Return to the Therran DM Only Page
Below are presented tables combining and listing all of the magic items and magical properties of Therra. These only include unique magic items and powers, not including, for example, potions, wands, or weapons with mere enhancement bonuses. The purpose of this listing is to allow any magic item referenced in a Therran scenario or on a Therran character sheet to be referenced and located within the appropriate rule books. In addition, these lists can serve as a means to allow DMs to choose magic items when creating NPCs or designing scenarios or encounters. Wondrous architecture and special siege ammunition, from the Stronghold Builder's Guidebook, are not included in the lists below.
Note: The brief descriptions presented here are NOT the full descriptions. They provide just enough information for a DM to decide if he might want to choose such an item. Important characteristics of these items often have been left out of these descriptions, and therefore all DMs are encouraged to read the actual entry for these items in the source books before implementing them into play.
Source Codes:
| AEG
= Arms and Equipment Guide BoED = Book of Exalted Deeds BoNS = Book of Nine Swords BoVD = Book of Vile Darkness CA = Complete Arcane CAdv = Complete Adventurer CC = Complete Champion CD = Complete Divine CM = Complete Mage CP = Complete Psionic CS = Complete Scoundrel CW = Complete Warrior DMG = Dungeon Master's Guide DMG 2 = Dungeon Master's Guide II DotF = Defenders of the Faith DoU = Drow of the Underdark Drac = Draconomicon DrM = Dragon Magic DS = Dungeonscape EHB = Epic Handbook FB = Frostburn GW = Ghostwalk HoB = Heroes of Battle HoH = Heroes of Horror LM = Libris Mortis |
LoM
= Lords of Madness MHB = Miniatures Handbook MIC = Magic Item Compendium MM2 = Monster Manual 2 MM5 = Monster Manual 5 MoF = Magic of Faerun MoI = Magic of Incarnum MoP = Manual of the Planes MotW = Masters of the Wild OA = Oriental Adventures PGF = Player's Guide to Faerun PlaH = Planar Handbook PsHB = Expanded Psionics Handbook RoDR = Races of the Dragon RoF = Races of Faerun RoW = Races of the Wild SaF = Sword and Fist Sand = Sandstorm SaS = Song and Silence SK = Serpent Kingdoms SS = Savage Species SW = Stormwrack TaB = Tome and Blood ToM = Tome of Magic UD = Underdark |
Item Names with (P) are psionic items. Item names with (MP) are both regular magic items and psionic items. Item Names with (E) are epic items. Items Names with (S) are synergy items.
Armour,
Special Abilities
Armour,
Specific
Artifacts,
Major
Artifacts,
Minor
Augment Crystals
Devices
Potions
Psicrowns
Relics
Rings
Rods
Siege Engines,
Special Abilities
Siege Engines
and Ammunition, Specific
Staffs
Talismans
Templates (Armour
and Weapons)
Universal
Items
Weapons,
Special Abilities
Weapons,
Specific
Wondrous
Items
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| Absorbing | Absorbs ability drain and energy drain attacks |
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| Acidic | 2D4 damage/round during grapple or contact |
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| Acid Resistance | Resist acid 10 |
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| Acid Resistance, Greater | Resist acid 30 |
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| Acid Resistance, Improved | Resist acid 20 |
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| Acid Warding (E) | Resist acid 50 |
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| Agility | +1 to Ref saves |
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| Agility, Greater (S) | +5 to Ref saves |
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| Agility, Improved (S) | +3 to Ref saves |
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| Amphibious | Wearer may breathe water and gains +5 to Swim checks |
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| Anchoring | +5 to resist bull rush, overrun, or trip attack |
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| Anchoring, Greater (S) | +10 to resist bull rush, overrun, or trip attack |
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| Angelic | +1 AC vs evil creatures, +4 saves against evil spells |
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| Animated | Shield protects wielder with no hands |
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| Anti-Impact | Halves bludgeoning damage from full body attacks |
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| Antipathy | Antipathy 1/day vs creature type or alignment |
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| Aporter (MP) | Dimension door 2/day |
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| Aquatic | Move freely through water without Swim check | +2 | AEG |
| Aquatic, Rare | As aquatic, plus water breathing effect | +3 | AEG |
| Arrow Catching | Shield provides +1 bonus to AC vs ranged weapons, attracts ranged weapons within 5 ft |
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| Arrow Deflection | Shield wielder gains Deflect Arrows feat |
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| Arrow Deflection, Exceptional (E) | As arrow deflection, but deflect any type of ranged attack |
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| Arrow Deflection, Infinite (E) | As arrow deflection, but any number per round |
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| Averter (MP) | 3/day enemies may not approach within 30 ft |
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| Axeblock | DR 5/bludgeoning or piercing |
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| Balance | +5 to Balance checks |
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| Balance, Greater (S) | +15 to Balance checks |
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| Balance, Improved (S) | +10 to Balance checks |
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| Bane Blind | Wearer imperceptible to specific creature type 3/day |
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| Bashing | Shield acts as a +1 weapon and treated as 2 sizes larger |
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| Beastskin | Armour usable in wild shape if extra wild shape use expended |
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| Blinding | Shield flashes 2/day, blinding those within 20 ft |
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| Blinking | 1/day blink for 1 minute |
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| Blueshine | Never tarnishes, armour immune to acid and rust, +2 to Hide checks |
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| Blurring | Blur spell 3/day for 5 rounds per use |
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| Blurring, Greater (S) | Blur spell unlimited times per day |
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| Buffering | Absorbs ability-draining and level-draining attacks, allows Fort saves against all energy-drain attacks |
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| Buoyant | No armour penalty on Swim checks, +2 bonus on Swim checks |
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| Called | Armour or shield can be summoned to appear on the owner |
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| Charming | Opponents who strikes wearer is charmed |
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| Cold Resistance | Resist cold 10 | +18,000 | DMG |
| Cold Resistance, Greater | Resist cold 30 | +66,000 | DMG |
| Cold Resistance, Improved | Resist cold 20 | +42,000 | DMG |
| Cold Warding (E) | Resist cold 50 |
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| Commander | +2 to Diplomacy checks, allies within 30 ft gain +1 to Will saves, -5 penalty to Hide checks |
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| Cool | Armour does not give wearer -4 penalty on Fort saves to resist effects of hot weather |
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| Cooling | Resist fire 5 |
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| Dancing | Shield dances and protects wielder on its own |
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| Dark | Except in bright light, +5 bonus to Hide checks vs darkvision and concealment against darkvision |
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| Darksoul Protection | 1/2 damage vs bonuses vs evil | +1 | BoVD |
| Daylight | Daylight 30 minutes/day |
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| Death Ward | Death ward 1/day as an immediate action |
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| Deepdweller | Armour wearer gains ability to breathe water, immunity to cold water damage and pressure in depths, no armour check penalty to Swim checks, converse with intelligent water-breathing creatures, see twice as far underwater |
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| Demonmight Ward | Bonus to AC and saves vs good | +2 | BoVD |
| Dessication Resistance | Armour absorbs 10 points of dessication damage |
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| Displacement | Displacement spell 1/day for 5 rounds |
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| Distracting | Daze effect on all attackers, hypnotic pattern 1/day |
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| Dragondodger | Gain evasion ability against breath weapons |
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| Drowcraft | +2 to AC within earth node or faerzress, dissolves in sunlight |
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| Durable | Armour is immune to special attacks that cause it to dissolve or rust |
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| Ease | May sleep in armour and easier to don and remove |
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| Easy Travel | Medium load treated as light load and may walk for 10 hours/day |
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| Ectoplasmic (P) | Ectoplasmic form 5 minutes/day, DR 10/psionics |
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| Ectoplasmic Feedback | 1D6 damage to incorporeal attackers |
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| Ectoplasmic Wall (MP) | Shield dropped at feet becomes an ectoplasmic wall 1/day for up to 7 rounds |
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| Electricity Resistance | Resist electricity 10 | +18,000 | DMG |
| Electricity Resistance, Greater | Resist electricity 30 | +66,000 | DMG |
| Electricity Resistance, Improved | Resist electricity 20 | +42,000 | DMG |
| Empyreal | Enhancement bonus may be transferred to save bonus |
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| Energy Defense (S) | In addition to greater energy resistance, user wreathed in energy 3/day and those striking user duffer 1D6+10 energy damage |
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| Energy Drain | Enervation on touch or bash attack |
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| Energy Immunity | Immunity to a choice of energy type 1/day for 1 minute |
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| Etherealness | Ethereal jaunt 1/day |
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| Everbright | Never tarnishes, armour immune to acid and rust, acid resistance 5 |
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| Exalted | Half bonus damage from unholy weapon, protection from evil, negates vile damage |
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| Fearsome | Radiate aura of fear 3/day |
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| Fearsome, Deep | Has armour spikes, +5 to Intimidate checks, demoralize as a move action |
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| Feathered | Fly 5 minutes/day |
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| Fire Resistance | Resist fire 10 | +18,000 | DMG |
| Fire Resistance, Greater | Resist fire 30 | +66,000 | DMG |
| Fire Resistance, Improved | Resist fire 20 | +42,000 | DMG |
| Fire Warding | Negates wearer's vulnerability to fire |
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| Fire Warding, Epic (E) | Resist fire 50 |
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| Floating (P) | +4 to Swim, negates armour penalty swimming |
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| Focused | Shield provides +10 bonus on Sense Motive checks against feints, +1 to AC if threatened by 1 opponent |
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| Fortification | Negates chance of critical hit |
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| Fortifying Defense (S) | When extra damage negated, foe loses ability to do extra damage for 1D4 rounds |
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| Freedom | Freedom of movement effect |
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| Frost Warding | Negates wearer's vulnerability to frost |
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| Ghost Touch | Effective against and usable by incorporeal creatures |
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| Ghost Ward | Add enhancement bonus of armour or shield to AC against incorporeal touch attacks |
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| Gilled | Armour wearer can breathe and speak freely in air |
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| Glamered | Appears as normal clothing |
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| Gleaming (P) | Wearer gains concealment |
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| Halfweight | Weighs half as much and treated as light armour |
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| Hamatula Barbs | Attacker with natural or handheld non-reach weapon takes 1D8 damage |
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| Hammerblock | DR 5/piercing or slashing |
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| Healing | Heal 2D8+5 damage 1/day, automatically if user is at negative hp |
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| Healing, Greater (S) | Heal 3D8+15 damage 1/day, automatically if user is at negative hp |
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| Heartening (MP) | +5 temporary hp 2/day |
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| Heraldic Crest, Courage | +1 bonus to initiative, aid on bearer 1/day |
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| Heraldic Crest, Ferocity | +1 round to rage ability, rage on bearer 1/day |
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| Heraldic Crest, Glory | +1 to weapon damage rolls, heroism on bearer 1/day |
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| Heraldic Crest, Honour | +1 to saves vs chaotic spells, order's wrath 1/day |
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| Heraldic Crest, Insight | +2 bonus to Spot checks, see invisibility on bearer 1/day |
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| Heraldic Crest, Valiant Defense | +1 bonus to AC, shield other 1/day |
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| Ice | Slow effect, ray of frost 5/day |
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| Illithidwrought | +1 to AC, +2 if worn by psionic |
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| Invulnerability | DR 5/magic |
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| Invulnerability, Great (E) | DR 10-15/magic or DR 5-10/epic |
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| Landing (MP) | Ignores 60 ft of fall and always lands on feet |
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| Lightning Warding (E) | Resist electricity 50 |
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| Linked (MP) | Communicate telepathically with other wearers of linked armour 3/day |
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| Magic-Eating | Heal 1 hp/level of spell targetted on user if successfully saved against |
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| Malleable | Allows wearer to squeeze through hampered spaces and retain Dex bonus in them |
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| Manifester (P) | Generates 3 power points 1/day |
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| Masking | Nondetection effect |
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| Menacing | Cause a weaker creature within 30 ft to be panicked 3/day |
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| Mindarmour (MP) | +5 Will saves vs mind-affecting effects 3/day |
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| Mobility | Gain Mobility feat with light armour |
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| Nacreous | +2 bonus to AC against piercing attacks |
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| Negating (E) | Weapon hitting wearer targetted with greater dispel magic |
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| Negative Energy Protection | Negative energy protection 5 rounds/day |
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| Nimbleness | Max Dex +1, armour check penalty lowered by 2 |
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| Paired | +1 to AC for each additional paired shield adjacent to wielder |
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| Phasing (P) | Move through wood, plaster, or stone 60 f/day |
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| Planar Tolerance | Planar tolerance effect |
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| Poison Spike | Retractable spikes with poison | +1 | BoVD |
| Power Resistance (P) | Grants PR of 13-19 |
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| Presence | +2 to Cha |
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| Proof against Transmutation | Impervious to transmutation effects that alter form (including petrification and disintegrate) |
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| Quickness (MP) | Spd +5 ft |
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| Radiant (MP) | Resistance 10 to all energy and radiates light when energy absorbed |
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| Ranged (MP) | Shield may be thrown as ranged weapon and returns to thrower |
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| Reflecting | Spell turning 1/day |
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| Reflecting, Great (E) | Spell turning effect |
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| Restful | No penalty for sleeping in armour, and Listen checks while asleep are only at -5 |
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| Retaliation | Deal 1D6 damage to foe who does 10 or more points of damage to wearer, 3D6 if wearer brought to 0 hp or less |
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| Roaring | Reflect nonmagical projectile back on attacker if it does 10 points or less damage, +4 to initiative checks |
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| Sacred | +2 to effective level to turn or rebuke undead |
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| Scorpion Carapace | Armour grants Scorpion's Resolve and Scorpion's Sense feats |
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| Seeing (P) | +1 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls |
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| Shadow | +5 to Hide checks |
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| Shadow, Greater | +15 to Hide checks |
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| Shadow, Improved | +10 to Hide checks |
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| Shapeshifting | +2 to AC when shape changed |
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| Signaling | Whispering wind 3/day |
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| Silent Moves | +5 to Move Silently checks | +3,750 | DMG |
| Silent Moves, Greater | +15 to Move Silently checks | +33,750 | DMG |
| Silent Moves, Improved | +10 to Move Silently checks | +15,000 | DMG |
| Slick | +5 to Escape Artist checks | +3,750 | DMG |
| Slick, Greater | +15 to Escape Artist checks | +33,750 | DMG |
| Slick, Improved | +10 to Escape Artist checks | +15,000 | DMG |
| Slimy | Babau slime 3/day on wearer |
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| Slippery Aura (S) | Grants slippery mind ability to allies within 10 ft 1/day for 10 minutes |
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| Slippery Mind | Wearer may make another save vs enchantment 1 round after failing such a save |
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| Sonic Resistance | Resist sound 10 | +18,000 | DMG |
| Sonic Resistance, Greater | Resist sound 30 | +66,000 | DMG |
| Sonic Resistance, Improved | Resist sound 20 | +42,000 | DMG |
| Sonic Warding (E) | Resist sound 50 |
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| Soulbound | Increases AC bonus with invested essentia and may be bound to chakra |
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| Soulbound, Greater (S) | Increases AC bonus with invested essentia and may be bound to chakra |
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| Soulfire | Immune to death effects, energy drain, and negative energy effects |
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| Spearblock | DR 5/bludgeoning or slashing |
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| Speed | Haste effect for 1 round 3/day |
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| Spell Resistance | SR 13-19 |
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| Spell Resistance, Greater (E) | SR 21-27 |
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| Spell Trapping (S) | Increases spell resistance by 2, traps 1 spell of 5th level or lower to be released as wished by wearer |
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| Spider Boon | +4 bonus to Climb and Escape Artist checks, unaffected by webs from spiders, 3/day double bonus to +8 and gain climb speed |
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| Spider Bound | Shield transforms into fiendish spider 1/day |
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| Stamina | +1 to Fort saves |
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| Stamina, Greater | +5 to Fort saves |
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| Stamina, Improved | +3 to Fort saves |
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| Strength | +2 or +4 to Str |
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| Styptic | Wearer does not bleed and stabilizes if dying, 25% unaffected by blood draining attack that depelets Con or wounding weapon |
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| Swarmguard | Armour grants you DR 5/- against swarm damage, gain bonus on checks and saves against distraction equal to enhancement bonus of armour |
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| Time Buttress (MP) | 1/day user invulnerable to attacks, spells, and powers for 1 full round |
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| Twilight | -10% arcane spell failure |
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| Undead Controlling | Control undead each day |
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| Undead Disrupting | Disrupt undead 4/day |
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| Vanishing (MP) | User becomes imperceptible to others 2/day |
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| Wall (P) | 1/day creates wall of ectoplasm |
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| Warming | Resist cold 5 |
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| Wild | Preserves armour bonus while in wild shape |
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| Woodwalk | Tree stride 3/day |
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| Wrapping | Shield wraps around target of shield bash, hinders target and wielder with -5 to AC and -2 to attacks |
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| Xorn Movement | Xorn movement 9 rounds/day |
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| Absorbing Shield | +1 heavy steel shield, disintegrates object it touches 1/2 days |
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| Adamantine Breastplate | Nonmagical DR 2/- |
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| Antimagic Armour (E) | +1 adamantine negating full plate of invulnerability, -5 penalty on dispel checks against it or its wearer |
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| Armour of the Abyssal Horde (E) | +6 full plate, +4 keen gauntlets with energy drain |
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| Armour of the Beast | +1 wild studded leather, grants 1 extra use of wild shape, part of the set trappings of the beast |
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| Armour of the Celestial Battalion (E) | +7 chainmail, max Dex +10, armour check 0, spell failure 10%, light armour, fly at will, magic circle against evil effect |
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| Armour of Dragonshape | +3 dragoncraft hide armour, resist energy type 5, may use wild shape to transform into a dragon |
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| Armour of the Dread Emperor | +1 full plate, chained captives protect wearer |
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| Armour of Mobility | +2 leather, grants Mobility feat |
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| Armour of Transport | +2 mithral breastplate, dimension door 1/day |
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| Armour of the Unending Hunt | +2 mithral chainmail, immunity to fatigue and exhaustion |
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| Armour of Weapon Creation | +1 spiked half-plate with spiked gauntlets, wearer can produce some simple melee weapons | 42,305 | AEG |
| Asura Shield | +2 bashing heavy spiked steel shield, +1D6 fire damage, +1D6 divine damage vs evil |
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| Bale Eye | +2 half-plate, +4 Will save vs fear, fear 3/day |
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| Banded Mail of Luck | +3 banded mail, reroll attack roll made against wearer 1/week |
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| Barricade Buckler | +1 buckler, turns into 5 ft square wall of force 3/day |
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| Bastion of Righteous War | +1 heavy steel shield, spend turn or rebuke attempts to negate critical threat, part of the set regalia of righteous war |
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| Bearskin Armour | +1 breastplate, +4 to Con 1/day, +2 bonus on grapple checks, scent ability 2/day, sprout bear claws 3/day |
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| Blue Armour of the Grashtilim Mountains | +3 scale, electricity resistance 15 |
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| Breastplate of Command | +2 breastplate, +2 to Cha checks, +2 Leadership score, allied troops become braver |
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| Breastplate of Kaltar | +1 undead controlling breastplate |
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| Bulwark of Antimagic | +1 tower shield, antimagic field 1/day |
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| Bulwark of the Great Dragon (E) | +6 heavy shield, 3/day breathe based on dragon type, resistance 50 to energy type based on dragon type |
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| Bulwark of the Living | +1 blinding heavy wooden shield, good sligned user can expend 4th level or higher divine spell to cast death ward on himself |
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| Captain Aerad's Shield | +3 heavy steel shield |
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| Caster's Shield | +1 light wooden shield, scroll scribable on back |
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| Celestial Armour | +3 chainmail, max Dex +8, check penalty -2, spell failure 15%, light armour, fly 1/day |
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| Celestial Tessen | +1 tessen of blinding, searing light 1/day |
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| Cortical Armour | +1 halfweight illithidwrought full plate, mind blank effect |
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| Crimson Coat of Ilpharzz | +4 leather armour, ignites 3/day for 1 minute granting +4 to AC, fire resistance 15, and damages attackers with natural or melee weapons |
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| Darkwood Buckler | Nonmagical, 2.5 lbs and no check penalty |
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| Death Armour | +3 glamered shadow slick silent drowcraft spiked leather, greater invisibility 1/day |
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| Demon Armour | +4 full plate, claw attacks 1D10 damage as +1 weapons that cause contagion |
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| Devata Armour | +1 chainmail, fly 1/day, worn with chahar-aina or dastana, max Dex +8, -2 armour check, light armour, spell failure 15% |
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| Devilhusk | +5 hide armour, 3D8 +1.5 Str bonus to grabbed foe |
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| Disarmour | +2 scale, 3/day armour attempts to disarm successful melee attacker at +5 bonus to attempt |
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| Dragonheart Armour | +1 red dragonhide scale, resist fire 10 |
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| Dragonhide Plate | Nonmagical and nonmetallic |
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| Dragonrider Armour | +1 dragonhide full plate, resist energy type 10, +5 Ride when riding dragons, feather fall |
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| Dragonskin Armour (E) | +5 full plate, sprout dragon wings 4 hours/day, immunity to energy type based on dragon type, -4 to Diplomacy checks vs dragons, +4 to Intimidate checks vs dragons |
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| Dwarven Plate | Nonmagical adamantine, DR 3/- |
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| Earthplate Armour | +1 full plate, stoneskin and tremorsense 1/day |
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| Earthskin | +1 dendritic armour |
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| Electric Eeel Hide | +1 buoyant slick hide armour, electricity shield 3/day causes attacks with natural or metal weapons cause attacker to suffer 1D6 electricity damage and allows one use of electrical melee touch attack (5D6) or underwater a 5 ft burst (2D6) |
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| Elven Chain | Nonmagical, Spd as light armour, max Dex +4, check penalty -2, spell failure 20% |
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| Equerry's Armour | +2 full plate, +1 to Ride checks, mount gains +2 Dex and +10 spd |
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| Exoarmour | +2 illithidwrought full plate, +4 Str and Con |
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| Exoskeleton Armour | +1 breastplate, DR 5/bludgeoning |
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| Fleshshifter Armour | +1 leather, alter self at will | 13,160 | BoVD |
| Foxhide Armour | +1 leather, +4 to Int 1/day, +2 bonus on Hide and Move Silently checks, scent ability 2/day, pass without trace and woodland stride ability 3/day |
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| Gazebane | +1 chain shirt, 3/day ignore effects of gaze attack |
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| Ghoul Shell Armour | +1 leather, ghoul touch 3/day |
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| Ghost Shroud | +4 deflection bonus to AC, all weapons wielded are as if with ghost touch ability. |
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| Golden Apron | +2 AC, gnome gains DR 5/magic and +2 saves vs fire and heat |
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| Gray Ironwood Suit | +2 full plate made of ironwood |
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| Grim Defender | +1 breastplate, transfers damage to another | 11,350 | BoVD |
| Hawkfeather Armour | +1 studded leather, +4 to Cha 1/day, +5 bonus to Spot checks, sprout wings and fly 3/day |
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| Holoran's Chainmail | +2 negative energy protection undead disrupting chainmail |
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| Iligoran Greatshield | +1 arrow deflection heavy steel shield |
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| Kyton Armour | +1 mithral shirt, animates and fights as +1 weapons |
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| Laeral's Spell Shield | +1 heavy steel shield, SR 17 vs force spells |
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| Laeral's Storm Armour | +2 fire and lightning resistance nonmetallic full plate, never hindered or moved in strong winds |
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| Lion's Shield | +2 heavy steel shield, bite 3/day for 2D6 damage |
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| Lunistra, the Heartstar | +4 soulfire breastplate, intelligent, cure moderate wounds 3/day |
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| Mithral Full Plate of Speed | +1 mithral full plate, haste 10 rounds/day, max Dex +3, check penalty -3, spell failure 25% |
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| Mithral Heavy Shield | Nonmagical, spell failure 5%, check penalty 0, 5 lbs |
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| Mithralmist Shirt | +1 mithral shirt, mist grants concealment 7/day, gaseous form 1/day |
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| Mithral Shirt | Nonmagical, Spd as light armour, max Dex +6, check penalty 0, spell failure 10% |
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| Oni Armour | +4 great armour, claw attacks deal 1D10 as +1 weapon and +1 taint |
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| Overhead Shield | +1 heavy steel shield, horizontal wall of force overhead 1/day |
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| Owlfeather Armour | +1 leathe+4 to Wis 1/day, +5 on Spot checks in shadows, 2 bonus on Listen and Move Silently checks, sprout wings and fly 3/day |
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| Plantbane | +1 leather, diminish plants effect, antiplant shell 1/day |
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| Plate Armour of the Deep | +1 full plate, treated as unarmoured for Swim checks, breathe underwater, converse with any water breathing creature |
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| Razor Armour | +2 scale, grapple damage and shoots razors | 5,600 | BoVD |
| Red Dragon Armour | +3 scale, fire resistance 15 |
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| Rhino Hide | +2 hide armour, check penalty -1, +2D6 damage on charge |
|
|
| Roaring Armour of Ammarindar | +2 breastplate, nonmagic missile doing 10 or fewer hp of damage strike back at attacker, gain uncanny dodge ability and cannot be flanked |
|
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| Serpent Armour | +1 leather, +1 Ref saves, wearer gains Combat Reflexes feat |
|
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| Shadow Veil | +2 deflection bonus to AC, concealment against creatures with normal sight while in shadows |
|
|
| Shaman's Bones | +2 bone armour, +2 to saves |
|
|
| Shapeshifter's Armour (E) | +6 hide armour, grants armour bonus in any form |
|
|
| Shield of Mercy | +1 heavy steel shield, smite attempt heals by touch (augmented by any bonuses to Wis from magic items) |
|
|
| Shield of Vigilance | +1 bashing shock heavy steel shield |
|
|
| Shield of the Winged Crusade | +1 heavy steel shield, wearer may move 10 ft instantly if in an area of effect allowing a Ref save |
|
|
| Skin Paint | +5 to AC |
|
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| Spider Shield | +2 spiked light steel shield, spike always poisoned, shield turns into Small monstrous spider 1/day |
|
|
| Spined Shield | +1 heavy steel spiked shield, fire spines 3/day |
|
|
| Spiteful Imp | +4 animated buckler, spit burning venom 1/day |
|
|
| Splint Mail of Stability | +2 splint mail and +2 saves only for neutral wearers |
|
|
| Stonecunning | +1 full plate, humans gain stonecunning ability, dwarves gain +4 to stonecunning and stone shape and stone tell 1/day |
|
|
| Storm Armour of the Earth's Children | +1 cold, fire, and lightning resistance full plate, resizes to fit only dwarves, gnomes, or halflings |
|
|
| Swarm Shield | Bracers can summon insects to form +1 light shield, summon swarm 1/day |
|
|
| Tessellated Armour | Box activates into +2 full plate, medium armour, check penalty -4, spell failure 25%, hypnotic pattern 1/day |
|
|
| Tigerskin Armour | +1 mithril chain shirt, +4 to Dex 1/day, +2 bonus to Climb, Hide, Jump, and Move Silently checks, scent ability 2/day, sprout tiger claws 3/day |
|
|
| Torvion, the Fifth Shield | +4 angelic light steel shield, intelligent, may be restored if sundered, bless 3/day, eyes of the avoral |
|
|
| Useful Buckler | +1 buckler, transforms into a variety of tools |
|
|
| Vampire Hide Armour | +1 studded leather, DR 5/silver or magic |
|
|
| Vampire Hunter | +3 banded mail, daylight, protection from evil, 1/day sunburst and holy smite, +4 Will saves vs domination, energy drain from vampires halved, grow wooden stakes |
|
|
| Variable Shield | +1 light steel shield, change size from buckler to tower shield |
|
|
| Vassal Armour | +3 exalted half-plate, +2 to AC against confirming a critical hit |
|
|
| Warlord's Breastplate (E) | +6 mithral breastplate, max Dex +5, armour check -1, spell failure 10%, light armour, +4 Cha, gain followers |
|
|
| Wight Armour | +1 shadow studded leather, hide from undead and darkvision 60 ft on self or touch 3/day |
|
|
| Wight Hide Shield | +1 light steel shield, successful shield bash causes victim to gain negative level 3/day |
|
|
| Windrunner's Shirt | +1 mithral shirt, sail along surface water 1 hr/day |
|
|
| Winged Shield | +3 heavy wooden shield, fly 1/day |
|
|
| Wrapped Tower | +1 tower shield, paralyze viewers 1/day when using total cover |
|
|
| Wylag Mail | +1 cooling chainmail |
|
|
| Zombie Hide Armour | +1 hide armour, DR 5/slashing |
|
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|
|
| Acererak's Robe | As robe of the archmagi, death ward at will, finger of death at touch 3/day and slain rise as zombie, may slay others inadvertantly. |
|
|
| Angelwing Razor | +5 vorpal longsword ignores DR and hardness | n/a | BoVD |
| Annulus (P) | Catapsi, +4 saves vs ability damage, ultrablast 1/day, psionic dimensional anchor 3/day, disintegrate psionic targets 1/year |
|
|
| Axe of the Dwarvish Lords | +6 keen throwing goblinoid bane dwarven waraxe, dwarf wielder doubles darkvision range, nondwarf loses 2 Cha, +10 to various Craft checks, summon elder earth elemental 1/week |
|
|
| Blade of Fiery Might | Large +5 unholy keen flaming burst falchion, intelligent, fire shield effect, triple strength true seeing, rebuke or command fire creatures 10/day, 1D6 fire damage to wielder/round |
|
|
| Blade of Valgyr | +4 keen unholy wounding bastard sword, intelligent, detect magic at will, darkness 3/day, tainted. |
|
|
| Book of True Binds | Truename binding on 20 creatures of CR 15 to 20. |
|
|
| Cloak of the Consort | +6 bonus to AC, +4 to saves, negate weakness to light, concealment for 10 rounds at will, -4 saves vs spells cast by female drow |
|
|
| Codex of the Infinite Planes | Astral projection, banishment, elemental swarm, gate, greater planar ally, greater planar binding, plane shift, soul bind at will with risks |
|
|
| Crown of Horns | Fear aura, rebuke or command undead, greater teleport 1/week, cone of undeath, Mergurr's hand |
|
|
| Crystal of the Ebon Flame | Symbol of persuasion or symbol of insanity, discern location 1/day, greater scrying 1/day, vision 1/day, mind blank or protection from spells 1/day, +10 to DC of scrying |
|
|
| Cup of Al'Akbar | Cure critical wounds or neutralize poison |
|
|
| Daoud's Wondrous Lantern | Cure light wounds, halt and remove effects of disease and poison, abates need for sustenance and sleep, hold monster, flame strike, lightning bolt, haste, colour spray, fear, rage, confusion, prismatic spray, prismatic sphere |
|
|
| Death Rock | Gain sorcerer level equal to character level but only Necromantic spells known, turns companions or loved ones into zombies | n/a | BoVD |
| Despoiler of Flesh | Polymorph victim into any organic form | n/a | BoVD |
| Dragonhammer | +5 holy evil dragon bane greatsword, +7 AC and acid, electricity, fire, and cold resistance 20 vs dragons |
|
|
| Ebon Rod of Ill Will | Large +3 vicious heavy mace, bane ability against target struck, may not be disarmed, phantasmal killer against enemies who grasp it |
|
|
| Egg of Lolth | Releases a series of finedish spiders and fiendish spider swarms |
|
|
| Eye of Gruumsh | +6 Str and Cha for orc, double orc's darkvision range, nonorcs gain +2 Str and -2 Int and Cha, all weapons are elf bane, true seeing 1/day |
|
|
| Golem Armour | +10 full plate, increases size of wearer by one category, +10 Str, immune to mind-affecting effects, poison, and disease, immune to critical hits, nonlethal damage, energy drain, and death from massive damage, immune to rust attacks, DR 15/adamantine, cannot regain hp |
|
|
| Hand and Eye of the Maug - Eye | -2 Cha, darkvision, true seeing, destruction 1/day, unhallow 1/day |
|
|
| Hand and Eye of the Maug - Hand | -2 Dex, 1D10 cold damage on touch, drain 1 ability score 3/day on touch, blasphemy 1/day, unholy aura 1/day |
|
|
| Helltongue | +5 mighty whip (+4 Str bonus), damage as if Colossal whip, imparts negative levels depending on number of strands hitting |
|
|
| Invulnerable Coat of Arnd | +5 chain shirt of heavy fortification, DR 10/epic, resistance 20 vs cold, acid, electricity, fire, and sonic, +4 levels to turn undead, smiting evil, and laying on hands |
|
|
| Iron Flask of Tuerny the Merciless | Holds demons that may be called forth and commanded | n/a | BoVD |
| Iron Gauntlet of the Deceiver | Intelligent, +8 Str, double damage on any smite, +4 to Leadership score but no good or chaotic followers or cohorts, implosion 1/day |
|
|
| Jacinth of Inestimable Beauty | Sight of wielder blinds viewers, 1/day sight of wielder slays viewers |
|
|
| Johydee's Mask | Alter self spell, immune to gaze attacks and mind-affecting spells and effects |
|
|
| Mace of Meredros | +5 holy axiomatic disruption heavy mace, searing light |
|
|
| Marlspire of Najara | As naga crown, holds Guardian of Najara in thrall, wearer may command Guardian of Najara |
|
|
| Moaning Diamond | Stone shape 3/day, summon elder earth elemental |
|
|
| Naga Crown | See invisibility, repulsion, spell turning, double arcane spells per day, dominate unintelligent reptilians 1/day, unintelligent scaled ones may not attack wearer and intelligent scaled ones suffer -3 attack penalty vs wearer |
|
|
| Naja Fountain | Caster level of bather increases permanently by +3, heal on immersion, immortality while in contact with fountain waters |
|
|
| Orbs of Dragonkind | Immune to dragon of orb type, varying powers based on orb type |
|
|
| Psicrown of the Crystal Mind (P) | Burst, catfall, greater concealing amorpha, concussion blast, psionic daze, detect psionics, psionic dominate, far hand, float, mindlink, inertial barrier, telekinetic force, telekinetic maneuver, telekinetic thrust, psionic teleport, thicken skin, true metabolism, PR 10 + manifester level |
|
|
| Regalia of Evil - Crown | Immunity to fire, +4 Str, +4 AC, SR 20, unnerving gaze, create undead, hellfire, wall of fire | n/a | BoVD |
| Regalia of Evil - Orb | Rebuke undead, +4 Wis, absorb spells | n/a | BoVD |
| Regalia of Evil - Scepter | +4 Cha, fear, fireball, fester, power leech | n/a | BoVD |
| Regalia of Good - Crown | Immune to electricity, +4 Wis, +4 AC, SR 20, guidance, heroes' feast, sending, greater status, globe of invulnerability |
|
|
| Regalia of Good - Orb | Turn or destroy undead, +4 Int, scrying, detect thoughts, heal |
|
|
| Regalia of Good - Scepter | +4 Cha, immune to mind-affecting spells, rod of rulership, holy smite, searing light |
|
|
| Regalia of Neutrality - Crown | Immune to acid and cold, +4 Int, +4 AC, SR 20, identify lies and half-truths, geas/quest, detect thoughts, resilient sphere 3/day |
|
|
| Regalia of Neutrality - Orb | +4 Cha, see all directions as robe of eyes, darkvision 120 ft, see invisible or ethereal 120 ft, +15 to Spot and Search checks, cannot be flanked, retain Dex bonus when flat-footed |
|
|
| Regalia of Neutrality - Scepter | +4 Con, fast healing 2, tongues, shout, greater command 3/day |
|
|
| Ring of Gaxx | 10 random effects, changing 1/day with some user control to change effects |
|
|
| Rod of Seven Parts | Each of seven parts have separate abilities and multiple parts have increasingly powerful abilities |
|
|
| Ruby Rod of Asmodeus | +6 unholy greatclub, inflict critical wounds, line of lightning, line of acid, cone of cold, aura of might, reverie of Nessus | n/a | BoVD |
| Shadowstaff | +4 to AC and Ref saves, -2 to attacks and saves and checks in bright light or darkness, 3/day summon shadows, 1/month summon nightshade, 3/day shadow form, 3/day shadow bolt |
|
|
| Shield of Praetor | +5 heavy steel shield, cast spells as 20th level paladin, SR 15, resist energy 10 |
|
|
| Staff of Ancient Penumbra (P) | +5 quarterstaff, intelligent, reroll save 3/day, body adjustment 5/day, see 30 ft through darkness or vapours, see 6 inches through solid material for 3 rounds, true seeing 1/day |
|
|
| Sword of the Maug | +6 unholy keen vorpal longsword, +10 Str, intelligent, call lightning, blasphemy, unhallow 1/day, slay living 1/week |
|
|
| Talisman of Al'Akbar | +6 Cha, remove blindness/deafness, remove curse, remove disease |
|
|
| Underdark Map, Greater | Shows all tunnels and caverns, natural or artificial within 1 mile, reveals locations of portals and other anomalies |
|
|
| Wand of Orcus | +6 unholy chaotic heavy mace, +5 AC bonus, death touch, abyssal might, bodak birth, call nightmare, clutch of Orcus, summon monster VII, wrack, wretched blight | n/a | BoVD |
|
|
|
|
|
| Angel Blood | Acid damage vs noncelestials | n/a | BoVD |
| Angel Tears | Damages, exhausts, and drains Str from target | n/a | BoVD |
| Arbane's Sword of Agility | +2 longsword of speed, jump 1/day, immune to illusion (pattern) effects, freedom of movement, negates darkness |
|
|
| Azureedge | +5 throwing wounding disruption battleaxe, intelligent, detects outsiders or evil creatures, does not detect as magic |
|
|
| Blast Scepter | Immunity to fire and lightning, cannot be knocked down or moved by blast, half damage from horn of blasting or any other blast or detonation, stun on melee touch, blast con, powerstrike, destroy constructs |
|
|
| Book of Exalted Deeds | Good divine spellcaster gains +1 Wis and +1 level |
|
|
| Book of Infinite Spells | Spellbook allows casting of spells on pages by anyone |
|
|
| Book of Perfect Balance | Neutral divine spellcaster gains +1 Wis and +1 level |
|
|
| Book of Vile Darkness | Evil divine spellcaster gains +1 Wis and +1 level |
|
|
| Crystal Tear | Crushing despair or good hope, +4 to an ability score when consumed |
|
|
| Deck of Many Things | Deck of cards with variety of effects when drawn |
|
|
| Demon Blood | Area affected by unhallow | n/a | BoVD |
| Demonstone | +1 bonus to most rolls, but user corrupted to evil | n/a | BoVD |
| Devil Blood | Acts as weapon poison for 13 strikes | n/a | BoVD |
| Draco Mystere | +5 to Knowledge (arcana) checks regarding dragons, low-light vision, immune to sleep and paralysis, +1 Cha, +1 sorcerer level |
|
|
| Everfull Purse | Turns 1 gp into 25 gp overnight |
|
|
| Flupnir's Dice | Variety of good and bad effects, roll 1/day |
|
|
| Glowstone | Daylight effect, dispel darkness, power item using charges or uses per day, beam of power from divine spell casting dwarves or gnomes |
|
|
| Great Druid's Staff | +2 quarterstaff, summon animal carved on staff, dominate animals, pyrotechnics, quench, ice storm, sleet storm, dispel magic, pass without trace, tree shape, call lightning, cure serious wounds, plant growth, remove disease, speak with plants, insect plague 1/month, summon nature's ally V 1/month, transmute rock to mud 1/month, wall of fire 1/month, wall of thorns 1/month, SR 23 or as rod of absorption |
|
|
| Greenstone Amulet | Mind blank effect, +4 saves vs necromantic effects or transportation to other locale or dimension |
|
|
| Hammer of Thunderbolts | +3 Large returning warhammer, 4D6 damage on hit, if wielder wears belt of giant strength and gauntlets of ogre power then +5 Large returning warhammer and bonuses of belt and gauntlets stack and strikes any giant hit dead, stuns when hurled |
|
|
| Kython Armour | +3 full plate, wearer may use kython weapons, make claw attacks, and disguise as kython | n/a | BoVD |
| Libram of Gainful Conjuration | Good arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Libram of Ineffable Damnation | Evil arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Libram of Silver Magic | Neutral arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Manual of Puissant Skill at Arms | Warrior classes gain +1 Str and one level of experience |
|
|
| Manual of Stealthy Pilfering | Rogue gains +1 Dex and one level of experience |
|
|
| Midnight Blade | +5 bastard sword gains unholy fleshgrinding marrowcrushing abilities at night | n/a | BoVD |
| Moonblade | +1-5 longsword or rapier, intelligent, good-aligned, variety of special abilities |
|
|
| Philosopher's Stone | Transmutes base metals for 24 hours, true resurrection if mixed with cure potion |
|
|
| Portal Demolisher | Destroys portals |
|
|
| Rhapsody of Pain | Wearer under effects of sadism and masochism spells and is immune to pain effects | n/a | BoVD |
| Ring of the Dread Emperor | Wearer immune to armour penalties and gains free action after killing a powerful victim | n/a | BoVD |
| Rod of Valmaxian | One extra spell slot at each spell level |
|
|
| Seven Crowns | As belt of giant strength +4, amulet of health +4, ring of minor elemental resistance (fire), ring of protection +5, major circlet of blasting |
|
|
| Shattering Swords of Coronal Ynloeth | +2 longswords, +5 holy speed longswords when dual-wielded, shatter blades into deadly razor storm 1/year |
|
|
| Shimmaryn | Automatically successful greater dispel magic on touch 3/day, immunity to all spells and spell-like effects and supernatural effects for 3 rounds 3/day |
|
|
| Sphere of Annihilation | Globe of nothingness destroys all it touches |
|
|
| Staff of the Magi | Detect magic, enlarge person, hold portal, light, mage armour, mage hand, dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, web, monster summoning IX, plane shift, telekinesis, SR 23, absorb as rod of absorption, retributive strike |
|
|
| Staff of Malice | +3 unholy quarterstaff or +3 unholy spear, bestow greater curse, boneblast, destruction, pestilence, stop heart, wrack, wretched blight | n/a | BoVD |
| Starfire | +5 holy keen mighty cleaving defending adamantine longsword, daylight, daze foe struck |
|
|
| Sutra of Tranquil Thought (P) | +17 power points and +1 level in psionic class |
|
|
| Talisman of Flupnir | Strange item may grant wishes or act as a cursed stone of weight |
|
|
| Talisman of Pure Good | Earth swallows up an evil divine spellcaster | n/a | DMG |
| Talisman of Pure Neutrality | Earth swallows up a non-neutral divine spellcaster |
|
|
| Talisman of the Sphere | Increases control of sphere of annihilation | n/a | DMG |
| Talisman of Ultimate Evil | Earth swallows up a good divine spellcaster | n/a | DMG |
| Tome of Books | Each of 250 pages can hold an entire book |
|
|
| Tome of Truenaming | Reveals the reader's personal truename |
|
|
| Underdark Map, Lesser | Shows all natural passages and formations in 250 ft radius |
|
|
| Universal Key | Opens any mundane or magical lock, serves as key for any portal |
|
|
| Vasharan Crossbow | +4 heavy crossbow, reloads as light crossbow and all bolts fired are bolts of human slaying | n/a | BoVD |
|
|
|
|
|
| Clasp of Energy Protection | Shield, Lst: energy resistance 5, Lss: energy resistance 10, Grt: energy resistance 15 | varies | MIC |
| Crystal of Adamant Armour | Armour or shield, Lst: increase hardness 2, Lss: increase hardness 5, Grt: increase hardness 10 | varies | MIC |
| Crystal of Adamant Weaponry | Weapon, Lst: hardness +2, Lss: hardness +5, Grt: hardness +10 |
|
|
| Crystal of Adaption | Armour, Lst: endure elements, Lss: protect from alignment planar traits, Grt: protect from positive and negative planar traits | varies | MIC |
| Crystal of Aquatic Action | Armour, Lst: no armour penalty when swimming, Lss: gain swim speed, Grt: breathe water and freedom of movement |
|
|
| Crystal of Arcane Steel | Weapon (melee), Lst: +1 damage to spell or spell-like ability delivered through attack with weapon, Lss: as least and +1 to attack roll, Grt: as lesser and +1 to save DC |
|
|
| Crystal of Arrow Deflection | Shield, Lst: +2 AC vs ranged attacks, Lss: +5 AC vs ranged attacks, Grt: Deflect Arrow feat |
|
|
| Crystal of Bent Sight | Shield, avert eyes from gaze attack without suffering a miss chance |
|
|
| Crystal of Energy Assault | Weapon, Lst: +1 energy damage, Lss: +1D6 energy damage, Grt: +1D6 energy damage and secondary effect dependent on energy type |
|
|
| Crystal of Glancing Blows | Armour, Lst: +2 to resist grapple attempts, Lss: +5 to resist grapple attempts, Grt: +10 to resist grapple attempts |
|
|
| Crystal of Illumination | Weapon, Lst: light in 5 ft radius, Lss: light in 20 ft radius, Grt: light in 60 ft radius |
|
|
| Crystal of Life Drinking | Weapon, Lst: heal 1 hp when living creature struck, Lss: heal 3 hp when living creature struck, Grt: heal 5 hp when living creature struck |
|
|
| Crystal of Lifekeeping | Armour, Lst: +1 to saves vs negative energy and death, Lss: +3 to saves vs negative energy and death, Grt: +5 to saves vs negative energy and death plus reroll such a save 1/day |
|
|
| Crystal of Mind Cloaking | Armour, Lst: +1 to saves vs mind-affecting, Lss: +3 to saves vs mind-affecting, Grt: +5 to saves vs mind-affecting plus reroll such a save 1/day |
|
|
| Crystal of Return | Weapon, Lst: draw weapon as free action, Lss: as least and call weapon to hand within 30 ft, Grt: as lesser and return property |
|
|
| Crystal of Screening | Armour, Lst: -2 penalty to touch attacks against you by incorporeal creatures, Lss: -5 penalty to touch attacks against you by incorporeal creatures, grt: -10 penalty to touch attacks against you by incorporeal creatures |
|
|
| Crystal of Security | Weapon, Lst: +2 to draw or keep weapon in hand, Lss: +5 to draw or keep weapon in hand, Grt: +10 to draw or keep weapon in hand |
|
|
| Crystal of Stamina | Armour, Lst: +1 to saves vs disease and poison, Lss: +3 to saves vs disease and poison, Grt: +5 to saves vs disease and poison plus reroll such a save 1/day |
|
|
| Demolition Crystal | Weapon, Lst: +1D6 damage to constructs, Lss: +1D6 damage and admantine vs constructs, Grt: as lesser and can sneak attack and critical hit constructs |
|
|
| Fiendslayer Crystal | Weapon, Lst: +1D6 damage to evil outsiders, Lss: +1D6 damage to evil outsiders and good aligned, Grt: as lesser and fiend cannot teleport for 1 round on critical hit |
|
|
| Iron Ward Diamond | Armour, Lst: DR 1/- for 10 points per day, Lss: DR 3/- for 30 points per day, Grt: DR 5/- for 50 points per day |
|
|
| Phoenix Ash Threat | Weapon, Lst: 1 point of fire damage on foe struck on next round, Lss: 3 points of fire damage on foe struck on next round, Grt: 5 points of fire damage on foe struck on next round |
|
|
| Restful Crystal | Armour, sleeping in armour does not fatigue the wearer |
|
|
| Revelation Crystal | Weapon, Lst: invisible target struck glows for 1 round, Lss: invisible target struck glows and invisibility suppressed for 1 round, Grt: as lesser and concealment effects suppressed for 1 round |
|
|
| Rubicund Frenzy | Armour, Lst: +1 to weapon damage and vs fear if below half hp, Lss: +3 to weapon damage and vs fear if below half hp, Grt: +5 to weapon damage and vs fear if below half hp |
|
|
| Truedeath Crystal | Weapon, Lst: +1D6 damage to undead, Lss: +1D6 damage to undead an ghost touch property, Grt: as lesser and can delivery sneak attacks and critical hits vs undead |
|
|
| Witchlight Reservoir | Weapon, must expose 8 hours to certain substance, then usable 5 times before recharge, sunlight: +2 2D6 fire damage (+4D6 vs undead), moonlight: +2D6 electricity amage (+4D6 vs lycanthropes), blood: +2D6 damage to living target, wine: -2 to Will saves for 1 round |
|
|
|
|
|
|
|
| Cauldron of Zombie Spewing | Mass produces zombies that obey devils | n/a | BoVD |
| Demonic Graft Machine | Adds demonic graft to victim | n/a | BoVD |
| Pain Pit | Extracts liquid pain from victims | n/a | BoVD |
|
|
|
|
|
| Elixir Armour - Beetle | +2 natural armour and darkvision 60 ft |
|
|
| Elixir Armour - Electric Eel | +1 natural armour, electrical touch |
|
|
| Elixir Armour - Porcupine | +1 natural armour, piercing damage when grappling |
|
|
| Elixir Armour - Rhino | +3 natural armour, vision limited to 30 ft |
|
|
| Oil of Animate Dead | Animates corpse or skeleton |
|
|
| Ointment of Barkskin | Barkskin effect |
|
|
| Potion of Animal Logic | +10 to Handle Animal checks, +10 to Cha checks when using wild empathy ability |
|
|
| Potion of Animal Senses | Low-light vision, Scent ability, +2 to Listen checks |
|
|
| Potion of False Life | Gain 1D10+3 temporary hp |
|
|
| Potion of Flaming Fists | +1D6 fire damage to unarmed attacks |
|
|
| Potion of Infertility | Imbiber sterile for 1 month |
|
|
| Potion of Natural Clarity | +10 to Survival checks |
|
|
| Potion of Unerring Direction | Imbiber always knows direction and depth or altitude |
|
|
| Potion of Watery Breath | Breathe geyser of water from mouth |
|
|
| Queen Pheremone Mixture | Causes 1D4 giant ants within 60 ft to follow imbiber |
|
|
| Vial of the Last Gasp | 1D8 temporary hp, +2 Str, +1 caster level, +4 bonus to a Craft or Knowledge or Profession skill | 6,200 | SaS |
|
|
|
|
|
| Astral Legion (P) | Astral construct | 47,250 | PsHB |
| Beast (P) | Claw of energy, duodimensional claws, prevenom, psionic lion's charge, truevenom |
|
|
| Cautious Warrior (P) | Adapt body, body adjustment, precognition, defensive, inertial barrier |
|
|
| Discerning Watcher (P) | Aura sight, clairtangent hand, clairvoyant sense, psionic darkvision, remote viewing, psionic true seeing |
|
|
| Dominator (P) | Psionic charm, psionic dominate, psionic suggestion |
|
|
| Evader (P) | Catfall, hustle, psionic fly, psionic freedom of movement, wall walker |
|
|
| Fiery Ruin (P) | Energy ball, energy cone, energy missile, energy stun, fiery discorporation |
|
|
| Gossamer Assailant (P) | Catapsi, etoplasmic cocoon, ectoplasmic swarm, entangling ectoplasm |
|
|
| Great Dominator (P) | Psionic charm, psionic suggestion, psionic dominate |
|
|
| Stygian Diabolist (P) | Stygian bolt, stygian dominion, stygian ray |
|
|
| Temporal Juggler (P) | Temporal acceleration, time hop, timeless body |
|
|
| Traveler (P) | Astral traveler, psionic dimension door, psionic greater teleport, psionic teleport |
|
|
|
|
|
|
|
| Armour of the Fallen Leaves | +1 wild breastplate, gaseous form | 17,350 | MIC |
| Axe of Ancestral Virtue | +1 adamantine keen dwarven waraxe, intelligent, bless, cure moderate wounds, faerie fire, haste 3/day |
|
|
| Belt of the Champion | +2 Str, +5 on Str checks, +4 bonus to saves vs fear |
|
|
| Boots of the Unending Journey | +10 ft to speed, pass without trace, immune to effects of fatigue and exhaustion |
|
|
| Bow of the Wintermoon | +1 composite longbow (+ full Str bonus), drow bane and frost properties |
|
|
| Censer of the Last Breath | Generates a cloud with powers depending on type of gem dust burnt |
|
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| Chain of Obeisance | +1 unholy spiked chain, wield weapon in a grapple, dominate monster against pinned foe |
|
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| Chromatic Rod | +1 morningstar, corrosive or frost, or flaming, or shock property, insect plague, dominate person, find the path, wall of ice 1/day |
|
|
| Cornucopia of the Needful | 2D4 fruits each morning with various powers when eaten |
|
|
| Cudgel that Never Forgets | +1 axiomatic heavy mace, intelligent, cure moderate wounds 3/day, +2 enhancement bonus and +2D6 damage against anyone who has ever struck the wielder |
|
|
| Dagger of Denial | +1 unholy dagger, intelligent, detect magic at will, greater dispel magic 1/day, detect scrying at will, arcane eye 1/day |
|
|
| Dawnstar | +2 morningstar, brilliant energy property, explodes if broken |
|
|
| Dragonscale Cloak | Resistance 5 to energy type of choice, transform into dragon wings on command 2 hrs/day, increase energy resistance to 20 |
|
|
| Enveloping Pit | Portable hole 50 ft deep |
|
|
| Executioner's Hood | Coup de grace as a standard action, +1 to attack and damage and 1 temporary hp per level after coup de grace for 5 minutes (stackable to +5 and 5 hp/lvl) |
|
|
| Gauntlets of the Talon | Fists overcome DR/magic and do 1D8 damage, monks have AC and unarmed damage and ki strike as if +5 levels, ghost touch ability, +4 to grapple checks |
|
|
| Gauntlets of the Blood-Lord | +4 on melee touch attacks, maximizes touch spells |
|
|
| Gem of the Glitterdepth | +6 Wis and instinctive knowledge of cavern dimensions |
|
|
| Helm of the Purple Plume | +2 Cha, immune to fear, heroism when subject to fear effect |
|
|
| Helm, Platinum | Gain dragon's frightful presence |
|
|
| Hooked Hammer of the Heartfire | +1/+1 gnome hooked hammer, flaming property or flaming burst property |
|
|
| Map of Unseen Lands | 1/day map will draw the surrounding land |
|
|
| Millennial Chainmail | +1 chainmail, max Dex +8, armour check -2, spell failure 15%, fast healing 3 in illumination, light armour |
|
|
| Morningstar of the Many | +1 morningstar, overcomes alignment DR, changes properties each round for 6 rounds 5/day |
|
|
| Pipes of Frenzied Revelry | Causes confusion, but attack become an amorous advance |
|
|
| Rapier of Desperate Measures | +2 rapier, keen property if wielder has less than full hit points, speed property if wielder has less than half hit points |
|
|
| Rapier of Unerring Direction | +1 ghost touch rapier, ignore all miss chances |
|
|
| Raptor Arrow | +1 arrow, modified returning property, bane property against foe targetted |
|
|
| Robe of Ebonsilk | +8 armour bonus, +4 saves, spider climb, freedom of movement |
|
|
| Rod of Reversal | Spell turning, grants Improved Counterspell feat |
|
|
| Rod of the Recluse | +2 light mace, 5/day injects poison |
|
|
| Ruby Blade | +1 axiomatic dagger, status 1/day, turn or command undead +4 levels |
|
|
| Scrolls of Uncertain Provenance | Hazardous scrolls grant renewal pact or death pact or true resurrection |
|
|
| Seed Pouch | Six acorns per day can create a treant or a wall of thorns or act as a grenade |
|
|
| Shard of the Sun | Daylight, emits damaging beams of light 3/day |
|
|
| Shield of the Resolute | +1 mithral light fortification heavy steel shield, causes goblinoids and giants to become shaken |
|
|
| Shield of the Severed Hand | +2 heavy wooden shield, immediate bullrush at +4 against adjacent foe who attacks you in melee |
|
|
| Skewer-of-Gnomes | Small +1 gnome bane spear, always ready vs charge, unholy property |
|
|
| Spear of Retribution | +1 returning spear, +2 attack and damage against foe who damaged wielder in previous round, keen property if foe made a critical hit in previous round |
|
|
| Staff of the Unyielding Oak | +1/+1 quarterstaff, changestaff for 12 hours per day |
|
|
| Sword of Mighty Thews | +1 dragonbane greatsword, immune to dragon's frightful presence, +5 bonus on Ref saves vs dragon breath weapons |
|
|
| Sword of Virtue Beyond Reproach | +1 holy longsword, frees wielder from charms or compulsions for 1D4 rounds |
|
|
| Tabard of the Disembodied | Ethereal jaunt, spells affect the material plane |
|
|
| Tabard of the Great Crusade | DR 5/evil, +2 saves to all within 20 ft, heal 1/day |
|
|
| Tome of Ancient Lore | Spellbook containing almost any spell |
|
|
| Tome of the Stilled Tongue | Instructions for becoming a lich, 2D4 high level wizard spells, and functions as a blessed book |
|
|
|
|
|
|
|
| Akhabar's Battleblade Ring | Blade barrier 1/day |
|
|
| Annalus Conflagros | Fire resistance 10, pyrotechnics, burning hands, fireball, wall of fire |
|
|
| Aribeth's Ring | SR 17 |
|
|
| Bone Ring | Immune to energy and ability drain 3/day |
|
|
| Brute Ring | 2/day blast of force performs bull rush against creature within 30 ft |
|
|
| Commander's Ring | +2 AC, +2 saves, feather fall, knock, wall of force, daylight 3/day, knows location of purple dragon rings |
|
|
| Deadwalker's Ring | 3/day undead created gain +2 hp per HD |
|
|
| Enslavement Rings | Master ring can detect thoughts on servant rings and dominate person 1/week |
|
|
| Filcher's Friend | +5 to Sleight of Hand checks involving metal objects, draws loose metal objects towards it |
|
|
| Master Ring | Damages and communicates with slave ring wearers | 40,600 | BoVD |
| Purple Dragon Ring | Light, detect poison |
|
|
| Ring of Adamantine Touch | Melee attacks treated as adamantine |
|
|
| Ring of Adamant Law (E) | Shield of law effect |
|
|
| Ring of Affliction | Natural or unarmed attack causes affliction |
|
|
| Ring of Alignment Command - Chaotic | Wards chaotic outsiders, charm chaotic outsiders, chaotic outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack chaotic outsiders and bypasses DR, converse with chaotic outsiders, -2 saves vs lawful spells, random action, shatter, chaos hammer, dispel law, animate objects |
|
|
| Ring of Alignment Command - Evil | Wards evil outsiders, charm evil outsiders, evil outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack evil outsiders and bypasses DR, converse with evil outsiders, -2 saves vs good spells, bane, desecrate, unholy blight, dispel good, create undead |
|
|
| Ring of Alignment Command - Good | Wards good outsiders, charm good outsiders, good outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack good outsiders and bypasses DR, converse with good outsiders, -2 saves vs evil spells, bless, aid, holy smite, dispel evil, blade barrier |
|
|
| Ring of Alignment Command - Lawful | Wards lawful outsiders, charm lawful outsiders, lawful outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack lawful outsiders and bypasses DR, converse with lawful outsiders, -2 saves vs chaotic spells, command, calm emotions, order's wrath, dispel chaos, hold monster |
|
|
| Ring of Animal Friendship | Charm animal spell |
|
|
| Ring of Anticipation | +2 bonus to Listen and Spot checks, roll initiative twice |
|
|
| Ring of Antivenom | Immunity to natural poisons, +5 saves vs magical poisons |
|
|
| Ring of Antivenom, Frugal | Neutralize poison on self 1/day |
|
|
| Ring of Arcane Might | +1 caster level to arcane spells cast |
|
|
| Ring of the Beast | Summon nature's ally spell is cast as 1 spell level higher (but not more than caster could normally cast), part of set trappings of the beast |
|
|
| Ring of the Blazing Sun | Wearer gains fire subtype. |
|
|
| Ring of Blinking | Blink spell |
|
|
| Ring of Chameleon Power | +10 to Hide checks, disguise self spell |
|
|
| Ring of Chaotic Fury (E) | Cloak of chaos effect |
|
|
| Ring of Climbing | +5 to Climb checks |
|
|
| Ring of Climbing, Improved | +10 to Climb checks |
|
|
| Ring of Counterspells | Counters whichever spell is cast into it |
|
|
| Ring of Counterspells, Greater | Counters whichever spell is cast into it, and 1/day gain an immediate counterspell |
|
|
| Ring of Communication | Hear wearer of attuned ring of communication within 1 mile |
|
|
| Ring of the Darkhidden | Wearer invisible to darkvision |
|
|
| Ring of Detect Thoughts | Detect thoughts spell |
|
|
| Ring of the Diamond Mind | Grants wearer the use of a single Diamond Mind maneuver |
|
|
| Ring of Disease Immunity | Immune to disease, heal +1 hp per day of rest |
|
|
| Ring of Djinni Calling | Calls a djinni to serve 1 hour/day |
|
|
| Ring of Draconic Zeal | 1/day attack 3 or 6 enemies within reach |
|
|
| Ring of Dragon Friendship | +5 Diplomacy with dragons, no dragon will harm the wearer, suggestion on dragon 1/month |
|
|
| Ring of Dragons | Communicate with any dragon, silent image of dragon 1/day, call to named dracolich or evil dragon |
|
|
| Ring of Dragonshape | Polymorph wearer into a young red or gold dragon 1/day |
|
|
| Ring of Drow Blood | Gain one additional (or 1/day if none) use of dancing lights, darkness, and faerie fire |
|
|
| Ring of Elemental Adaption | Wearer can ignore many dangers of element-dominant planes and gains +5 to Spellcraft checks to overcome elemental impedance of spells |
|
|
| Ring of Elemental Command - Air | Wards air elementals, charm air elementals, air elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack air elementals and bypasses DR, converse with air creatures, -2 saves vs earth effects, feather fall, resist energy (electricity), gust of wind, wind wall, air walk, chain lightning |
|
|
| Ring of Elemental Command - Earth | Wards earth elementals, charm earth elementals, earth elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack earth elementals and bypasses DR, converse with earth creatures, -2 saves vs air or electricity effects, meld into stone, soften earth or stone, stone shape, stoneskin, passwall, wall of stone |
|
|
| Ring of Elemental Command - Fire | Wards fire elementals, charm fire elementals, fire elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack fire elementals and bypasses DR, converse with fire creatures, -2 saves vs water or cold effects, resist energy (fire), burning hands, flaming sphere, pyrotechnics, wall of fire, flame strike |
|
|
| Ring of Elemental Command - Water | Wards water elementals, charm water elementals, water elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack water elementals and bypasses DR, converse with water creatures, -2 saves vs fire effects, water walk, create water, water breathing, wall of ice, ice storm, control water |
|
|
| Ring of Elemental Immunity (E) | Immunity to a single energy type |
|
|
| Ring of Elemental Immunity, Universal (E) | As ring of elemental immunity for all energy types |
|
|
| Ring of Elusive Escape | 1/day may dimension door instantly to avoid a save that allows a Ref save, wearer turn invisible and leaves behind a major image that looks like it took damage |
|
|
| Ring of Enduring Arcana | +4 caster levels when your spells are dispelled or countered |
|
|
| Ring of Energy Resistance, Greater | Resist specific energy type 30 | 44,000 | DMG |
| Ring of Energy Resistance, Greater Universal (E) | Resist all energy types 30 |
|
|
| Ring of Energy Resistance, Major | Resist specific energy type 20 | 28,000 | DMG |
| Ring of Energy Resistance, Minor | Resist specific energy type 10 | 12,000 | DMG |
| Ring of Energy Resistance, Minor Universal | Resist all energy types 10 |
|
|
| Ring of Epic Psionics (P) (E) | Increases power points per day by 43-147 |
|
|
| Ring of Escaping | +5 bonus to Escape Artist checks, 1/day gain fly speed of 60 ft for 1 round |
|
|
| Ring of Essentia | Stores essentia |
|
|
| Ring of Ethereal Travel | Transfers wearer to Ethereal Plane |
|
|
| Ring of Evasion | Wearer gains evasion ability |
|
|
| Ring of Feather Falling | Feather fall if wearer falls more than 5 ft |
|
|
| Ring of Floating | Wearer always floats on surface of liquids |
|
|
| Ring of Force Armour | +4 to AC, touch has +1 enhancement and does 1D4 damage |
|
|
| Ring of Force Shield | +2 shield bonus to AC |
|
|
| Ring of Four Winds | +2 deflection bonus to AC, feather fall on wearer, stormrunner's ward 3/day |
|
|
| Ring of Freedom of Movement | Freedom of movement effect |
|
|
| Ring of Free Magic | Wearer may ignore limited magic trait |
|
|
| Ring of Friend Shield | Cast shield other with mate ring wearer as recipient, price is for pair |
|
|
| Ring of Growth | Wearer doubles in size |
|
|
| Ring of Hive Mind | All wearers of these rings within 1 mile communicate telepathically and are only flat-footed or flanked if all are |
|
|
| Ring of the Icy Soul | Wearer gains cold subtype |
|
|
| Ring of Ineffable Evil (E) | Unholy aura effect |
|
|
| Ring of Instant Escape | 1/day may dimension door instantly to avoid a save that allows a Ref save |
|
|
| Ring of Invisibility | Invisibility spell |
|
|
| Ring of Ironskin (E) | DR 15/adamantine |
|
|
| Ring of Jumping | +5 to Jump checks |
|
|
| Ring of Jumping, Improved | +10 to Jump checks |
|
|
| Ring of Landwalking | Air breathing on wielder, aquatic humanoid or aquatic monstrous humanoid gains legs and feet |
|
|
| Ring of Lightning Flashes | 3/day 5D6 electricity damage within 5 ft , no save if grappling or touching wearer |
|
|
| Ring of Limbo Control | Wearer may establish control over raw chaos |
|
|
| Ring of Lockpicking | +5 to Open Lock checks, knock 1/day |
|
|
| Ring of Lore | Legend lore, stone tell 1/week, search for magic traps as a rogue |
|
|
| Ring of Mage Armour | Mage armour effect |
|
|
| Ring of Magic Fang | +1 enhancement to attack and damage for one natural attack |
|
|
| Ring of Manifesting | Ghost touch item that causes incorporeal wearer to become corporeal |
|
|
| Ring of Mental Fortitude | Wearer immune to all nind-affecting spells and abilities |
|
|
| Ring of Might | Wearer treated as armed, unarmed attack does 1D8 damage |
|
|
| Ring of Mighty Summons | 3/ay any creature summoned has maximum hp but the duration is halved |
|
|
| Ring of Mind Shielding | Immune to detect thoughts, discern lies, or alignment reading |
|
|
| Ring of Misdirection | Misdirection effect |
|
|
| Ring of Negative Protection | Wearer ignores damage dealt by negative- dominant planes and cannot gain negative levels |
|
|
| Ring of Nine Lives | Heal when wearer drops to 0 or lower hp or reroll save 9 times |
|
|
| Ring of Nullification | Neagtes a specified type of attack or damage, 1/day for up to 20 hit points of damage or 2 points of ability damage |
|
|
| Ring of Positive Protection | Wearer ignores blinding effect of positive- dominant planes, wearer does not gain fast healing or additional hp from such planes, spells that channel positive energy (like healing spells) cannot affect wearer |
|
|
| Ring of Protection | +1-5 bonus to AC |
|
|
| Ring of Protection, Epic (E) | +6-10 bonus to AC |
|
|
| Ring of the Ram | Blast of force does 1-3D6 damage and bullrush or opens doors |
|
|
| Ring of Rapid Healing (E) | Fast healing 3 |
|
|
| Ring of Reduction | Reduce person on any intelligent creature wearing it |
|
|
| Ring of Regeneration | Heal 1 point of damage per level per hour or 1 point of nonlethal damage per 5 minute, regrow limbs |
|
|
| Ring of Resolve | +4 bonus vs fear, 1/day turn back fear effect on caster |
|
|
| Ring of Sandform | Sandform 10 minutes/day |
|
|
| Ring of Sandstriding | Wearer gains Sandskimmer feat |
|
|
| Ring of Sequestering (E) | Sequester spell (without comatose effect) |
|
|
| Ring of Shocking Blows | 1D8+3 electrical damage on touch attack 1/round |
|
|
| Ring of Shooting Stars | Outdoors at night: dancing lights, light, ball lightning, shooting stars, indoors at night or underground: faerie fire, spark shower |
|
|
| Ring of Shrinking | Wearer halves in size |
|
|
| Ring of Solar Wings | Wearer grows wings like that of a solar |
|
|
| Ring of Soulbound Protection | Wearer gains +1 deflection bonus to AC and may incease bonus by investing essentia |
|
|
| Ring of Spell-Battle | Wearer knows all spellcasting nearby, dispel magic as counterspell or redirect spell 1/day |
|
|
| Ring of Spell Storing | Holds five levels of spells | 50,000 | DMG |
| Ring of Spell Storing, Minor | Holds three levels of spells | 18,000 | DMG |
| Ring of Spell Storing, Major | Holds ten levels of spells | 200,000 | DMG |
| Ring of Spell Turning | Spell turning 3/day |
|
|
| Ring of Sustenance | Provides nourishment and wearer needs 2 hours of sleep per day |
|
|
| Ring of Swimming | +5 to Swim checks | 2,500 | DMG |
| Ring of Swimming, Improved | +10 to Swim checks | 10,000 | DMG |
| Ring of Telekinesis | Telekinesis spell |
|
|
| Ring of Theurgy | Stores spells that are instantly preparable for arcane casters who prepare spells or as spells known for arcane casters who cast spontaneously |
|
|
| Ring of Three Wishes | Three wishes |
|
|
| Ring of Thunderclaps | Shocking grasp 3/day, shout 1/day |
|
|
| Ring of Universal Energy Resistance, Minor | As minor ring of energy resistance, but effective against all energy types |
|
|
| Ring of Vengeance | Ring deals 15D6 damage to slayer of the wearer |
|
|
| Ring of the Viper | Unarmed attack causes ring to bite foe with poisonous bite |
|
|
| Ring of Virtuous Good (E) | Holy aura effect |
|
|
| Ring of Vortex | Wearer may take the form of a Huge vortex 10 rounds/day |
|
|
| Ring of Water Breathing | Wearer can freely breathe water |
|
|
| Ring of Water Walking | Water walk spell |
|
|
| Ring of Weaponbreaking (E) | As ring of ironskin, but any weapon striking wearer may shatter |
|
|
| Ring of Weeping | Bestows crippling sadness by touch | 3,000 | BoVD |
| Ring of the White Wyrm | Icewalking at will (spider climb on ice), freezing fog 2/day, wall of ice 1/day, speak and understand Draconic, cold resistance 10, transform into half dragon 1/day |
|
|
| Ring of Wizardry | Doubles arcane spells per day |
|
|
| Ring of Wizardry, Epic (E) | As ring of wizardry, but 5th-9th level spells |
|
|
| Ring of Wordtwisting | +2 to Bluff, Diplomacy, and Sense Motive checks, +4 if worn by orc, tongues if worn by orc |
|
|
| Ring of X-Ray Vision | See into and through solid matter |
|
|
| Serpent Ring | Immune to serpent venom, +3 saves vs poison or acid, never attack by viper weapon |
|
|
| Slave Ring | Wearer may be damaged and communicated to by master ring wearer | 500 | BoVD |
| Spellguard Rings | 3/day, wearer of bronze ring immune to any spell cast by wearer of gold ring |
|
|
| Velsharoon's Binding | +3 bonus to saves vs Necromancy, protection from evil against any undead |
|
|
| Vile Weapon Ring | Melee attacks do +1 vile damage | 20,000 | BoVD |
| Vile Spell Ring | 1 point/level from spells are vile damage | 15,000 | BoVD |
|
|
|
|
|
| Arachnid Rod | 3/day may shoot webs |
|
|
| Celestial Bane Rod | Celestials suffer -4 penalty to most rolls | 56,000 | BoVD |
| Conduit Rod | 3/day wielder lowers his and all adjacent creatures' resistance to a chosen energy type by 20 |
|
|
| Demon Rod | +1 morningstar, good creatures are shaken, 3/day panic target struck, chaotic evil outsiders summoned gain +2 attack and damage and +2 hp per HD, 1/day summon a vrock |
|
|
| Dowsing Rod | Locates nearest potable water within 520 ft |
|
|
| Flaying Rod | +1 scourge of speed, cowers foes on critical hit, +1 CL when casting fear spells |
|
|
| Flesheater | Target's flesh is eaten away |
|
|
| Ghost Rod | Touch attack vs incorporeal creatures, 1/day wielder may become incorporeal |
|
|
| Harrow Rod | Sprays cone of acid 3/day | 54,000 | BoVD |
| Icicle Rod | Grants resistance to cold 10, wielded as +1 frost short sword, fire cold spreading icicle 3/day, entomb, maximized ice storm 1/day |
|
|
| Immovable Rod | Stays in place on command |
|
|
| Magic Siphon | 1/day greater dispel magic on adjacent creatures |
|
|
| Metamagic Rod - Chaining | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Cooperation | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Empower | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Enlarge | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Extend | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Maximize | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Quicken | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Sculpting | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Silent | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Substitution | Cast 3 spells per day with metamagic feat |
|
|
| Metashadow Rod - Empower | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Enlarge | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Extend | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Line of Shadow | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Maximize | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Quicken | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Reach | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Still | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Nightstick | 4 more uses per day to turn or rebuke undead |
|
|
| Rod of Absorption | Absorbs spells and uses the energy to cast prepared spells |
|
|
| Rod of Absorption, Epic (E) | As rod of absorption, but spells of any level |
|
|
| Rod of Alertness | +1 light mace, +1 to initiative, detect evil, detect good, detect chaos, detect law, detect magic, discern lies, light, see invisibility, animate objects, alert wielder and cover area with prayer |
|
|
| Rod of Arming | Stores and recalls upon wearer a set of battle regalia |
|
|
| Rod of Authority | Command 3/day, channel divine energy at +4 levels |
|
|
| Rod of Avoidance | +20 deflection bonus to AC until beginning of next action 3/day |
|
|
| Rod of Besiegement (E) | +3 light mace, +6 light mace when charging, battering ram 2/day, 1/day generate siege engines, 3/day transmute rock to mud |
|
|
| Rod of Cancellation | Touch drains magic items of all properties |
|
|
| Rod of Cancellation, Epic (E) | Drain even epic magic items 3 times |
|
|
| Rod of Cats | +1/masterwork quarterstaff, low-light vision, 5 to Hide and Move Silently checks, 1/day darkness that wielder can see through or spider climb, secret compartment |
|
|
| Rod of Celestial Might | +1/+1 quarterstaff, holy smite on evil outsider by touch 3/day, summon avoral guardinal within 60 ft of evil outsider 1/day |
|
|
| Rod of Construct Control | Wielder may impart instructions on constructs |
|
|
| Rod of Defiance | +1 heavy mace, -4 turn resistance to all undead within 30 ft |
|
|
| Rod of the Dead | Animate dead 20 HD of undead/day, +4 levels to rebuke or command undead |
|
|
| Rod of Displacement | As minor cloak of displacement, jump, knock 2/day, repel water or liquids and generate globe of air 1/day |
|
|
| Rod of Divergence | Faerie fire, redirect specific energy type |
|
|
| Rod of the Dragon Heart | Causes enemies to become shaken |
|
|
| Rod of Dragon Mastery | Rod of rulership affecting only dragons |
|
|
| Rod of Dragon's Blood | Recast a spell or, if a dragon, reuse a spell-like ability |
|
|
| Rod of Eldritch Power | 5/day applies a specific blast shape or eldritch essence invocation to any eldritch blast fired by the wielder |
|
|
| Rod of Elemental Might | Gain elemental mastery class feature (if you have that class feature) for a specific element |
|
|
| Rod of Embassy | Allows creature of proper plane to treat the rod as his home plane |
|
|
| Rod of Enemy Detection | Detects hostile intent 3/day |
|
|
| Rod of Enervating Strike | +1 heavy mace, inflict light wounds on strike (inflict serious wounds on critical hit), Empowered inflicts on minor negative-dominant planes, Maximized inflicts on major negative-dominant planes |
|
|
| Rod of Epic Might (E) | Dominate person by touch, power word stun, 10D8 damage on touch and cure wielder same, +6 heavy mace or +3 longsword of fiery blasting or +8 battleaxe or +10 shortspear or +10 longspear, climbing pole/ladder, force doors, know direction and depth |
|
|
| Rod of the Epic Spellcaster (E) | +10 to Spellcraft checks to cast epic spells |
|
|
| Rod of Excellent Magic (E) | Supplies 2,000 XP 1/day to cast spell |
|
|
| Rod of Faerzress Negation | Negates effects of faerzress 1 hour/day |
|
|
| Rod of Flailing | +3 dire flail, 1/day +4 to AC and saves |
|
|
| Rod of Flame Extinguishing | Extinguishes flames and fire, harms fire creatures |
|
|
| Rod of Force | 5/day blast of force or wall of force or blade of force |
|
|
| Rod of Fortification (E) | +3 light mace, cover grants +10 to AC and +4 to Ref saves and half or no damage from Ref save spells, 3/day create food and water for 24, create stone wall 4/day, generate siege engines 4/day |
|
|
| Rod of Freedom | +1 silver heavy mace, +4 save vs charm or compulsion, may dispel charm or compulsion effects 5/day on strike, may do non-lethal damage at no penalty |
|
|
| Rod of Fury | +1-5 to AC, Empower 6th level or lower spell 1/day |
|
|
| Rod of Grievous Wounds | 5/day any adjacent creature wounded suffers 1D8 damage |
|
|
| Rod of Impenetrable Darkness | Darkvision +30 ft, 3/day deeper darkness, +2 CL when casting darkness spells, dispel light spell on touch |
|
|
| Rod of Interference | Suppresses all magic items on target 3/day |
|
|
| Rod of Invulnerability (E) | +5 natural AC, +5 to saves, DR 15/adamantine, immune to criticals, SR 32 |
|
|
| Rod of Leadership | +2 to Leadership score, +5 to rally attempt 1/day, creates command tent 1/week |
|
|
| Rod of the Legendary Mariner | +5 bonus on Profession (sailor) checks, purify food and drink and create water 3/day, detect ship 1/day |
|
|
| Rod of Lordly Might | Hold person on touch, 2D4 damage on touch and cure wielder same, +2 mace, +1 flaming longsword, +4 battleaxe, +3 spear or +3 longspear, climbing ladder, force open doors, find north and depth |
|
|
| Rod of Magical Precision | Any ranged attack with a spell or spell-like ability against an opponent in melee suffers no attack penalty, 3/day may ignore miss chance from concealment for spell or spell-like ability |
|
|
| Rod of Many Wands | Load and simultaneously fire up to three wands at once |
|
|
| Rod of the Matriarch | +1 light mace, +2 bonus on Bluff, Diplomacy, and Intimidate checks (+5 vs drow), 1/day cast clairaudience/clairvoyance, discern lies, dispel magic, or suggestion. Rebuke vermin if cleric of Lolth |
|
|
| Rod of Metal and Mineral Detection | Detects metal and minerals |
|
|
| Rod of Mimicry | Wielder can mimic any voice or sound, +10 to Disguise, Forgery, and Use Magic Item checks, ventriloquism spell |
|
|
| Rod of Mirrors | True seeing, immune to gaze attacks and illusion (pattern) effects from one direction |
|
|
| Rod of Negation | Negates spell or spell-like functions of magic items as greater dispel magic 3/day |
|
|
| Rod of Negation, Epic (E) | Negates even epic magic items as ray attack 3/day |
|
|
| Rod of Nightmares (E) | Wail of banshee 3/day, nightmare on any within 20 ft |
|
|
| Rod of Paradise (E) | As rod of security, but more people and longer and natural healing is at x5 rate |
|
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| Rod of Paralysis | Paralyzing poison on target struck, hold person and hold animal 2/day, hold monster 1/day |
|
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| Rod of the Path (E) | +30 to Survival checks while tracking, telescope, true seeing, map of surrounding area 3/day, move through plants or water 3/day, create bridge 1/day, pass without trace 1/day |
|
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| Rod of Piercing Cold | +2 frost dagger, cast spells 3 times per day with Piercing Cold metamagic feat |
|
|
| Rod of Portal Finder | Points to nearest portal within 60 ft, know destination of portal |
|
|
| Rod of Possession | Wielder possessed by nearest spirit | 20,000 | BoVD |
| Rod of the Python | +1/+1 quarterstaff, turns into giant constrictor snake |
|
|
| Rod of Restless Death (E) | +4 levels to rebuke or command undead, animate dead 42 HD, heightened slay living |
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| Rod of Ropes | Extrude or draw back up to 300 ft of rope, fire a grappling rope or knock back a foe, create a rope slide |
|
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| Rod of Rulership | Commands obedience and fealty in all nearby |
|
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| Rod of Rulership, Epic (E) | As rod of rulership, but more powerful |
|
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| Rod of Sanctity | +2 bane light mace against tainted creatures (masterwork light mace otherwise), +2 bonus to saves to resist taint, extra bonus when wielded by Purifiers of tthe Hallowed Doctrine |
|
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| Rod of Sand Repelling | Clears away sand, dust, and ash |
|
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| Rod of Security | 1/week may create a pocket dimensional paradise for many people |
|
|
| Rod of Shadowblending | 3/day transform minor image or major image into shadow conjuration or major image into shadow evocation |
|
|
| Rod of Silence | +4 saves vs sonic, field of silence 1/day, shout 1/day |
|
|
| Rod of Sliding | Push or pull target 5 ft 1/day |
|
|
| Rod of Spell Channeling | 3/day cast any spell wit a range greater than touch or 0 ft with your familiar as its source |
|
|
| Rod of Spellholding | Stores a touch spell for 6 minutes |
|
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| Rod of Spheres | Creates glowing bubbles that can carry objects |
|
|
| Rod of Splendor | +4 Cha, 1/day creates and garbs wielder in fine clothing, 1/week creates a palatial tent full of food and drink |
|
|
| Rod of Splendor, Epic (E) | +8 Cha, 3/day creates and garbs wielder in fine clothing, 1/week creates a palatial mansion full of food and drink |
|
|
| Rod of Sure Striking | 3/day, adjacent creatures gain +10 bonus on next attack roll (if before wielder's next action) |
|
|
| Rod of Surprises | +1 spear, +1 javelin, +1 kama, +1 longspear, +1 quarterstaff, +1 scythe, +1 shortsword, 1 shortspear, lengthen to 60 ft, magic mouth |
|
|
| Rod of Thunder and Lightning | +2 light mace, thunder 1/day, lightning 1/day, thunderclap 1/day, lightning stroke 1/day, thunder and lightning 1/week |
|
|
| Rod of Tracking | Determine location and status of other half of pair of rods |
|
|
| Rod of Transposition | Bearer exchanges positions with target 1/day |
|
|
| Rod of Trees | Wield as cudgel with shillelagh on it, animate trees into treants |
|
|
| Rod of Tuning | Focus for sonic or song-based spell, banishment, holy word 1/day |
|
|
| Rod of Undead Mastery | Wielder may control twice the normal HD of undead |
|
|
| Rod of the Viper | +2 heavy mace, 1/day head becomes poison viper |
|
|
| Rod of Viscous Globs | Fires a sphere of sticky material |
|
|
| Rod of Warning | Alarm and detect scrying effects |
|
|
| Rod of Webspinning | Spiderskin effect, web 3/day, freedom of movement effect in webs |
|
|
| Rod of Whips | +1 dancing whip and strikes incorporeal creatures as a force weapon 3/day |
|
|
| Rod of Withering | +1 light mace, does no hp damage but does 1D4 Str and Con damage, drain on critical |
|
|
| Rod of Wonder | Has unpredictable results |
|
|
| Rod of the Wyrm (E) | +5 quarterstaff, transforms into a dragon |
|
|
| Scepter of the Netherworld | +3 levels to turn or rebuke attempts |
|
|
| Soul Anchor | 3/day, adjacent creatures are prevented from voluntarily moving out of their space |
|
|
| Spider Rod | Poison melee touch attack, shoot entangling strand of silk 3/day |
|
|
| Tentacle Rod | 3 attacks at +12 attack, slow if all 3 attacks hit |
|
|
| Tentacle Rod, Greater | 6 attacks at +18 attack, fatigued if 3 attacks hit, exhasted if all 6 attack hit |
|
|
| Warbringer's Rod | +1 heavy mace, all weapon specific feats can apply to the rod, casts bear's endurance and bull's strength when activated and these spells can be recharged by casting an arcane spell of level 3 or higher into the rod |
|
|
| Warlock's Scepter | +1 light mace, +1 profane bonus on ranged touch attacks with it, 5 charges/day and warlock may spend charges to increase eldritch blast damage |
|
|
Siege Engines, Special Abilities:
|
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|
|
|
| Disrupting | Disrupts undead within 60 ft of impact |
|
|
| Necromantic | Animates dead within 60 ft of impact |
|
|
| Self-Loading | Engine may be reloaded as a full round action |
|
|
| Starburst | Deals damage to all within 20 ft of impact |
|
|
Siege Engines and Ammunition, Specific:
|
|
|
|
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| Acid Stone | Acid damage to target and adjacent squares |
|
|
| Alchemist's Stone | Fire damage to target and adjacent squares |
|
|
| Battering Ram, Adamantine | Ignores hardness of less than 20 |
|
|
| Ballista Bolt, Adamantine | Ignores hardness of less than 20 |
|
|
| Catapult Stone, Adamantine | Ignores hardness of less than 20 |
|
|
| Dragonfire Ram | +1D6 fire damage to wooden target, breathes cone of fire on breakthrough |
|
|
| Dragonshot Catapult | Gemstone shot of engine bursts for energy damage based on type |
|
|
| Elemental Rockshot | Transforms into Small earth elemental for 5 rounds |
|
|
| Hellwasp Shot | Emits a hellwasp swarm |
|
|
| Holy/Unholy Stone | Deals extra damage to target and adjacent squares to undead or evil outsiders/good outsiders |
|
|
| Lightning Ballista | Fires a line of lightning for 5D6 damage |
|
|
| Scorching Ballista | Fires a ray of fire for 4D6 damage |
|
|
| Self-Launching Stone | Fires without a siege engine |
|
|
| Spider Shot | Emits spider swarm | 300 | HoB |
| Tanglefoot Shot | Tanglefoot bag effect in 5 ft radius | 250 | HoB |
|
|
|
|
|
| Assassin's Staff, Lesser | Obscuring mist, pass without trace, greater invisibility, poison |
|
|
| Assassin's Staff, Greater | pall of twilight, vital strike, deathsight, unseen strike |
|
|
| Caduceus | Staff of healing, intelligent, ease pain 1/day, vision of heaven 3/day |
|
|
| Diviner's Staff | Identify, locate object, locate creatures, analyze dweomer, vision, +1 to Knowledge checks |
|
|
| Domain Staff | Runestaff allows wielder to cast spells from a specific domain by expending prepared spell slots of the same or higher level |
|
|
| Dream Staff | Deep slumber, endless slumber, dream, nightmare |
|
|
| Magebane Staff | Arcane turmoil, magic aura, break enchantment, suppressing field |
|
|
| Magebane Staff, Greater | Arcane turmoil, magic aura, break enchantment, suppressing field, mage's disjunction |
|
|
| Staff of Abjuration | Shield, resist energy, dispel magic, lesser globe of invulnerability, dismissal, repulsion |
|
|
| Staff of Abyssal Iron | Protection from good, protection from law, magic circle against good, magic circle against law, blasphemy, word of chaos, wall of iron |
|
|
| Staff of the Artisan | Minor creation, major creation, fabricate, mending |
|
|
| Staff of the Beatific, Greater | Cloak of chaos, holy aura, word of chaos, holy word |
|
|
| Staff of the Beatific, Lesser | Dispel evil, dispel law, chaos hammer, holy smite |
|
|
| Staff of Bonefriend | Disguise undead, inflict light wounds, stone bones, summon undead II |
|
|
| Staff of Building | Animate objects, wall of stone, major creation |
|
|
| Staff of Cacophony | Shatter, sound burst, hideous laughter, sculpt sound, shout |
|
|
| Staff of Charming | Charm person, charm monster |
|
|
| Staff of Conjuration | Unseen servant, summon swarm, stinking cloud, minor creation, cloudkill, summon monster VI |
|
|
| Staff of Corruption | Befoul, despoil, morality undone, shriveling, wither limb | 192,000 | BoVD |
| Staff of the Cosmos (E) | Chain lightning (intensified), meteor swarm (intensified), sunburst (intensified) |
|
|
| Staff of Creation | Create food and water, minor creation, major creation |
|
|
| Staff of Darkness | Damning darkness, darkbolt, darkness, deeper darkness |
|
|
| Staff of Defense | Shield, shield of faith, shield other, shield of law |
|
|
| Staff of Destruction | Shatter, disintegrate, earthquake |
|
|
| Staff of the Diabolical, Greater | Shield of law, unholy aura, dictum, blasphemy | 78,750 | CD |
| Staff of the Diabolical, Lesser | Dispel good, dispel chaos, order's wrath, unholy blight | 28,266 | CD |
| Staff of Divination | Detect secret doors, locate object, tongues, locate creature, prying eyes, true seeing |
|
|
| Staff of Domination (E) | Dominate monster, demand, mass charm, geas (heightened) |
|
|
| Staff of Draconic Power | Dragon breath, dragonskin, draconic might |
|
|
| Staff of the Dragonslayer | Scale weakening, suppress breath weapon, lower spell resistance, vulnerability |
|
|
| Staff of Earth and Stone | Passwall, move earth |
|
|
| Staff of Ectoplasm | Ectoplasmic decay, ectoplasmic web, hail of ectoplasm |
|
|
| Staff of Enchantment | Sleep, hideous laughter, suggestion, crushing despair, mind fog, mass suggestion |
|
|
| Staff of Entrapment | Dimensional anchor, resilient sphere |
|
|
| Staff of Ethereal Action | +1 ghost touch quarterstaff, blink, ethereal jaunt |
|
|
| Staff of Etherealness | Ethereal jaunt, etherealness, teleport object |
|
|
| Staff of Evocation | Magic missile, shatter, fireball, ice storm, wall of force, chain lightning |
|
|
| Staff of Eyes | Arcane eye, remove blindness, see invisibility |
|
|
| Staff of the Fallen | Doom, shatter, contagion, summon monster IV (evil only) |
|
|
| Staff of Fauna | Animal growth, barkskin, greater magic fang |
|
|
| Staff of Fellowship | Calm emotions, shield other, status, telepathic bond, heroes' feast |
|
|
| Staff of Fiendish Darkness | Darkness, summon monster IX (nightmare only), dispel magic, animate dead |
|
|
| Staff of Fiery Power (E) | +5 flaming quarterstaff, wall of fire (extended), delayed blast fireball (intensified), meteor swarm (heightened), summon monster IX (elder fire elemental only) (extended) |
|
|
| Staff of Fire | Burning hands, fireball, wall of fire |
|
|
| Staff of Frost | Ice storm, wall of ice, cone of cold |
|
|
| Staff of the Gaol | Hold monster, blade barrier, dimensional anchor |
|
|
| Staff of Glory | Daylight, searing light, holy smite, sunbeam |
|
|
| Staff of the Glutton | +2/+2 quarterstaff, +1D8 damage on critical hit, acid fog, summon swarm |
|
|
| Staff of the Goblin Lord | +2 Cha wielded by orc or goblin, protection from law, confusion, unholy blight |
|
|
| Staff of Healing | Lesser restoration, cure serious wounds, remove blindness/deafness, remove disease |
|
|
| Staff of the Hierophants (E) | Creeping doom (enlarged and extended), control plants (enlarged and extended), elemental swarm (intensified), shambler (intensified) |
|
|
| Staff of Homeland | Find the path, commune with nature, forestfold |
|
|
| Staff of Hunting Spirits | Phantom bear, phantom wolf |
|
|
| Staff of the Iceberg | +2 icy burst quarterstaff, move across ice without slipping, snow walk, entomb, ice ship, ice castle, iceberg |
|
|
| Staff of Illumination | Dancing lights, flare, daylight, sunburst |
|
|
| Staff of Illusion | Disguise self, mirror image, major image, rainbow pattern, persistent image, mislead |
|
|
| Staff of Incarnation | Greater incarnation, incarnation, lesser incarnation |
|
|
| Staff of the Jetstream | Greater whirlwind, wind walk, whirlwind |
|
|
| Staff of Liberation | Remove fear, remove paralysis, remove curse, freedom of movement, break enchantment |
|
|
| Staff of the Lich | +2/+1 unholy quarterstaff, negative energy wave, negative energy burst, negative energy ray |
|
|
| Staff of Life | Heal, raise dead |
|
|
| Staff of Lifeless Touch | Ghoul touch, spectral hand, vampiric touch, cryptwarden's grasp, touch of the lich |
|
|
| Staff of Madness | Random action, confusion, insanity, weird |
|
|
| Staff of Malediction | Death's call, suggestion, malevolent whisper, wail of the banshee |
|
|
| Staff of Mastery | +4 axiomatic staff of clouting/+1 staff, hold person, dimensional anchor, repulsion, dominate monster |
|
|
| Staff of Mighty Force (E) | Shield (quickened), forcecage, crushing hand |
|
|
| Staff of Miracles | Heal, holy aura, rosemantle |
|
|
| Staff of Nature's Fury (E) | +5 aberration bane quarterstaff, earthquake, whirlwind (heightened), fire storm (heightened) |
|
|
| Staff of Necromancy | Cause fear, ghoul touch, halt undead, enervation, waves of fatigue, circle of death |
|
|
| Staff of Necromancy, Epic (E) | Circle of death (intensified), create greater undead, finger of death (improved heightened), soul bind (improved heightened) |
|
|
| Staff of Night | Immune to gaze of umber hulks, darkvision, low-light vision, darkness (dispels any light spells), summon monster VI (one umber hulk 1/week) |
|
|
| Staff of Nomads | Cloak of shade, locate water, hydrate, find the path |
|
|
| Staff of Oaken Battle | Shillelagh, spikes |
|
|
| Staff of Ooze | Grease, incendiary slime, resinous tar, caustic mire |
|
|
| Staff of Opening | Knock, open/close, passwall, shatter |
|
|
| Staff of Pain | Eyebite, wrack, inflict serious wounds |
|
|
| Staff of Passage | Dimension door, passwall, phase door, greater teleport, astral projection |
|
|
| Staff of Peace | Sanctuary (heightened), hold person (heightened), calm emotions (heightened), greater command, +10 to Diplomacy checks |
|
|
| Staff of Pestilence | Contagion, insect plague, pox | 70,000 | BoVD |
| Staff of the Pharaoh | Cause fear, summon monster IV (celestial or fiendish huge viper), lightning bolt, control weather |
|
|
| Staff of Planar Defense | Banishment, subvert planar essence, dismissal, dimensional anchor |
|
|
| Staff of Planar Might (E) | +5 (random alignment) outsider bane quarterstaff, immune to effects of planar alignment traits and positive and dominant traits, greater planar ally, greater planar binding, gate |
|
|
| Staff of Planes | Analyze portal, gate, summon monster VI |
|
|
| Staff of Portals | Analyze portal, portal view, dimension door, portal barricade, portal-to-portal redirect, etherealness, portal reformat |
|
|
| Staff of Power | +2 quarterstaff, +2 to AC and saves, double damage for 1 charge, retributive strike, magic missile, ray of enfeeblement (heightened), continual flame, levitate, lightning bolt (heightened), fireball (heightened), cone of cold, hold monster, wall of force, globe of invulnerability |
|
|
| Staff of the Prism (E) | Prismatic sphere (extended), prismatic spray (extended), prismatic wall (extended) |
|
|
| Staff of Rapid Barrage (E) | Magic missile (intensified and quickened), fireball (heightened, enhanced, and quickened) |
|
|
| Staff of Rapture | Atonement, divination, elation, sword of conscience, vision of heaven |
|
|
| Staff of Righteousness | Divine favour, prayer, dispel evil, holy sword |
|
|
| Staff of Sacred Fire | Flame strike, fire storm |
|
|
| Staff of the Saintly, Greater | Shield of law, holy aura, dictum, holy word |
|
|
| Staff of the Saintly, Lesser | Dispel evil, dispel chaos, order's wrath, holy smite |
|
|
| Staff of the Sands | Blast of sand, haboob, flaywind burst, sandstorm |
|
|
| Staff of Scrivening | Comprehend languages, erase, suppress glyph, amanuensis, read magic |
|
|
| Staff of Shadow, Greater | Shadow walk, greater shadow conjuration, shadow image, greater shadow evocation |
|
|
| Staff of Shadow, Lesser | Shadow conjuration, shadow evocation, shadow walk |
|
|
| Staff of Size Alteration | Enlarge person, reduce person, shrink item, mass enlarge person, mass reduce person |
|
|
| Staff of Skulls | Animate dead, mass inflict light wounds, cure light wounds, inflict light wounds |
|
|
| Staff of Soul-Ward | Greater restoration, death ward, restoration |
|
|
| Staff of Spheres (E) | Freezing sphere, resilient sphere, telekinetic sphere |
|
|
| Staff of the Spider | Spider climb, summon swarm, spiderskin |
|
|
| Staff of the Spider, Greater | Spider climb, web, summon swarm (spiders), poison, insect plague |
|
|
| Staff of Stone | Stone shape, stone metamorphosis, wall of stone, greater stone shape, greater stone metamorphosis |
|
|
| Staff of Storms | Storm tower, stormrage, storm of elemental fury, control weather |
|
|
| Staff of Transmutation | Expeditious retreat, alter self, blink, polymorph, baleful polymorph, disintegrate |
|
|
| Staff of Transportation | Blink, dimension door, teleport |
|
|
| Staff of Tricks | Summon component, summon instrument, unseen servant, summon weapon |
|
|
| Staff of True Belief | Righteous wrath of the faithful, castigate |
|
|
| Staff of Undead Slaying | Bonerattle, undead bane weapon, undeath to death |
|
|
| Staff of the Underdark | Amorphous form, passwall, find the path |
|
|
| Staff of Vaporous Menace | Acid fog, miasma, murderous mist |
|
|
| Staff of Vision | See invisibility, darkvision, remove blindness/deafness, true seeing |
|
|
| Staff of Vitalization | Mass cure light wounds, mass cure moderate wounds, mass cure serious wounds, mass cure critical wounds, mass heal |
|
|
| Staff of Walks (E) | Wall of iron, wall of stone, wall of force |
|
|
| Staff of the Wanton, Greater | Cloak of chaos, unholy aura, word of chaos, blasphemy | 78,750 | CD |
| Staff of the Wanton, Lesser | Dispel good, dispel law, chaos hammer, unholy blight | 28,266 | CD |
| Staff of the Watery Grave | Dehydrate, rushing waters, drown, contagious fog |
|
|
| Staff of the Waves | Create water, wind wall, control water, control winds, control currents |
|
|
| Staff of Waves and Depths | Water walk, control water |
|
|
| Staff of Winds | Binding winds, control winds, summon nature's ally V |
|
|
| Staff of Winds and Sky | Air walk, control winds |
|
|
| Staff of Winter | Boreal wind, obscuring snow, winter's embrace, whiteout |
|
|
| Staff of Winter, Epic (E) | Cone of cold (intensified), ice storm (intensified), freezing sphere (intensified), wall of ice |
|
|
| Staff of Withering Thirst | Desiccate, wither, dispel water, mass desiccate, horrid wilting |
|
|
| Staff of Woodlands | Charm animal, speak with animals, barkskin, wall of thorns, summon nature's ally VI, animate plants |
|
|
| Sunstaff | +3 brilliant energy quarterstaff, bless, crown of flame, searing light, shield other |
|
|
| Thunderstaff | Shocking grasp, electric loop, lightning bolt, thunderlance, ball lightning, chain lightning, great thunderclap, lightning ring, shapechange [blue dragon] |
|
|
| Undying Staff | Animate dead, create undead |
|
|
|
|
|
|
|
| Black Fan | +1 to Diplomacy checks for 1 hour | 150 | OA |
| Brooch of Plenty | Provides 1 day sustenance and 2 hours of rest count as 8 hours |
|
|
| Incense of Concentration | Prepare or ready one extra 1st level spell |
|
|
Templates (Armour and Weapons):
|
|
|
|
|
|
|
|
|
|
| Feycraft Armour |
|
|
|
|
Glamered, silent moves, improved silent moves, greater silent moves, winged shield | +1 on Bluff checks to deceive with words | +500 | DMG2 |
| Feycraft Weapon |
|
|
|
|
Dancing, sylvan scimitar | Damage as if 1 size smaller but if 1H may be treated as light or if light may use Dex bonus to attack |
|
|
| Fireshaped Armour |
|
|
|
|
Fire resistance, improved fire resistance, greater fire resistance | +2 saves vs fire and heat |
|
|
| Fireshaped Weapon |
|
|
|
|
Flaming burst, flame tongue | +1 damag to cold creatures |
|
|
| Githcraft Armour |
|
|
|
|
Mindarmour, mithral full plate of speed | +1 on Concentration checks |
|
|
| Githcraft Weapon |
|
- |
|
|
Mindcrusher, silver sword | +1 damage vs psionic creatures |
|
|
| Gloryborn Armour | - | - | - | - | Bashing, rhino hide | +1 AC when charging | +150 | DMG2 |
| Gloryborn Weapon | - | - | - | - | Thundering, luck blade | +1 damage when charging | +600 | DMG2 |
| Hellforged Armour | - | +1 | +5 | +5% | Fortification, breastplate of command | +1 AC when adjacent to ally (not for shields), -1 max Dex bonus, AC check penalty improved by 1 | +1,000 | DMG2 |
| Hellforged Weapon | - | +1 | +5 | - | Speed, sword of subtlety | +1 damage to flanked foe | +1,500 | DMG2 |
| Pitspawned Armour | - | - | - | - | Shadow, improved shadow, greater shadow, demon armour | 1 point of damage to anyone striking wearer or wielder | +600 | DMG2 |
| Pitspawned Weapon | - | - | - | - | Keen, sword of life stealing | +2 bonus to confirm criticals | +1,000 | DMG2 |
| Soulforged Armour | - | +1 | +5 | - | Invulnerability, celestial armour | +2 vs bull rush and trip attempts | +400 | DMG2 |
| Soulforged Weapon | - | +1 | +5 | - | Defending, holy avenger | +2 damage against charging foe | +800 | DMG2 |
|
|
|
|
|
| Amulet of Catapsi (MP) | All within 30 ft must pay for power to manifest for 9 rouns 1/day | 16,200 | MIC |
| Boots of Landing (MP) | Always land on feet and take -2D6 damage from fall |
|
|
| Boots of Skating (MP) | Slide along ground as if ice, +10 ft to speed | 7,000 | MIC |
| Boots of Stomping (MP) | 3/day cone of force along the ground topples creatures and causes 1D4 nonlethal damage |
|
|
| Boots of Temporal Acceleration (MP) | Enter another time frame for 2 rounds (much as a time stop) 1/day, user shaken for 1 round when effect ends |
|
|
| Circlet of Wild Surging (P) | +1 to manifester level when wild surging, +5% chance of psychic enervation and +1 round to surging euphoria |
|
|
| Crawling Tattoos (P) | Psionic tattoo that can attack and affect target | varies | PsHB |
| Crystal Anchor (P) | Causes brain lock in anyone manifesting a power from a selected discipline |
|
|
| Crystal Anchor of Alertness (P) | +5 on Spot and Listen checks |
|
|
| Crystalline Spider Bead (P) | Calls an ectoplasmic swarm for 7 rounds |
|
|
| Crystal Mask of Deluded Perception (P) | Cerebral phantasm on wearer |
|
|
| Crystal Mask of Detection (P) | +10 to Search checks |
|
|
| Crystal Mask of Discernment (P) | +10 to Sense Motive |
|
|
| Crystal Mask of Dread (P) | +10 to Intimidate checks |
|
|
| Crystal Mask of Entrenched Psyche (P) | Psychic containment on wearer |
|
|
| Crystal Mask of Insight (P) | +9 to Search and Spot checks |
|
|
| Crystal Mask of Knowledge (P) | +5 to specific Knowledge check |
|
|
| Crystal Mask of Languages (P) | Speak and write 5 languages |
|
|
| Crystal Mask of Mindarmour (P) | +4 to Will saves |
|
|
| Crystal Mask of Otherworldly Gaze (P) | Ethereal agent 1/day |
|
|
| Crystal Mask of Psionic Craft (P) | +10 to Psicraft checks |
|
|
| Crystal Mask of Psychometry (MP) | Psychometry 1/day |
|
|
| Crystal Mask of Terror (P) | Cerebral phantasm 1/day |
|
|
| Crystal Mask of Visual Insight (P) | Ignore effects of concealment on creatures within 30 ft for 1 round |
|
|
| Elemental Effigy (P) | Grows into an elemental steward 12 hours/day |
|
|
| Eyes of Expanded Vision (MP) | +2 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls |
|
|
| Eyes of Power Leech (MP) | 1/day drain power points with gaze |
|
|
| Eyes of Vampiric Power Leech (MP) | As eyes of power leech except wearer can gain power points over his maximum |
|
|
| Gloves of Object Reading (P) | Object reading power |
|
|
| Gloves of Titan's Grip (P) | +8 on grapple checks for 7 rounds 3/day |
|
|
| Mirror of Mind Switch (P) | Mind switch 1/day as a gaze attack |
|
|
| Mirror of Suggestion (P) | Suggestion 2/day as a gaze attack |
|
|
| Mirror of Time Hop (P) | Time hop 2/day as a gaze attack |
|
|
| Pearl, Brain Lock (P) | Brain lock on target |
|
|
| Pearl, Breath Crisis (P) | Crisis of breath on target |
|
|
| Pearl, Mind Seed (P) | Mind seed on target |
|
|
| Pearl, Personality Parasite (P) | Personality parasite on target |
|
|
| Psionatrix (P) | +1 on save DC for a specific discipline |
|
|
| Psionatrix of Air Control (P) | Control air 1/day | 1,620 | CP |
| Psionatrix of Animal Affinity (P) | Animal affinity 1/day | 1,620 | CP |
| Psionatrix of the Chameleon (P) | Chameleon 1/day | 1,620 | CP |
| Psionatrix of Clairvoyant Sense (P) | Clairvoyant sense 1/day | 1,620 | CP |
| Psionatrix of Concealing Amorpha (P) | Greater concealing amorpha 1/day | 4,050 | CP |
| Psionatrix of Damage Repair (P) | Psionic repair damage 1/day | 1,620 | CP |
| Psionatrix of Dimension Swap (P) | Dimension swap 1/day | 1,620 | CP |
| Psionatrix of False Sensory Input (P) | False sensory imput 1/day | 4,050 | CP |
| Psionatrix of Levitation (P) | Psionic levitate /day | 1,620 | CP |
| Psionatrix of Psychic Sensitivity (P) | Sensitivity to psychic impressions 1/day | 1,620 | CP |
| Psionatrix of Stunning Energy (P) | Energy stun 1/day | 1,620 | CP |
| Psionatrix of Thought Reading (P) | Read thoughts 1/day | 1,620 | CP |
| Psionic Bands of the Blazing Arc (P) | 15 ft cone of flame causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Electric Arc (P) | 15 ft cone of electricity causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Frozen Arc (P) | 15 ft cone of cold causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Thundering Arc (P) | 15 ft cone of sound causes 4D4-4 damage 3/day | 6,300 | CP |
| Psionic Bands of Ethereal Abduction (P) | Cone sends subjects into the Ethereal Plane 1/day |
|
|
| Psionic Bands of Extended Rage (P) | Extend range on thrown weapons |
|
|
| Psionic Bands of Mindfire (P) | Cone infects subjects with mindfire disease 1/day |
|
|
| Psionic Restraints (P) | Restricts power points wearer can use in 1 round |
|
|
| Psychoactive Skin of the Celestial (P) | Celestial template 1/day |
|
|
| Psychoactive Skin of Celestial Embrace (P) | Half-Celestial template 1/day |
|
|
| Psychoactive Skin of the Chameleon (P) | +10 to Hide checks |
|
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| Psychoactive Skin of the Claw (P) | Psychic warrior may activate claws of the beast |
|
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| Psychoactive Skin of the Defender (P) | +4 natural armour |
|
|
| Psychoactive Skin of Ectoplasmic Armour (P) | +8 armour bonus to AC, +2 maxDex, -6 armour check penalty, 25% arcane spell failure |
|
|
| Psychoactive Skin of the Fiend (P) | Fiendish template 1/day |
|
|
| Psychoactive Skin of Fiendish Embrace (P) | Half-Celestial template 1/day |
|
|
| Psychoactive Skin of Fiery Response (P) | Energy retort (fire) against the first successful attack in a round |
|
|
| Psychoactive Skin of the Hero (P) | +3 to AC, +3 to saves, +3 to attack rolls |
|
|
| Psychoactive Skin of Iron (P) | Psionic iron body 3/day |
|
|
| Psychoactive Skin of Nimbleness (P) | +10 to Tumble checks |
|
|
| Psychoactive Skin of Power Damping (P) | Powers and spells minimized for 1 round 3/day |
|
|
| Psychoactive Skin of Proteus (P) | Metamorphosis power |
|
|
| Psychoactive Skin of the Psion (P) | PR 21 and +7 power points per day |
|
|
| Psychoactive Skin of the Spider (P) | +20 to Climb checks, body equilibrium, entangling ectoplasm 3/day |
|
|
| Psychoactive Skin of the Troll (P) | True metabolism except heals 5 points per minute |
|
|
| Quiver of Energy (P) | Nonmagical arrows and bolts do +1D6 energy damage of a specific energy type |
|
|
| Quiver of Etherealness (P) | Arrows and bolts can strike Ethereal creatures and gain the ghost touch ability |
|
|
| Ring of Self-Sufficiency (P) | +10 to Autohypnosis checks |
|
|
| Saddle of the Inspired Mount (P) | +20 ft to mount speed and treat rider as if having Mounted Combat feat (or +10 to Ride check with the feat) 3/day |
|
|
| Sandals of Springing (P) | +15 bonus on Jump checks |
|
|
| Shards (P) | Grants +1 to 10 on a skill check |
|
|
| Shroud of Oblivion (P) | Stygian veil effect for 4 power points |
|
|
| Third Eye Aware (P) | +10 to Spot checks |
|
|
| Third Eye Conceal (P) | Psionic mind blank power |
|
|
| Third Eye Concentrate (P) | +10 to Concentration checks |
|
|
| Third Eye Dominate (P) | Psionic dominate 1/day |
|
|
| Third Eye Expose (P) | Wearer always know when some lies directly to him |
|
|
| Third Eye Gather (P) | +10 to Gather Information checks |
|
|
| Third Eye Penetrate (P) | +2 manifester level to overcome PR |
|
|
| Third Eye Powerthieve (P) | Borrows on power from target |
|
|
| Third Eye Repudiate (P) | Dispel psionics 1/day with +20 modifier instead of level modifier |
|
|
| Third Eye Sense (P) | Clairvoyant sense power |
|
|
| Third Eye View (P) | Remote viewing 1/day |
|
|
| Torc of Free Will (P) | Immune to brain lock |
|
|
| Torc of Leech Freedom (P) | Resists power leech 2/day |
|
|
| Torc of Power Preservation (P) | Powers cost -1 power point (min. 1) |
|
|
|
|
|
|
|
| Accurate | +2 bonus to attack roll after a miss |
|
|
| Acidic Blast (E) | +3D6 acid damage |
|
|
| Acidic Burst (S) | As corrosive, does extra acid damage on critical hit |
|
|
| Agility | +2-6 to Ref saves |
|
|
| Air Elemental Power (S) | Summon an air elemental 1/day |
|
|
| Anarchic | +2D6 damage to lawful, chaos-aligned |
|
|
| Anarchic Power (E) | +3D6 damage and 1 negative level vs lawful opponents, chaos-aligned |
|
|
| Aptitude | Wielder may apply weapon -specific feats to this weapon, and if already applicable gains +1 to attack and damage rolls |
|
|
| Aquan | +2D6 damage to and overcome DR of any fire creature |
|
|
| Aquatic | Wielder treated as if under freedom of movement spell for purposes of using this weapon |
|
|
| Arcane Might | Damage from bow increased by level of arcane spell or spell slot sacrificed |
|
|
| Auran | +2D6 damage to and overcome DR of any earth creature |
|
|
| Axiomatic | +2D6 damage to chaotic, law-aligned |
|
|
| Axiomatic Power (E) | +3D6 damage and 1 negative level vs chaotic opponents, lawful-aligned |
|
|
| Balance | +8 to Balance checks |
|
|
| Balanced | Creature one size smaller can wield weapon normally |
|
|
| Bane | +2 additional enhancement bonus and +2D6 damage vs selected foe |
|
|
| Banishing | Extraplanar creature struck is banished 3/day |
|
|
| Berserker | +1D8 damage when raging |
|
|
| Binding | Dimensional anchor on target struck 2/day |
|
|
| Blessed | Good aligned, automatically confirm critical vs evil creature 3/day |
|
|
| Blindsighted | Blindsight 30 ft when wielded 3/day |
|
|
| Bloodfeeding | Stores blood to cause extra damage to foe struck | +1 | MIC |
| Blood Seeking | Ranged weapon negates bonus to AC for cover, even full cover against creatures with blood in their veins |
|
|
| Bloodstone | Stores vampiric touch spell, which is Empowered when cast against creature it strikes |
|
|
| Bloodthirsty | +2 to attacks if weapon sated with blood |
|
|
| Blurring | Blur spell |
|
|
| Blurstrike | First attack each round treats foe as flat-footed 10/day |
|
|
| Bodyfeeder (MP) | Temporary hit points gained on critical hit |
|
|
| Brash | Rage lasts for 3 rounds extra and immune to fear while wielding |
|
|
| Brilliant Energy | Ignores nonliving matter and protection |
|
|
| Brutal Surge | Weapon can initiate bull rush attack on successful hit 1+Con bonus/day |
|
|
| Changeling | Change spear to shortspear or longspear on command |
|
|
| Chargebreaker | Charging creature struck may be knocked prone |
|
|
| Charging | +2D6 damage when mounted and making charge attack |
|
|
| Clouting | Knocks foes back and possibly stuns them |
|
|
| Collision (MP) | +5 damage |
|
|
| Commanding | +2 to Bluff, Diplomacy, and Intimidate checks while sheathed, +4 to Intimidate checks when drawn, suggestion 1/day |
|
|
| Consumptive | +1D8 negative energy damage to living creature struck |
|
|
| Consumptive Burst | As consumptive, bestows negative energy level on critical hit |
|
|
| Corrosive | +1D6 acid damage |
|
|
| Coup de Grace (P) | Paralyzes on a critical hit |
|
|
| Crazed | Rage 1/day for 3 rounds |
|
|
| Cursespewing | Inflicts curse on target on critical hit | +3 | MIC |
| Dancing | Weapon attacks on its own for 4 rounds |
|
|
| Deadly Precision | +1D6 damage on sneak attack or sudden strike |
|
|
| Defending | May transfer some of enhancement bonus to AC |
|
|
| Defensive Surge | +2 bonus to AC when using Combat Expertise or fighting defensively 1+Int bonus/day |
|
|
| Deflecting | Melee weapon can deflect 1 ranged weapon /round |
|
|
| Desiccating | +1D4 dessication damage (+1D8 against plants and elemental creatures with the water subtype) |
|
|
| Desiccating Burst (S) | As desiccating, does extra damage on critical hit (double vs plants and elementals with the water subtype) and fatigues on critical hit |
|
|
| Disarming | +2 bonus to disarm attempts and wielder cannot be disarmed of this weapon |
|
|
| Dislocator (MP) | Teleport foe struck 10 ft 3/day |
|
|
| Dislocator, Greater (MP) (S) | Teleport foe struck 30 ft 3/day |
|
|
| Dispelling | Dispel magic 3/day on target struck |
|
|
| Dispelling, Greater (S) | Greater dispel magic 3/day on target struck |
|
|
| Displacement | Displacement spell |
|
|
| Disruption | Bludgeoning weapon destroys undead |
|
|
| Disruption, Mighty (E) | As disruption, but DC 21 |
|
|
| Dissipater (P) | Ignores DR and hardness of ectoplasm and all hits are critical hits against them |
|
|
| Distance | Doubles range increment of ranged weapon |
|
|
| Distant Shot (E) | Any target in sight with no range penalty |
|
|
| Divine Wrath | +1D6 damage per Cha bonus to undead struck when turn undead attempt expended |
|
|
| Domineering | Target becomes shaken for 1 minute |
|
|
| Doom Burst | Target shaken for 5 rounds on critical hit |
|
|
| Doomwarding | Charge used to make extra attack or reroll die |
|
|
| Dragondoom | Deliver smite attack doing extra damage to Large or larger dragons 3/day |
|
|
| Dragonhunter | Projectile does 1 Str damage to dragon and critical multiplier increases by 1 |
|
|
| Dread (E) | +4 additional enhancement bonus and +4D6 damage vs chosen opponent type, destroys chosen type on critical hit |
|
|
| Drowcraft | +2 to attack and damage within earth node or faerzress, dissolves in sunlight |
|
|
| Duststorm | Cast haboob 3/day |
|
|
| Eager | +2 to initiative checks, drawn as free action, +2 to damage in surprise round and first round of combat |
|
|
| Earth Elemental Power (S) | Summon an earth elemental 1/day |
|
|
| Energy Aura | +1D6 damage of any elemental type |
|
|
| Energy Surge (S) | +1D6 damage of specific energy type, +3D6 damage of same energy type 1+Con bonus/day |
|
|
| Enervating | Negative level on foe struck on critical hit which returns after 1 hour |
|
|
| Enfeebling | 1D6+2 Str damage on critical hit |
|
|
| Ethereal Reaver | Ghost touch property, see invisibility |
|
|
| Everbright | Never tarnish and weapon immune to acid and rust, blinds with a flash of light 2/day |
|
|
| Everdancing (E) | As dancing, but for unlimited duration |
|
|
| Exhausting | +1D6 nonlethal damage |
|
|
| Exit Wound | +1D6 damage to ranged weapon attack and continues in straight line attacking further targets |
|
|
| Explosive | 1D6 damage to all within 10 ft of target |
|
|
| Fear Burst | Target suffers fear on critical hit |
|
|
| Fierce | Transfer some of Dex bonus to damage |
|
|
| Fiercebane (S) | As bane weapon, but glows within 60 ft of foe and deals extra damage on a critical hit |
|
|
| Fiery Blast (E) | +3D6 fire damage |
|
|
| Finder | +4 to Search, Spot, and Survival checks underground |
|
|
| Fire Elemental Power (S) | Summon a fire elemental 1/day |
|
|
| Flaming | +1D6 fire damage |
|
|
| Flaming Burst | As flaming, does +1D10 fire damage on critical hit |
|
|
| Fleshgrinding | Animates and grinds into target's flesh, returns to wielder's hand thereafter | +2 | MIC |
| Flyer | Wielder may fly 3/day |
|
|
| Flying | Weapon can fly and is animate |
|
|
| Focus | +4 to Iaijutsu Focus checks with katana |
|
|
| Force | projectile overcomes DR and ignores miss chance for incorporeal creatures |
|
|
| Fortunate | +1 to saves |
|
|
| Frost | +1D6 cold damage |
|
|
| Furious | Enhances wielder's rage ability |
|
|
| Fury | +1D6 damage while raging |
|
|
| Ghost Bane | Bane quality against ghosts |
|
|
| Ghost Strike (S) | As ghost touch weapon, and can deliver sneak attacks and critical hits to undead |
|
|
| Ghost Touch | Deals damage normally to and may be wielded by incorporeal creatures |
|
|
| Grasping | +2 to trip and disarm attempts, disarm attempts do not provoke AoO |
|
|
| Harmonizing | +2 on Performance (sing) checks when drawn, continues bardic song for wielder |
|
|
| Harmony | +4 attack bonus vs flanked opponents |
|
|
| Heartfinder | +1D6 damage when a sneak attack would apply |
|
|
| Heavenly Burst | +3D6 damage and blinds evil foe on critical hit |
|
|
| Hideaway | Weapon folds up into small bundle, +2 on Sleight of Hand checks to conceal weapon |
|
|
| Holy | +2D6 damage to evil, good-aligned |
|
|
| Holy Power (E) | +3D6 damage and 1 negative level vs evil opponents, good-aligned |
|
|
| Holy Surge (S) | Holy weapon, +3D6 damage to evil creature struck 1+Cha bonus/day |
|
|
| Honourable | +2D6 damage against dishonourable opponents |
|
|
| Hornblade | In hands of gnome or halfling, weapon treated as 1 size category smaller |
|
|
| Hunting | +4 damage to favoured enemies |
|
|
| Icy Blast (E) | +3D6 cold damage |
|
|
| Icy Burst | As frost, does +1D10 cold damage on critical hit |
|
|
| Ignan | +2D6 damage to and overcome DR of any water creature |
|
|
| Illithidwrought | +1 to attack and damage, +2 is wielder psionic |
|
|
| Illuminating | Illuminates area as a torch when drawn |
|
|
| Illusion Bane | No miss chance against any illusion effects, dispels illusions on target hit or by touch |
|
|
| Illusion Theft (S) | As illusion bane weapon, stores any single illusion dispelled and can reactivate it later |
|
|
| Impact | Doubles threat range of bludgeoning weapon |
|
|
| Impaling | Piercing melee weapon attack treated as touch attack 3/day |
|
|
| Impedance | Impedes spellcasting in foe struck for 1D6 rounds |
|
|
| Implacable | Counts as adamantine for overcoming aberration DR, living creature struck bleeds 2 hp/round for 5 rounds |
|
|
| Incorporeal Binding (S) | Ghost touch weapon, incorporeal creature struck loses its incorporeal miss chance for 1 round |
|
|
| Initiative | +2 to initiative |
|
|
| Jumping | As ring of feather falling, +30 to Jump checks every other round |
|
|
| Keen | Doubles threat range of slashing or piercing weapons |
|
|
| Ki Focus | Ki powers may be focused through weapon |
|
|
| Knockback | Attacks can drive targets back 3/day |
|
|
| Kuni Crystal | Ignores DR of shadowland and oni cannot regenerate damage, +2D6 damage to shadowland, daylight in presence of shadowland and keeps shadowland at bay |
|
|
| Last Resort | No penalty to attack during grapple, +1D6 damage for every size larger grappler is than wielder |
|
|
| Light Burst | On critical hit, target dazzled |
|
|
| Lightning Blast (E) | +3D6 electricity damage |
|
|
| Lucky (MP) | Reroll failed attack roll 1/day |
|
|
| Magebane | +2 enhancement bonus and +2D6 damage against spellcasters capable of casting arcane spells or using invocations |
|
|
| Maiming | Additional damage dice done on a critical hit |
|
|
| Manifester (P) | Generates 5 power points 1/day |
|
|
| Marrowcrushing | Deals 1 Con damage | +3 | BoVD |
| Martial Discipline | Wielder who knows maneuver from a specific discipline gains +1 to attack rolls, +3 if using that maneuver. |
|
|
| Masterslaying | Attacks current wielder at command of owner | +1 | BoVD |
| Merciful | +1D6 damage and all damage is subdual |
|
|
| Metalline | Alter weapon from one metal type to another |
|
|
| Mighty Cleaving | Wielder with Cleave feat makes an extra cleave in a round |
|
|
| Mighty Smiting | Smite 1 extra time/day and gain +2 attack and damage bonus on all smite attacks |
|
|
| Mindcrusher (MP) | Target struck loses power points equal to half weapon damage |
|
|
| Mindfeeder (MP) | Temporary power points gained on critical hit |
|
|
| Morphing | Wielder may transform weapon into any other of the same type (light, 1H or 2H) |
|
|
| Mouthpick | May be wielded by creature with natural bite attack |
|
|
| Necrotic Focus | Melee weapon allows wielder's energy or ability drain to function on a successful attack and adds enhancement bonus to save DC |
|
|
| Opposable | Allows weapon to be wielded by being without opposable thumbs |
|
|
| Paralytic Burst | Target paralyzed for 1 round on critical hit |
|
|
| Paralyzing | 1/day paralyzes target when struck for 10 rounds or until a save is made |
|
|
| Parrying (MP) | +1 to AC and saves |
|
|
| Passage | Opens a planar rift 1/day |
|
|
| Power Storing (P) | Stores a single power of up to 5 power points |
|
|
| Precise | Grants wielder benefits of the Precise Shot feat |
|
|
| Prismatic Burst | Target subject to prismatic spray on critical hit |
|
|
| Profane | 1 Con damage per round wielded by living creature, +1D6 damage to living creatures or +2D6 damage to good outsiders, evil aligned |
|
|
| Profane Burst (S) | As profane, but does on critical hit does1D4 Con damage to living wielder and extra damage to target (doubled against good outsiders) |
|
|
| Psibane (MP) | +2 additional enhancement bonus and +2D6 damage against psionic beings |
|
|
| Psychic (MP) | Gains enhancement bonus based on wielder's power point reserve |
|
|
| Psychokinetic (MP) | +1D4 ectoplasmic damage |
|
|
| Psychokinetic Burst (MP) (S) | As psychokinetic plus extra damage on critical hit |
|
|
| Quick-Loading | Crossbow holds 100 bolts in extradimensional space and reloads faster |
|
|
| Radiant | Daylight at will |
|
|
| Radiant Holding | Ammunition does 1 damage and hold monster on ranged touch attack |
|
|
| Resounding | Allies within 30 ft of successful melee strike gain +1 to attack and saves vs fear for 1 round |
|
|
| Returning | Thrown weapon returns to wielder |
|
|
| Revealing | Target struck is affected by faerie fire effect for 1 round |
|
|
| Righteous | Detect evil, +2 attack and damage against strong or overwhelming aura of evil |
|
|
| Roaring | Evil foes struck are shaken, +2D6 sonic damage on critical hit |
|
|
| Sacred | 1 Cha damage per round wielded by undead creature, +1D6 damage to undead creatures or +2D6 damage to evil outsiders, good aligned |
|
|
| Sacred Burst (S) | As sacred, but does on critical hit does 1D4 Cha damage to undead wielder and extra damage to target (doubled against evil outsiders) |
|
|
| Screaming | +1D4 sonic damage |
|
|
| Screaming Burst (S) | As screaming, does extra sonic damage on critical hit |
|
|
| Seeking | Ranged weapon negates miss chance |
|
|
| Shadowstrike | Add 5 ft to reach and target denied Dex bonus to AC 1/day |
|
|
| Shadow Striking | Adjusts to emulate any alignment or substance to overcome DR |
|
|
| Shattermantle | Reduces the SR of a foe struck by 2 for 1 round each time it strikes |
|
|
| Shielding | Transforms into a magical heavy steel shield |
|
|
| Shock | +1D6 electricity damage |
|
|
| Shocking Burst | As shock, +1D10 electricity damage on critical hit |
|
|
| Shrinking | Shrink as if by shrink item on command |
|
|
| Silent Moves | +10 to Move Silently checks |
|
|
| Sizing | Weapon may change size category |
|
|
| Skillful | Melee weapon wielded as if proficient and with a minimum BAB of 3/4 level |
|
|
| Slow Burst | Target is slowed for 3 rounds on critical hit |
|
|
| Snakebiter | Bane quality against yuan-ti |
|
|
| Sonic Blast (E) | +3D6 sonic damage |
|
|
| Soulbound | Increases enhancement bonus with invested essentia and may be bound to chakra |
|
|
| Soulbound, Greater (S) | As soulbound but with greater essentia capacity |
|
|
| Soulbreaker (S) | As enervating, but negative level does not automatically return |
|
|
| Souldrinking (S) | As enervating, but on a critical hit vs living creature grants temporary hp and +2 to melee damage for 10 rounds | +1 | MIC |
| Sparkling | Affects target with faerie fire effect |
|
|
| Speed | Extra attack with full attack action |
|
|
| Spellblade | Absorbs a selected spell and may redirect it |
|
|
| Spellstrike | Enhancement bonus may be allocated to bonus on saves against spells and spell-like abilities |
|
|
| Spell Storing | Stores a single spell cast on struck foe |
|
|
| Spiderkissed | Entangle target on a critical hit |
|
|
| Stalactite | Target turned to stone on critical hit |
|
|
| Strength Sapping | Exhausts target | +2 | BoVD |
| Stunning (S) | As screaming and stuns target for 1 round on a critical hit |
|
|
| Stunning Surge | Target stunned for 1 round when hit a nujber ao times/day equal to 1+Cha bonus |
|
|
| Stygian | 3/day attack bestows a negative level for 10 rounds |
|
|
| Subjugating | Struck foe may become shaken or frightened |
|
|
| Sundering (MP) | Wielder attacks as if he had the Improved Sundering feat and deals +1D6 damage on a sundering attempt |
|
|
| Suppression (P) | Foe struck subject to dispel psionics |
|
|
| Sure Striking | Overcomes DR as though aligned |
|
|
| Swarmstrike | +2 to enhancement bonus against swarms and damage is always lethal damage to swarms |
|
|
| Sweeping | +2 to Str when making trip attack |
|
|
| Tainted | +1D6 damage to honourable targets or LG, LN or NG targets |
|
|
| Taint Resistance | +4 to Fort saves vs taint |
|
|
| Teleporting (P) | Weapon returns to wielder's hand |
|
|
| Tentacle | Tentacles bull forth target's brain on critical hit |
|
|
| Terran | +2D6 damage to and overcome DR of air creatures |
|
|
| Throwing | Weapon gains range increment of 10 ft |
|
|
| Thundering | +1D8 sonic damage on critical hit and may deafen victim |
|
|
| Torturous | Target struck may be stunned |
|
|
| Toxic | Retain poison potency for two hits instead of one |
|
|
| Transmuting | When striking a creature with DR, weapon takes on properties to overcome that DR for 10 rounds or until another DR creature is struck |
|
|
| Triple-Throw (E) | Thrown weapon creates two duplicates in flight |
|
|
| Truesilver | Overcomes DR/silver and may sneak attacks and critical ghosts |
|
|
| Unerring Accuracy (E) | Negates cover (except total) and concealment of target |
|
|
| Unholy | +2D6 damage to good, evil-aligned |
|
|
| Unholy Power (E) | +3D6 damage and 1 negative level vs good opponents, evil-aligned |
|
|
| Unholy Surge (S) | Unholy weapon, +3D6 damage to good creature struck 1+Cha bonus/day |
|
|
| Vampiric | +1D6 damage to living creature struck and wielder healed the same amount |
|
|
| Vanishing | 1/day after striking a foe in melee wielder can dimension door to any spot wiithin 60 ft. |
|
|
| Venomous | 3/day weapon coats itself with poison for 1 minute or until next successful attack |
|
|
| Vicious | +2D6 damage to target struck and 1D6 damage to wielder |
|
|
| Vile | +1 point of vile damage | +1 | BoVD |
| Viper | Blade or whip becomes poisonous viper head |
|
|
| Virulent | Poison on weapon requires second save 5 rounds after first |
|
|
| Vorpal | On roll of 20 followed by confirmed critical, severs head of target |
|
|
| Warning | +5 bonus to initiative checks while held |
|
|
| Water Elemental Power (S) | Summon a water elemental 1/day |
|
|
| Weakening | -4 to Str of target for 10 minutes on a critical hit |
|
|
| Whirling | 3/day may attack all enemies within reach |
|
|
| Wounding | Deals 1 Con damage |
|
|
| Wounding, Greater | Deals 2 Con damage |
|
|
|
|
|
|
|
| Abbot's Staff | +3/+1 quarterstaff, +1 caster level to shaman spells |
|
|
| Acid Fang Dagger | +1 corrosive dagger, 1/day may charm animals (reptiles), may speak with animals (reptiles) |
|
|
| Adamantine Battleaxe | Nonmagical +1 on attack rolls |
|
|
| Adamantine Dagger | Nonmagical +1 on attack rolls |
|
|
| Afterlife | +2 consumptive burst unholy greatsword, death knell by touch 1/day |
|
|
| Angelkiller | +3 unholy greatsword, slays celestials | 110,350 | BoVD |
| Arrow of Biting | +1 arrow injects poison into its target |
|
|
| Arrow of Curing Wounds | +1 arrow heals when it hits |
|
|
| Arrowdeath Flail | +2/+1 dire flail, wielder gains Deflect Arrow feat, additional +2 to AC when full defense vs ranged weapons |
|
|
| Arrow of Disintegration | Disintegrates target |
|
|
| Arrow of Eyes | +1 arrow, arcane eye effect on fletching |
|
|
| Arrow of Farsight | +1 arrow, clairvoyance on arrows |
|
|
| Assassin's Dagger | +2 dagger, +1 bonus to DC of assassin death attack |
|
|
| Assassin Whip | +1 whip, cause vines to entangle and constrict 2/day |
|
|
| Axe of Anger | +2 greataxe, +2 rounds to rage, when raging Jump not limited by height |
|
|
| Axe of Falls | +2 returning throwing axe of distance, may make ranged trip attack |
|
|
| Axe of the Joyous Dance | +3 dancing handaxe, hideous laughter 1/day |
|
|
| Axe of Pairs | +2 handaxe, may make an additional offhand attack at -5 attack |
|
|
| Axe of the Sea Reavers | +1 greataxe, wielder floats on water, 1/day +2 to allies attack, saves, checks, and damage, 1/day panic foes |
|
|
| Axe of Shards | +3 dwarven waraxe, spikes act as masterwork throwing daggers |
|
|
| Axe of Storms | Thundering/shock orc double axe, +4 enhancement bonus allocable between the two heads |
|
|
| Axe of the Winds | +3 battleaxe, gust of wind 3/day, wind wall 1/day, immune to wind gusts |
|
|
| Backstabber (E) | +6 shortsword, +2D6 to sneak attack damage |
|
|
| Badgerclaw | +2 light pick, stone shape 3/day, meld into stone 1/day |
|
|
| Bag of Boulders | Sling bullets grow into boulders during flight |
|
|
| Balor's Sword of Flame | Large +1 vorpal bastard sword, detect good spell |
|
|
| Balor's Sword of Lightning | Large +1 brilliant energy shock bastard sword, detect law spell |
|
|
| Balor's Sword of Smiting | Large +5 unholy bastard sword, smite good 1/day |
|
|
| Balor's Sword of Soul Stealing | Large +3 vorpal bastard sword, soul bind when head severed |
|
|
| Baneblades of Demron - Dragathil | +4 holy outsider (evil) bane undead bane rapier, hold person 1/day |
|
|
| Baneblades of Demron - Evaelathil | +4 holy outsider (evil) bane undead bane short sword, fire resistance 10, charm person and locate creature 1/day |
|
|
| Baneblades of Demron - Faervian | +4 holy spell storing outsider (evil) bane undead bane longsword, Still Spell feat 3/day |
|
|
| Baneblades of Demron - Keryvian | +4 keen holy outsider (evil) bane undead bane short sword, jump, feather fall, alarm, bestow negative level on critical |
|
|
| Baneblades of Demron - Mhaorathil | +4 holy outsider (evil) bane undead bane short sword, cure light wounds, disrupting weapon and remove disease 1/day |
|
|
| Baneblades of Demron - Morvian | +4 axiomatic holy outsider (evil) bane undead bane greatsword, daylight 1/day |
|
|
| Banesword | +1 axiomatic longsword |
|
|
| Banisher of Nightmares | +1 undead bane short sword |
|
|
| Barsolidor, the Tyrant Bane | +3 longsword, intelligent, cure moderate wounds, zone of truth 3/day, detect lawful evil |
|
|
| Battleaxe of the Bull | +2 battleaxe, grants Improved Bull Rush feat, knock back foes when wielded 2H |
|
|
| Battle Rod | +1 heavy mace, +2 to attack rolls to allies, whispering wind spell |
|
|
| Beast Claws | +1 spiked gauntlets, when worn by clawed creature enhancement bonus is +2 and does +1D6 claw damage |
|
|
| Berserker Blade | +1 or +2 bastard sword, extra +1 bonus when wielder raging |
|
|
| Blackguard's Blade | +2 longsword, +10 to smite good damage | 9,515 | BoVD |
| Black Sword | +3 bastard sword, intelligent, darkness, silence, dispel magic 3/day, +2 bonus on attacks, saves, and checks, purpose is to overthrow tyrants |
|
|
| Bladed Crossbow | +1 heavy crossbow, may be used as a +1 battleaxe |
|
|
| Blade of Deception | +3 rapier, +2 to Bluff checks when feinting, feinted for may not AoO wielder |
|
|
| Blade of Dragondoom | +3 greatsword, smite dragons |
|
|
| Blade of the Duelist | +2 rapier, +2 to AC and +2 to disarm against lone foe, |
|
|
| Blade of Righteous War | +1 longsword, sacrifice turn/rebuke undead attempt to gain +4 bonus to confirm a critical, part of the set regalia of righteous war |
|
|
| Blade of Wind | +2 dancing short sword, fly, changes size for air subtype, +4 Dex for air subtype, improved threat and multiplier vs earth subtype |
|
|
| Blazing Skylance | +1 lance, fire 15 ft cone of flame 3/day |
|
|
| Bolt of Freedom | +1 bolt, target gains +10 to Escape Artist and escaping grapple checks and -10 to make grapple checks |
|
|
| Bolt of Voices | +2 bolt, target must make Concentration checks to cast spells |
|
|
| Bonebreaker Hammer | +2 warhammer, light spell, 1D6 Dex damage on critical hit |
|
|
| Bonecrushers | +1 undead bane arrows or bolts |
|
|
| Bone Sword | +1 ghost bane longsword |
|
|
| Bolt of Battering | Masterwork bolt usable in heavy crossbow, 3D6 damage, bull rush on living target, ignore 5 hardness on object, Str 29 to open doors |
|
|
| Bow of Arcane Might | +1 composite longbow (+2 Str bonus), sacrifice spell to add damage equal to spell level |
|
|
| Bow of Elvenkind | +1 composite longbow (+0 Str bonus), matches the pull of any elf wielding it, seeking weapon in hands of cleric of Galasiria and when so wielded target is shaken for 5 rounds, if used by elven cleric of Galasiria with quiver of elvenkind, gains Far Shot feat benefit |
|
|
| Bow of Force | +2 composite longbow (+3 Str bonus), arrows become force weapons |
|
|
| Bow of the Mighty Dragonhunter | +2 dragonbone dragon bane composite longbow (+4 Str bonus), causes 1 Str damage to dragons, x5 critical multiplier vs dragons |
|
|
| Bow of Mighty Pulling | +3 composite shortbow, may use full Str bonus to damage |
|
|
| Bow of Radiance | +2 longbow, daylight spell, arrows shed light |
|
|
| Bow of the Solars | Large +2 composite longbow (+4 Str bonus) turns arrow fired into slaying arrow against target |
|
|
| Bow of Songs | +1 shortbow, add Cha bonus to attack and damage if bardic music usage is expende |
|
|
| Bow of the Steppes | +2 composite shortbow (+2 Str bonus), mounted firing penalties halved |
|
|
| Bow of Sympathetic Enhancement | +2 shortbow, allows magic arrow enhancements to stack with it |
|
|
| Bowstaff | +1/masterwork quarterstaff switches to or from +1 longbow |
|
|
| Bow of True Arrows | +1 composite longbow (+1 Str bonus), true strike on arrows |
|
|
| Breaking Blade | +2 halberd, double damage to simple and martial reach weapons |
|
|
| Brimstone Hammer | +2 unholy warhammer, smite good extra time/day |
|
|
| Brutal Axe | +1 keen battleaxe, free trip attack on critical hit |
|
|
| Bullet of Sound | +1 sling bullet, 1D8 damage and stun within 10 ft |
|
|
| Burning Battle Gauntlets | +1 flaming battle gauntlets, fire damage when grappling, wearer suffers 1D6 fire damage/round |
|
|
| Burrowing Arrow | +1 arrow, 1D8 damage when removed to allow healing |
|
|
| Calathangus | +1 rapier, wielder and targets contract lycanthropy, summon rats |
|
|
| Celestial Blade | Large +3 bastard sword |
|
|
| Celestial Mace | +3 disruption heavy mace |
|
|
| Chain of Barriers | +1 spiked chain, becomes wall of chains | 29,325 | BoVD |
| Chain of Convolution (P) | +2 spiked chain, telekinetic maneuver (bull rush, disarm, and trip only) |
|
|
| Chain of Entangling | +2 spiked chain, may grapple and hold foes |
|
|
| Changeling Spear | +2 shortspear may change to and from +2 spear and +2 longspear |
|
|
| Chaosbringer (E) | +6 greataxe of chaotic power, rage 1/day, grants Incite Rage epic feat if wielder has greater rage |
|
|
| Chargebreaker | +1 keen longspear, x3 damage when set vs charge |
|
|
| Charnel Reaver | +3 dwarven waraxe, slain foes difficult to raise | 108,330 | BoVD |
| Cheldaorn Katar | +1 punch dagger of venom |
|
|
| Claws of the Leopard | +2 spiked gauntlets, low-light vision, +10 to Climb checks, pounce |
|
|
| Closing Blade | +3/+2 two-bladed sword, may attack grapplers as if Tiny weapon |
|
|
| Conflagrant | +1 ignan flaming burst longspear, may be thrown, fireball 1/day |
|
|
| Craemmol's Hammer | +3 warhammer, detects drow |
|
|
| Crash | +1 frost trident, +2 Wis |
|
|
| Crossbow, Deathwand | +2 light crossbow, holds two wands which are considered wielded |
|
|
| Crossbow, Dwarven Mauler | Large +2 heavy crossbow, x4 critical vs giants and goblinoids |
|
|
| Crossbow, Inevitable | +1 light crossbow, increasing insight bonus after each miss |
|
|
| Crossbow of Reloading | +1 light crossbow, reloading is a free action |
|
|
| Crossbow of Retrieving | +2 hand crossbow, mage hand on object targetted |
|
|
| Crossbow of Trailing Flame | +1 flaming repeating light crossbow, each bolt fired in a round does +1 cumulative fire damage |
|
|
| Crystal Echoblade | +1 longsword, sonic damage equal to half bardic level if a bardic music use is expended |
|
|
| Cutlass of Surety | +2 shortsword, may not be disarmed |
|
|
| Dagger of Chaos | +5 dagger, wielder polymorphs randomly on a hit |
|
|
| Dagger of Defense | +4 defending dagger, cannot be flanked |
|
|
| Dagger of Defiance | +1 dagger, +3 saves vs enchantments and fear effects |
|
|
| Dagger of Entry | +1 dagger, knock, find traps, detect secret doors 1/day |
|
|
| Dagger of Lifekeeping | +1 defending dagger, +2 resistance bonus on all saves, 1D10+10 hp once/24 hours |
|
|
| Dagger of Venom | +1 dagger, poison effect on hit 1/day |
|
|
| Dart of the Phoenix | +1 returning dart, slays target which is reborn in 2D6 rounds |
|
|
| Dart of Pinning | +2 dart, target paralyzed |
|
|
| Death Spike | +1 cold iron spear, grants temporary hp and +2 to damage rolls if spear reduces foe to negative hp |
|
|
| Deep Gnome Warpick | +1 corrosive heavy pick |
|
|
| Demondoom | +2 cold iron holy demon bane warhammer, blinding strike vs demon 1/day |
|
|
| Demonward | +1 cold iron holy greatsword |
|
|
| Desert's Heart | +2 flaming falchion, wielder immune to fire but x2 damage from cold |
|
|
| Devilward | +1 silver holy greatsword |
|
|
| Disarming Flail | +2 heavy flail, +2 to disarm attempts and gain Improved Disarm feat |
|
|
| Doorbreaker | +1 battleaxe, double damage to plants and wooden objects |
|
|
| Dragontooth | +2 shock rapier, fear aura |
|
|
| Drow Mission Blade | +1 drowcraft finder short sword, blindsight 1/day |
|
|
| Due Process | +2 lawful longsword, protection from chaos 1/day |
|
|
| Dwarf Crusher | +1 adamantine greatclub, 3/day if wielded by creature with Str 21 and Power Attack feat taking a -5 penalty to attack roll using Power Attack feat against dwarf or construct or earth creature may make touch attack against foe |
|
|
| Dwarven Thrower | +2 warhammer, +3 returning warhammer when wielded by dwarves, +1D8 damage when hurled, +2D8 damage when hurled against giants |
|
|
| Dyerwaen | +2 anarchic good bastard sword, +5 Hide in forests, pass without trace, intuit direction, +2 Survival, hide from animals, speak with plants 1/day, +2 Diplomacy vs fey |
|
|
| Earth Hammer (P) | +1 thundering warhammer, stomp power |
|
|
| Electric Lash | +2 shock whip, 3/day +2D6 electric damage that arcs to another within 5 ft |
|
|
| Elf Breaker | +1 morningstar, +2 morningstar wielded by goblinoids, +4 morningstar when wielded by goblinoid against group with elves |
|
|
| Elf Edge | +1 longsword, +4 Dex when wielded by elves |
|
|
| Elqillar | +1 scimitar, change into dagger or kukri or sword, disguise self, immune to detect thoughts, discern lies or alignment reading, reverts shapechangers to natural form on hit |
|
|
| Elven Greatbow (E) | +2 composite longbow for nonelf, +5 composite longbow of unerring accuracy (unlimited Str bonus) and arrows gain keen quality for elf |
|
|
| Elven Leaf Arrow | +2 arrow, may do nonlethal damage and when in temperate woodlands acts as charm monster |
|
|
| Elven Protector | +2 longbow, +1D6 damage per Cha bonus to evil humanoid on expended turn undead attempt |
|
|
| Emerald Caltrops | +1D6 acid damage |
|
|
| Equestrian's Spear | +2 longspear, treated as +2 lance when mounted |
|
|
| Ethereal Bolt | +1 bolt, may affect ethereal creatures and pass through solid objects |
|
|
| Ethereal Reaver (P) | +2 longsword, see and attack creatures on the Ethereal Plane |
|
|
| Everburning Chain | +2 flaming spiked chain, sweep 1D6 fire damage in 10 ft radius, ignite flammable clothing |
|
|
| Everchanging Blade | +1 metalline morphing sizing longsword, may become any +1 weapon desired |
|
|
| Everwhirling Chain (E) | +4 defending everdancing spiked chain of speed, gain Improved Combat Reflexes feat |
|
|
| Evithyan's Blade | +3 longsword, +5 longsword vs drow, 2D4 Con damage vs drow |
|
|
| Explosive Sling | +1 sling, stones launched explode in flames |
|
|
| Ezrylon | +2 demon bane short sword, intelligent, +4 ring of protection, +1 bonus to confirm critical hit, daze monster 3/day |
|
|
| Fate of the Undevoured | +1 undead bane scimitar |
|
|
| Fellstone | +3 heavy pick, daze earth creatures, +1 attack and damage if wielder and foe on ground, -4 attack and damage vs air or waterbourne foe, bull rush w/o AoO |
|
|
| Fey Arrow | +1 arrow, faerie fire on target |
|
|
| Fiendhunter Two-Bladed Sword | +1/+1 sure striking two-bladed sword, dismissal 3/day vs evil outsiders, dimensional anchor 3/day vs evil outsiders |
|
|
| Finaldeath (E) | +5 undead dread ghost touch morningstar, immune to energy drain, gain Positive Energy Aura feat if capable of turning undead |
|
|
| Final Rest | +1 morphing undead bane longsword, hide from undead 3/day |
|
|
| First Thaw | +1 frost quarterstaff, endure elements |
|
|
| Fishgutter | +2 scimitar, freedom of movement |
|
|
| Fist, The | +1 spiked adamantine gauntlet, wearer immune to chill metal and heat metal, +2D6 damage and stun and knock prone 1/day |
|
|
| Flail of Shadows | +2 shadowstrike heavy flail, dimension door |
|
|
| Flame Reaver | +1 flaming glaive, ignite on critical when wielded by fire subtype, objects struck have half hardness |
|
|
| Flameshroud Axe | +3 flaming battleaxe, fire shield 1/day |
|
|
| Flame Tongue | +1 flaming burst longsword, shoot fiery ray 1/day |
|
|
| Flayer (P) | +2 heavy flail, draws out the brain of a foe on a natural 20 confirmed critical |
|
|
| Flint Basher | +2 greatclub, stone shape 1/day, +4 Con for earth subtype, increased threat and multiplier vs air subtype |
|
|
| Flying Phoenix Sword | +2 throwing and returning longsword, +4 to Str |
|
|
| Foe Reaper | +2 mighty cleaving scythe, double threat range on Cleave attacks |
|
|
| Foe Reaver | +1 greataxe, resist fire 20 when wielded by frost giant |
|
|
| Foesplitter Axe | +1 keen battleaxe with steel haft |
|
|
| Forceful Skylance | +1 lance, 3/day produce 3 magic missiles |
|
|
| Force Web | +4 net, force effect |
|
|
| Foretelling Blade | +2 longsword, may replace an attack roll 1/day |
|
|
| Fountainhead Arrow | Arrow emits a burst of acid for 3 rounds |
|
|
| Frost Brand | +3 frost greatsword, absorbs 10 fire damage/round, extinguishes and dispels fires |
|
|
| Frost Shard Dagger | +1 dagger, explodes in burst of cold damage |
|
|
| Galeb Duhr Hammer | +1 warhammer, if wielder has stonecunning ability then on a critical against a foe on the ground surface slows foe for 5 rounds and foe suffers -2 penalty to attack and AC |
|
|
| Gauntlet of Gruumsh | +1 gauntlet, blind foe on touch |
|
|
| Gauntlets of the Valourous | +3 gauntlets, pair has variety of extra abilities |
|
|
| Ghost Gauntlet | Weapon gripped gains ghost touched ability, +5 bonus to Disable Device and Open Locks checks, transport an object touched to Ethereal Plane as teleport object spell. |
|
|
| Ghost Hands | +1 ghost touch gauntlets, immune to magic jar and ghostly malevolence, considered unarmed |
|
|
| Ghost Net | Net forces incorporeal creatures to lose benefits of incorporeality for purposes of combat |
|
|
| Glaive of Torment | +1 wounding glaive, if wielder has wounding ability, target wracked by pain |
|
|
| Gnome Steam Bow | +1 shortbow, negate low Str penalty, add Int bonus to attack, or double range increment |
|
|
| Gnome's Toolkit | +2 light crossbow, holds small items that are magically bonded to the crossbow |
|
|
| Goad of Mastery | +1 heavy mace when mounted, speak with animals, +2 saves to mount |
|
|
| Golden Axe of the Great Rift | +1 aberration bane battleaxe |
|
|
| Grasping Dagger | +3 keen punching dagger, grapple on critical hit |
|
|
| Gray Snare | +1 net, 1/day transforms into gray ooze |
|
|
| Gripsoul (E) | +6 keen longsword, binding into gem on critical hit or felling blow |
|
|
| Gruumsh's Revenge | +3 longspear, +1D6 damage vs elf per point of Cha bonus if rebuke undead attempt is expended |
|
|
| Guardian Bow | +2 composite longbow (+3 Str bonus), no AoO unless from target |
|
|
| Guerrilla Spear | +2 shortspear, +2D6 damage vs foe denied Dex |
|
|
| Guisarme of the Long Falls | +2 guisarme, stun target on successful trip attack |
|
|
| Halberd of Vaulting | +2 halberd, +30 to Jump checks, vaulting charge (x2 damage) |
|
|
| Halfling's Exit | +2 sling bullet, fog cloud on impact |
|
|
| Hammer of the Magesmith | +1 warhammer, -5% to gp and XP cost of magic weapons, magic weapon 1/day |
|
|
| Hammer of Sacrifice | +2 warhammer, -1-5 hp for +1-5 damage |
|
|
| Hand of Meredros | +3 longsword, +1D6 damage per Cha bonus on expended turn undead attempt |
|
|
| Hand Spinneret | +3 drowcraft unholy hand crossbow, web 3/day |
|
|
| Harrowheart | +2 rapier, x3 damage on critical vs good | 15,320 | BoVD |
| Havoc Blade | +3 keen anarchic greataxe, confusion on critical hit |
|
|
| Heartcleaver | +2 vorpal battleaxe, wounds inhibit magical healing |
|
|
| Hellpiercer | +3 shocking burst arrow or bolt, treated as silvered to overcome DR, contains purified couatl venom |
|
|
| Hell's Heart Arrow | +1 arrow, passes through evil creatures | 60 | BoVD |
| Hindarri Spear | +1 flaming shock shortspear |
|
|
| Holy Avenger | +2 cold iron longsword, +5 holy cold iron longsword when wielded by paladins, SR 5 + paladin level in 5 ft radius, dispel magic |
|
|
| Holy Devastator (E) | +3 holy longsword, for paladin +7 longsword of holy power and +5 to saves vs evil spells or evil casters and smite does x2 level damage |
|
|
| Iasalas, the Watershod | +1/+1 ki focus quarterstaff, intelligent, water walk 3/day |
|
|
| Ice Scythe | +1 frost scythe, slow on critical when wielded by cold subtype, objects have half hardness |
|
|
| Ice Talon | +2 frost greataxe, endure elements (vs cold), movement never reduces by snow or ice, always keep feet on ice |
|
|
| Ilbrattha, Mistress of Battle | +1 longsword, jump 3/day, blink, mirror image 1/day, detects magic and spell effects |
|
|
| Iligoran Guardblade | +1 defending rapier |
|
|
| Incandescent Sword | +4 holy greatsword, glows when held by CG wielder |
|