical hits |
MoW |
|
Combat |
Supernatural Crusader |
+1 insight bonus on
attack rolls and damage rolls against a creature with a supernatural
special attack |
Knowledge (arcana) 2 |
ToM |
|
Combat |
Supernatural Instincts |
Creature using a supernatural
ability provokes attack of opportunity from you |
Combat Reflexes |
FCToNH |
|
Combat |
Supernatural Opportunist |
Make an AoO against creature activating
a supernatural ability |
Supernatural Crusader |
ToM |
|
Combat |
Surprising Riposte |
Feinted target that takes damage
becomes flat-footed |
Int 13, Combat Expertise, Improved
Feint |
DoU |
| Combat |
Swarmfighting |
Share same space with
small ally and gain morale bonus to attacks |
Size small, Dex 13,
BAB +1 |
CW |
|
Combat |
Swift Ambusher |
Rogue and scout levels stack for
skirmish bonuses |
Skirmish +1D6/+1 AC, sneak attack
+1D6 |
CS |
|
Combat |
Swift Hunter |
Ranger and scout levels stack for
skirmish bonuses, favoured enemies |
Favoured enemy, skirmish +1D6/+1
AC |
CS |
|
Combat |
Swift Tumbler |
Tumble at (1/2 speed + 10) ft |
Tumble 7 |
City |
|
Combat |
Swim-By Attack |
Attack as you swim past your opponent |
Swim speed |
SW |
|
Combat |
Telling Blow |
Gain skirmish or sneak attack amage
on critical hits |
Skirmish attack or sneak attack |
PHB2 |
| Combat |
Throw Anything |
Throw any weapon you
can use at no penalty |
BAB +2, Dex 15, Proficiency
with weapon |
CW |
| Combat |
Thug |
+2 bonus on Initiative
and +2 bonus on Appraise and Intimidate checks |
None |
PGF |
| Combat |
Thunderclap |
Deafen or know down
foes by clapping hands together |
Str 30, Improved Unarmed
Strike, Power Attack |
SS |
|
Combat |
Tiger Blooded |
Knock smaller foes back while raging
or wild shaped |
Ability to rage, wild shape, or shift;
one Tiger Claw maneuver |
BoNS |
|
Combat |
Tireless |
Ignore fatigue and reduce
exhaustion to fatigued |
None |
PGF |
|
Combat |
Titan Fighting |
Apply racial dodge bonus
vs giants to subject of Dodge feat who is larger than you |
Dodge, racial dodge
bonus to AC against giants |
RoS |
|
Combat |
Tomb-Born Fortitude |
25% crit resistance,
no massive damage risk |
Nongood, Tomb-Tainted
Soul |
LM |
|
Combat |
Toothed Blow |
Your unarmed strikes
avoid the usual underwater penalties |
Str 13, Improved Unarmed
Strike |
SW |
| Combat |
Toughness |
+3
hit points |
None |
PHB |
| Combat |
Tower Shield Proficiency |
No armor check penalty
on attack rolls |
Shield Proficiency |
PHB |
| Combat |
Trample |
Target cannot avoid
mounted overrun |
Mounted combat |
PHB |
|
Combat |
Treetopper |
+2 bonus on Balance
and Climb checks; no loss of Dex bonus to AC and foes do not
gain +2 bonus to attack rolls when you are attacked while climbing |
Elf or race that lives
in trees |
PGF |
|
Combat |
Tumbling Feint |
+5 on feint attempt after successful
Tumble |
Bluff 4, Tumble 4 |
PHB2 |
| Combat |
Tunnel Fighting |
No penalty on attacks
or to Ac while squeezing |
BAB +1 |
DS |
|
Combat |
Tunnel Riding |
Rider and mount suffer
no penalty in narrow spaces |
Mounted Combat, Tunnel
Fighting |
RoS |
| Combat |
Tunnelrunner |
Ignore speed reduction
in narrow spaces |
Chitine or grimlock |
Underdark |
| Combat |
Twin Sword Style |
+2 armor bonus to AC
against selected melee opponent when fighting with two blades |
None |
PGF |
| Combat |
Two-Weapon Defense |
Off-hand weapon grants
+1 shield bonus to AC |
Two-Weapon Fighting |
PHB |
| Combat |
Two-Weapon Fighting |
Reduce two-weapon fighting
penalties by 2 |
Dex 15 |
PHB |
|
Combat |
Two-Weapon Pounce |
Attack with both weapons when charging |
Dex 15, Two-Weapon Fighting, BAB
+6 |
PHB2 |
|
Combat |
Two-Weapon Rend |
Gain bonus damage if you hit with
both weapons |
Dex 15, Two-Weapon Fighting, BAB
+11 |
PHB2 |
| Combat |
Unbalancing Strike |
Throw humanoid opponent
off balance with unarmed strike |
Improved Unarmed Strike,
Stunning Fist, Wis 15 |
OA |
|
Combat |
Underfoot Combat |
Occupy same square as
a Large or larger creature, gaining +4 bonus to AC |
Small or smaller, Tumble
10 |
RoW |
|
Combat |
Undo Resistance |
Deal sneak attack with cold iron
weapon and reduce creature's SR |
Sneak attack, sudden strike, or skirmish
ability |
FCToNH |
|
Combat |
Unnerving Calm |
Use Concentration in
duel of wills, gain +2 bonus on attacks after successful duel
for 1 round |
Concentration 1, one
Diamond Mind strike |
BoNS |
|
Combat |
Vengeful Spirit |
Gain initiative reroll, foe takes
half damage dealt you |
Watchful spirit class feature |
CM |
|
Combat |
Vengeful Surge |
When you save against
a spell or spell-like or supernatural ability, gain +2 on damage
against creature that targeted you for 1 round |
Iron Will |
FCToNH |
|
Combat |
Verminfriend |
Cha check to prevent vermin from
attacking you |
Drow |
DoU |
|
Combat |
Versatile Combatant |
Reduced penalties for
fighting with rapier and hand crossbow; hand crossbow attacks
don't provoke AoO |
Dex 15, proficiency
with rapier and hand crossbow |
DoU |
|
Combat |
Versatile Unarmed Strike |
Deal bludgeoning, piercing, or slashing
damage with unarmed strikes |
Improved Unarmed Strike |
PHB2 |
|
Combat |
Veteran Knowledge |
+5 bonus on Knowledge
checks made to gain strategic advantage |
Knowledge (history)
1 |
HoB |
|
Combat |
Vexing Flanker |
+4 on attacks when flanking |
Combat Reflexes |
PHB2 |
| Combat |
Vicious Wound |
Bleeding wounds bleed
more |
Combat Expertise, wounding
special attack |
SS |
|
Combat |
Vital Recovery |
Heal 3 + level points of damage when
you recover a maneuver |
Two martial maneuvers |
BoNS |
|
Combat |
Water Splitting Stone |
+4 bonus on damage when
striking foe that has DR |
Dex 13, Wis 13, Improved
Unarmed Strike, Stunning Fist, BAB +9 |
PHB2 |
|
Combat |
Weakening Touch |
Cause foe's Strenth
to drop by 6 for 1 minute |
Wis 17, Improved Unarmed
Strike, Stunning Fist, BAB +2 |
CW |
| Combat |
Weapon Finesse |
Use Dex instead of Str
on attack rolls with light melee weapons |
Proficiency with weapon,
BAB +1 |
PHB |
| Combat |
Weapon Focus |
+1 bonus on attack rolls
with selected weapon |
Proficiency with weapon,
BAB +1 |
PHB |
| Combat |
Weapon Specialization |
+2 bonus on damage rolls
with selected weapon |
Weapon Focus with weapon,
Fighter level 4 |
PHB |
|
Combat |
Weapon Supremacy |
Gain further abilities
with chosen weapon |
Proficiency with selected
weapon, Greater Weapon Focus with selected weapon, Greater Weapon
Specialization with selected weapon, Weapon Focus with selected
weapon, Weapon Specialization with selected weapon, Melee Weapon
mastery with weapon type of selected weapon, fighter level 18 |
PHB2 |
| Combat |
Whirlwind Attack |
One melee attack against
each opponent within reach |
Dex 13, Combat Expertise,
Spring Attack, BAB +4 |
PHB |
|
Combat |
White Raven Defense |
+1 bonus to AC while
adjacent to ally; adjacent allies gain +1 AC while you wield
a White Raven weapon |
One White Raven maneuver |
BoNS |
| Combat |
Wisdom Breeds Caution |
Wis modifier adds to
hit points instead of Con at 1st level; gain +1 hit point for
each point of Wis gained thereafter |
Must take at 1st level |
Underdark |
|
Combat |
Wise to Your Ways |
Add favoured enemy bonus
to saves against standard, extraordinary, spell-like, and supernatural
abilities of your favoured enemy |
Favoured enemy |
GW |
|
Combat |
Yondalla's Sense |
Add Wis bonus on initiative
checks |
Halfling |
RoW |
| Combat |
Zen Archery |
Use Wis modifier instead
of Dex modifier making ranged attacks |
BAB +1, Wis 13 |
WoL |
|
Combat Form |
Combat Awareness |
Learn hit point totals
of all adjacent creatures |
Wis 13, Blind-Fight,
Combat Focus, BAB +12 |
PHB2 |
|
Combat Form |
Combat Defense |
Change target of Dodge feat as immediate
action |
Dex 13, Wis 13, Combat Focus, Dodge,
BAB +6 |
PHB2 |
|
Combat Form |
Combat Focus |
Enter meditative state to gain +2
bonus on Will saves |
Wis 13 |
PHB2 |
|
Combat Form |
Combat Stability |
+4 against bull rush, disarm, grapple,
overrun, and trip |
Wis 13, Combat Focus, BAB +3 |
PHB2 |
|
Combat Form |
Combat Strike |
Expend combat focus
to gain bonus on attacks and damage |
Wis 13, Combat Focus,
any two other combat form feats, BAb +15 |
PHB2 |
|
Combat Form |
Combat Vigour |
While in focus, gain fast healing
2 |
Wis 13, Combat Focus, BAB +9 |
PHB2 |
|
Devil-Touched |
Devil's Aura |
Create aura of fear
for 1 round |
Cha 13, Intimidate 9,
Devil's Favour |
FCToNH |
|
Devil-Touched |
Devil's Favour |
+2 bonus on attack,
save, or check 1/day per devil-touched feat you have |
Pact with devil |
FCToNH |
| Devil-Touched |
Devil's Flesh |
Gain bonus to natural
armour, Intimidate based on number of devil-touched feats you
have |
Con 15, Devil's Favour |
FCToNH |
| Devil-Touched |
Devil's Sight |
Gain darkvision 60 ft,
and blindsight 30 ft for 5 rounds 1/day per devil-touched feat
you have |
Wis 15, Devil's Favour |
FCToNH |
| Devil-Touched |
Devil's Stamina |
Gain 2 hp per devil-touched
feat you have, and 1/day fast healing equal to number of devil-touched
feats you have for 5 rounds |
Devil's Favour, base
Fort save +3 |
FCToNH |
| Devil-Touched |
Devil's Tongue |
Daze one creature as
standard action 1/day per devil-touched feat you have |
Cha 15, Devil's Favour |
FCToNH |
|
Divine |
Blackwater Invocation |
Make water within 30
ft radius bitterly cold |
Ability to channel negative
energy |
SW |
|
Divine |
Disciple of the Sun |
Spend an extra turn
attempt to destroy undead instead of turning them |
Ability to turn or rebuke
undead, good alignment |
CD |
|
Divine |
Divine Accuracy |
Ignore miss chance for incorporealness |
Ability to turn or rebuke undead |
LM |
|
Divine |
Divine Armour |
Expend turn/rebuke attempt to gain
DR 5/- |
Divine caster level 5, ability to
turn or rebuke undead |
PHB2 |
|
Divine |
Divine Censure |
Cause evil outsiders to becomes shaken |
Ability to turn undead, good alignment |
FCToNH |
| Divine |
Divine Cleansing |
Spend turn attempt to
grant +2 bonus on Fort saves |
Ability to turn or rebuke
undead |
CW |
|
Divine |
Divine Damage Reduction |
Spend rebuke earth creatures
attempt to gain DR 2/adamantine while touching ground |
Con 13, Wis 13, Earth
Sense, Earth's Warding, ability to rebuke earth creatures |
RoS |
|
Divine |
Divine Defiance |
Counter enemy's spell as an immediate
action |
Divine caster level 3, ability to
turn or rebuke undead |
FCToNH |
|
Divine |
Divine Fortune |
Expend turn/rebuke attempt for +4
bonus on next save |
Divine caster level 5, ability to
turn or rebuke undead |
PHB2 |
|
Divine |
Divine Intercession |
Spend three rebuke attempts to teleport
30 ft |
Turn or rebuke undead, Travel or
Trickery domain |
DoU |
|
Divine |
Divine Justice |
Deal +2D6 damage with
melee attacks against evil outsiders for 1 round |
Ability to turn or rebuke
undead |
FCToNH |
|
Divine |
Divine Metamagic |
Spend turn/rebuke attempts
to enhance spells with a metamagic feat you know |
Ability to turn or rebuke
undead |
CD |
| Divine |
Divine Might |
Spend turn check to
add Cha modifier to weapon damage |
Ability to turn or rebuke
undead, Str 13, Power Attack |
CW |
| Divine |
Divine Resistance |
Spend turn attempt to
grant resistance fire, cold, and electricity 5 to allies |
Ability to turn or rebuke
undead, Divine Cleansing |
CW |
| Divine |
Divine Shield |
Spend turn attempt to
grant Cha modifier to Shield bonus |
Ability to turn or rebuke
undead, Shield Proficiency |
CW |
|
Divine |
Divine Soultouch |
Gain 1 essentia, increase essentia
capacity for 1 round |
Con 13, ability to turn or rebuke
undead |
MoI |
|
Divine |
Divine Spell Power |
Spend turn/rebuke attempts
to increase your caster level |
Ability to turn or rebuke
undead. |
CD |
|
Divine |
Divine Spellshield |
Spend rebuke earth creatures
attempt to give allies +2 bonus to saves vs spells and spell-like
effects while touching ground |
Ability to rebuke earth
creatures, racial bonus on saves against spells |
RoS |
|
Divine |
Divine Spirit |
Instantly heal yourself while in
a Devoted Spirit stance |
Ability to turn or rebuke undead,
one Devoted Spirit stance |
BoNS |
| Divine |
Divine Vigor |
Spend turn attempt to
increase speed by 10 ft and gain +2 hp/level |
Ability to turn or rebuke
undead |
CW |
|
Divine |
Divine Ward |
Increase range of spells from touch
to short for ally |
Ability to turn or rebuke undead |
PHB2 |
|
Divine |
Domain Spontaneity |
Spend turn/rebuke attempt
to spontaneously cast a domain spell |
Ability to turn or rebuke
undead |
CD |
|
Divine |
Dragonfire Channeling |
Spend turn/rebuke attempt
to create cone of sacred fire |
Cha 11, dragonblood
subtype, ability to turn/rebuke undead or elementals |
DrM |
|
Divine |
Earth's Warding |
Spend rebuke earth creatures
attempt to increase natural armour by +2 |
Con 13, Wis 13, Earth
Sense, ability to rebuke earth creatures |
RoS |
|
Divine |
Elemental Healing |
Spend turn/rebuke attempt
to heal nearby elementals |
Ability to turn or rebuke
elementals |
CD |
|
Divine |
Elemental Smiting |
Spend turn/rebuke attempt
to smite an elemental |
Ability to turn or rebuke
elementals |
CD |
|
Divine |
Glorious Weapons |
Allies' weapons gain
an alignment for overcoming DR |
Ability to turn or rebuke
undead |
CD |
|
Divine |
Lolth's Boon |
Spend two rebuke attempts
to grant vermin temporary hit points and +2 damage |
Rebuke undead, drow
or Lolth as patron deity |
DoU |
|
Divine |
Lolth's Caress |
Spend rebuke attempt to force saves
against poison's secondary effect |
Rebuke undead, drow or Lolth as patron
deity |
DoU |
|
Divine |
Persistant Refusal |
Make another save against ongoing
effect |
Ability to turn or rebuke undead |
FCToNH |
|
Divine |
Pierce the Darkness |
Spend turn attempt to
double range of darkvision |
Ability to turn undead,
darkvision |
RoS |
|
Divine |
Pious Defiance |
Gain bonus on Will saves
equal to 1/2 character level as an immediate action |
Ability to turn or rebuke
undead |
FCToNH |
|
Divine |
Profane Agony |
Spend rebuke attempt to damage, sicken
living foe within 30 ft |
Rebuke undead, Death or Destruction
domain |
DoU |
|
Divine |
Profane Aura |
Creatte mist that grants concealment,
+2 AC for undead |
Divine caster level 9, ability to
rebuke undead |
PHB2 |
|
Divine |
Profane Boost |
Nearby inflict
spells are maximized for 1 round |
Ability to turn or rebuke
undead |
CD |
|
Divine |
Profane Lifeleech |
Steal 1D6 hp from nearby creatures |
Ability to rebuke undead |
LM |
|
Divine |
Profane Vigour |
Grant 1D8 hp to nearby undead allies |
Cha 11, ability to rebuke undead |
LM |
|
Divine |
Retrieve Spell |
Spend turn/rebuke attempts to regain
a previously cast spell |
Any two divine feats, ability to
turn or rebuke undead |
CC |
|
Divine |
Roots of the Mountain |
Spend rebuke earth creatures
attempt to root yourself to the spot while touching the ground |
Ability to rebuke earth
creatures, stability racial trait |
RoS |
|
Divine |
Sacred Boost |
Nearby cure spells
are maximized for 1 round |
Ability to turn or rebuke
undead |
CD |
|
Divine |
Sacred Healing |
Allies gain fast healing
3 for a short time |
Ability to turn or rebuke
undead, Heal 8 ranks |
CD |
|
Divine |
Sacred Purification |
Expend turn attempt to heal living
and harm undead |
Sacred Tending, ability to turn undead |
PHB2 |
|
Divine |
Sacred Radiance |
Expend turn attempt
to create radius of light that soothes allies, hampers undead |
Divine caster level
9, ability to turn undead |
PHB2 |
|
Divine |
Sacred Tending |
Expend turn attempt for bonus on
healing attempts |
Ability to turn undead |
PHB2 |
|
Divine |
Sacred Vengeance |
+2D6 points of damage
on melee attacks against undead |
Ability to turn undead |
LM |
|
Divine |
Sacred Vitality |
Gain immunity to ability
damage, ability drain, and energy drain |
Ability to turn undead |
LM |
|
Divine |
Sanctify Water |
Convert water within
20 ft radius into holy water |
Cha 13, ability to channel
positive energy |
SW |
|
Divine |
Spiritual Counter |
Spend turn/rebuke attempts to counterspell |
Any other divine feat, ability to
turn or rebuke undead |
CC |
|
Divine |
Spurn Death's Touch |
Heal ability damage,
paralysis, negative level |
Ability to turn undead |
LM |
|
Divine |
True Believer |
Gain +3 bonus on one
save each day |
Worship one deity, alignment
within one step of deity's |
CD |
|
Draconic |
Black Dragon Lineage |
Convert arcane spell slot into poisonous
touch |
Draconic Heritage (black), sorcerer
level 3 |
DrM |
|
Draconic |
Blue Dragon Lineage |
Convert arcane spell slot into orbs
of lightning |
Draconic Heritage (blue), sorcerer
level 3 |
DrM |
|
Draconic |
Brass Dragon Lineage |
Convert arcane spell slot into sleep
effect |
Draconic Heritage (brass), sorcerer
level 3 |
DrM |
|
Draconic |
Bronze Dragon Lineage |
Convert arcane spell slot to repel
enemies |
Draconic Heritage (bronze), sorcerer
level 3 |
DrM |
|
Draconic |
Copper Dragon Lineage |
Convert arcane spell slot into slow
burst |
Draconic Heritage (copper), sorcerer
level 3 |
DrM |
|
Draconic |
Draconic Arcane Grace |
Give up a spell slot for a bonus
on a saving throw |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Armour |
Gain DR/magic when you cast arcane
spells |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Draconic Breath |
Convert spell energy
into a breath weapon |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Claw |
Gain claws and make
a swift claw attack when you cast a spell |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Flight |
After casting a spell,
fly for the rest of your turn |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Heritage |
Gain dragonblood subtype,
class skill, bonus on saves |
Sorcerer level 1 and
a draconic-connected race |
DrM/RoDR |
|
Draconic |
Draconic Knowledge |
Gain bonus on Knowledge skills; treat
as class skills |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Draconic Legacy |
Gain spells known based
on your draconic heritage |
Any four draconic feats |
RoDR |
|
Draconic |
Draconic Persuasion |
Spellcasting grants a bonus on select
Cha-based skills |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Power |
+1 caster level and
save DC for spells of the energy type associated with your draconic
heritage |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Presence |
Render lower HD opponents
shaken when you cast a spell |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Resistance |
Gain energy resistance
based on number of draconic feats you have |
Draconic Heritage, sorcerer
level 1 |
RoDR |
|
Draconic |
Draconic Senses |
Gain keen senses similar to a dragon's |
Cha 11, dragonblood subtype |
DrM |
|
Draconic |
Draconic Skin |
Your natural armour increases by
1 |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Toughness |
Gain 2 hit points for each draconic
feat you have |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Vigour |
Heal damage when you cast arcane
spells |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Dragonfire Assault |
Deal extra damage from Power Attack
as fire damage |
Str 13, Cha 11, dragonblood subtype,
Power Attack |
DrM |
|
Draconic |
Dragonfire Channeling |
Spend turn/rebuke attempt
to create cone of sacred fire |
Cha 11, dragonblood
subtype, ability to turn/rebuke undead or elementals |
DrM |
|
Draconic |
Dragonfire Inspiration |
Add fire damage to your allies' attacks |
Cha 11, dragonblood subtype, bardic
music |
DrM |
|
Draconic |
Dragonfire Strike |
Deal extra damage as fire damage |
Cha 11, dragonblood subtype, sneak
attack/sudden strike/skirmish |
DrM |
|
Draconic |
Gold Dragon Lineage |
Convert arcane spell slot into bonus
on allies' saves |
Draconic Heritage (gold), sorcerer
level 3 |
DrM |
|
Draconic |
Green Dragon Lineage |
Spend arcane spell slot to impose
penalty on foe's next Will save |
Draconic Heritage (green), sorcerer
level 3 |
DrM |
|
Draconic |
Red Dragon Lineage |
Convert arcane spell slot into cone
of lingering fire |
Draconic Heritage (red), sorcerer
level 3 |
DrM |
|
Draconic |
Silver Dragon Lineage |
Spend arcane spell slot to paralyze
adjacent foes |
Draconic Heritage (silver), sorcerer
level 3 |
DrM |
|
Draconic |
White Dragon Lineage |
Spend arcane spell slot
to gain temporary hit points and resistance to cold |
Draconic Heritage (white),
sorcerer level 3 |
DrM |
| Epic |
Additional Magic Item
Space |
Wear more magic items |
None |
Epic |
| Epic |
Armor Skin |
+1 natural bonus to AC |
None |
CW |
| Epic |
Augmented Alchemy |
Create alchemical items
that are much more powerful than normal |
Int 21, Craft (alchemy)
24 |
CAdv |
|
Epic |
Automaic Quicken Power |
Manifest all 1 level powers as quickened
powers automatically |
Quicken Power, Psicraft 30, ability
to manifest 9th level powers |
CP |
| Epic |
Automatic Quicken Spell |
Cast all 0-1 level spells
as quickened spells automatically |
Quicken Spell, Spellcraft
30, ability to cast 9th level spells |
CA |
| Epic |
Automatic Silent Spell |
Cast all 0-3 level spells
as silent spells automatically |
Silent Spell, Spellcraft
24, ability to cast 9th level spells |
CA |
| Epic |
Automatic Still Spell |
Cast all 0-3 level spells
as still spells automatically |
Still Spell, Spellcraft
27, ability to cast 9th level spells |
CA |
| Epic |
Bane of Enemies |
Treat any weapon wielded
against favoured enemies as bane weapon |
Survival 24, 5 or more
favoured enemy slots |
Epic |
| Epic |
Blinding Speed |
Act as if hasted 5/day |
Dex 25 |
Epic |
|
Epic |
Bonus Soulmeld |
+1 soulmeld shaped at any one time |
Ability to shape five soulmelds |
MoI |
| Epic |
Bulwark of Defense |
Increased defensive
stance bonus |
Con 25, defensive stance
3/day |
Epic |
| Epic |
Chaotic Rage |
Weapon wielded while
raging treated as a chaotic weapon |
Rage 5/day, chaotic
alignment |
Epic |
|
Epic |
Chosen Weapon Specialization |
Gain +2 bonus on weapon
damage rolls when wielding your deity's chosen weapon |
War domain, Epic Prowess,
Weapon Focus with deity's chosen weapon |
PGF |
| Epic |
Colossal Wild Shape |
Wild shape into a colossal
animal |
Dex 25 |
Epic |
| Epic |
Combat Archery |
No AoO when firing a
bow when threatened |
Dodge, Mobility, Point
Blank Shot |
CW |
|
Epic |
Combat Insight |
When wielding a melee
weapon, add Int modifier instead of Str modifier to weapon damage |
Combat Expertise, Epic
Prowess, BAB +15 |
CW |
| Epic |
Craft Epic Magic Arms
and Armor |
Craft magic arms, armor,
and shields that exceed normal limits |
Craft Magic Arms and
Armour, Knowledge (arcana) 28, Spellcraft 28 |
Epic |
| Epic |
Craft Epic Rod |
Craft rods that exceed
normal limits |
Craft Rod, Knowledge
(arcana) 32, Spellcraft 32 |
Epic |
| Epic |
Craft Epic Staff |
Craft staves that exceed
normal limits |
Craft Staff, Knowledge
(arcana) 35, Spellcraft 35 |
Epic |
| Epic |
Craft Epic Wondrous
Item |
Craft wondrous items
that exceed normal limits |
Craft Wondrous Item,
Knowledge (arcana) 26, Spellcraft 26 |
Epic |
| Epic |
Damage Reduction |
Gain DR 3/- |
Con 21 |
CW |
| Epic |
Deafening Song |
Use song or poetics
to deafen enemies |
Perform 24, bardic music
feature |
Epic |
| Epic |
Death of Enemies |
Favoured enemies must
save or die on a critical hit |
Bane of Enemies |
Epic |
| Epic |
Devastating Critical |
Enemies must save or
die on a critical hit with selected weapon |
Str 25, Overwhelming
Critical |
Dracon |
| Epic |
Dexterous Fortitude |
Make Ref save instead
of Fort save |
Dex 25, slippery mind
class feature |
Epic |
| Epic |
Dexterous Will |
Make Ref save instead
of Will save |
Dex 25, slippery mind
class feature |
Epic |
| Epic |
Diminutive Wild Shape |
Use wild shape to take
shape of diminutive animal |
Ability to wild shape
into a huge animal |
Epic |
| Epic |
Dire Charge |
Make full attack when
charging in first combat round |
Improved Initiative |
Dracon |
| Epic |
Distant Shot |
Throw or fire ranged
weapon at any target in line of sight with no penalty for range |
Dex 25, Far Shot, Point
Blank Shot, Spot 20 |
Epic |
|
Epic |
Divine Spell Penatration |
When casting divine
spells of the chosen alignment, you gain a +4 bonus on caster
level checks to overcome SR |
Wis 21, Improved Alignment-Based
Casting, domain of chosen alignment, alignment matching chosen
component, ability to cast 9th level divine spells |
PGF |
| Epic |
Dragon Wild Shape |
Wild shape change into
a dragon |
Wis 30, Knowledge (nature)
30, wild shape 6/day |
Epic |
| Epic |
Efficient Item Creation |
Selected item takes
1/10th normal time |
Item Creation feat,
Knowledge (arcana) 24, Spellcraft 24 |
Epic |
| Epic |
Energy Resistance |
Gain 10 resistance to
selected energy type |
None |
Epic |
|
Epic |
Enhance Effect |
Change any variables
of a persistent spell effect in place as if casting the spell
yourself |
Knoweldge (arcana) 30,
Spellcraft 30, Skill Focus (Spellcraft), metamagic effect class
ability |
PGF |
| Epic |
Enhance Spell |
Increase damage cap
of spells |
Maximize Spell |
CA |
|
Epic |
Epic Axiomatic Strike |
Deal +2D6 damage against
chaotic opponents with anyw eapon you wield |
Smite anarchy class
feature, any Lawful alignment |
PGF |
|
Epic |
Epic Combat Expertise |
Take penalty of up to
-5 to attack rolls and grant same number as bonus to AC to you
and an adjacent friendly creature |
Int 19, Combat Expertise,
BAB +21 |
CW |
|
Epic |
Epic Counterspell |
Counterspell any number
of spells per round without readying an action |
Spellcraft 30, Combat
Reflexes, Improved Counterspell, Improved Initiative, Quicken
Spell, Reactive Counterspell |
PGF |
|
Epic |
Epic Devotion |
+4 divine bonus on saves
against spells of the chosen alignment component |
Wis 21, Iron Will, alignment
different from the chosen component, patron deity who does not
accept clerics who have the chosen component |
CD |
| Epic |
Epic Dodge |
Automatically avoid
all damage from 1 attack per round |
Dex 25, Dodge, Tumble
30, improved evasion, defensive roll class feature |
CAdv |
| Epic |
Epic Endurance |
+10 bonus on checks
when performing extended physical actions |
Con 25, Endurance |
Epic |
|
Epic |
Epic Essentia |
You gain 3 points of essentia |
Ability to shape three soulmelds |
MoI |
|
Epic |
Epic Expanded Knowledge |
Learn one additional
power, even outside your discipline or class list. |
Ability to manifest
powers of the normal maximum power level in one psionic class. |
Psionic |
| Epic |
Epic Fortitude |
+4 bonus on Fort saves |
None |
Dracon |
| Epic |
Epic Inspiration |
Bonuses granted by bardic
music are increased by +1 (or +1 HD for inspiure greatness) |
Cha 25, Perform 30,
bardic music class feature |
Epic |
| Epic |
Epic Leadership |
Attract more powerful
followers |
Cha 25, Leadership,
leadership score 25 |
Epic |
|
Epic |
Epic Legacy |
Gain access to item's
epic legacy abilities |
Character level 21,
Least Legacy, Lesser Legacy, Greater Legacy, design (or learn)
and perform the epic ritual associated witht the chosen item |
WoL |
|
Epic |
Epic Manifestation |
Create and manifest
powers that transcend 9th level powers |
Psicraft 24, Knowledge
(psionics) 24, ability to manifest 9th level powers |
Epic |
|
Epic |
Epic Power Penetration |
+2 bonus on manifester levek checks
to overcome PR |
Greater Power Penetration, Power
Penetration |
CP |
| Epic |
Epic Prowess |
+1 bonus on all attacks |
None |
CW |
|
Epic |
Epic Psionic Endowment |
+1 to save DC when expending
psionic focus |
Greater Psionic Endowment,
Psionic Endowment, ability to manifest at least one 9th level
power |
CP |
|
Epic |
Epic Psionic Focus |
Use two feats when expending
a psionic focus. |
Ability to manifest
powers of the normal maximum power level in one psionic class. |
Psionic |
| Epic |
Epic Reflexes |
+4 bonus on Ref saves |
None |
Dracon |
| Epic |
Epic Reputation |
+4 bonus on Bluff, Diplomacy,
Gather Information, Intimidate, and Perform checks |
None |
CAdv |
| Epic |
Epic
Skill Focus |
+10 bonus on skill checks
from selected skill |
20 ranks in selected
skill |
CAdv |
| Epic |
Epic Speed |
Speed +30 ft |
Dex 21, Run |
Epic |
| Epic |
Epic Spell Focus |
+1 to DC for saves against
selected school of magic |
Greater Spell Focus,
ability to cast 9th level spell in school chosen |
CA |
| Epic |
Epic Spell Penetration |
+2 bonus on caster level
checks to overcome SR |
Greater Spell Penetration |
CA |
| Epic |
Epic Spellcasting |
Create and cast spells
that transcend 9th level spells |
Spellcraft 24, Knowledge
(arcana or religion or nature) 24, ability to cast 9th level
(arcane or divine, corresponding to Knowledge ranks) spells |
Epic |
|
Epic |
Epic Sunder |
Double extra damage
from Str when attacking an object, +4 to Str check when attempting
to break an object |
Str 25, Epic Prowess,
Improved Sunder, Power Attack |
CW |
| Epic |
Epic Toughness |
+30
hit points |
None |
CW |
| Epic |
Epic Weapon Focus |
+2 bonus to attack rolls
in the selected weapon |
Greater Weapon Focus
and Weapon Focus in selected weapon |
CW |
| Epic |
Epic Weapon Specialization |
+4 to damage with selected
weapon |
Epic Weapon Focus, Weapon
Specialization |
Epic |
| Epic |
Epic Will |
+4 bonus on Will saves |
None |
Dracon |
| Epic |
Exceptional Deflection |
Deflect any ranged attack,
including spells requiring ranged touch attack |
Dex 21, Wis 19, Deflect
Arrows, Improved Unarmed Strike |
Epic |
| Epic |
Extended Lifespan |
Increase age categories |
None |
Epic |
|
Epic |
Extra Chakra Bind |
Increase the number
of chakras to which you can bind soulmelds by one |
Three chakra binds,
ability to bind soulmelds to your lesser chakras |
MoI |
| Epic |
Familiar Spell |
Familiar can use one
of your spells as a spell-like ability |
Int 25 or Cha 25 (depending
on primary spellcasting ability) |
Epic |
| Epic |
Fast Healing |
Gain fast healing 3 |
Con 25 |
Dracon |
| Epic |
Fine Wild Shape |
Use wild shape to turn
into fine animal |
Ability to wild shape
into diminutive creature |
Epic |
| Epic |
Forge Epic Ring |
Forge magic rings that
exceed normal limits |
Forge Ring, Knowledge
(arcana) 35, Spellcraft 35 |
Epic |
| Epic |
Gargantuan Wild Shape |
Use wild shape to take
form of a gargantuan animal |
Ability to wild shape
into a huge animal |
Epic |
| Epic |
Great Charisma |
+1 Cha |
None |
Epic |
| Epic |
Great Constitution |
+1 Con |
None |
Epic |
| Epic |
Great Dexterity |
+1 Dex |
None |
Epic |
| Epic |
Great Intelligence |
+1 Int |
None |
Epic |
| Epic |
Great Smiting |
Add twice level to damage
with smite |
Cha 25, smite ability |
Epic |
| Epic |
Great Strength |
+1 Str |
None |
Epic |
| Epic |
Great Wisdom |
+1 Wis |
None |
Epic |
| Epic |
Group Inspiration |
Double number of allies
affected by bardic music, you can choose different skills to
inspire for different allies when imspiring competence |
Perform 30, bardic music
ability |
CAdv |
| Epic |
Hindering Song |
Use song or poetics
to hinder enemy spellcasters |
Deafening Song, Perform
27, bardic music class feature |
Epic |
| Epic |
Holy Strike |
Any weapon wielded is
treated as a holy weapon |
Smite evil class feature,
any good alignment |
CD |
| Epic |
Ignore Material Components |
Cast spells without
any material components |
Eschew Materials, Spellcraft
25, ability to cast 9th level spells |
Epic |
| Epic |
Improved Alignment-Based
Casting |
+3 caster levels when
casting spells of an alignment equal to your domain |
Access to domain of
Chaos, Evil, Good, or Law, alignment must match domain chosen,
ability to cast 9th level spells |
Epic |
| Epic |
Improved Arrow of Death |
+2 to DC of arrows of
death |
Dex 19, Wis 19, Point
Blank Shot, Precise Shot, arrow of death class feature |
Epic |
| Epic |
Improved Aura of Courage |
+8 bonus on saves against
fear from aura of courage |
Cha 25, aura of courage
class ability |
Epic |
| Epic |
Improved Aura of Despair |
-4 morale penalty to
saves from aura of despair |
Cha 25, aura of despair
class ability |
Epic |
| Epic |
Improved Combat Casting |
Gain bonus equal to
1/2 caster level on Concentration checks to cast defensively
or while grappled |
Combat Casting, Concentration
25 |
CA |
|
Epic |
Improved Combat Manifestation |
Gain bonus equal to
1/2 caster level on Concentration checks to manifest defensively
or while grappled |
Combat Manifestation,
Concentration 25 |
CP |
|
Epic |
Improved Combat Reflexes |
Make an unlimited number
of AoO during a round |
Dex 21, Combat Reflexes |
Epic |
|
Epic |
Improved Cooperative
Metamagic |
Apply Silent Spell,
Still Spell, or Quicken Spell feats to an ally's spell |
Spellcraft 30, Silent
Spell, Still Spell, Quicken Spell, cooperative metamagic class
feature |
PGF |
| Epic |
Improved Darkvision |
Double range of darkvision |
Darkvision |
Epic |
| Epic |
Improved Death Attack |
+2 to DC of death attack |
Death attack class feature,
sneak attack +5D6 |
Epic |
| Epic |
Improved Elemental Wild
Shape |
Wild shape into any
elemental creature |
Wis 25, ability to wild
shape into elemental |
Epic |
| Epic |
Improved Favoured Enemy |
+1 to bonus against
all favoured enemies |
Five or more favoured
enemy slots |
Epic |
| Epic |
Improved Heighten Spell |
Spells may be heightened
beyond 9th level |
Heighten Spell, Spellcraft
20 |
Epic |
| Epic |
Improved Ki Strike |
+1 to effective enhancement
bonus to unarmed strike |
Wis 25, Ki strike (adamantium) |
Epic |
| Epic |
Improved Low-Light Vision |
Double range of low-light
vision |
Low-light vision |
Epic |
| Epic |
Improved Manifestation |
Gain 19 power points. |
Ability to manifest
powers of the normal maximum level in at least one psionic class |
Psionic |
| Epic |
Improved Manyshot |
Number of arrows fired
limited only by BAB |
Dex 19, BAB +21, Manyshot,
Point Blank Shot, Rapid Shot |
Epic |
| Epic |
Improved Metamagic |
Reduce spell slot modifier
by 1 (minimum +1 unless normally zero) |
Four metamagic feats,
Spellcraft 30 |
Epic |
|
Epic |
Improved Metapsionics |
Metapsionic powers cost
2 less power points. |
Four metapsionic feats,
Psicraft 30 |
Psionic |
|
Epic |
Improved Overchannel |
Greater improvement
to manifester level when overchanneling, but at greater cost |
Overchannel, Psicraft
25 |
CP |
|
Epic |
Improved Skirmish |
Increase bonus to AC
granted by skirmish ability if lower than extra dice of damage
granted, otherwise increase extra dice granted by +1D6 |
Skirmish ability +4D6/+4
AC |
CAdv |
|
Epic |
Improved Snatch Spell |
Enhance and control
a snatched spell as though you had cast it |
Knowledge (arcana) 40,
Spellcraft 40, Epic Skill Focus (Spellcraft), snatch spell class
ability |
PGF |
| Epic |
Improved Sneak Attack |
+1D6 to sneak attack
damage |
Sneak attack +8D6 |
Epic |
| Epic |
Improved Spell Capacity |
Prepare spells that
exceed normal spellcasting limits |
Ability to cast spells
of normal maximum spell level in one spellcasting class |
Dracon |
|
Epic |
Improved Spellpool Access |
Increased chance of
a spell being available in a spellpool |
Knowledge (arcana) 30,
Spellcraft 30, ability to cast spells from a spellpool |
PGF |
| Epic |
Improved Spell Resistance |
+2 to SR |
SR |
Epic |
| Epic |
Improved Stunning Fist |
+2 to DC of stunning
attack |
Dex 19, Wis 19, Improved
Unarmed Strike, Stunning Fist |
Epic |
|
Epic |
Improved Sudden Strike |
+1D6 to sudden strike
damage |
Sudden strike ability
+8D6 |
CAdv |
| Epic |
Improved Whirlwind Attack |
Attack one enemy as
a standard action for each +5 of BAB |
Int 13, Dex 23, Whirlwind
Attack, Combat Expertise |
Epic |
| Epic |
Incite Rage |
Incite rage in allies
within 60 ft |
Cha 25, greater rage
class feature |
Epic |
| Epic |
Infinite Deflection |
Deflect any number of
ranged attacks |
Dex 25, Combat Reflexes,
Deflect Arrows, Improved Unarmed Strike |
Epic |
|
Epic |
Inscribe Epic Rune |
You can inscribe runes
that exceed the normal limits |
Int 19, Craft (any appropriate
for runecasting) 24, Inscribe Rune |
PGF |
| Epic |
Inspire Excellence |
Grant ability score
bonus from bardic music |
Perform 30, bardic music
class feature |
Epic |
| Epic |
Instant Reload |
Fire crossbow at full
normal attack rate |
Quick Draw, Rapid Reload,
Weapon Focus (crossbow type) |
Epic |
| Epic |
Intensify Spell |
Maximize and then double
variable and numeric spell effects |
Empower Spell, Maximize
Spell, Spellcraft 30, ability to cast 9th level spells |
Epic |
| Epic |
Keen Strike |
Unarmed strike has a
critical threat range of 18-20 and is treated as a slashing weapon |
Str 23, Wis 23, Improved
Critical (unarmed strike), ki strike (adamantium) |
Epic |
| Epic |
Lasting Inspiration |
Effects of bardic music
last ten times as long |
Perform 25, bardic music
class feature |
Epic |
|
Epic |
Legendary Acrobat |
Ignore check penalties
for accelerated movement while balancing, accelerated tumbling,
or running while balancing on a narrow surface or while tumbling |
Dex 21, Balance 24,
Tumble 24 |
CAdv |
| Epic |
Legendary Climber |
Ignore check penalties
for accelerated or rapid climbing or for combat climbing |
Dex 21, Balance 12,
Climb 24 |
CAdv |
| Epic |
Legendary Commander |
Multiply followers of
each level by ten |
Cha 25, Epic Leadership,
Diplomacy 30, must rule own kingdom and have a stronghold |
Epic |
| Epic |
Legendary Leaper |
You need only move 5
ft to make a running jump |
Jump 24 |
CAdv |
| Epic |
Legendary Rider |
Ride any mount without
penalty (even bareback), forego Ride check to control mount in
combat, and control an untrained mount as a free action |
Ride 24 |
CW |
| Epic |
Legendary Tracker |
Track across water,
underwater, or through air |
Wis 25, Track, Knowledge
(nature) 30 ranks, Survival 30 |
CAdv |
| Epic |
Legendary Wrestler |
+10 bonus on grapple checks |
Str 21, Dex 21, Improved
Unarmed Strike, Escape Artist 15 |
Epic |
| Epic |
Lingering Damage |
Sneak attack damage
lasts for two rounds |
Sneak attack +8D6, crippling
strike class feature |
Epic |
|
Epic |
Magical Beast Companion |
Animal companion may
be a magical beast |
Knowledge (nature) 24,
wild shape 6/day |
Epic |
|
Epic |
Magical Beast Wild Shape |
May change into the
shape of a magical beast |
Wis 25, Knowledge (nature)
27, wild shape 6/day |
CD |
| Epic |
Master Staff |
Substitute spell slot
instead of using a charge on a staff |
Craft Staff, Spellcraft
30 |
CA |
| Epic |
Master Wand |
Substitute spell slot
instead of using a charge on a wand |
Craft Wand, Spellcraft
15 |
CA |
| Epic |
Mighty Rage |
+8 bonus to Str and
Con and +4 bonus to Will saves while raging |
Str 21, Con 21, greater
rage class feature, rage 5/day |
Epic |
| Epic |
Mobile Defense |
Take 5 ft adjustment
while in defensive stance |
Dex 15, Spring Attack,
defensive stance 3/day class feature |
Epic |
| Epic |
Multispell |
Cast an additional quickened
spell in a round |
Quicken Spell, ability
to cast 9th level spells |
Epic |
| Epic |
Multiweapon Rend |
Rend opponents when
fighting with more than two limbs |
Dex 15, BAB +9, three
or more hands, Multiweapon Fighting |
Epic |
| Epic |
Music of the Gods |
Bardic music can influence
creatures immune to mind-affecting effects |
Cha 25, Perform 30,
bardic music class feature |
Epic |
| Epic |
Negative Energy Burst |
Use rebuke/command attempt
to unleash wave of negative energy |
Cha 25, ability to rebuke
or command undead, ability to cast inflict critical wounds, any
evil alignment |
CD |
|
Epic |
Open Heart Chakra |
You can bind a soulmeld or magic
item to your heart chakra |
Con 19, character level 21st |
MoI |
|
Epic |
Open Soul Chakra |
You can now bind a soulmeld or magic
item to your soul chakra |
Con 21, character level 24th |
MoI |
| Epic |
Overwhelming Critical |
Deal extra damage on
a critical hit |
Str 23, Great Cleave,
Improved Critical, Power Attack, Weapon Focus (in selected weapon) |
Dracon |
| Epic |
Penetrate Damage Reduction |
Attacks made as if with
chosen material |
None |
Epic |
| Epic |
Perfect Health |
Immune to nonmagical
diseases as well as poisons with Fort save DC of 25 or less |
Con 25, Great Fortitude |
Epic |
| Epic |
Perfect Multiweapon
Fighting |
Make as many attacks
with off-hand weapons as with primary weapon |
Dex 25, three or more
hands, Greater Multiweapon Fighting |
Epic |
| Epic |
Perfect Two-Weapon Fighting |
Make as many attacks
with off-hand weapon as with primary weapon |
Dex 25, Greater Two-Weapon
Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting |
CW |
| Epic |
Permanent Emanation |
Spell with emanation
area from you can be made permanent |
Spellcraft 25, ability
to cast the spell to be made permanent |
Epic |
| Epic |
Planar Turning |
Turn or rebuke outsiders
as undead |
Wis 25, Cha 25, ability
to turn or rebuke undead |
Epic |
| Epic |
Plant Wild Shape |
Use wild shape to take
form of a plant |
Knowledge (nature) 24,
wild shape 4/day |
Epic |
| Epic |
Polyglot |
Speak all languages |
Int 25, Speak Language
(five languages) |
CAdv |
| Epic |
Positive Energy Aura |
Automatically turn every
undead within 15 ft |
Cha 25, ability to turn
undead, ability to cast dispel evil |
CD |
|
Epic |
Power Knowledge |
Learn two new powers
from your class or discipline list. |
Ability to manifest
powers of the normal maximum power level in one psionic class. |
Psionic |
|
Epic |
Psicrystal Power |
Psicrystal may manifest
a specific power of 8th level or lower. |
Int or Cha of 25 (depending
on which is your key ability for manifesting) |
Psionic |
| Epic |
Ranged Inspiration |
Double range of bardic
music |
Perform 25, bardic music
class feature |
Epic |
| Epic |
Rapid Inspiration |
Use bardic music inspiration
as standard action |
Perform 25, bardic music
class feature |
Epic |
|
Epic |
Rapid Meldshaping |
Reshape a soulmeld as a full-round
action 1/day |
Meldshaper level 12, Knowledge (arcana)
15 |
MoI |
| Epic |
Reactive Countersong |
Begin countersong at
any time |
Combat Reflexes, Perform
30, bardic music class feature |
Epic |
|
Epic |
Rebind Soulmeld |
Unbind a soulmeld bound to a chosen
chakra once per day |
Meldshaper level 12, Double Chakra,
Knowledge (arcana) 15 |
MoI |
| Epic |
Reflect Arrows |
Reflect arrow or ranged
attacks on attacker |
Dex 25, Deflect Arrows,
Improved Unarmed Strike |
Epic |
|
Epic |
Resist Death |
Amount of damage required
to cause massive damage is doubled |
Character level 21 or
HD 21 |
Epic |
| Epic |
Righteous Strike |
Unarmed strike treated
as a lawful weapon |
Wis 19, Improved Unarmed
Strike, Stunning Fist, any lawful alignment, ki strike (lawful)
class feature |
Epic |
| Epic |
Ruinous Rage |
Ignore hardness of objects
and double Str bonus against objects while in rage |
Str 25, Power Attack,
Improved Sunder, rage 5/day |
Epic |
| Epic |
Scribe Epic Scroll |
Scribe scrolls that
exceed normal limits |
Scribe Scroll, Knowledge
(arcana) 24, Spellcraft 24 |
Epic |
| Epic |
Self-Concealment |
Attacks against you
have 10% miss chance as long as you retain your Dex bonus |
Dex 30, Hide 30, Tumble
30, improved evasion |
Epic |
| Epic |
Shattering Strike |
Use Concentration check
to break object with unarmed strike |
Epic Weapon Focus (unarmed
strike), Concentration 25, ki strike +3 |
Epic |
| Epic |
Sneak Attack of Opportunity |
AoOs are considered
sneak attacks |
Sneak attack +8D6, opportunist
class feature |
Epic |
| Epic |
Spectral Strike |
Attacks deal damage
normally to incorporeal creatures |
Wis 19, ability to turn
or rebuke undead |
CD |
| Epic |
Spell Knowledge |
Learn two new arcane
spells |
Ability to cast spells
of maximum normal spell level of arcane spellcasting class |
Epic |
|
Epic |
Spellcasting Harrier |
Spellcaster you threaten
subject to AoO at +4 attack bonus if he tries to cast defensively |
Combat Reflexes |
Dracon |
| Epic |
Spell Opportunity |
Cast touch spell as
AoO |
Combat Casting, Combat
Reflexes, Quicken Spell, Spellcraft 25 |
Epic |
| Epic |
Spell Stowaway |
Gain benefits of selected
spell or spell-like ability used near you |
Spellcraft 24 , caster
level 12 |
Epic |
| Epic |
Spontaneous Domain Access |
Convert any prepared
cleric spell to a domain spell |
Wis 25, Spellcraft 30,
ability to cast 9th level divine spells |
Epic |
| Epic |
Storm of Throws |
Throw light weapons
at each opponent within 30 ft |
Dex 23, Point Blank
Shot, Quick Draw, Rapid Shot |
Epic |
| Epic |
Superior Initiative |
+8 bonus on Initiative checks |
Improved Initiative |
Epic |
| Epic |
Swarm of Arrows |
Fire arrows at full
attack bonus at each opponent within 30 ft |
Dex 23, Point Blank
Shot, Rapid Shot, Weapon Focus (bow type) |
Epic |
| Epic |
Tenacious Magic |
Selected spell is suppressed
instead of dispelled by successful dispel check |
Spellcraft 15 |
Epic |
| Epic |
Terrifying Rage |
Panic enemies when raging |
Intimidate 25, rage
5/day |
Epic |
| Epic |
Thundering Rage |
Weapon wielded while
in rage is treated as a thundering weapon |
Str 25, rage 5/day |
Epic |
| Epic |
Trap Sense |
Search check when passing
within 5 ft of a trap |
Search 25, Spot 25,
ability to find traps as a rogue |
Epic |
| Epic |
Two-Weapon Rend |
Rend opponents when
fighting with two weapons |
Dex 15, BAB +9, Improved
Two-Weapon Fighting |
Epic |
| Epic |
Uncanny Accuracy |
Ignore any cover bonus
below complete or any concealment with ranged weapon |
Dex 21, Point Blank
Shot, Improved Precise Shot, Spot 20, BAB +11 |
Epic |
| Epic |
Undead Mastery |
Command 10 times your
level in HD of undead |
Cha 21, ability to rebuke
or command undead |
CD |
| Epic |
Unholy Strike |
Any weapon wielded is
treated as an unholy weapon |
Smite good class feature,
any evil alignment |
CD |
| Epic |
Vermin Wild Shape |
Use wild shape to take
form of vermin |
Knowledge (nature) 24,
wild shape 6/day |
Epic |
| Epic |
Vorpal Strike |
Unarmed strike is considered
to be a slashing vorpal weapon |
Str 25, Wis 25, Improved
Critical (unarmed strike), Keen Strike, Stunning Fist, ki strike
(adamantium) |
Epic |
| Epic |
Widen Aura of Courage |
Aura extends to 100
ft |
Cha 25, aura of courage
class ability |
Epic |
| Epic |
Widen Aura of Despair |
Aura extends to 100
ft |
Cha 25, aura of despair
class ability |
Epic |
|
Epic |
Wield Oversided Weapon |
Treat weapon as one
size smaller and one category lighter |
Str 25, Monkey Grip,
BAB +21 |
CW |
| Epic |
Zone of Animation |
Use rebuke undead attempt
to animate undead |
Cha 25, Undead Mastery,
ability to rebuke or command undead |
CD |
| Exalted |
Animal Friend |
+4 exalted bonus on
wild empathy checks |
Cha 15, wild empathy
class feature |
BoED |
| Exalted |
Celestial Familiar |
Additional familiar
choices |
Ability to acquire a
new familiar, minimum level requirement |
BoED |
| Exalted |
Celestial Mount |
Mount gains celestial
creature template |
Paladin level 4 |
BoED |
| Exalted |
Consecrate Spell Trigger |
Use turning ability
to add good descriptor to triggered spell |
Craft Wand or Craft
Staff, ability to turn undead |
BoED |
| Exalted |
Exalted Companion |
Additional animal companion
choices |
Ability to acquire a
new animal companion, minimum level requirement |
BoED |
| Exalted |
Exalted Smite |
Weapon good-aligned
when smiting evil |
Smite evil class ability |
BoED |
| Exalted |
Exalted Spell Resistance |
+4 to SR against evil
spells and spell-like abilities of evil outsiders |
Cha 15, SR |
BoED |
| Exalted |
Exalted Turning |
Extra 3D6 damage when
turning |
Ability to turn undead |
BoED |
| Exalted |
Exalted Wild Shape |
Additional wild shape
options |
Wild shape class ability,
wild shaping class level 8 |
BoED |
| Exalted |
Favoured of the Companions |
+1 luck bonus on any
one roll or check |
None |
BoED |
| Exalted |
Fist of the Heavens |
+2 to Stunning Fist
DC |
Wis 15, Sanctify Ki
Strike, Stunning Fist |
BoED |
|
Exalted |
Freedom's Blessing |
+2 bonus on Escape Artist
checks and +2 bonus to saves against effects that paralyze, hold,
or entangle and gain another save against the effect next round |
Escape Artist 1, Nimbus
of Light |
PGF |
|
Exalted |
Gift of Discernment |
You can know if an action
will adversely affect your alignment |
None |
PGF |
| Exalted |
Gift of Faith |
+2 bonus on saves to
resist fear and despair effects |
Wis 13 |
BoED |
| Exalted |
Hands of a Healer |
+2 bonus to Cha for
lay on hands ability |
Cha 13, lay on hands
class ability |
BoED |
| Exalted |
Holy Ki Strike |
+2D6 bonus on damage
rolls against evil creatures |
Sanctify Ki Strike |
BoED |
| Exalted |
Holy Radiance |
Glow with light harmful
to undead |
Cha 15, Nimbus of Light |
BoED |
| Exalted |
Holy Subdual |
Transform bonus and
smite damage to nonlethal |
Subduing Strike |
BoED |
| Exalted |
Intuitive Attack |
Use Wis modifier instead
of Str on attack rolls with simple and natural weapons |
BAB +1 |
BoED |
| Exalted |
Knight of Stars |
+1 luck bonus on any
one roll or check |
None |
BoED |
| Exalted |
Nemesis |
Detect presence of favoured
enemies |
Favoured enemy class
ability |
BoED |
| Exalted |
Nimbus of Light |
+2 bonus on Diplomacy
and Sense Motive checks with good creatures |
None |
BoED |
| Exalted |
Nymph's Kiss |
+2 bonus on Cha-related
checks, +1 bonus on saves against spells, 1 extra skill point
per level |
None |
BoED |
| Exalted |
Purify Spell Trigger |
Use turning ability
to add good descriptor to spell trigger; neutral creatures take
half damage, good creatures take no damage |
Craft Wand or Craft
Staff, ability to turn undead |
BoED |
| Exalted |
Quell the Profane |
Potential Str damage
to evil creature on critical hit |
Str 13, Power Attack,
Resounding Blow, BAB +8 |
BoED |
| Exalted |
Ranged Smite Evil |
Smite evil with ranged
attack |
Smite evil class ability |
BoED |
| Exalted |
Righteous Wrath |
Potential shaken effect
against evil creatures |
Rage class ability |
BoED |
| Exalted |
Sacred Strike |
Sneak attacks deal D8s
against evil creatures |
Sneak attack class ability |
BoED |
| Exalted |
Sacred Vow |
+2 perfection bonus
on Diplomacy checks |
None |
BoED |
| Exalted |
Sanctify Ki Strike |
+1 or +1D4 bonus on
unarmed damage rolls against evil creatures |
Cha 15, Improved Unarmed
Strike, ki strike (lawful) |
BoED |
| Exalted |
Sanctify Martial Strike |
+1 or +1D4 bonus on
weapon damage rolls against evil creatures |
Cha 15, Weapon Focus
with the specified weapon |
BoED |
| Exalted |
Sanctify Natural Attack |
+1 or +1D4 bonus on
natural attack damage rolls against evil creatures |
One or more natural
weapon attacks, BAB +15 |
BoED |
| Exalted |
Sanctify Weapon |
Aligned weapon becomes
sanctified |
Ability to cast align
weapon |
BoED |
| Exalted |
Servant of the Heavens |
+1 luck bonus on any
one roll or check |
None |
BoED |
| Exalted |
Stigmata |
Heal others' wounds
by taking Con damage |
Nimbus of Light |
BoED |
| Exalted |
Touch of Golden Ice |
Evil creatures touched
are ravaged by golden ice |
Con 13 |
BoED |
| Exalted |
Vow of Abstinence |
+4 perfection bonus
on Fort saves against poison and drugs |
Sacred Vow |
BoED |
| Exalted |
Vow of Chastity |
+4 perfection bonus
on Will saves against charms and phantasms |
Sacred Vow |
BoED |
| Exalted |
Vow of Nonviolence |
+4 bonus on save DCs
of nondamaging spells |
Sacred Vow |
BoED |
| Exalted |
Vow of Obedience |
+4 perfection bonus
on Will saves against compulsions |
Sacred Vow |
BoED |
| Exalted |
Vow of Peace |
Calming aura; +6 varied
bonus to AC |
Vow of Nonviolence |
BoED |
| Exalted |
Vow of Poverty |
Bonuses to AC, ability
scores, and saves; bonus feats |
Sacred Vow |
BoED |
| Exalted |
Vow of Purity |
+4 perfection bonus
on Fort saves against disease and death effects |
Sacred Vow |
BoED |
| Exalted |
Words of Creation |
Ability to use Words
of Creation |
Int 15, Cha 15, base
Will save +5 |
BoED |
|
General |
Able Learner |
Cross-class skills cost less per
rank |
Human or doppelganger |
RoD |
| General |
Aftersight |
Invoke vision of the
past |
Wolf Rider |
RoF |
|
General |
Agile Athlete |
Use Dex modifier for
Climb and Jump checks |
Climb 1 rank, Jump 1
rank |
RoW |
| General |
Animal Friends |
Gain animal companion |
Gnome |
RoF |
|
General |
Appraise Magic Value |
Use Appraise to determine
magic item properties |
Appraise 5, Knowledge
(arcana) 5, Spellcraft 5 |
CAdv |
|
General |
Apprentice |
Gain the benefit of being an apprentice |
1st level only |
DMG2 |
|
General |
Bolster Resistance |
Undead gain +4 turn resistance |
Corpsecrafter |
LM |
|
General |
Born Flyer |
+4 bonus on saves and
checks to maneuver when aloft |
Dex 13 |
RoW |
| General |
Brachiation |
Swing through trees
at normal land speed |
Climb 4, Jump 4 |
CAdv |
| General |
Breathing Link |
Give another creature
the ability to breathe water |
Base Will save +2, aquatic
elf or water genasi |
RoF |
|
General |
Buhnda Bred |
+8 bonus to Con when
checking for intoxication or other effects related to alcohol |
1st level, Thaneeri,
Buhnda Clan member |
Therran |
|
General |
Business Savvy |
+2 bonus on profit checks.
+1 bonus on attack rolls, saves, and checks when resolving business-related
events. |
Negotiator |
DMG2 |
|
General |
City Slicker |
Certain skills are class
skills for you |
None |
RoD |
|
General |
Complementary Insight |
Increase bonus from skill synergy
to +3 |
Half Elf |
RoD |
|
General |
Controlled Respiration |
Remain out of water
longer |
Time limit on how long
you can remain out of water, Endurance |
SS |
|
General |
Corpsecrafter |
Undead gain +4 str and
+2 hp per HD |
None |
LM |
| General |
Creature Trainer |
Train exotic creatures
of a specific type as if they were animals |
Handle Animal 8 |
Arms |
|
General |
Darkstalker |
Hide from creatures
with extraordinary senses |
None |
LoM |
|
General |
Deadly Chill |
Undead deal +1D6 cold
damage on melee attacks |
Corpsecrafter |
LM |
|
General |
Destruction Retribution |
Undead deal negative
energy damage when killed |
Corpsecrafter |
LM |
|
General |
Devoted Tracker |
Special mount becomes
animal companion, and paladin and ranger levels stack for smite
evil and wild empathy |
Track, smite evil, wild
empathy |
CAdv |
|
General |
Diverse Background |
You gain a second favoured class |
Half Human |
RoD |
|
General |
Dragon Cohort |
Gain the service of
a loyal dragon ally |
Character level 9, Speak
Language (Draconic) |
Dracon |
|
General |
Dragonfriend |
Good dragons regard
you as an ally |
Cha 11, Speak Language
(Draconic) |
Dracon |
|
General |
Dragon Steed |
Gain dragonnel as a
loyal mount |
Cha 13, Ride 8 ranks,
Speak Language (Draconic) |
Dracon |
|
General |
Dragonthrall |
Evil dragons regard
you as an ally |
Speak Language (Draconic) |
Dracon |
|
General |
Dragontouched |
Gain dragonblood subtype, other minor
benefits |
Cha 11 |
DrM |
|
General |
Dragon Trainer |
Train dragons and draconic
creatures |
Dragonblood subtype,
Handle Animal 4, Speak Language (Draconic) |
RoDR |
|
General |
Dragon Wings |
+10 bonus on Jump checks, glide speed
30 ft |
Dragonblood subtype, 1st level only |
RoDR |
|
General |
Dragonwrought |
You are a dragonwrought kobold |
Kobold, 1st level only |
RoDR |
|
General |
Dreamtelling |
Interpret the symbolism of a dream |
None |
HoH |
| General |
Drow Eyes |
Darkvision increases
to 120 ft |
Half-drow elf |
RoF |
|
General |
Earth Sense |
If touching ground,
take move action to sense number of creatures on ground within
20 ft |
Con 13, Wis 13 |
RoS |
|
General |
Enduring Life |
Ignore penalties form negative levels |
None |
LM |
|
General |
Expert Swimmer |
Hold your breath longer, swim faster |
Swim 4 ranks, Endurance |
SW |
|
General |
Extra Contacts |
Increase your maximum number of contacts
by 4 |
Cha 11 |
City |
|
General |
Extraordinary Trapsmith |
Reduce cost of making a trap by 25%;
50 % if kobold |
Craft (trapmaking) 9 |
RoDR |
|
General |
Extra Tricks |
The creaure can learn
3 more tricks than normal |
Animal or magical beast
with Int 1 or 2, must know at least 1 trick |
CAdv |
| General |
Faster Healing |
Recover lost hit points
and ability points faster than normal |
Base Fort save +5 |
CW |
|
General |
Favoured |
You gain benefits to
organization-related skills, as well as organization-specific
advantages |
Membership in guild,
organization, or church |
City |
|
General |
Fearless Destiny |
Avoid death once per
day |
Human or Half Human,
Heroic Destiny, character level 6 |
RoD |
| General |
Fleet of Foot |
Make one direction change
when running or charging |
Dex 15, Run |
CW |
|
General |
Flying Fish Leap |
Leap out of water without penalty |
Jump 8, Swim 4 |
SW |
|
General |
Focused Mind |
+2 bonus when taking
10 or taking 20 on Int checks |
Elf, Concentration 2 |
RoW |
|
General |
Great Captain |
Use aid another to assist
everyone aboard your ship |
Profession (sailor)
7, Knowledge (geography) 7, Leadership |
SW |
|
General |
Guardian Spirit |
Reoll initiative two
times/day, reroll any save 1/day |
Watchful spirit class
ability |
CA |
|
General |
Guildmaster |
+2 bonus on associated
skills, various membership benefits |
Favoured in Guild, Leadership,
1 guild-associated feat, followers and cohorts must qualify to
join guild, one associated skill must be a class skill and at
maximum ranks |
DMG2 |
|
General |
Hardened Flesh |
Undead gain +2 natural armour |
Corpsecrafter |
LM |
|
General |
Heat Endurance |
+2 on saves against
fire, heat protection 1 |
Base Fort save +2 |
Sand |
|
General |
Heavyweight Wings |
Fly with heavy armour or a heavy
load |
Str 15, Reinforced Wings, wings and
a glide or fly speed |
RoDR |
|
General |
Heroic Destiny |
Add +1D6 to D20 roll once per day |
Human or Half Human |
RoD |
| General |
Hover |
Creature may hover in
place while flying |
Fly speed |
MM |
|
General |
Human Heritage |
You gain the human subtype
and 4 skill points |
Half Human or Human
Descended race |
RoD |
|
General |
Improved Diversion |
Use Bluff to create
a diversion, then Hide as a move action |
Bluff 4 |
CAdv |
|
General |
Improved Dragon Wings |
Gain fly speed |
Dragonblood subtype, Dragon Wings,
6 HD |
RoDR |
| General |
Improved Flight |
Maneuverability increases
by one step |
Natural fly speed |
RoW |
|
General |
Improved Heat Endurance |
Fire resistance 5, heat
protection 3 |
Base Fort save +6, Heat
Endurance |
Sand |
| General |
Improved Scent |
Increases effects of
scent ability |
Scent ability |
SS |
| General |
Improved Swimming |
Double your swimming
speed |
Swim 6 |
CAdv |
|
General |
Inside Connection |
+4 bonus on checks to
interact with a specific organization |
None |
RoD |
| General |
Jack of All Trades |
Use any skill, even
"Trained Only" ones |
Int 13 |
CAdv |
|
General |
Keen-Eared Scout |
Listen check reveals extra information
about sound |
Listen 6, Alertness or Skill Focus
(Listen) |
PHB2 |
|
General |
Killoren Hunter |
Pinpoint the location of living creatures |
Killoren |
RoW |
|
General |
Kobold Endurance |
+4 bonus on Str checks, Con checks,
and related checks |
Kobold |
RoDR |
| General |
Landlord |
Gain small allowance
to expand stronghold |
Character level 9 |
Stronghold |
| General |
Landwalker |
Triple how long you
can stay out of water |
Aquatic elf |
SW |
|
General |
Lasting Life |
Purge negative levels with Will saves |
Endurance, Enduring Life |
LM |
| General |
Leadership |
Attract cohorts and
followers |
Character level 6th |
PHB |
|
General |
Lightfeet |
Move quietly, leaving
behind few traces |
Elf, Dex 13, Balance
2, Move Silently 2 |
RoW |
|
General |
Master Manipulator |
Gain two new uses of Diplomacy skill |
Cha 13, Diplomacy 9 |
PHB2 |
|
General |
Mentor |
You gain all the benefits
of being a mentor |
8 ranks in at least
two of the four skills associated with your mentor category,
Apprentice, you must have graduated from an apprenticeship |
DMG2 |
|
General |
Mercantile Background |
Sell adventuring goods
at 75% price, gain extra starting equipment, buy limited items
at 75% of price |
Must take at 1st level |
PGF |
| General |
Might Makes Right |
Add Str bonus to leadership
score |
Str 13, Leadership |
RoF |
|
General |
Mind Over Body |
Heal ability damage more quickly |
Con 13 |
Psionic |
| General |
Multicultural |
+4 bonus to all checks
to alter attitude of selected race |
Speak Language of the
race chosen |
SaS |
|
General |
Natural Bond |
Add +3 to effective
druid level when determining animal companion's abilities |
Animal companion |
CAdv |
|
General |
Nimble Bones |
Undead gain +4 to initiative
and +10 ft/round |
Corpsecrafter |
LM |
|
General |
Obscure Lore |
Gain +4 bonus on bardic
knowledge or lore checks |
Bardic music or lore |
CAdv |
|
General |
Open Minded |
Immediately gain 5 skill
points |
None |
CAdv |
|
General |
Ordered Chaos |
Your alignment is unaffected
by Abyssal Heritor feats; items and effects treat you as chaotic |
Nonchaotic alignment,
base Will save +4 |
FCHoA |
| General |
Outside Wings |
Gain wings, allowing
you to fly |
Aasimar or tiefling,
base Fort, Ref, and Will save +2, Celestial Bloodline or Fiendish
Bloodline |
MoF |
|
General |
Poison Healer |
Any time you save against
a poison, you heal damage equal to your Con bonus |
Great Fortitude, Con
13 |
FCHoA |
|
General |
Power Climb |
Gain altitude without
losing speed |
Str 15, fly speed (average
maneuverability) |
Dracon |
|
General |
Primary Contact |
Gain +1 bonus on one
skill, and double the frequency of favours with one contact |
Favoured |
City |
|
General |
Pure Soul |
Gain immunity to taint |
Non-evil alignment, no taint |
HoH |
| General |
Pyro |
+1 damage per die and
+5 to Reflex save to extinguish flames set by you |
None |
SaS |
|
General |
Quick Reconnoiter |
Spot and Listen as free
actions, +2 on initiative checks |
Listen 5, Spot 5 |
CAdv |
|
General |
Rapid Metabolism |
Heal hit points more
quickly |
Con 13 |
Psionic |
|
General |
Rapid Regeneration |
Regeneration increases by 1 |
Regeneraion ability |
FCToNH |
| General |
Rapid Swimming |
Swim speed improves
by 20 ft |
Fort save +2, natural
swim speed |
SW |
|
General |
Reinforced Wings |
Fly with medium armour or a medium
load |
Dragonblood subtype, Dragon Wings,
6 HD |
RoDR |
|
General |
Resourceful Buyer |
Communities are considered
larger for you when buying equipment |
None |
RoD |
|
General |
Sand Camouflage |
Quickly bury yourself
in sand to gain a Hide bonus |
Sandskimmer, Hide 5 |
Sand |
|
General |
Sandskimmer |
You can ignore some
difficulties of moving on sand |
None |
Sand |
|
General |
Savvy Rogue |
Your rogue special abilities improve |
Rogue level 10 |
CS |
|
General |
Scorpion's Instincts |
Become stealthy like
a scorpion |
Dex 13, Hide 5 |
Sand |
|
General |
Scorpion's Sense |
Minor tremorsense |
Scorpion's Resolve |
Sand |
|
General |
Scourge of the Seas |
Intimidate other ships
with your sinister reputation |
Cha 15, Intimidate 5 |
SW |
|
General |
Smatterings |
You can communicate
in languages you don't know |
Int 13 |
RoD |
|
General |
Snowrunner |
Move through snow at
full speed, +5 competence bonus on Balance checks on ice |
Woodland stride ability |
FB |
|
General |
Sociable Personality |
You may rerolls Diplomacy
and Gather Information checks |
Half Elf, Cha 13 |
RoD |
|
General |
Special Dispensation |
You can carry and wear items banned
by the local authority |
Favoured |
City |
|
General |
Spider Companion |
Gain monstrous spider as companion |
Vermin Trainer, animal companion |
DoU |
|
General |
Strong Stomache |
Reduce nauseated and sickened conditions
by one step |
Con 13, Endurance |
City |
|
General |
Thrall Bred |
Bonus to damage and
saves when protecting charge |
Humanoid, Con 13 |
LoM |
|
General |
Tomb-Born Vitality |
Forego sleep, immunity
to magic sleep effects |
Nongood, Tomb-Tainted
Soul |
LM |
| General |
Track |
Use Survival skill to
track |
None |
PHB |
|
General |
Trap Engineer |
Bonuses when dealing
with traps after the first |
Knowledge (architecture
and engineering) 1, Knowledge (dungeoneering) 4 |
DS |
|
General |
Trap Sensitivity |
Sense mechanical traps as you sense
secret doors |
Elf or trapfinding class feature,
trap sense +2 |
DS |
|
General |
Trophy Collecter |
Gain bonuses from trophies you create
and wear |
Craft (taxidermy) 6 |
PHB2 |
|
General |
Truename Training |
Truespeak is always a class skill
for you |
None |
ToM |
| General |
Uncanny Scent |
Pinpoint location of
a scent within 20 ft |
Scent ability, Improved
Scent |
SS |
|
General |
Undead Leadership |
Attract undead followers
and cohorts |
Character level 6, Knowledge
(religion) 1, nongood |
LM |
|
General |
Urban Tracking |
Use Gather Information
to track down missing or wanted persons |
None |
City |
|
General |
Vermin Trainer |
Train vermin creatures |
Drow, Handle Animal 4, Knowledge
(religon) 4 |
DoU |
|
General |
Wanderer's Diplomacy |
Gain special social abilities |
Halfling or Bluff 4 and Diplomacy
4 and Sense Motive 4 |
PHB2 |
| General |
Water Adaption |
Breathe water and air
equally well, gain swim speed 20 ft |
Aquatic Half-Elf |
SW |
| General |
Wingover |
Change direction quickly |
Fly speed |
MM |
| General |
Wolf Witch |
+2 bonus on Handle Animal
and Survival checks; +2 bonus to Cha-based skill checks when
dealing with other Wolf Riders |
Female, Cha 11, spellcaster
level 1, society approval |
Faerun |
|
Heritage |
Air Heritage |
+2 bonus to Balance
and Jump checks with light load, +30 ft fly speed |
None |
PlaH |
|
Heritage |
Anarchic Heritage |
+4 to saves vs polymorph
and petrification, +1 to saves vs spells or effects by lawful
creatures |
Non-Lawful alignment |
PlaH |
|
Heritage |
Axiomatic Heritage |
+4 to Will saves vs
charm, +1 to saves vs spells or effects by chaotic creatures |
Non-Chaotic alignment |
PlaH |
|
Heritage |
Celestial Heritage |
+4 to Fort saves vs
disease, +1 to saves vs spells or effects by evil creatures |
Non-Evil alignment |
PlaH |
|
Heritage |
Celestial Sorcerer Aura |
Expend spell slot to create righteous
aura |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Heritage |
Gain bonus spell and
a bonus on saves against electricity and petrification |
Sorcerer level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Lance |
Expend spell slot to create energy
bolt that harms evil creatures |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Lore |
add magic circle
against evil, tongues, teleport to list of spells known |
Celestial Sorcerer Heritage,
any two other celestial sorcerer heritage feats, sorcerer level
1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Wings |
Expend spell slot to fly for short
period of time |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Earth Heritage |
+4 bonus on checks to
avoid bull rush or trip when on the ground, +1 to damage rolls
if you and foe are on the ground |
None |
PlaH |
|
Heritage |
Fey Heritage |
+3 bonus on Will saves against enchantments |
Non-Lawful alignment |
CM |
|
Heritage |
Fey Legacy |
Gain spell-like abilities |
Non-Lawful alignment, Fey Heritage,
character level 9 |
CM |
|
Heritage |
Fey Power |
+1 to CL and save DC on enchantment
spells, invocations |
Non-Lawful alignment, Fey Heritage |
CM |
|
Heritage |
Fey Presence |
Gain spell-like abilities |
Non-Lawful alignment, Fey Heritage,
character level 6 |
CM |
|
Heritage |
Fey Skin |
Gain DR/cold iron |
Non-Lawful alignment, Fey Heritage |
CM |
|
Heritage |
Fiendish Heritage |
Gain bonus to saves
against poison, spells by good creatures |
Non-Good alignment |
CM |
|
Heritage |
Fiendish Legacy |
Gain spell-like abilities |
Non-Good alignment, Fiendish Heritage,
character level 9 |
CM |
|
Heritage |
Fiendish Power |
+1 to CL and save DC on evil spells
and invocations |
Non-Good alignment, Fiendish Heritage |
CM |
|
Heritage |
Fiendish Presence |
Gain spell-like abilities |
Non-Good alignment, Fiendish Heritage,
character level 6 |
CM |
|
Heritage |
Fiendish Resistance |
Gain acid and fire resistance |
Non-Good alignment, Fiendish Heritage |
CM |
|
Heritage |
Fire Heritage |
+1 to initiative checks,
unarmed attacks and natural weapons deal 1 point of fire damage |
None |
PlaH |
|
Heritage |
Improved Elemental Heritage |
Resistance 5 for chosen
energy, +2 bonus to saves vs spells with chosen descriptor |
Air or Earth or Fire
or Water Heritage |
PlaH |
|
Heritage |
Infernal Sorcerer Eyes |
Expend spell slot to see in darkness |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Heritage |
Gain bonus against fire
and poison, +2 caster level with conjuratio (summoning) |
Sorcerer level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Howl |
Expend spell slot to create cone
of sonic energy |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Resistance |
Gain acid and cold resistance |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Natural Heavyweight |
Carrying capacity doubles,
+2 bonus to Climb and Jump checks, -2 penalty to Balance, Ride,
Swim, and Tumble checks |
None |
PlaH |
|
Heritage |
Shadow Heritage |
+3 bonus to Hide and
Move Silently checks when in area of darkness or shadow |
None |
PlaH |
|
Heritage |
Water Heritage |
+4 to Con checks to
hold breath, gains swim speed of 20 ft or +20 ft to swim speed |
None |
PlaH |
|
Host |
Aggressive Mind |
Mind thrust or psionic
daze 1/day |
None |
CP |
|
Host |
Antagonist |
Energy ray or crystal shard
1/day |
None |
CP |
|
Host |
Defensive Shell |
Force screen or empty mind
1/day |
None |
CP |
|
Host |
Host Focus |
Use host abilities 1 extra time/day |
Any other host feat |
CP |
|
Host |
Pacifist |
Deaden blow or entangling
ectoplasm 1/day |
None |
CP |
|
Host |
Spiritual Force |
Add Cha bonus to mind blade damage
for 1 round |
Any other host feat, mind blade |
CP |
|
Host |
Strength of Two |
+1 bonus on Will saves
while psionically focused, or +5 for 1 round when focus expended |
Any other host feat |
CP |
|
Host |
Telepathic Affinity |
Mindlink or detect psionics
1/day |
None |
CP |
|
Illithid Heritage |
Greater Illithid Legacy |
Gain dispel psionics,
psionic dominate as powers known |
Illithid Legacy, one
other illithid feat, manifester level 7 |
CP |
|
Illithid Heritage |
Illithid Blast |
Convert power points into a mind
blast |
Illithid Heritage, two other illithid
feats, manifester level 5 |
CP |
|
Illithid Heritage |
Illithid Compulsion |
+1 manifester level and DC for cimpulsion
powers |
Illithid Heritage |
CP |
|
Illithid Heritage |
Illithid Enthusiast |
Manifestation grants a bonus on select
illithid skills |
Illithid Heritage |
CP |
|
Illithid Heritage |
Illithid Extraction |
Gain the ability to extract brains
with your tentacles |
Illithid Heritage, Illithid Grapple
(4) |
CP |
|
Illithid Heritage |
Illithid Grapple |
Gain a natural tentacle attack |
Illithid Heritage, one other illithid
feat |
CP |
|
Illithid Heritage |
Illithid Heritage |
Gain illithid class skill and a bonus
on saves |
Power point reserve of 1 or more |
CP |
|
Illithid Heritage |
Illithid Legacy |
Gain psionic charm and read
thoughts as powers known |
Illithid Heritage, one other illithid
feat, manifester level 3 |
CP |
|
Illithid Heritage |
Illithid Skin |
Your natural armour increases by
1 |
Illithid Heritage |
CP |
|
Incarnum |
Azure Emnity |
Add invested essentia to favoured
enemy checks and damage |
Con 13, favoured enemy class feature |
MoI |
|
Incarnum |
Azure Talent |
Gain 2 bonus power points per point
of invested essentia |
Con 13, a power point reserve |
MoI |
|
Incarnum |
Azure Touch |
Add invested essentia to class level
to enhance healing |
Con 13, lay on hands or wholeness
of body class feature |
MoI |
|
Incarnum |
Azure Toughness |
Gain 3 temporary hp per point of
invested essentia |
Con 13 |
MoI |
|
Incarnum |
Azure Turning |
Deal damage to undead with turn check |
Con 13, turn undead class feature |
MoI |
|
Incarnum |
Azure Wild Shape |
Add invested essentia to natural
weapon damage |
Con 13, wild shape class feature |
MoI |
|
Incarnum |
Ceulean Fortitude |
Add invested essentia to Fort saves |
Con 13 |
MoI |
|
Incarnum |
Cerulean Reflexes |
Add invested essentia to Ref saves |
Con 13 |
MoI |
|
Incarnum |
Cerulean Will |
Add invested essentia to Will saves |
Con 13 |
MoI |
|
Incarnum |
Cobalt Charge |
Add invested essentia to charge attack
and damage |
Con 13 |
MoI |
|
Incarnum |
Cobalt Critical |
Add invested essentia
to melee critical threat confirmation rolls and critical damage |
Con 13 |
MoI |
|
Incarnum |
Cobalt Expertise |
Add invested essentia to AC and disarm,
feint and trip rolls |
Con 13, Innt 13, Combat Expertise |
MoI |
|
Incarnum |
Cobalt Power |
Add invested essentia
to damage and bull rush, overrun, and sunder rolls |
Con 13, Str 13, Power
Attack |
MoI |
|
Incarnum |
Cobalt Precision |
Add invested essentia
to ranged critical threat confirmation rolls and critical damage
within 30 ft |
Con 13, Point Blank
Shot |
MoI |
|
Incarnum |
Cobalt Rage |
Add invested essentia
to melee damage and Will saves |
Con 13, rage class feature |
MoI |
|
Incarnum |
Healing Soul |
Heal your own wounds
as swift action |
Con 13, Heal 1 |
MoI |
|
Incarnum |
Incarnum Spellshaping |
You can use incarnum
spells |
Con 13, ability to cast
1st level spells |
MoI |
|
Incarnum |
Indigo Strike |
Add invested essentia
to skirmish, sneak attack, or sudden strike damage |
Con 13 and skirmish,
sneak attack, or sudden strike class feature |
MoI |
|
Incarnum |
Midnight Augmentation |
Use invested essentia
to augment a psionic power |
Con 13, ability to manifest
2nd level psionic powers |
MoI |
|
Incarnum |
Midnight Dodge |
Add invested essentia
to AC against selected target |
Con 13, Dex 13 |
MoI |
|
Incarnum |
Midnight Metamagic |
Use invested essentia
to add metamagic effect |
Con 13, ability to prepare
and cast 1st level spells, any metamagic feat |
MoI |
|
Incarnum |
Psycarnum Blade |
Add +1D6 per point of
invested essentia to mind blade attack |
Con 13, ability to form
a mind blade |
MoI |
|
Incarnum |
Sapphire Fist |
Add invested essentia
to stunning attack damage, save DC |
Con 13, Stunning Fist |
MoI |
|
Incarnum |
Sapphire Smite |
Add invested essentia
to smite damage and smites per day |
Con 13, ability to smite |
MoI |
|
Incarnum |
Sapphire Sprint |
Add 5 ft per point of
invested essentia to run speed |
Con 13 |
MoI |
|
Incarnum |
Soulsight |
Gain limited blindsense |
Con 13, Wis 13, Concentration
4 |
MoI |
|
Incarnum |
Soultouched Spellcasting |
Add invested essentia
to dispel checks, caster level checks made to defeat SR |
Con 13 |
MoI |
| Item
Creation |
Ancestral Relic |
Create personal magic
item |
Any good alignment,
character level 3 |
BoED |
| Item Creation |
Attune Gem |
Magically imbue gems
to hold a spell until triggered |
Int 13, Craft (gemcutting)
1, arcane spellcaster level 3 |
MoF |
| Item Creation |
Brew Potion |
Create magic potions |
Caster level 3 |
PHB |
|
Item Creation |
Craft Aboleth Glyph |
Create a permanent glyph
of warding that recharges |
Aboleth, cast level
5 |
LoM |
|
Item Creation |
Craft Cognizance Crystal |
Create congizance crystals |
Manifester level 3 |
Psionic |
| Item Creation |
Craft Construct |
Create magic constructs |
Craft Magic arms and
Armor, Craft Wondrous Item |
MM4 |
| Item Creation |
Craft Contingent Spell |
Attach semipermanent
spells to a creature and set activation conditions |
Caster level 11 |
CA |
| Item Creation |
Craft Dorje |
Create dorjes |
Manifester level 5 |
Psionic |
| Item Creation |
Craft Magic Arms and
Armor |
Create magic weapons,
armor, and shields |
Caster level 5 |
PHB |
|
Item Creation |
Craft Psicrown |
Create psicrowns |
Manifester level 12 |
Psionic |
| Item Creation |
Craft Psionic Arms and
Armor |
Create psionic arms
and armour |
Manifester level 5 |
Psionic |
|
Item Creation |
Craft Psionic Construct |
Create psionic constructs |
Craft Psionic Arms and
Armor, Craft Universal Item |
Psionic |
|
Item Creation |
Craft Psionic Seal |
Create psionic seals |
Int 15, psionic ability
(spell-like abilities described as psionics, psi-like abilities,
or psionic powers), caster or manifester level 7 |
LoM |
| Item Creation |
Craft Rod |
Create magic rods |
Caster level 9 |
PHB |
|
Item Creation |
Craft Rune Circle |
Create rune circles |
Caster level 5 |
RoS |
|
Item Creation |
Craft Skull Talisman |
Create magic skull talismans |
Caster level 6 |
FB |
| Item Creation |
Craft Staff |
Create magic staves |
Caster level 12 |
PHB |
| Item Creation |
Craft Talisman |
Create magic fetishes |
Int 13, appropriate
Craft skill, spellcaster level 1 |
OA |
| Item Creation |
Craft Universal Item |
Create psionic item |
Manifester level 3 |
Psionic |
| Item Creation |
Craft Wand |
Create magic wands |
Caster level 5 |
PHB |
| Item Creation |
Craft Wondrous Item |
Create magic wondrous
items |
Caster level 3 |
PHB |
| Item Creation |
Create Crystal Weapon |
Create magic weapons
from kuni crystal |
Spellcaster level 7,
Craft Magic Arms and Armor, Craft (weapons) skill |
OA |
| Item Creation |
Create Infusion |
Create magic infusions |
Survival 4 ranks, spellcaster
level 3 |
MoW |
|
Item Creation |
Create Portal |
Create magic portals |
Craft Wondrous Items |
SBG |
|
Item Creation |
Dragoncrafter |
You can create dragoncraft
items |
Knowledge (arcana) 2 |
Dracon |
| Item Creation |
Forge Ring |
Create magic rings |
Caster level 12 |
PHB |
|
Item Creation |
Graft Flesh |
Create and apply grafts |
Heal 10 ranks, some
grafts require a certain race |
LoM (SK, Underdark, FF) |
|
Item Creation |
Grell Alchemy |
Create grellcraft items |
Int 13, Knowledge (dungeoneering)
3, caster level 1 |
LoM |
|
Item Creation |
Imprint Stone |
Create power stones |
Manifester level 1 |
Psionic |
| Item Creation |
Inscribe Rune |
Cast any divine spell
you have prepared as a rune |
Int 13, appropriate
Craft skill, divine spellcaster level 3 |
PGF |
|
Item Creation |
Portal Master |
Create portal for 50%
portal creation cost, stabilize malfunctioning portals. |
Craft Wondrous Item,
Create Portal |
PGF |
|
Item Creation |
Sanctify Relic |
Make magic items with
a divine connection |
Any other item creation
feat, caster level 7 |
CD |
|
Item Creation |
Scribe Martial Script |
Create martial scripts |
Crusader or swordsage level 1 |
BoNS |
| Item Creation |
Scribe Scroll |
Create magic scrolls |
Caster level 1 |
PHB |
| Item Creation |
Scribe Tattoo |
Create psionic tattoos |
Manifester level 3 |
Psionic |
|
Leader |
Extra Followers |
Lead twice as many followers |
Cha 13, Leadership |
HoB |
| Leader |
Improved Cohort |
Your cohort's maximum
level increases by 1 |
Cha 15, Leadership |
HoB |
| Leader |
Inspirational Leadership |
Your cohort and followers
have exceptional morale |
Cha 17, Leadership |
HoB |
| Leader |
Practiced Cohorts |
Your cohort shares your
teamwork benefits |
Cha 15, Leadership |
HoB |
|
Legacy |
Channel Legacy |
Expend legacy ability
to gain bonus on attacks, saves, checks with daily limit use |
Least Legacy, legacy
ability |
WoL |
|
Legacy |
Curative Legacy |
Heal when activating
legacy ability |
Least Legacy, legacy
ability with daily use limit, ability to cast cure light wounds |
WoL |
|
Legacy |
Empower Legacy |
Increase legacy ability's
variable, numeric effects by 50% |
Least Legacy, spell-like
or command- activated legacy ability |
WoL |
|
Legacy |
Greater Legacy |
Gain access to item's
greater legacy abilities |
Least Legacy, Lesser
Legacy, character level 17, perform associated greater legacy
ritual |
WoL |
|
Legacy |
Least Legacy |
Gain access to item's
least legacy abilities |
Character level 5, perform
associated least legacy ritual |
WoL |
|
Legacy |
Legacy Focus |
+1 bonus on save DCs
against legacy abilities |
Least Legacy |
WoL |
|
Legacy |
Lesser Legacy |
Gain access to item's
lesser legacy abilities |
Least Legacy, character
level 11, perform associated lesser legacy ritual |
WoL |
|
Legacy |
Master Legacy |
+1 level for using legacy
abilities |
Channel Legacy, Least
Legacy, Use Magic Device 4 |
WoL |
|
Legacy |
Quicken Legacy |
Trigger legacy ability
as a swift action |
Least legacy, spell-like
or command- activated legacy ability |
WoL |
|
Legacy |
Transfer Legacy |
Transfer ability from
legacy item to another magic item with daily use limit |
Least Legacy, legacy
ability |
WoL |
|
Luck |
Advantageous Avoidance |
Expend luck reroll to
force foe to reroll critical threat confirmation, or three luck
rolls to force foe to reroll attack |
Character level 3, any
luck feat |
CS |
| Luck |
Better Lucky than Good |
Expend luck reroll to
treat natural 1 on attack as natural 20 instead |
Character level 6, any
two luck feats |
CS |
| Luck |
Dumb Luck |
Expend luck reroll to
treat natural 1 on save as natural 20 instead |
Character level 6, any
two luck feats |
CS |
| Luck |
Fortuitous Strike |
Expend luck reroll to
reroll attack, or two luck rerolls to reroll damage |
Character level 6, any
luck feat |
CS |
| Luck |
Good Karma |
Expend luck reroll to
redirect attack against ally to you |
Character level 3 |
CS |
| Luck |
Healer's Luck |
Reroll amount cured
by healing spell |
None |
CS |
| Luck |
Lucky Break |
Reroll Str check to
break item or burst door |
None |
CS |
| Luck |
Lucky Catch |
Reroll Balance, Climb,
or Jump check |
None |
CS |
| Luck |
Lucky Fingers |
Reroll Disable Device,
Open Lock, or Sleight of Hand check |
None |
CS |
| Luck |
Lucky Start |
Reroll initiative check |
None |
CS |
| Luck |
Magical Fortune |
Expend luck reroll to
reroll damage dealt by spell, or two luck rerolls to rerolls
caster level check |
Character level 3, any
luck feat |
CS |
| Luck |
Make Your Own Luck |
Reroll a skill check |
Character level 6, any
luck feat |
CS |
| Luck |
Miser's Fortune |
Your items get +5 bonus
on saves; expend luck rerolls to force foe to reroll a sunder
attack or Str check to damage a held or possessed object |
None |
CS |
| Luck |
Psychic Luck |
Expend luck reroll to
reroll damage dealth by power, or two luck rerolls ro reroll
manifester level check |
Manifester level 3,
any luck feat |
CS |
| Luck |
Sly Fortune |
Reroll Hide, Move Silently,
or Tumble check |
None |
CS |
| Luck |
Survivor's Luck |
Reroll a saving throw |
Character level 9, any
luck feat |
CS |
| Luck |
Tempting Fate |
Rerolls stabilization
check, expend luck reroll to avoid being killed |
Character level 6, any
luck feat |
CS |
| Luck |
Third Time's the Charm |
Reroll again with Luck
domain granted power |
Character level 3, any
luck feat, Luck domain |
CS |
| Luck |
Unbelievable Luck |
Gain two luck rerolls
and +2 luck bonus on worst save |
Any luck feat |
CS |
| Luck |
Victor's Luck |
Reroll critical threat
confirmation |
None |
CS |
|
Magic |
Aberration Banemagic |
Spells deal additional
damage against aberrations |
None |
LoM |
| Magic |
Ability Focus |
+2 to the DC for all
saves against a special attack |
Special attack |
MM |
|
Magic |
Alacritous Cogitation |
Spontaneously fill open slot with
known spell |
Must prepare arcane spells |
CM |
| Magic |
Animal Control |
Rebuke or command animals |
Animal Defiance, animal
companion ability, wild empathy ability |
MoW |
| Magic |
Animal Defiance |
Turn animals as cleric
turns undead |
Ability to cast detect
animals or plants |
MoW |
|
Magic |
Antipsionic Magic |
+2 bonus on caster level
checks to overcome psionic creature's power resistance |
Spellcraft 5, no psionic
ability. |
Psionic |
|
Magic |
Aquatic Spellcasting |
Spells work normally underwater |
None |
LoM |
|
Magic |
Arcane Accompaniment |
Expend prepared spell or spell slot
to extend duration of bardic music |
Perform 4, Arcane Flourish, arcane
caster level 1, bardic music |
PHB2 |
|
Magic |
Arcane Consumption |
+2 save DC for one spell, Con penalty
for 12 hours and fatigued |
Arcane Toughness, Toughness, arcane
caster level 6 |
PHB2 |
| Magic |
Arcane Defense |
+2 bonus to saves against
spells of a chosen school |
Spell Focus in the chosen
school |
TaB |
|
Magic |
Arcane Disciple |
Add spells from a domain
to your class list |
Knowledge (religion)
4, Spellcraft 4, deity's alignment |
CD |
|
Magic |
Arcane Flourish |
Expend spell to gain bonus on Perform
check |
Perform 4, arcane caster level 1 |
PHB2 |
|
Magic |
Arcane Mastery |
Take 10 on caster level
checks |
Ability to cast arcane
spells, use invocations, or use spell-like abilities |
CA |
|
Magic |
Arcane Metamagic |
Apply selected metamagic
feat to spells more quickly than normal |
Dragonblood subtype,
Spellcraft 4, any metamagic feat, ability to spontaneously cast
1st level spells. |
RoDR |
| Magic |
Arcane Preparation |
Prepare arcane spells
ahead of time for faster metamagic casting |
Ability to cast arcane
spells without preparation |
CA |
| Magic |
Arcane Schooling |
One arcane spellcasting
class is a favoured class and you can activate spell trigger
items |
Must take at 1st level |
PGF |
|
Magic |
Arcane Thesis |
+2 caster level, cheaper metamagic
with one spell |
Knowledge (arcana) 9, ability to
cast arcane spells |
PHB2 |
|
Magic |
Arcane Toughness |
Expend prepared spell
or spell slot to heal when at or below 0 hit points |
Toughness, arcane caster
level 3 |
PHB2 |
|
Magic |
Arctic Priest |
Can swap out prepared
spells for a specialized list of spells. |
Cold or Winter domain |
FB |
| Magic |
Assume Supernatural
Ability |
Learn to use one supernatural
ability of a form you change into |
Wis 13, ability to assume
a new form magically |
SS |
|
Magic |
At Home in the Deep |
You can see through darkness spells |
Darkness spell-like ability, darkvision |
DoU |
|
Magic |
Augment Healing |
Healing spells do +2
per spell level |
Heal 4 |
CD |
| Magic |
Augment Summoning |
Summoned creatures gain
+4 Str, +4 Con |
Spell Focus (conjuration) |
PHB |
|
Magic |
Bane Magic |
Spells deal 2D6 extra
damage to specific creature type. |
None |
HoH |
|
Magic |
Battle Blessing |
Cast paladin spells more quickly |
Ability to cast paladin spells |
CC |
|
Magic |
Battle Caster |
Ignore arcane spell
failure chance from heavier armour |
Ability to ignore arcane
spell failure chance from armour |
CA |
|
Magic |
Battle Casting |
+2 dodge bonus while
casting spells |
Dex 13, Concentration
5, Combat Casting |
RoW |
|
Magic |
Battle Magic Casting |
Each spell with a save
cast in a round by possessors of this feat imposes a -1 penalty
to future saves in the round |
Spellcraft 6, arcane
caster level 3 |
MM5 |
|
Magic |
Beckon the Frozen |
Summoned creatures gain
cold subtype and +1D6 cold damage to attacks |
Augment Summoning, Spell
Focus (conjuration) |
FB |
|
Magic |
Bind Vestige |
Gain one power from a chosen 1st
level vestige |
None |
ToM |
|
Magic |
Blend into Shadows |
Spend darkness use to hide in plain
sight |
Darkness spell-like ability |
DoU |
|
Magic |
Blood Calls to Blood |
+2 save bonus against
attacks from fiends |
Spontaneous arcane caster,
fiend ancestor |
HoH |
| Magic |
Bloodline of Fire |
+4 bonus on saves against
fire; +2 to caster level for sorcerer spells with fire descriptor |
Must take at 1st level |
PGF |
|
Magic |
Bonded Familiar |
You and familiar shift damage after
deadly attack |
Familiar |
PHB2 |
|
Magic |
Bonus Essentia |
Gain 1 or 2 points of essentia |
Con 13, character level 6th |
MoI |
| Magic |
Boost Spell Resistance |
+2 profane bonus to
innate spell resistance |
Any evil alignment |
BoVD |
| Magic |
Boost Spell-Like Ability |
Boost the DC of a spell-like
ability by +2 3/day |
None |
BoVD |
|
Magic |
Breathing Link |
Share your breathe water
ability with another |
Aquatic elf or water
genasi, Will save +2 |
SW |
|
Magic |
Bright Sigil |
You can increase the
illumination from your sigils |
Illumian |
RoD |
|
Magic |
Burrow Friend |
+2 bonus on Handle Animal
checks and wild empathy checks involving burrowing mammals, speak
with animals with burrowing animals 1/day per Cha bonus |
Gnome, Cha 13 |
RoS |
|
Magic |
Captivating Melody |
Expend bardic music
to increase the save DC of an enchantment or illusion spell |
Bardic music, ability
to cast arcane spells |
CM |
| Magic |
Celestial Bloodline |
Protection from evil
3/day and bless 1/day |
Aasimar, Base Fort,
Ref, and Will save +1 |
RoF |
|
Magic |
Celestial Summoning
Specialist |
Add a good aligned creatures
to summoning lists |
Non-Evil alignment,
Knowledge (planes) 2, Knowledge (religion) 2, ability to cast
any summon monster spell |
PlaH |
|
Magic |
Charm Immunity |
Immune to charm effects |
Racial bonus on saves
vs charm, Charm Resistance |
SK |
|
Magic |
Charm Resistance |
+3 saves vs charm effects |
Racial bonus on saves vs charm |
SK |
|
Magic |
Chosen of Lothar |
Cleric is favoured class,
cold damage gaze attack 1/day |
Patron deity must be
Lothar |
FB |
|
Magic |
Circle Magic |
You may participate
in circle magic |
Divine spellcaster of
any Lawful deity |
GW |
|
Magic |
Cloudy Conjuration |
Conjurations accompanied by a cloud
of sickening smoke |
Spell Focus (conjuration) or conjurer
level 1 |
CM |
|
Magic |
Coercive Spell |
Creatures damaged by spell take -2
penalty on Will saves |
None |
DoU |
|
Magic |
Cold Focus |
+1 bonus to save DCs
against cold spells |
None |
FB |
|
Magic |
|