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Therran Magic Items

 

Below are presented tables combining and listing all of the magic items and magical properties of Therra. These only include unique magic items and powers, not including, for example, potions, wands, or weapons with mere enhancement bonuses. The purpose of this listing is to allow any magic item referenced in a Therran scenario or on a Therran character sheet to be referenced and located within the appropriate rule books. In addition, these lists can serve as a means to allow DMs to choose magic items when creating NPCs or designing scenarios or encounters. Wondrous architecture and special siege ammunition, from the Stronghold Builder's Guidebook, are not included in the lists below.

Note: The brief descriptions presented here are NOT the full descriptions. They provide just enough information for a DM to decide if he might want to choose such an item. Important characteristics of these items often have been left out of these descriptions, and therefore all DMs are encouraged to read the actual entry for these items in the source books before implementing them into play.

Source Codes:

AEG = Arms and Equipment Guide
BoED = Book of Exalted Deeds
BoNS = Book of Nine Swords
BoVD = Book of Vile Darkness
CA = Complete Arcane
CAdv = Complete Adventurer
CC = Complete Champion
CD = Complete Divine
CM = Complete Mage
CP = Complete Psionic
CS = Complete Scoundrel
CW = Complete Warrior
DMG = Dungeon Master's Guide
DMG 2 = Dungeon Master's Guide II
DotF = Defenders of the Faith
DoU = Drow of the Underdark
Drac = Draconomicon
DrM = Dragon Magic
DS = Dungeonscape
EHB = Epic Handbook
FB = Frostburn
GW = Ghostwalk
HoB = Heroes of Battle
HoH = Heroes of Horror
LM = Libris Mortis
LoM = Lords of Madness
MHB = Miniatures Handbook
MIC = Magic Item Compendium
MM2 = Monster Manual 2
MM5 = Monster Manual 5
MoF = Magic of Faerun
MoI = Magic of Incarnum
MoP = Manual of the Planes
MotW = Masters of the Wild
OA = Oriental Adventures
PGF = Player's Guide to Faerun
PlaH = Planar Handbook
PsHB = Expanded Psionics Handbook
RoDR = Races of the Dragon
RoF = Races of Faerun
RoW = Races of the Wild
SaF = Sword and Fist
Sand = Sandstorm
SaS = Song and Silence
SK = Serpent Kingdoms
SS = Savage Species
SW = Stormwrack
TaB = Tome and Blood
ToM = Tome of Magic
UD = Underdark

Item Names with (P) are psionic items. Item names with (MP) are both regular magic items and psionic items. Item Names with (E) are epic items. Items Names with (S) are synergy items.

Armour, Special Abilities
Armour, Specific
Artifacts, Major
Artifacts, Minor
Augment Crystals

Devices
Potions
Psicrowns
Relics
Rings
Rods
Siege Engines, Special Abilities
Siege Engines and Ammunition, Specific
Staffs
Talismans
Templates (Armour and Weapons)
Universal Items
Weapons, Special Abilities
Weapons, Specific
Wondrous Items

Armour, Special Abilities:

Name

Description

Price

Source
Absorbing Absorbs ability drain and energy drain attacks

+3

GW
Acidic 2D4 damage/round during grapple or contact

+1

MIC
Acid Resistance Resist acid 10

+18,000

DMG
Acid Resistance, Greater Resist acid 30

+66,000

DMG
Acid Resistance, Improved Resist acid 20

+42,000

DMG
Acid Warding (E) Resist acid 50

+6

EHB
Agility +1 to Ref saves

+500

MIC
Agility, Greater (S) +5 to Ref saves

+8,000

MIC
Agility, Improved (S) +3 to Ref saves

+4,000

MIC
Amphibious Wearer may breathe water and gains +5 to Swim checks

+21,000

PlaH
Anchoring +5 to resist bull rush, overrun, or trip attack

+1

MIC
Anchoring, Greater (S) +10 to resist bull rush, overrun, or trip attack

+1

MIC
Angelic +1 AC vs evil creatures, +4 saves against evil spells

+2

BoED
Animated Shield protects wielder with no hands

+2

DMG
Anti-Impact Halves bludgeoning damage from full body attacks

+2,000

CW
Antipathy Antipathy 1/day vs creature type or alignment

+4

DotF
Aporter (MP) Dimension door 2/day

+20,000

MIC
Aquatic Move freely through water without Swim check +2 AEG
Aquatic, Rare As aquatic, plus water breathing effect +3 AEG
Arrow Catching Shield provides +1 bonus to AC vs ranged weapons, attracts ranged weapons within 5 ft

+1

DMG
Arrow Deflection Shield wielder gains Deflect Arrows feat

+2

DMG
Arrow Deflection, Exceptional (E) As arrow deflection, but deflect any type of ranged attack

+8

EHB
Arrow Deflection, Infinite (E) As arrow deflection, but any number per round

+6

EHB
Averter (MP) 3/day enemies may not approach within 30 ft

+13,000

MIC
Axeblock DR 5/bludgeoning or piercing

+2

MIC
Balance +5 to Balance checks

+3,750

MIC
Balance, Greater (S) +15 to Balance checks

+18,750

MIC
Balance, Improved (S) +10 to Balance checks

+11,250

MIC
Bane Blind Wearer imperceptible to specific creature type 3/day

+15,000

MIC
Bashing Shield acts as a +1 weapon and treated as 2 sizes larger

+1

DMG
Beastskin Armour usable in wild shape if extra wild shape use expended

+2

MIC
Blinding Shield flashes 2/day, blinding those within 20 ft

+1

DMG
Blinking 1/day blink for 1 minute

+15,000

MIC
Blueshine Never tarnishes, armour immune to acid and rust, +2 to Hide checks

+1,500

MIC
Blurring Blur spell 3/day for 5 rounds per use

+1

MIC
Blurring, Greater (S) Blur spell unlimited times per day

+2

MIC
Buffering Absorbs ability-draining and level-draining attacks, allows Fort saves against all energy-drain attacks

+3

AEG
Buoyant No armour penalty on Swim checks, +2 bonus on Swim checks

+4,000

MIC
Called  Armour or shield can be summoned to appear on the owner

+2,000

MIC
Charming Opponents who strikes wearer is charmed

+3

DotF
Cold Resistance Resist cold 10 +18,000 DMG
Cold Resistance, Greater Resist cold 30 +66,000 DMG
Cold Resistance, Improved Resist cold 20 +42,000 DMG
Cold Warding (E) Resist cold 50

+6

EHB
Commander +2 to Diplomacy checks, allies within 30 ft gain +1 to Will saves, -5 penalty to Hide checks

+2,000

MIC
Cool Armour does not give wearer -4 penalty on Fort saves to resist effects of hot weather

+2,400

Sand
Cooling Resist fire 5

+1

RoF
Dancing Shield dances and protects wielder on its own

+3

AEG
Dark Except in bright light, +5 bonus to Hide checks vs darkvision and concealment against darkvision

+8,000

DoU
Darksoul Protection 1/2 damage vs bonuses vs evil +1 BoVD
Daylight Daylight 30 minutes/day

+3,000

MIC
Death Ward Death ward 1/day as an immediate action

+1

MIC
Deepdweller Armour wearer gains ability to breathe water, immunity to cold water damage and pressure in depths, no armour check penalty to Swim checks, converse with intelligent water-breathing creatures, see twice as far underwater

+12,000

MIC
Demonmight Ward Bonus to AC and saves vs good +2  BoVD
Dessication Resistance Armour absorbs 10 points of dessication damage

+9,000

Sand
Displacement Displacement spell 1/day for 5 rounds

+1

MIC
Distracting Daze effect on all attackers, hypnotic pattern 1/day

+3

AEG
Dragondodger Gain evasion ability against breath weapons

+1

MIC
Drowcraft +2 to AC within earth node or faerzress, dissolves in sunlight

+1

UD
Durable Armour is immune to special attacks that cause it to dissolve or rust

+500

DS
Ease May sleep in armour and easier to don and remove

+1

MotW
Easy Travel Medium load treated as light load and may walk for 10 hours/day

+1,500

MIC
Ectoplasmic (P) Ectoplasmic form 5 minutes/day, DR 10/psionics

+10,800

PsHB
Ectoplasmic Feedback 1D6 damage to incorporeal attackers

+1

MIC
Ectoplasmic Wall (MP) Shield dropped at feet becomes an ectoplasmic wall 1/day for up to 7 rounds

+2

MIC
Electricity Resistance Resist electricity 10 +18,000 DMG
Electricity Resistance, Greater Resist electricity 30 +66,000 DMG
Electricity Resistance, Improved Resist electricity 20 +42,000 DMG
Empyreal Enhancement bonus may be transferred to save bonus

+2

BoED
Energy Defense (S) In addition to greater energy resistance, user wreathed in energy 3/day and those striking user duffer 1D6+10 energy damage

+1

MIC
Energy Drain Enervation on touch or bash attack

+2

GW
Energy Immunity Immunity to a choice of energy type 1/day for 1 minute

+2

MIC
Etherealness Ethereal jaunt 1/day

+49,000

DMG
Everbright Never tarnishes, armour immune to acid and rust, acid resistance 5

+1

MoF
Exalted Half bonus damage from unholy weapon, protection from evil, negates vile damage

+3

BoED
Fearsome Radiate aura of fear 3/day

+15,000

MIC
Fearsome, Deep Has armour spikes, +5 to Intimidate checks, demoralize as a move action

+5,000

DoU
Feathered Fly 5 minutes/day

+2

AEG
Fire Resistance Resist fire 10 +18,000 DMG
Fire Resistance, Greater Resist fire 30 +66,000 DMG
Fire Resistance, Improved Resist fire 20 +42,000 DMG
Fire Warding Negates wearer's vulnerability to fire

+24,000

PlaH
Fire Warding, Epic (E) Resist fire 50

+6

EHB
Floating (P) +4 to Swim, negates armour penalty swimming

+4,000

PsHB
Focused Shield provides +10 bonus on Sense Motive checks against feints, +1 to AC if threatened by 1 opponent

+1

CAdv
Fortification Negates chance of critical hit

varies

DMG
Fortifying Defense (S) When extra damage negated, foe loses ability to do extra damage for 1D4 rounds

varies

DMG2
Freedom Freedom of movement effect

+5

MIC
Frost Warding Negates wearer's vulnerability to frost

+24,000

PlaH
Ghost Touch Effective against and usable by incorporeal creatures

+3

DMG
Ghost Ward Add enhancement bonus of armour or shield to AC against incorporeal touch attacks

+1

MIC
Gilled Armour wearer can breathe and speak freely in air

+6,000

MIC
Glamered Appears as normal clothing

+2,700

DMG
Gleaming (P) Wearer gains concealment

+3

PsHB
Halfweight Weighs half as much and treated as light armour

+3 (+2)

UD
Hamatula Barbs Attacker with natural or handheld non-reach weapon takes 1D8 damage

+2

PlaH
Hammerblock DR 5/piercing or slashing

+2

MIC
Healing Heal 2D8+5 damage 1/day, automatically if user is at negative hp

+8,000

MIC
Healing, Greater (S) Heal 3D8+15 damage 1/day, automatically if user is at negative hp

+24,000

MIC
Heartening (MP) +5 temporary hp 2/day

+2,000

MIC
Heraldic Crest, Courage +1 bonus to initiative, aid on bearer 1/day

+4,000

HoB
Heraldic Crest, Ferocity +1 round to rage ability, rage on bearer 1/day

+6,000

HoB
Heraldic Crest, Glory +1 to weapon damage rolls, heroism on bearer 1/day

+11,000

HoB
Heraldic Crest, Honour +1 to saves vs chaotic spells, order's wrath 1/day

+12,000

HoB
Heraldic Crest, Insight +2 bonus to Spot checks, see invisibility on bearer 1/day

+5,000

HoB
Heraldic Crest, Valiant Defense +1 bonus to AC, shield other 1/day

+6,000

HoB
Ice  Slow effect, ray of frost 5/day

+3

DotF
Illithidwrought +1 to AC, +2 if worn by psionic

+2

UD
Invulnerability DR 5/magic

+3

DMG
Invulnerability, Great (E) DR 10-15/magic or DR 5-10/epic

varies

EHB
Landing (MP) Ignores 60 ft of fall and always lands on feet

+4,000

MIC
Lightning Warding (E) Resist electricity 50

+6

EHB
Linked (MP) Communicate telepathically with other wearers of linked armour 3/day

+6,000

MIC
Magic-Eating Heal 1 hp/level of spell targetted on user if successfully saved against

+10,000

MIC
Malleable Allows wearer to squeeze through hampered spaces and retain Dex bonus in them

+1

UD
Manifester (P) Generates 3 power points 1/day

+6,000

MIC
Masking Nondetection effect

+40,000

MIC
Menacing Cause a weaker creature within 30 ft to be panicked 3/day

+30,000

MIC
Mindarmour (MP) +5 Will saves vs mind-affecting effects 3/day

+3,000

MIC
Mobility Gain Mobility feat with light armour

+1

MIC
Nacreous +2 bonus to AC against piercing attacks

+1

SW
Negating (E) Weapon hitting wearer targetted with greater dispel magic

+5

EHB
Negative Energy Protection Negative energy protection 5 rounds/day

+2

GW
Nimbleness Max Dex +1, armour check penalty lowered by 2

+1

MIC
Paired +1 to AC for each additional paired shield adjacent to wielder

+1

MHB
Phasing (P) Move through wood, plaster, or stone 60 f/day

+65,520

PsHB
Planar Tolerance Planar tolerance effect

+25,000

PlaH
Poison Spike Retractable spikes with poison +1 BoVD
Power Resistance (P) Grants PR of 13-19

varies

PsHB
Presence +2 to Cha

+8,000

OA
Proof against Transmutation Impervious to transmutation effects that alter form (including petrification and disintegrate)

+5

CA
Quickness (MP) Spd +5 ft

+5,000

MIC
Radiant (MP) Resistance 10 to all energy and radiates light when energy absorbed

+4

MIC
Ranged (MP) Shield may be thrown as ranged weapon and returns to thrower

+1

MIC
Reflecting Spell turning 1/day

+5

DMG
Reflecting, Great (E) Spell turning effect

+10

EHB
Restful No penalty for sleeping in armour, and Listen checks while asleep are only at -5

+500

DS
Retaliation Deal 1D6 damage to foe who does 10 or more points of damage to wearer, 3D6 if wearer brought to 0 hp or less

+2

MIC
Roaring Reflect nonmagical projectile back on attacker if it does 10 points or less damage, +4 to initiative checks

+3

MIC
Sacred +2 to effective level to turn or rebuke undead

+2

BoED
Scorpion Carapace Armour grants Scorpion's Resolve and Scorpion's Sense feats

+32,000

Sand
Seeing (P) +1 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls

+6,000

PsHB
Shadow +5 to Hide checks

+3,750

DMG
Shadow, Greater +15 to Hide checks

+33,750

DMG
Shadow, Improved +10 to Hide checks

+15,000

DMG
Shapeshifting +2 to AC when shape changed

+1

OA
Signaling Whispering wind 3/day

+12,960

OA
Silent Moves +5 to Move Silently checks +3,750 DMG
Silent Moves, Greater +15 to Move Silently checks +33,750 DMG
Silent Moves, Improved +10 to Move Silently checks +15,000 DMG
Slick +5 to Escape Artist checks +3,750 DMG
Slick, Greater +15 to Escape Artist checks +33,750 DMG
Slick, Improved +10 to Escape Artist checks +15,000 DMG
Slimy Babau slime 3/day on wearer

+16,200

PlaH
Slippery Aura (S) Grants slippery mind ability to allies within 10 ft 1/day for 10 minutes

+45,000

DMG2
Slippery Mind Wearer may make another save vs enchantment 1 round after failing such a save

+45,000

DMG2
Sonic Resistance Resist sound 10 +18,000 DMG
Sonic Resistance, Greater Resist sound 30 +66,000 DMG
Sonic Resistance, Improved Resist sound 20 +42,000 DMG
Sonic Warding (E) Resist sound 50

+6

EHB
Soulbound Increases AC bonus with invested essentia and may be bound to chakra

+1

MIC
Soulbound, Greater (S) Increases AC bonus with invested essentia and may be bound to chakra

+2

MIC
Soulfire Immune to death effects, energy drain, and negative energy effects

+4

BoED
Spearblock DR 5/bludgeoning or slashing

+2

MIC
Speed Haste effect for 1 round 3/day

6,000

MIC
Spell Resistance SR 13-19

varies

DMG
Spell Resistance, Greater (E) SR 21-27

varies

EHB
Spell Trapping (S) Increases spell resistance by 2, traps 1 spell of 5th level or lower to be released as wished by wearer

+5

DMG2
Spider Boon +4 bonus to Climb and Escape Artist checks, unaffected by webs from spiders, 3/day double bonus to +8 and gain climb speed

+9,000

DoU
Spider Bound Shield transforms into fiendish spider 1/day

varies

DoU
Stamina +1 to Fort saves

+500

MIC
Stamina, Greater +5 to Fort saves

+8,000

MIC
Stamina, Improved +3 to Fort saves

+4,000

MIC
Strength +2 or +4 to Str

varies

MoF
Styptic Wearer does not bleed and stabilizes if dying, 25% unaffected by blood draining attack that depelets Con or wounding weapon

+1

MIC
Swarmguard Armour grants you DR 5/- against swarm damage, gain bonus on checks and saves against distraction equal to enhancement bonus of armour

+1

DS
Time Buttress (MP) 1/day user invulnerable to attacks, spells, and powers for 1 full round

+5

MIC
Twilight -10% arcane spell failure

+1

MIC
Undead Controlling Control undead each day

+49,000

DMG
Undead Disrupting Disrupt undead 4/day

+2

GW
Vanishing (MP) User becomes imperceptible to others 2/day

+3

MIC
Wall (P) 1/day creates wall of ectoplasm

+20,160

PsHB
Warming Resist cold 5

+1

RoF
Wild Preserves armour bonus while in wild shape

+3

DMG
Woodwalk Tree stride 3/day

+9,000

MIC
Wrapping Shield wraps around target of shield bash, hinders target and wielder with -5 to AC and -2 to attacks

+1

AEG
Xorn Movement Xorn movement 9 rounds/day

+36,000

UD

Armour, Specific:

Name

Description

Price

Source
Absorbing Shield +1 heavy steel shield, disintegrates object it touches 1/2 days

50,170

DMG
Adamantine Breastplate Nonmagical DR 2/-

10,200

DMG
Antimagic Armour (E) +1 adamantine negating full plate of invulnerability, -5 penalty on dispel checks against it or its wearer

871,500

EHB
Armour of the Abyssal Horde (E) +6 full plate, +4 keen gauntlets with energy drain

768,260

EHB
Armour of the Beast +1 wild studded leather, grants 1 extra use of wild shape, part of the set trappings of the beast

26,175

CC
Armour of the Celestial Battalion (E) +7 chainmail, max Dex +10, armour check 0, spell failure 10%, light armour, fly at will, magic circle against evil effect

616,300

EHB
Armour of Dragonshape +3 dragoncraft hide armour, resist energy type 5, may use wild shape to transform into a dragon

23,165

Drac
Armour of the Dread Emperor  +1 full plate, chained captives protect wearer 

14,650 

BoVD 
Armour of Mobility +2 leather, grants Mobility feat

16,160

Drac
Armour of Transport +2 mithral breastplate, dimension door 1/day

25,300

HoB
Armour of the Unending Hunt +2 mithral chainmail, immunity to fatigue and exhaustion

21,500

CW
Armour of Weapon Creation +1 spiked half-plate with spiked gauntlets, wearer can produce some simple melee weapons 42,305 AEG
Asura Shield +2 bashing heavy spiked steel shield, +1D6 fire damage, +1D6 divine damage vs evil

27,180

BoED
Bale Eye +2 half-plate, +4 Will save vs fear, fear 3/day

38, 360

AEG
Banded Mail of Luck +3 banded mail, reroll attack roll made against wearer 1/week

18,900

DMG
Barricade Buckler +1 buckler, turns into 5 ft square wall of force 3/day

4,165

MIC
Bastion of Righteous War +1 heavy steel shield, spend turn or rebuke attempts to negate critical threat, part of the set regalia of righteous war

18,170

CC
Bearskin Armour +1 breastplate, +4 to Con 1/day, +2 bonus on grapple checks, scent ability 2/day, sprout bear claws 3/day

14,350

MIC
Blue Armour of the Grashtilim Mountains +3 scale, electricity resistance 15

20,960

DotF
Breastplate of Command +2 breastplate, +2 to Cha checks, +2 Leadership score, allied troops become braver

25,400

DMG
Breastplate of Kaltar +1 undead controlling breastplate

25,350

GW
Bulwark of Antimagic +1 tower shield, antimagic field 1/day

27,580

Drac
Bulwark of the Great Dragon (E) +6 heavy shield, 3/day breathe based on dragon type, resistance 50 to energy type based on dragon type

1,612,970

EHB
Bulwark of the Living +1 blinding heavy wooden shield, good sligned user can expend 4th level or higher divine spell to cast death ward on himself

10,157

CC
Captain Aerad's Shield +3 heavy steel shield

9,170

PGF
Caster's Shield +1 light wooden shield, scroll scribable on back

3,153

DMG
Celestial Armour +3 chainmail, max Dex +8, check penalty -2, spell failure 15%, light armour, fly 1/day

22,400

DMG
Celestial Tessen +1 tessen of blinding, searing light 1/day

14,962

OA
Cortical Armour +1 halfweight illithidwrought full plate, mind blank effect

146,650

UD
Crimson Coat of Ilpharzz +4 leather armour, ignites 3/day for 1 minute granting +4 to AC, fire resistance 15, and damages attackers with natural or melee weapons

28,300

CA
Darkwood Buckler Nonmagical, 2.5 lbs and no check penalty

257

DMG
Death Armour +3 glamered shadow slick silent drowcraft spiked leather, greater invisibility 1/day

75,730

UD
Demon Armour +4 full plate, claw attacks 1D10 damage as +1 weapons that cause contagion

52,260

DMG
Devata Armour +1 chainmail, fly 1/day, worn with chahar-aina or dastana, max Dex +8, -2 armour check, light armour, spell failure 15%

25,300

OA
Devilhusk +5 hide armour, 3D8 +1.5 Str bonus to grabbed foe

33,165

BoED
Disarmour +2 scale, 3/day armour attempts to disarm successful melee attacker at +5 bonus to attempt

10,875

AEG
Dragonheart Armour +1 red dragonhide scale, resist fire 10

25,400

PGF
Dragonhide Plate Nonmagical and nonmetallic

3,300

DMG
Dragonrider Armour +1 dragonhide full plate, resist energy type 10, +5 Ride when riding dragons, feather fall

18,300

MIC
Dragonskin Armour (E) +5 full plate, sprout dragon wings 4 hours/day, immunity to energy type based on dragon type, -4 to Diplomacy checks vs dragons, +4 to Intimidate checks vs dragons

564,550

EHB
Dwarven Plate Nonmagical adamantine, DR 3/-

16,500

DMG
Earthplate Armour +1 full plate, stoneskin and tremorsense 1/day

41,650

MIC
Earthskin +1 dendritic armour

3,150

RoF
Electric Eeel Hide +1 buoyant slick hide armour, electricity shield 3/day causes attacks with natural or metal weapons cause attacker to suffer 1D6 electricity damage and allows one use of electrical melee touch attack (5D6) or underwater a 5 ft burst (2D6)

14,165

MIC
Elven Chain Nonmagical, Spd as light armour, max Dex +4, check penalty -2, spell failure 20%

4,150

DMG
Equerry's Armour +2 full plate, +1 to Ride checks, mount gains +2 Dex and +10 spd

10,670

MotW
Exoarmour +2 illithidwrought full plate, +4 Str and Con

81,650

UD
Exoskeleton Armour +1 breastplate, DR 5/bludgeoning

21,350

MIC
Fleshshifter Armour +1 leather, alter self at will 13,160 BoVD
Foxhide Armour +1 leather, +4 to Int 1/day, +2 bonus on Hide and Move Silently checks, scent ability 2/day, pass without trace and woodland stride ability 3/day

10,160

MIC
Gazebane +1 chain shirt, 3/day ignore effects of gaze attack

74,050

AEG
Ghoul Shell Armour +1 leather, ghoul touch 3/day

10,160

MIC
Ghost Shroud +4 deflection bonus to AC, all weapons wielded are as if with ghost touch ability.

35,000

LM
Golden Apron +2 AC, gnome gains DR 5/magic and +2 saves vs fire and heat

22,200

DotF
Gray Ironwood Suit +2 full plate made of ironwood

137,650

MotW
Grim Defender +1 breastplate, transfers damage to another 11,350 BoVD
Hawkfeather Armour +1 studded leather, +4 to Cha 1/day, +5 bonus to Spot checks, sprout wings and fly 3/day

12,175

MIC
Holoran's Chainmail +2 negative energy protection undead disrupting chainmail

36,300

GW
Iligoran Greatshield  +1 arrow deflection heavy steel shield

9,170

MoF
Kyton Armour +1 mithral shirt, animates and fights as +1 weapons

13,100

MIC
Laeral's Spell Shield +1 heavy steel shield, SR 17 vs force spells

9,170

MoF
Laeral's Storm Armour +2 fire and lightning resistance nonmetallic full plate, never hindered or moved in strong winds

66,650

MoF
Lion's Shield +2 heavy steel shield, bite 3/day for 2D6 damage

9,170

DMG
Lunistra, the Heartstar +4 soulfire breastplate, intelligent, cure moderate wounds 3/day

71,850

BoED
Mithral Full Plate of Speed +1 mithral full plate, haste 10 rounds/day, max Dex +3, check penalty -3, spell failure 25%

26,500

DMG
Mithral Heavy Shield Nonmagical, spell failure 5%, check penalty 0, 5 lbs

1,020

DMG
Mithralmist Shirt +1 mithral shirt, mist grants concealment 7/day, gaseous form 1/day

3,400

MIC
Mithral Shirt Nonmagical, Spd as light armour, max Dex +6, check penalty 0, spell failure 10%

1,100

DMG
Oni Armour +4 great armour, claw attacks deal 1D10 as +1 weapon and +1 taint

42,350

OA
Overhead Shield +1 heavy steel shield, horizontal wall of force overhead 1/day

24,170

MIC
Owlfeather Armour +1 leathe+4 to Wis 1/day, +5 on Spot checks in shadows, 2 bonus on Listen and Move Silently checks, sprout wings and fly 3/day

8,160

MIC
Plantbane +1 leather, diminish plants effect, antiplant shell 1/day

41,240

AEG
Plate Armour of the Deep +1 full plate, treated as unarmoured for Swim checks, breathe underwater, converse with any water breathing creature

24,650

DMG
Razor Armour +2 scale, grapple damage and shoots razors 5,600  BoVD
Red Dragon Armour +3 scale, fire resistance 15

35,200

DotF
Rhino Hide +2 hide armour, check penalty -1, +2D6 damage on charge

5,165

DMG
Roaring Armour of Ammarindar +2 breastplate, nonmagic missile doing 10 or fewer hp of damage strike back at attacker, gain uncanny dodge ability and cannot be flanked

49,350

RoF
Serpent Armour +1 leather, +1 Ref saves, wearer gains Combat Reflexes feat

12,160

MIC
Shadow Veil +2 deflection bonus to AC, concealment against creatures with normal sight while in shadows

10,000

LM
Shaman's Bones +2 bone armour, +2 to saves

12,170

OA
Shapeshifter's Armour (E) +6 hide armour, grants armour bonus in any form

400,165

EHB
Shield of Mercy +1 heavy steel shield, smite attempt heals by touch (augmented by any bonuses to Wis from magic items)

2,170

MIC
Shield of Vigilance +1 bashing shock heavy steel shield

9,170

MoF
Shield of the Winged Crusade +1 heavy steel shield, wearer may move 10 ft instantly if in an area of effect allowing a Ref save

3,170

DrM
Skin Paint +5 to AC

5,000

AEG
Spider Shield +2 spiked light steel shield, spike always poisoned, shield turns into Small monstrous spider 1/day

40,809

AEG
Spined Shield +1 heavy steel spiked shield, fire spines 3/day

5,580

DMG
Spiteful Imp +4 animated buckler, spit burning venom 1/day

46,245

CA
Splint Mail of Stability +2 splint mail and +2 saves only for neutral wearers

5,845

DotF
Stonecunning +1 full plate, humans gain stonecunning ability, dwarves gain +4 to stonecunning and stone shape and stone tell 1/day

32,130

AEG
Storm Armour of the Earth's Children +1 cold, fire, and lightning resistance full plate, resizes to fit only dwarves, gnomes, or halflings

111,650

MoF
Swarm Shield Bracers can summon insects to form +1 light shield, summon swarm 1/day

6,160

AEG
Tessellated Armour Box activates into +2 full plate, medium armour, check penalty -4, spell failure 25%, hypnotic pattern 1/day

11,560

AEG
Tigerskin Armour +1 mithril chain shirt, +4 to Dex 1/day, +2 bonus to Climb, Hide, Jump, and Move Silently checks, scent ability 2/day, sprout tiger claws 3/day

17,100

MIC
Torvion, the Fifth Shield +4 angelic light steel shield, intelligent, may be restored if sundered, bless 3/day, eyes of the avoral

49,659

BoED
Useful Buckler +1 buckler, transforms into a variety of tools

10,265

AEG
Vampire Hide Armour +1 studded leather, DR 5/silver or magic

21,175

MIC
Vampire Hunter +3 banded mail, daylight, protection from evil, 1/day sunburst and holy smite, +4 Will saves vs domination, energy drain from vampires halved, grow wooden stakes

100,000

AEG
Variable Shield +1 light steel shield, change size from buckler to tower shield

6,560

AEG
Vassal Armour +3 exalted half-plate, +2 to AC against confirming a critical hit

38,250

BoED
Warlord's Breastplate (E) +6 mithral breastplate, max Dex +5, armour check -1, spell failure 10%, light armour, +4 Cha, gain followers

416,200

EHB
Wight Armour +1 shadow studded leather, hide from undead and darkvision 60 ft on self or touch 3/day

14,175

MIC
Wight Hide Shield +1 light steel shield, successful shield bash causes victim to gain negative level 3/day

9,159

MIC
Windrunner's Shirt +1 mithral shirt, sail along surface water 1 hr/day

20,820

SW
Winged Shield +3 heavy wooden shield, fly 1/day

17,257

DMG
Wrapped Tower +1 tower shield, paralyze viewers 1/day when using total cover

6,180

MIC
Wylag Mail +1 cooling chainmail

3,840

RoF
Zombie Hide Armour +1 hide armour, DR 5/slashing

16,165

MIC

Artifacts, Major:

Name

Description

Price

Source
Acererak's Robe As robe of the archmagi, death ward at will, finger of death at touch 3/day and slain rise as zombie, may slay others inadvertantly.

n/a

HoH
Angelwing Razor +5 vorpal longsword ignores DR and hardness n/a BoVD
Annulus (P) Catapsi, +4 saves vs ability damage, ultrablast 1/day, psionic dimensional anchor 3/day, disintegrate psionic targets 1/year

n/a

PsHB
Axe of the Dwarvish Lords +6 keen throwing goblinoid bane dwarven waraxe, dwarf wielder doubles darkvision range, nondwarf loses 2 Cha, +10 to various Craft checks, summon elder earth elemental 1/week

n/a

EHB
Blade of Fiery Might Large +5 unholy keen flaming burst falchion, intelligent, fire shield effect, triple strength true seeing, rebuke or command fire creatures 10/day, 1D6 fire damage to wielder/round

n/a

AEG
Blade of Valgyr +4 keen unholy wounding bastard sword, intelligent, detect magic at will, darkness 3/day, tainted.

n/a

HoH
Book of True Binds Truename binding on 20 creatures of CR 15 to 20.

n/a

ToM
Cloak of the Consort +6 bonus to AC, +4 to saves, negate weakness to light, concealment for 10 rounds at will, -4 saves vs spells cast by female drow

n/a

DoU
Codex of the Infinite Planes Astral projection, banishment, elemental swarm, gate, greater planar ally, greater planar binding, plane shift, soul bind at will with risks

n/a

EHB
Crown of Horns Fear aura, rebuke or command undead, greater teleport 1/week, cone of undeath, Mergurr's hand

n/a

MoF
Crystal of the Ebon Flame Symbol of persuasion or symbol of insanity, discern location 1/day, greater scrying 1/day, vision 1/day, mind blank or protection from spells 1/day, +10 to DC of scrying

n/a

AEG
Cup of Al'Akbar  Cure critical wounds or neutralize poison 

n/a

EHB 
Daoud's Wondrous Lantern Cure light wounds, halt and remove effects of disease and poison, abates need for sustenance and sleep, hold monster, flame strike, lightning bolt, haste, colour spray, fear, rage, confusion, prismatic spray, prismatic sphere

n/a

AEG
Death Rock Gain sorcerer level equal to character level but only Necromantic spells known, turns companions or loved ones into zombies n/a BoVD
Despoiler of Flesh Polymorph victim into any organic form n/a BoVD
Dragonhammer +5 holy evil dragon bane greatsword, +7 AC and acid, electricity, fire, and cold resistance 20 vs dragons

n/a

AEG
Ebon Rod of Ill Will Large +3 vicious heavy mace, bane ability against target struck, may not be disarmed, phantasmal killer against enemies who grasp it

n/a

HoH
Egg of Lolth Releases a series of finedish spiders and fiendish spider swarms

n/a

DoU
Eye of Gruumsh +6 Str and Cha for orc, double orc's darkvision range, nonorcs gain +2 Str and -2 Int and Cha, all weapons are elf bane, true seeing 1/day

n/a

EHB
Golem Armour +10 full plate, increases size of wearer by one category, +10 Str, immune to mind-affecting effects, poison, and disease, immune to critical hits, nonlethal damage, energy drain, and death from massive damage, immune to rust attacks, DR 15/adamantine, cannot regain hp

n/a

EHB
Hand and Eye of the Maug  - Eye -2 Cha, darkvision, true seeing, destruction 1/day, unhallow 1/day

n/a

DMG
Hand and Eye of the Maug - Hand -2 Dex, 1D10 cold damage on touch, drain 1 ability score 3/day on touch, blasphemy 1/day, unholy aura 1/day

n/a

DMG
Helltongue +5 mighty whip (+4 Str bonus), damage as if Colossal whip, imparts negative levels depending on number of strands hitting

n/a

AEG
Invulnerable Coat of Arnd +5 chain shirt of heavy fortification, DR 10/epic, resistance 20 vs cold, acid, electricity, fire, and sonic, +4 levels to turn undead, smiting evil, and laying on hands

n/a

EHB
Iron Flask of Tuerny the Merciless Holds demons that may be called forth and commanded n/a BoVD
Iron Gauntlet of the Deceiver Intelligent, +8 Str, double damage on any smite, +4 to Leadership score but no good or chaotic followers or cohorts, implosion 1/day

n/a

EHB
Jacinth of Inestimable Beauty Sight of wielder blinds viewers, 1/day sight of wielder slays viewers

n/a

AEG
Johydee's Mask Alter self spell, immune to gaze attacks and mind-affecting spells and effects

n/a

AEG
Mace of Meredros +5 holy axiomatic disruption heavy mace, searing light

n/a

DMG
Marlspire of Najara As naga crown, holds Guardian of Najara in thrall, wearer may command Guardian of Najara

n/a

SK
Moaning Diamond Stone shape 3/day, summon elder earth elemental

n/a

DMG
Naga Crown See invisibility, repulsion, spell turning, double arcane spells per day, dominate unintelligent reptilians 1/day, unintelligent scaled ones may not attack wearer and intelligent scaled ones suffer -3 attack penalty vs wearer

n/a

SK
Naja Fountain Caster level of bather increases permanently by +3, heal on immersion, immortality while in contact with fountain waters

n/a

SK
Orbs of Dragonkind Immune to dragon of orb type, varying powers based on orb type

n/a

DMG
Psicrown of the Crystal Mind (P) Burst, catfall, greater concealing amorpha, concussion blast, psionic daze, detect psionics, psionic dominate, far hand, float, mindlink, inertial barrier, telekinetic force, telekinetic maneuver, telekinetic thrust, psionic teleport, thicken skin, true metabolism, PR 10 + manifester level

n/a

PsHB
Regalia of Evil - Crown Immunity to fire, +4 Str, +4 AC, SR 20, unnerving gaze, create undead, hellfire, wall of fire n/a BoVD
Regalia of Evil - Orb Rebuke undead, +4 Wis, absorb spells n/a BoVD
Regalia of Evil - Scepter +4 Cha, fear, fireball, fester, power leech n/a BoVD
Regalia of Good - Crown Immune to electricity, +4 Wis, +4 AC, SR 20, guidance, heroes' feast, sending, greater status, globe of invulnerability

n/a

BoED 
Regalia of Good - Orb Turn or destroy undead, +4 Int, scrying, detect thoughts, heal

n/a

BoED 
Regalia of Good - Scepter +4 Cha, immune to mind-affecting spells, rod of rulership, holy smite, searing light

n/a

BoED 
Regalia of Neutrality - Crown Immune to acid and cold, +4 Int, +4 AC, SR 20, identify lies and half-truths, geas/quest, detect thoughts, resilient sphere 3/day

n/a

AEG
Regalia of Neutrality - Orb +4 Cha, see all directions as robe of eyes, darkvision 120 ft, see invisible or ethereal 120 ft, +15 to Spot and Search checks, cannot be flanked, retain Dex bonus when flat-footed

n/a

AEG
Regalia of Neutrality - Scepter +4 Con, fast healing 2, tongues, shout, greater command 3/day

n/a

AEG
Ring of Gaxx 10 random effects, changing 1/day with some user control to change effects

n/a

EHB
Rod of Seven Parts Each of seven parts have separate abilities and multiple parts have increasingly powerful abilities

n/a

AEG
Ruby Rod of Asmodeus +6 unholy greatclub, inflict critical wounds, line of lightning, line of acid, cone of cold, aura of might, reverie of Nessus n/a BoVD
Shadowstaff +4 to AC and Ref saves, -2 to attacks and saves and checks in bright light or darkness, 3/day summon shadows, 1/month summon nightshade, 3/day shadow form, 3/day shadow bolt

n/a

DMG
Shield of Praetor +5 heavy steel shield, cast spells as 20th level paladin, SR 15, resist energy 10

n/a

DMG
Staff of Ancient Penumbra (P) +5 quarterstaff, intelligent, reroll save 3/day, body adjustment 5/day, see 30 ft through darkness or vapours, see 6 inches through solid material for 3 rounds, true seeing 1/day

n/a

PsHB
Sword of the Maug +6 unholy keen vorpal longsword, +10 Str, intelligent, call lightning, blasphemy, unhallow 1/day, slay living 1/week

n/a

DMG
Talisman of Al'Akbar  +6 Cha, remove blindness/deafness, remove curse, remove disease

n/a 

EHB 
Underdark Map, Greater Shows all tunnels and caverns, natural or artificial within 1 mile, reveals locations of portals and other anomalies

n/a

UD
Wand of Orcus +6 unholy chaotic heavy mace, +5 AC bonus, death touch, abyssal might, bodak birth, call nightmare, clutch of Orcus, summon monster VII, wrack, wretched blight n/a BoVD

Artifacts, Minor:

Name

Description

Price

Source
Angel Blood Acid damage vs noncelestials n/a BoVD
Angel Tears Damages, exhausts, and drains Str from target n/a BoVD
Arbane's Sword of Agility +2 longsword of speed, jump 1/day, immune to illusion (pattern) effects, freedom of movement, negates darkness

n/a

MoF
Azureedge +5 throwing wounding disruption battleaxe, intelligent, detects outsiders or evil creatures, does not detect as magic

n/a

MoF
Blast Scepter Immunity to fire and lightning, cannot be knocked down or moved by blast, half damage from horn of blasting or any other blast or detonation, stun on melee touch, blast con, powerstrike, destroy constructs

n/a

MoF
Book of Exalted Deeds Good divine spellcaster gains +1 Wis and +1 level

n/a

DMG
Book of Infinite Spells Spellbook allows casting of spells on pages by anyone

n/a

DMG
Book of Perfect Balance Neutral divine spellcaster gains +1 Wis and +1 level

n/a

UD
Book of Vile Darkness Evil divine spellcaster gains +1 Wis and +1 level

n/a

DMG
Crystal Tear Crushing despair or good hope, +4 to an ability score when consumed

n/a

FB
Deck of Many Things Deck of cards with variety of effects when drawn

n/a

DMG
Demon Blood Area affected by unhallow n/a BoVD
Demonstone +1 bonus to most rolls, but user corrupted to evil n/a BoVD
Devil Blood Acts as weapon poison for 13 strikes n/a BoVD
Draco Mystere +5 to Knowledge (arcana) checks regarding dragons, low-light vision, immune to sleep and paralysis, +1 Cha, +1 sorcerer level

n/a

Drac
Everfull Purse Turns 1 gp into 25 gp overnight

n/a

EPH
Flupnir's Dice Variety of good and bad effects, roll 1/day

n/a

EPH
Glowstone Daylight effect, dispel darkness, power item using charges or uses per day, beam of power from divine spell casting dwarves or gnomes

n/a

MoF
Great Druid's Staff +2 quarterstaff, summon animal carved on staff, dominate animals, pyrotechnics, quench, ice storm, sleet storm, dispel magic, pass without trace, tree shape, call lightning, cure serious wounds, plant growth, remove disease, speak with plants, insect plague 1/month, summon nature's ally V 1/month, transmute rock to mud 1/month, wall of fire 1/month, wall of thorns 1/month, SR 23 or as rod of absorption

n/a

MoF
Greenstone Amulet Mind blank effect, +4 saves vs necromantic effects or transportation to other locale or dimension

n/a

MoF
Hammer of Thunderbolts +3 Large returning warhammer, 4D6 damage on hit, if wielder wears belt of giant strength and gauntlets of ogre power then +5 Large returning warhammer and bonuses of belt and gauntlets stack and strikes any giant hit dead, stuns when hurled

n/a

DMG
Kython Armour +3 full plate, wearer may use kython weapons, make claw attacks, and disguise as kython n/a BoVD
Libram of Gainful Conjuration Good arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Libram of Ineffable Damnation Evil arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Libram of Silver Magic Neutral arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Manual of Puissant Skill at Arms Warrior classes gain +1 Str and one level of experience

n/a

EPH
Manual of Stealthy Pilfering Rogue gains +1 Dex and one level of experience

n/a

EPH
Midnight Blade +5 bastard sword gains unholy fleshgrinding marrowcrushing abilities at night n/a BoVD
Moonblade +1-5 longsword or rapier, intelligent, good-aligned, variety of special abilities

n/a

MoF
Philosopher's Stone Transmutes base metals for 24 hours, true resurrection if mixed with cure potion

n/a

DMG
Portal Demolisher Destroys portals

n/a

UD
Rhapsody of Pain Wearer under effects of sadism and masochism spells and is immune to pain effects n/a BoVD
Ring of the Dread Emperor Wearer immune to armour penalties and gains free action after killing a powerful victim n/a BoVD
Rod of Valmaxian One extra spell slot at each spell level

n/a

MoF
Seven Crowns As belt of giant strength +4, amulet of health +4, ring of minor elemental resistance (fire), ring of protection +5, major circlet of blasting

n/a

GW
Shattering Swords of Coronal Ynloeth +2 longswords, +5 holy speed longswords when dual-wielded, shatter blades into deadly razor storm 1/year

n/a

PGF
Shimmaryn Automatically successful greater dispel magic on touch 3/day, immunity to all spells and spell-like effects and supernatural effects for 3 rounds 3/day

n/a

MoF
Sphere of Annihilation Globe of nothingness destroys all it touches

n/a

DMG
Staff of the Magi Detect magic, enlarge person, hold portal, light, mage armour, mage hand, dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, web, monster summoning IX, plane shift, telekinesis, SR 23, absorb as rod of absorption, retributive strike

n/a

DMG
Staff of Malice +3 unholy quarterstaff or +3 unholy spear, bestow greater curse, boneblast, destruction, pestilence, stop heart, wrack, wretched blight n/a BoVD
Starfire +5 holy keen mighty cleaving defending adamantine longsword, daylight, daze foe struck

n/a

GW
Sutra of Tranquil Thought (P) +17 power points and +1 level in psionic class

n/a

PsHB
Talisman of Flupnir Strange item may grant wishes or act as a cursed stone of weight

n/a

DMG
Talisman of Pure Good Earth swallows up an evil divine spellcaster n/a DMG
Talisman of Pure Neutrality Earth swallows up a non-neutral divine spellcaster

n/a

UD
Talisman of the Sphere Increases control of sphere of annihilation n/a DMG
Talisman of Ultimate Evil Earth swallows up a good divine spellcaster n/a DMG
Tome of Books Each of 250 pages can hold an entire book

n/a

UD
Tome of Truenaming Reveals the reader's personal truename

n/a

ToM
Underdark Map, Lesser Shows all natural passages and formations in 250 ft radius

n/a

UD
Universal Key Opens any mundane or magical lock, serves as key for any portal

n/a

UD
Vasharan Crossbow +4 heavy crossbow, reloads as light crossbow and all bolts fired are bolts of human slaying n/a BoVD

Augment Crystals:

Name

Description

Price

Source
Clasp of Energy Protection Shield, Lst: energy resistance 5, Lss: energy resistance 10, Grt: energy resistance 15 varies MIC
Crystal of Adamant Armour Armour or shield, Lst: increase hardness 2, Lss: increase hardness 5, Grt: increase hardness 10 varies MIC
Crystal of Adamant Weaponry Weapon, Lst: hardness +2, Lss: hardness +5, Grt: hardness +10

varies

MIC
Crystal of Adaption Armour, Lst: endure elements, Lss: protect from alignment planar traits, Grt: protect from positive and negative planar traits varies MIC
Crystal of Aquatic Action Armour, Lst: no armour penalty when swimming, Lss: gain swim speed, Grt: breathe water and freedom of movement

varies

MIC
Crystal of Arcane Steel Weapon (melee), Lst: +1 damage to spell or spell-like ability delivered through attack with weapon, Lss: as least and +1 to attack roll, Grt: as lesser and +1 to save DC

varies

MIC
Crystal of Arrow Deflection Shield, Lst: +2 AC vs ranged attacks, Lss: +5 AC vs ranged attacks, Grt: Deflect Arrow feat

varies

MIC
Crystal of Bent Sight Shield, avert eyes from gaze attack without suffering a miss chance

500

MIC
Crystal of Energy Assault Weapon, Lst: +1 energy damage, Lss: +1D6 energy damage, Grt: +1D6 energy damage and secondary effect dependent on energy type

varies

MIC
Crystal of Glancing Blows Armour, Lst: +2 to resist grapple attempts, Lss: +5 to resist grapple attempts, Grt: +10 to resist grapple attempts

varies

MIC
Crystal of Illumination Weapon, Lst: light in 5 ft radius, Lss: light in 20 ft radius, Grt: light in 60 ft radius

varies

MIC
Crystal of Life Drinking Weapon, Lst: heal 1 hp when living creature struck, Lss: heal 3 hp when living creature struck, Grt: heal 5 hp when living creature struck

varies

MIC
Crystal of Lifekeeping Armour, Lst: +1 to saves vs negative energy and death, Lss: +3 to saves vs negative energy and death, Grt: +5 to saves vs negative energy and death plus reroll such a save 1/day

varies

MIC
Crystal of Mind Cloaking Armour, Lst: +1 to saves vs mind-affecting, Lss: +3 to saves vs mind-affecting, Grt: +5 to saves vs mind-affecting plus reroll such a save 1/day

varies

MIC
Crystal of Return Weapon, Lst: draw weapon as free action, Lss: as least and call weapon to hand within 30 ft, Grt: as lesser and return property

varies

MIC
Crystal of Screening Armour, Lst: -2 penalty to touch attacks against you by incorporeal creatures, Lss: -5 penalty to touch attacks against you by incorporeal creatures, grt: -10 penalty to touch attacks against you by incorporeal creatures

varies

MIC
Crystal of Security Weapon, Lst: +2 to draw or keep weapon in hand, Lss: +5 to draw or keep weapon in hand, Grt: +10 to draw or keep weapon in hand

varies

MIC
Crystal of Stamina Armour, Lst: +1 to saves vs disease and poison, Lss: +3 to saves vs disease and poison, Grt: +5 to saves vs disease and poison plus reroll such a save 1/day

varies

MIC
Demolition Crystal Weapon, Lst: +1D6 damage to constructs, Lss: +1D6 damage and admantine vs constructs, Grt: as lesser and can sneak attack and critical hit constructs

varies

MIC
Fiendslayer Crystal Weapon, Lst: +1D6 damage to evil outsiders, Lss: +1D6 damage to evil outsiders and good aligned, Grt: as lesser and fiend cannot teleport for 1 round on critical hit

varies

MIC
Iron Ward Diamond Armour, Lst: DR 1/- for 10 points per day, Lss: DR 3/- for 30 points per day, Grt: DR 5/- for 50 points per day

varies

MIC
Phoenix Ash Threat Weapon, Lst: 1 point of fire damage on foe struck on next round, Lss: 3 points of fire damage on foe struck on next round, Grt: 5 points of fire damage on foe struck on next round

varies

MIC
Restful Crystal Armour, sleeping in armour does not fatigue the wearer

500

MIC
Revelation Crystal Weapon, Lst: invisible target struck glows for 1 round, Lss: invisible target struck glows and invisibility suppressed for 1 round, Grt: as lesser and concealment effects suppressed for 1 round

varies

MIC
Rubicund Frenzy Armour, Lst: +1 to weapon damage and vs fear if below half hp, Lss: +3 to weapon damage and vs fear if below half hp, Grt: +5 to weapon damage and vs fear if below half hp

varies

MIC
Truedeath Crystal Weapon, Lst: +1D6 damage to undead, Lss: +1D6 damage to undead an ghost touch property, Grt: as lesser and can delivery sneak attacks and critical hits vs undead

varies

MIC
Witchlight Reservoir Weapon, must expose 8 hours to certain substance, then usable 5 times before recharge, sunlight: +2 2D6 fire damage (+4D6 vs undead), moonlight: +2D6 electricity amage (+4D6 vs lycanthropes), blood: +2D6 damage to living target, wine: -2 to Will saves for 1 round

5,000

MIC

Devices:

Name

Description

Price

Source
Cauldron of Zombie Spewing Mass produces zombies that obey devils n/a BoVD
Demonic Graft Machine Adds demonic graft to victim n/a BoVD
Pain Pit Extracts liquid pain from victims n/a BoVD

Potions:

Name

Description

Price

Source
Elixir Armour - Beetle +2 natural armour and darkvision 60 ft

8,300

AEG
Elixir Armour - Electric Eel +1 natural armour, electrical touch

2,050

AEG
Elixir Armour - Porcupine +1 natural armour, piercing damage when grappling

2,300

AEG
Elixir Armour - Rhino +3 natural armour, vision limited to 30 ft

17,500

AEG
Oil of Animate Dead Animates corpse or skeleton

1,550

GW
Ointment of Barkskin Barkskin effect

300

RoF
Potion of Animal Logic +10 to Handle Animal checks, +10 to Cha checks when using wild empathy ability

150

MotW
Potion of Animal Senses Low-light vision, Scent ability, +2 to Listen checks

380

AEG
Potion of False Life Gain 1D10+3 temporary hp

300

SaF
Potion of Flaming Fists +1D6 fire damage to unarmed attacks

300

SaF
Potion of Infertility Imbiber sterile for 1 month

150

MoF
Potion of Natural Clarity +10 to Survival checks

150

MotW
Potion of Unerring Direction Imbiber always knows direction and depth or altitude

150

MotW
Potion of Watery Breath Breathe geyser of water from mouth

300

AEG
Queen Pheremone Mixture Causes 1D4 giant ants within 60 ft to follow imbiber

300

AEG
Vial of the Last Gasp 1D8 temporary hp, +2 Str, +1 caster level, +4 bonus to a Craft or Knowledge or Profession skill 6,200 SaS

Psicrowns:

Name

Description

Price

Source
Astral Legion (P) Astral construct 47,250 PsHB
Beast (P) Claw of energy, duodimensional claws, prevenom, psionic lion's charge, truevenom

33,750

PsHB
Cautious Warrior (P) Adapt body, body adjustment, precognition, defensive, inertial barrier

32,063

PsHB
Discerning Watcher (P) Aura sight, clairtangent hand, clairvoyant sense, psionic darkvision, remote viewing, psionic true seeing

51,469

PsHB
Dominator (P) Psionic charm, psionic dominate, psionic suggestion

20,250

PsHB
Evader (P) Catfall, hustle, psionic fly, psionic freedom of movement, wall walker

28,500

PsHB
Fiery Ruin (P) Energy ball, energy cone, energy missile, energy stun, fiery discorporation

67,500

PsHB
Gossamer Assailant (P) Catapsi, etoplasmic cocoon, ectoplasmic swarm, entangling ectoplasm

80,438

CP
Great Dominator (P) Psionic charm, psionic suggestion, psionic dominate

45,000

PsHB
Stygian Diabolist (P) Stygian bolt, stygian dominion, stygian ray

75,900

CP
Temporal Juggler (P) Temporal acceleration, time hop, timeless body

95,625

PsHB
Traveler (P) Astral traveler, psionic dimension door, psionic greater teleport, psionic teleport

80,156

PsHB

Relics:

Name

Description

Price

Source
Armour of the Fallen Leaves +1 wild breastplate, gaseous form 17,350 MIC
Axe of Ancestral Virtue +1 adamantine keen dwarven waraxe, intelligent, bless, cure moderate wounds, faerie fire, haste 3/day

8,530

MIC
Belt of the Champion +2 Str, +5 on Str checks, +4 bonus to saves vs fear

4,500

MIC
Boots of the Unending Journey +10 ft to speed, pass without trace, immune to effects of fatigue and exhaustion

4,000

MIC
Bow of the Wintermoon +1 composite longbow (+ full Str bonus), drow bane and frost properties

3,400

MIC
Censer of the Last Breath Generates a cloud with powers depending on type of gem dust burnt

82,000

CD
Chain of Obeisance +1 unholy spiked chain, wield weapon in a grapple, dominate monster against pinned foe

20,400

MIC
Chromatic Rod +1 morningstar, corrosive or frost, or flaming, or shock property, insect plague, dominate person, find the path, wall of ice 1/day

12,308

MIC
Cornucopia of the Needful 2D4 fruits each morning with various powers when eaten

44,600

CD
Cudgel that Never Forgets +1 axiomatic heavy mace, intelligent, cure moderate wounds 3/day, +2 enhancement bonus and +2D6 damage against anyone who has ever struck the wielder

20,312

MIC
Dagger of Denial +1 unholy dagger, intelligent, detect magic at will, greater dispel magic 1/day, detect scrying at will, arcane eye 1/day

20,302

MIC
Dawnstar +2 morningstar, brilliant energy property, explodes if broken

9,308

MIC
Dragonscale Cloak Resistance 5 to energy type of choice, transform into dragon wings on command 2 hrs/day, increase energy resistance to 20

5,000

MIC
Enveloping Pit Portable hole 50 ft deep

33,600

CD
Executioner's Hood Coup de grace as a standard action, +1 to attack and damage and 1 temporary hp per level after coup de grace for 5 minutes (stackable to +5 and 5 hp/lvl)

6,000

MIC
Gauntlets of the Talon Fists overcome DR/magic and do 1D8 damage, monks have AC and unarmed damage and ki strike as if +5 levels, ghost touch ability, +4 to grapple checks

20,000

CD
Gauntlets of the Blood-Lord +4 on melee touch attacks, maximizes touch spells

33,600

CD
Gem of the Glitterdepth +6 Wis and instinctive knowledge of cavern dimensions

22,000

CD
Helm of the Purple Plume +2 Cha, immune to fear, heroism when subject to fear effect

22,000

CD
Helm, Platinum Gain dragon's frightful presence

64,000

CD
Hooked Hammer of the Heartfire +1/+1 gnome hooked hammer, flaming property or flaming burst property

5,120

MIC
Map of Unseen Lands 1/day map will draw the surrounding land

25,200

CD
Millennial Chainmail +1 chainmail, max Dex +8, armour check -2, spell failure 15%, fast healing 3 in illumination, light armour

8,150

MIC
Morningstar of the Many +1 morningstar, overcomes alignment DR, changes properties each round for 6 rounds 5/day

7,308

MIC
Pipes of Frenzied Revelry Causes confusion, but attack become an amorous advance

22,320

CD
Rapier of Desperate Measures +2 rapier, keen property if wielder has less than full hit points, speed property if wielder has less than half hit points

9,320

MIC
Rapier of Unerring Direction +1 ghost touch rapier, ignore all miss chances

9,320

MIC
Raptor Arrow +1 arrow, modified returning property, bane property against foe targetted

6,006

MIC
Robe of Ebonsilk +8 armour bonus, +4 saves, spider climb, freedom of movement

134,000

CD
Rod of Reversal Spell turning, grants Improved Counterspell feat

132,000

CD
Rod of the Recluse +2 light mace, 5/day injects poison

9,305

MIC
Ruby Blade +1 axiomatic dagger, status 1/day, turn or command undead +4 levels

20,302

MIC
Scrolls of Uncertain Provenance Hazardous scrolls grant renewal pact or death pact or true resurrection

118,000

CD
Seed Pouch Six acorns per day can create a treant or a wall of thorns or act as a grenade

93,800

CD
Shard of the Sun Daylight, emits damaging beams of light 3/day

73,280

CD
Shield of the Resolute +1 mithral light fortification heavy steel shield, causes goblinoids and giants to become shaken

5,520

MIC
Shield of the Severed Hand +2 heavy wooden shield, immediate bullrush at +4 against adjacent foe who attacks you in melee

4,657

MIC
Skewer-of-Gnomes Small +1 gnome bane spear, always ready vs charge, unholy property

9,302

MIC
Spear of Retribution +1 returning spear, +2 attack and damage against foe who damaged wielder in previous round, keen property if foe made a critical hit in previous round

9,302

MIC
Staff of the Unyielding Oak +1/+1 quarterstaff, changestaff for 12 hours per day

5,600

MIC
Sword of Mighty Thews +1 dragonbane greatsword, immune to dragon's frightful presence, +5 bonus on Ref saves vs dragon breath weapons

9,350

MIC
Sword of Virtue Beyond Reproach +1 holy longsword, frees wielder from charms or compulsions for 1D4 rounds

9,315

MIC
Tabard of the Disembodied Ethereal jaunt, spells affect the material plane

68,600

CD
Tabard of the Great Crusade DR 5/evil, +2 saves to all within 20 ft, heal 1/day

68,800

CD
Tome of Ancient Lore Spellbook containing almost any spell

22,000

CD
Tome of the Stilled Tongue Instructions for becoming a lich, 2D4 high level wizard spells, and functions as a blessed book

34,850

CD

Rings:

Name

Description

Price

Source
Akhabar's Battleblade Ring Blade barrier 1/day

25,920

PGF
Annalus Conflagros Fire resistance 10, pyrotechnics, burning hands, fireball, wall of fire

92,340

PGF
Aribeth's Ring SR 17

50,000

MoF
Bone Ring Immune to energy and ability drain 3/day

20,000

MIC
Brute Ring 2/day blast of force performs bull rush against creature within 30 ft

2,300

MIC
Commander's Ring +2 AC, +2 saves, feather fall, knock, wall of force, daylight 3/day, knows location of purple dragon rings

120,000

MoF
Deadwalker's Ring 3/day undead created gain +2 hp per HD

4,000

CM
Enslavement Rings Master ring can detect thoughts on servant rings and dominate person 1/week

120,000

UD
Filcher's Friend +5 to Sleight of Hand checks involving metal objects, draws loose metal objects towards it

2500

CAdv
Master Ring Damages and communicates with slave ring wearers 40,600 BoVD
Purple Dragon Ring Light, detect poison

2,125

MoF
Ring of Adamantine Touch Melee attacks treated as adamantine

120,000

BoED
Ring of Adamant Law (E) Shield of law effect

250,000

EHB
Ring of Affliction Natural or unarmed attack causes affliction

72,000

BoED
Ring of Alignment Command - Chaotic Wards chaotic outsiders, charm chaotic outsiders, chaotic outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack chaotic outsiders and bypasses DR, converse with chaotic outsiders, -2 saves vs lawful spells, random action, shatter, chaos hammer, dispel law, animate objects

200,000

AEG
Ring of Alignment Command - Evil Wards evil outsiders, charm evil outsiders, evil outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack evil outsiders and bypasses DR, converse with evil outsiders, -2 saves vs good spells, bane, desecrate, unholy blight, dispel good, create undead

200,000

AEG
Ring of Alignment Command - Good Wards good outsiders, charm good outsiders, good outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack good outsiders and bypasses DR, converse with good outsiders, -2 saves vs evil spells, bless, aid, holy smite, dispel evil, blade barrier

200,000

AEG
Ring of Alignment Command - Lawful Wards lawful outsiders, charm lawful outsiders, lawful outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack lawful outsiders and bypasses DR, converse with lawful outsiders, -2 saves vs chaotic spells, command, calm emotions, order's wrath, dispel chaos, hold monster

200,000

AEG
Ring of Animal Friendship Charm animal spell

10,800

DMG
Ring of Anticipation +2 bonus to Listen and Spot checks, roll initiative twice

6,000

DoU
Ring of Antivenom Immunity to natural poisons, +5 saves vs magical poisons

60,000

UD
Ring of Antivenom, Frugal Neutralize poison on self 1/day

10,000

UD
Ring of Arcane Might +1 caster level to arcane spells cast

20,000

CA
Ring of the Beast Summon nature's ally spell is cast as 1 spell level higher (but not more than caster could normally cast), part of set trappings of the beast

8,000

CC
Ring of the Blazing Sun Wearer gains fire subtype.

135,000

Sand
Ring of Blinking Blink spell

27,000

DMG
Ring of Chameleon Power +10 to Hide checks, disguise self spell

12,700

DMG
Ring of Chaotic Fury (E) Cloak of chaos effect

250,000

EHB
Ring of Climbing +5 to Climb checks

2,500

DMG
Ring of Climbing, Improved  +10 to Climb checks

10,000

DMG
Ring of Counterspells Counters whichever spell is cast into it

4,000

DMG
Ring of Counterspells, Greater Counters whichever spell is cast into it, and 1/day gain an immediate counterspell

16,000

DMG2
Ring of Communication Hear wearer of attuned ring of communication within 1 mile

2,000

MHB
Ring of the Darkhidden Wearer invisible to darkvision 

6,700 

MoF 
Ring of Detect Thoughts Detect thoughts spell

10,800

UD
Ring of the Diamond Mind Grants wearer the use of a single Diamond Mind maneuver

varies

BoNS
Ring of Disease Immunity Immune to disease, heal +1 hp per day of rest

8,000

MoF
Ring of Djinni Calling Calls a djinni to serve 1 hour/day

125,000

DMG
Ring of Draconic Zeal 1/day attack 3 or 6 enemies within reach

varies

DrM
Ring of Dragon Friendship +5 Diplomacy with dragons, no dragon will harm the wearer, suggestion on dragon 1/month

28,750

Drac
Ring of Dragons Communicate with any dragon, silent image of dragon 1/day, call to named dracolich or evil dragon

25,000

MoF
Ring of Dragonshape Polymorph wearer into a young red or gold dragon 1/day

23,000

Drac
Ring of Drow Blood Gain one additional (or 1/day if none) use of dancing lights, darkness, and faerie fire

4,800

DoU
Ring of Elemental Adaption Wearer can ignore many dangers of element-dominant planes and gains +5 to Spellcraft checks to overcome elemental impedance of spells

24,000

PlaH
Ring of Elemental Command - Air Wards air elementals, charm air elementals, air elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack air elementals and bypasses DR, converse with air creatures, -2 saves vs earth effects, feather fall, resist energy (electricity), gust of wind, wind wall, air walk, chain lightning

200,000

DMG
Ring of Elemental Command - Earth Wards earth elementals, charm earth elementals, earth elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack earth elementals and bypasses DR, converse with earth creatures, -2 saves vs air or electricity effects, meld into stone, soften earth or stone, stone shape, stoneskin, passwall, wall of stone

200,000

DMG
Ring of Elemental Command - Fire Wards fire elementals, charm fire elementals, fire elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack fire elementals and bypasses DR, converse with fire creatures, -2 saves vs water or cold effects, resist energy (fire), burning hands, flaming sphere, pyrotechnics, wall of fire, flame strike

200,000

DMG
Ring of Elemental Command - Water Wards water elementals, charm water elementals, water elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack water elementals and bypasses DR, converse with water creatures, -2 saves vs fire effects, water walk, create water, water breathing, wall of ice, ice storm, control water

200,000

DMG
Ring of Elemental Immunity (E) Immunity to a single energy type

240,000

EHB
Ring of Elemental Immunity, Universal (E) As ring of elemental immunity for all energy types

2,160,000

EHB
Ring of Elusive Escape 1/day may dimension door instantly to avoid a save that allows a Ref save, wearer turn invisible and leaves behind a major image that looks like it took damage

32,000

CM
Ring of Enduring Arcana +4 caster levels when your spells are dispelled or countered

6,000

CM
Ring of Energy Resistance, Greater Resist specific energy type 30 44,000 DMG
Ring of Energy Resistance, Greater Universal (E)  Resist all energy types 30

308,000

EHB
Ring of Energy Resistance, Major Resist specific energy type 20 28,000 DMG
Ring of Energy Resistance, Minor Resist specific energy type 10 12,000 DMG
Ring of Energy Resistance, Minor Universal Resist all energy types 10

84,000

EHB
Ring of Epic Psionics (P) (E) Increases power points per day by 43-147

varies

EHB
Ring of Escaping +5 bonus to Escape Artist checks, 1/day gain fly speed of 60 ft for 1 round

3,100

DoU
Ring of Essentia Stores essentia

16,000

MoI
Ring of Ethereal Travel Transfers wearer to Ethereal Plane

182,000

PlaH
Ring of Evasion Wearer gains evasion ability

25,000

DMG
Ring of Feather Falling Feather fall if wearer falls more than 5 ft

2,200

DMG
Ring of Floating Wearer always floats on surface of liquids

2,000

FB
Ring of Force Armour +4 to AC, touch has +1 enhancement and does 1D4 damage

45,000

AEG
Ring of Force Shield +2 shield bonus to AC

8,500

DMG
Ring of Four Winds +2 deflection bonus to AC, feather fall on wearer, stormrunner's ward 3/day

20,000

SW
Ring of Freedom of Movement Freedom of movement effect

40,000

DMG
Ring of Free Magic Wearer may ignore limited magic trait

45,000

PlaH
Ring of Friend Shield Cast shield other with mate ring wearer as recipient, price is for pair

50,000

DMG
Ring of Growth Wearer doubles in size

18,000

SS
Ring of Hive Mind All wearers of these rings within 1 mile communicate telepathically and are only flat-footed or flanked if all are

180,000

AEG
Ring of the Icy Soul Wearer gains cold subtype

100,000

FB
Ring of Ineffable Evil (E) Unholy aura effect

250,000

EHB
Ring of Instant Escape 1/day may dimension door instantly to avoid a save that allows a Ref save

18,000

CM
Ring of Invisibility Invisibility spell

20,000

DMG
Ring of Ironskin (E) DR 15/adamantine

400,000

EHB
Ring of Jumping +5 to Jump checks

2,500

DMG
Ring of Jumping, Improved +10 to Jump checks

10,000

DMG
Ring of Landwalking Air breathing on wielder, aquatic humanoid or aquatic monstrous humanoid gains legs and feet

10,000

SW
Ring of Lightning Flashes 3/day 5D6 electricity damage within 5 ft , no save if grappling or touching wearer

11,250

LoM
Ring of Limbo Control Wearer may establish control over raw chaos

120,000

PlaH
Ring of Lockpicking +5 to Open Lock checks, knock 1/day

4,500

CAdv
Ring of Lore Legend lore, stone tell 1/week, search for magic traps as a rogue

23,250

CA
Ring of Mage Armour Mage armour effect

12,000

SaF
Ring of Magic Fang +1 enhancement to attack and damage for one natural attack

6,000

AEG
Ring of Manifesting Ghost touch item that causes incorporeal wearer to become corporeal

10,000

GW
Ring of Mental Fortitude Wearer immune to all nind-affecting spells and abilities

110,000

DMG2
Ring of Might Wearer treated as armed, unarmed attack does 1D8 damage

4,000

MoF
Ring of Mighty Summons 3/ay any creature summoned has maximum hp but the duration is halved

14,000

CM
Ring of Mind Shielding Immune to detect thoughts, discern lies, or alignment reading

8,000

DMG
Ring of Misdirection Misdirection effect

7,000

AEG
Ring of Negative Protection Wearer ignores damage dealt by negative- dominant planes and cannot gain negative levels

72,000

PlaH
Ring of Nine Lives Heal when wearer drops to 0 or lower hp or reroll save 9 times

70,000

MoF
Ring of Nullification Neagtes a specified type of attack or damage, 1/day for up to 20 hit points of damage or 2 points of ability damage

3,200

ToM
Ring of Positive Protection Wearer ignores blinding effect of positive- dominant planes, wearer does not gain fast healing or additional hp from such planes, spells that channel positive energy (like healing spells) cannot affect wearer

72,000

PlaH
Ring of Protection +1-5 bonus to AC

varies

DMG
Ring of Protection, Epic (E) +6-10 bonus to AC

varies

EHB
Ring of the Ram Blast of force does 1-3D6 damage and bullrush or opens doors

8,600

DMG
Ring of Rapid Healing (E) Fast healing 3

300,000

EHB
Ring of Reduction Reduce person on any intelligent creature wearing it

20,000

LoM
Ring of Regeneration Heal 1 point of damage per level per hour or 1 point of nonlethal damage per 5 minute, regrow limbs

90,000

DMG
Ring of Resolve +4 bonus vs fear, 1/day turn back fear effect on caster

5,500

DoU
Ring of Sandform Sandform 10 minutes/day

24,000

Sand
Ring of Sandstriding Wearer gains Sandskimmer feat

5,000

Sand
Ring of Sequestering (E) Sequester spell (without comatose effect)

300,000

EHB
Ring of Shocking Blows 1D8+3 electrical damage on touch attack 1/round

13,000

SaF
Ring of Shooting Stars Outdoors at night: dancing lights, light, ball lightning, shooting stars, indoors at night or underground: faerie fire, spark shower

50,000

DMG
Ring of Shrinking Wearer halves in size

3,600

SS
Ring of Solar Wings Wearer grows wings like that of a solar

118,000

BoED
Ring of Soulbound Protection Wearer gains +1 deflection bonus to AC and may incease bonus by investing essentia

varies

MoI
Ring of Spell-Battle Wearer knows all spellcasting nearby, dispel magic as counterspell or redirect spell 1/day

67,600

CA
Ring of Spell Storing Holds five levels of spells 50,000 DMG
Ring of Spell Storing, Minor Holds three levels of spells 18,000 DMG
Ring of Spell Storing, Major Holds ten levels of spells 200,000 DMG
Ring of Spell Turning Spell turning 3/day

98,280

DMG
Ring of Sustenance Provides nourishment and wearer needs 2 hours of sleep per day

2,500

DMG
Ring of Swimming +5 to Swim checks 2,500 DMG
Ring of Swimming, Improved +10 to Swim checks 10,000 DMG
Ring of Telekinesis Telekinesis spell

75,000

DMG
Ring of Theurgy Stores spells that are instantly preparable for arcane casters who prepare spells or as spells known for arcane casters who cast spontaneously

20,000

CA
Ring of Three Wishes Three wishes

97,950

DMG
Ring of Thunderclaps Shocking grasp 3/day, shout 1/day

11,200

AEG
Ring of Universal Energy Resistance, Minor As minor ring of energy resistance, but effective against all energy types

144,000

AEG
Ring of Vengeance Ring deals 15D6 damage to slayer of the wearer

4,500

BoED
Ring of the Viper Unarmed attack causes ring to bite foe with poisonous bite

8,000

SK
Ring of Virtuous Good (E)  Holy aura effect 

250,000 

EHB
Ring of Vortex Wearer may take the form of a Huge vortex 10 rounds/day

44,000

SW
Ring of Water Breathing Wearer can freely breathe water

12,000

PlaH
Ring of Water Walking Water walk spell

15,000

DMG
Ring of Weaponbreaking (E) As ring of ironskin, but any weapon striking wearer may shatter

600,000

EHB
Ring of Weeping Bestows crippling sadness by touch 3,000 BoVD
Ring of the White Wyrm Icewalking at will (spider climb on ice), freezing fog 2/day, wall of ice 1/day, speak and understand Draconic, cold resistance 10, transform into half dragon 1/day

64,000

FB
Ring of Wizardry Doubles arcane spells per day

varies

DMG
Ring of Wizardry, Epic (E) As ring of wizardry, but 5th-9th level spells

varies

EHB
Ring of Wordtwisting +2 to Bluff, Diplomacy, and Sense Motive checks, +4 if worn by orc, tongues if worn by orc

23,508

SS
Ring of X-Ray Vision See into and through solid matter

25,000

DMG
Serpent Ring Immune to serpent venom, +3 saves vs poison or acid, never attack by viper weapon

5,000

SK
Slave Ring Wearer may be damaged and communicated to by master ring wearer 500 BoVD
Spellguard Rings 3/day, wearer of bronze ring immune to any spell cast by wearer of gold ring

4,000

CM
Velsharoon's Binding +3 bonus to saves vs Necromancy, protection from evil against any undead

33,500

PGF
Vile Weapon Ring Melee attacks do +1 vile damage 20,000 BoVD
Vile Spell Ring 1 point/level from spells are vile damage 15,000 BoVD

Rods:

Name

Description

Price

Source
Arachnid Rod 3/day may shoot webs

12,000

DoU
Celestial Bane Rod Celestials suffer -4 penalty to most rolls 56,000 BoVD
Conduit Rod 3/day wielder lowers his and all adjacent creatures' resistance to a chosen energy type by 20

10,000

DMG2
Demon Rod +1 morningstar, good creatures are shaken, 3/day panic target struck, chaotic evil outsiders summoned gain +2 attack and damage and +2 hp per HD, 1/day summon a vrock

20,308

DoU
Dowsing Rod Locates nearest potable water within 520 ft

12,000

UD
Flaying Rod +1 scourge of speed, cowers foes on critical hit, +1 CL when casting fear spells

35,000

DoU
Flesheater Target's flesh is eaten away

18,000

BoVD
Ghost Rod Touch attack vs incorporeal creatures, 1/day wielder may become incorporeal

50,000

AEG
Harrow Rod Sprays cone of acid 3/day 54,000 BoVD
Icicle Rod Grants resistance to cold 10, wielded as +1 frost short sword, fire cold spreading icicle 3/day, entomb, maximized ice storm 1/day

120,000

FB
Immovable Rod Stays in place on command

5,000

DMG
Magic Siphon 1/day greater dispel magic on adjacent creatures

25,000

DMG2
Metamagic Rod - Chaining Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Cooperation Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Empower Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Enlarge Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Extend Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Maximize Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Quicken Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Sculpting Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Silent Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Substitution Cast 3 spells per day with metamagic feat

varies

CA
Metashadow Rod - Empower Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Enlarge Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Extend Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Line of Shadow Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Maximize Cast 3 mysteries per day with metashadow feat  varies ToM
Metashadow Rod - Quicken Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Reach Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Still Cast 3 mysteries per day with metashadow feat varies ToM
Nightstick 4 more uses per day to turn or rebuke undead

7,500

LM
Rod of Absorption Absorbs spells and uses the energy to cast prepared spells

85,000

DMG
Rod of Absorption, Epic (E) As rod of absorption, but spells of any level

1,500,000

EHB
Rod of Alertness +1 light mace, +1 to initiative, detect evil, detect good, detect chaos, detect law, detect magic, discern lies, light, see invisibility, animate objects, alert wielder and cover area with prayer

85,000

DMG
Rod of Arming Stores and recalls upon wearer a set of battle regalia

15,000

HoB
Rod of Authority Command 3/day, channel divine energy at +4 levels

20,576

DotF
Rod of Avoidance +20 deflection bonus to AC until beginning of next action 3/day

10,000

DMG2
Rod of Besiegement (E) +3 light mace, +6 light mace when charging, battering ram 2/day, 1/day generate siege engines, 3/day transmute rock to mud

447,745

EHB
Rod of Cancellation Touch drains magic items of all properties

11,000

DMG
Rod of Cancellation, Epic (E) Drain even epic magic items 3 times

330,000

EHB
Rod of Cats +1/masterwork quarterstaff, low-light vision, 5 to Hide and Move Silently checks, 1/day darkness that wielder can see through or spider climb, secret compartment

10,600

MIC
Rod of Celestial Might +1/+1 quarterstaff, holy smite on evil outsider by touch 3/day, summon avoral guardinal within 60 ft of evil outsider 1/day

38,600

MIC
Rod of Construct Control Wielder may impart instructions on constructs

68,850

AEG
Rod of Defiance +1 heavy mace, -4 turn resistance to all undead within 30 ft

7,312

MIC
Rod of the Dead Animate dead 20 HD of undead/day, +4 levels to rebuke or command undead

75,000

UD
Rod of Displacement As minor cloak of displacement, jump, knock 2/day, repel water or liquids and generate globe of air 1/day

48,600

MoF
Rod of Divergence Faerie fire, redirect specific energy type

117,000

PGF
Rod of the Dragon Heart Causes enemies to become shaken

8,000

DrM
Rod of Dragon Mastery Rod of rulership affecting only dragons

120,000

Drac
Rod of Dragon's Blood Recast a spell or, if a dragon, reuse a spell-like ability

varies

DrM
Rod of Eldritch Power 5/day applies a specific blast shape or eldritch essence invocation to any eldritch blast fired by the wielder

varies

CM
Rod of Elemental Might Gain elemental mastery class feature (if you have that class feature) for a specific element

9,600

CM
Rod of Embassy Allows creature of proper plane to treat the rod as his home plane

20,000

AEG
Rod of Enemy Detection Detects hostile intent 3/day

23,500

DMG
Rod of Enervating Strike +1 heavy mace, inflict light wounds on strike (inflict serious wounds on critical hit), Empowered inflicts on minor negative-dominant planes, Maximized inflicts on major negative-dominant planes

18,312

MIC
Rod of Epic Might (E) Dominate person by touch, power word stun, 10D8 damage on touch and cure wielder same, +6 heavy mace or +3 longsword of fiery blasting or +8 battleaxe or +10 shortspear or +10 longspear, climbing pole/ladder, force doors, know direction and depth

4,293,432

EHB
Rod of the Epic Spellcaster (E) +10 to Spellcraft checks to cast epic spells

245,500

EHB
Rod of Excellent Magic (E) Supplies 2,000 XP 1/day to cast spell

650,000

EHB
Rod of Faerzress Negation Negates effects of faerzress 1 hour/day

50,000

UD
Rod of Flailing +3 dire flail, 1/day +4 to AC and saves

50,000

DMG
Rod of Flame Extinguishing Extinguishes flames and fire, harms fire creatures

15,000

DMG
Rod of Force 5/day blast of force or wall of force or blade of force

125,000

AEG
Rod of Fortification (E) +3 light mace, cover grants +10 to AC and +4 to Ref saves and half or no damage from Ref save spells, 3/day create food and water for 24, create stone wall 4/day, generate siege engines 4/day

465,665

EHB
Rod of Freedom +1 silver heavy mace, +4 save vs charm or compulsion, may dispel charm or compulsion effects 5/day on strike, may do non-lethal damage at no penalty

18,402

MIC
Rod of Fury +1-5 to AC, Empower 6th level or lower spell 1/day

varies

CA
Rod of Grievous Wounds 5/day any adjacent creature wounded suffers 1D8 damage

2,000

DMG2
Rod of Impenetrable Darkness Darkvision +30 ft, 3/day deeper darkness, +2 CL when casting darkness spells, dispel light spell on touch

36,000

DoU
Rod of Interference Suppresses all magic items on target 3/day

72,000

CA
Rod of Invulnerability (E) +5 natural AC, +5 to saves, DR 15/adamantine, immune to criticals, SR 32

600,000

EHB
Rod of Leadership +2 to Leadership score, +5 to rally attempt 1/day, creates command tent 1/week

25,000

HoB
Rod of the Legendary Mariner +5 bonus on Profession (sailor) checks, purify food and drink and create water 3/day, detect ship 1/day

20,000

SW
Rod of Lordly Might Hold person on touch, 2D4 damage on touch and cure wielder same, +2 mace, +1 flaming longsword, +4 battleaxe, +3 spear or +3 longspear, climbing ladder, force open doors, find north and depth

70,000

DMG
Rod of Magical Precision Any ranged attack with a spell or spell-like ability against an opponent in melee suffers no attack penalty, 3/day may ignore miss chance from concealment for spell or spell-like ability

12,000

CM
Rod of Many Wands Load and simultaneously fire up to three wands at once

27,000

CM
Rod of the Matriarch +1 light mace, +2 bonus on Bluff, Diplomacy, and Intimidate checks (+5 vs drow), 1/day cast clairaudience/clairvoyance, discern lies, dispel magic, or suggestion. Rebuke vermin if cleric of Lolth

18,000

DoU
Rod of Metal and Mineral Detection Detects metal and minerals

10,500

DMG
Rod of Mimicry Wielder can mimic any voice or sound, +10 to Disguise, Forgery, and Use Magic Item checks, ventriloquism spell

30,000

AEG
Rod of Mirrors True seeing, immune to gaze attacks and illusion (pattern) effects from one direction

40,200

MoF
Rod of Negation Negates spell or spell-like functions of magic items as greater dispel magic 3/day

37,000

DMG
Rod of Negation, Epic (E) Negates even epic magic items as ray attack 3/day

446,000

EHB
Rod of Nightmares (E) Wail of banshee 3/day, nightmare on any within 20 ft

284,000

EHB
Rod of Paradise (E) As rod of security, but more people and longer and natural healing is at x5 rate

610,000

EHB
Rod of Paralysis Paralyzing poison on target struck, hold person and hold animal 2/day, hold monster 1/day

22,000

AEG
Rod of the Path (E) +30 to Survival checks while tracking, telescope, true seeing, map of surrounding area 3/day, move through plants or water 3/day, create bridge 1/day, pass without trace 1/day

306,870

EHB
Rod of Piercing Cold +2 frost dagger, cast spells 3 times per day with Piercing Cold metamagic feat

varies

FB
Rod of Portal Finder Points to nearest portal within 60 ft, know destination of portal

36,000

UD
Rod of Possession Wielder possessed by nearest spirit 20,000 BoVD
Rod of the Python +1/+1 quarterstaff, turns into giant constrictor snake

13,000

DMG
Rod of Restless Death (E) +4 levels to rebuke or command undead, animate dead 42 HD, heightened slay living

625,000

EHB
Rod of Ropes Extrude or draw back up to 300 ft of rope, fire a grappling rope or knock back a foe, create a rope slide

4,000

CS
Rod of Rulership Commands obedience and fealty in all nearby

60,000

DMG
Rod of Rulership, Epic (E)  As rod of rulership, but more powerful

575,000

EHB
Rod of Sanctity +2 bane light mace against tainted creatures (masterwork light mace otherwise), +2 bonus to saves to resist taint, extra bonus when wielded by Purifiers of tthe Hallowed Doctrine

36,805

HoH
Rod of Sand Repelling Clears away sand, dust, and ash

60,000

Sand
Rod of Security 1/week may create a pocket dimensional paradise for many people

61,000

DMG
Rod of Shadowblending 3/day transform minor image or major image into shadow conjuration or major image into shadow evocation

9,000

CM
Rod of Silence +4 saves vs sonic, field of silence 1/day, shout 1/day

24,200

MoF
Rod of Sliding Push or pull target 5 ft 1/day

7,200

MHB
Rod of Spell Channeling 3/day cast any spell wit a range greater than touch or 0 ft with your familiar as its source

varies

CM
Rod of Spellholding Stores a touch spell for 6 minutes

9,000

CM
Rod of Spheres Creates glowing bubbles that can carry objects

25,000

PGF
Rod of Splendor +4 Cha, 1/day creates and garbs wielder in fine clothing, 1/week creates a palatial tent full of food and drink

25,000

DMG
Rod of Splendor, Epic (E) +8 Cha, 3/day creates and garbs wielder in fine clothing, 1/week creates a palatial mansion full of food and drink

297,400

EHB
Rod of Sure Striking 3/day, adjacent creatures gain +10 bonus on next attack roll (if before wielder's next action)

4,000

DMG2
Rod of Surprises +1 spear, +1 javelin, +1 kama, +1 longspear, +1 quarterstaff, +1 scythe, +1 shortsword, 1 shortspear, lengthen to 60 ft, magic mouth

6,000

MIC
Rod of Thunder and Lightning +2 light mace, thunder 1/day, lightning 1/day, thunderclap 1/day, lightning stroke 1/day, thunder and lightning 1/week

33,000

DMG
Rod of Tracking Determine location and status of other half of pair of rods

37,800

AEG
Rod of Transposition Bearer exchanges positions with target 1/day

11,200

MHB
Rod of Trees Wield as cudgel with shillelagh on it, animate trees into treants

120,000

AEG
Rod of Tuning Focus for sonic or song-based spell, banishment, holy word 1/day

84,400

MoF
Rod of Undead Mastery Wielder may control twice the normal HD of undead

10,000

LM
Rod of the Viper +2 heavy mace, 1/day head becomes poison viper

19,000

DMG
Rod of Viscous Globs Fires a sphere of sticky material

6,000

MoF
Rod of Warning Alarm and detect scrying effects

58,000

AEG
Rod of Webspinning Spiderskin effect, web 3/day, freedom of movement effect in webs

90,000

UD
Rod of Whips +1 dancing whip and strikes incorporeal creatures as a force weapon 3/day

15,000

MIC
Rod of Withering +1 light mace, does no hp damage but does 1D4 Str and Con damage, drain on critical

25,000

DMG
Rod of Wonder Has unpredictable results

12,000

DMG
Rod of the Wyrm (E) +5 quarterstaff, transforms into a dragon

varies

EHB
Scepter of the Netherworld +3 levels to turn or rebuke attempts

9,000

LM
Soul Anchor 3/day, adjacent creatures are prevented from voluntarily moving out of their space

10,000

DMG2
Spider Rod Poison melee touch attack, shoot entangling strand of silk 3/day

40,000

MoF
Tentacle Rod 3 attacks at +12 attack, slow if all 3 attacks hit

14,000

MIC
Tentacle Rod, Greater 6 attacks at +18 attack, fatigued if 3 attacks hit, exhasted if all 6 attack hit

36,000

MIC
Warbringer's Rod +1 heavy mace, all weapon specific feats can apply to the rod, casts bear's endurance and bull's strength when activated and these spells can be recharged by casting an arcane spell of level 3 or higher into the rod

8,312

CM
Warlock's Scepter +1 light mace, +1 profane bonus on ranged touch attacks with it, 5 charges/day and warlock may spend charges to increase eldritch blast damage

8,305

MIC

Siege Engines, Special Abilities:

Name

Description

Price

Source
Disrupting Disrupts undead within 60 ft of impact

+2

HoB
Necromantic Animates dead within 60 ft of impact

+3,000

HoB
Self-Loading Engine may be reloaded as a full round action

+2

HoB
Starburst Deals damage to all within 20 ft of impact

+2

HoB

Siege Engines and Ammunition, Specific:

Name

Description

Price

Source
Acid Stone Acid damage to target and adjacent squares

50

HoB
Alchemist's Stone Fire damage to target and adjacent squares

100

HoB
Battering Ram, Adamantine Ignores hardness of less than 20

16,000

HoB
Ballista Bolt, Adamantine Ignores hardness of less than 20

3,001

HoB
Catapult Stone, Adamantine Ignores hardness of less than 20

+100/lb

HoB
Dragonfire Ram +1D6 fire damage to wooden target, breathes cone of fire on breakthrough

4,000

HoB
Dragonshot Catapult Gemstone shot of engine bursts for energy damage based on type

+10,000

HoB
Elemental Rockshot Transforms into Small earth elemental for 5 rounds

750

HoB
Hellwasp Shot Emits a hellwasp swarm

2,500

HoB
Holy/Unholy Stone Deals extra damage to target and adjacent squares to undead or evil outsiders/good outsiders

125

HoB
Lightning Ballista Fires a line of lightning for 5D6 damage

15,000

HoB
Scorching Ballista Fires a ray of fire for 4D6 damage

6,000

HoB
Self-Launching Stone Fires without a siege engine

500

HoB
Spider Shot Emits spider swarm 300 HoB
Tanglefoot Shot Tanglefoot bag effect in 5 ft radius 250 HoB

Staffs:

Name

Description

Price

Source
Assassin's Staff, Lesser Obscuring mist, pass without trace, greater invisibility, poison

24,000

AEG
Assassin's Staff, Greater pall of twilight, vital strike, deathsight, unseen strike

39,000

CM
Caduceus Staff of healing, intelligent, ease pain 1/day, vision of heaven 3/day

34,950

BoED
Diviner's Staff Identify, locate object, locate creatures, analyze dweomer, vision, +1 to Knowledge checks

137,375

MoF
Domain Staff Runestaff allows wielder to cast spells from a specific domain by expending prepared spell slots of the same or higher level

18,000

CC
Dream Staff Deep slumber, endless slumber, dream, nightmare

54,000

CM
Magebane Staff Arcane turmoil, magic aura, break enchantment, suppressing field

37,000

CM
Magebane Staff, Greater Arcane turmoil, magic aura, break enchantment, suppressing field, mage's disjunction

56,000

CM
Staff of Abjuration Shield, resist energy, dispel magic, lesser globe of invulnerability, dismissal, repulsion

65,000

DMG
Staff of Abyssal Iron Protection from good, protection from law, magic circle against good, magic circle against law, blasphemy, word of chaos, wall of iron

39,350

PlaH
Staff of the Artisan Minor creation, major creation, fabricate, mending

69,800

AEG
Staff of the Beatific, Greater Cloak of chaos, holy aura, word of chaos, holy word

78,750

CD
Staff of the Beatific, Lesser Dispel evil, dispel law, chaos hammer, holy smite

28,266

CD
Staff of Bonefriend Disguise undead, inflict light wounds, stone bones, summon undead II

17,000

GW
Staff of Building Animate objects, wall of stone, major creation

38,156

CD
Staff of Cacophony Shatter, sound burst, hideous laughter, sculpt sound, shout

60,000

AEG
Staff of Charming Charm person, charm monster

16,500

DMG
Staff of Conjuration Unseen servant, summon swarm, stinking cloud, minor creation, cloudkill, summon monster VI

65,000

DMG
Staff of Corruption Befoul, despoil, morality undone, shriveling, wither limb 192,000 BoVD
Staff of the Cosmos (E) Chain lightning (intensified), meteor swarm (intensified), sunburst (intensified)

683,437

EHB
Staff of Creation Create food and water, minor creation, major creation

45,000

AEG
Staff of Darkness Damning darkness, darkbolt, darkness, deeper darkness

24,000

BoVD
Staff of Defense Shield, shield of faith, shield other, shield of law

58,250

DMG
Staff of Destruction Shatter, disintegrate, earthquake

98,500

AEG
Staff of the Diabolical, Greater Shield of law, unholy aura, dictum, blasphemy 78,750 CD
Staff of the Diabolical, Lesser Dispel good, dispel chaos, order's wrath, unholy blight 28,266 CD
Staff of Divination Detect secret doors, locate object, tongues, locate creature, prying eyes, true seeing

73,500

DMG
Staff of Domination (E) Dominate monster, demand, mass charm, geas (heightened)

464,400

EHB
Staff of Draconic Power Dragon breath, dragonskin, draconic might

42,000

Drac
Staff of the Dragonslayer Scale weakening, suppress breath weapon, lower spell resistance, vulnerability

54,000

Drac
Staff of Earth and Stone Passwall, move earth

80,500

DMG
Staff of Ectoplasm Ectoplasmic decay, ectoplasmic web, hail of ectoplasm

20,000

GW
Staff of Enchantment Sleep, hideous laughter, suggestion, crushing despair, mind fog, mass suggestion

65,000

DMG
Staff of Entrapment Dimensional anchor, resilient sphere

36,750

CA
Staff of Ethereal Action +1 ghost touch quarterstaff, blink, ethereal jaunt

57,300

CA
Staff of Etherealness Ethereal jaunt, etherealness, teleport object

43,300

PlaH
Staff of Evocation Magic missile, shatter, fireball, ice storm, wall of force, chain lightning

65,000

DMG
Staff of Eyes Arcane eye, remove blindness, see invisibility

34,700

CA
Staff of the Fallen Doom, shatter, contagion, summon monster IV (evil only)

24,000

AEG
Staff of Fauna Animal growth, barkskin, greater magic fang

19,406

CD
Staff of Fellowship Calm emotions, shield other, status, telepathic bond, heroes' feast

80,000

AEG
Staff of Fiendish Darkness Darkness, summon monster IX (nightmare only), dispel magic, animate dead

98,200

CA
Staff of Fiery Power (E) +5 flaming quarterstaff, wall of fire (extended), delayed blast fireball (intensified), meteor swarm (heightened), summon monster IX (elder fire elemental only) (extended)

500,000

EHB
Staff of Fire Burning hands, fireball, wall of fire

17,750

DMG
Staff of Frost Ice storm, wall of ice, cone of cold

56,250

DMG
Staff of the Gaol Hold monster, blade barrier, dimensional anchor

51,563

CD
Staff of Glory Daylight, searing light, holy smite, sunbeam

80,000

AEG
Staff of the Glutton +2/+2 quarterstaff, +1D8 damage on critical hit, acid fog, summon swarm

58,200

SS
Staff of the Goblin Lord +2 Cha wielded by orc or goblin, protection from law, confusion, unholy blight

26,625

AEG
Staff of Healing Lesser restoration, cure serious wounds, remove blindness/deafness, remove disease

27,750

DMG
Staff of the Hierophants (E) Creeping doom (enlarged and extended), control plants (enlarged and extended), elemental swarm (intensified), shambler (intensified)

501,187

EHB
Staff of Homeland Find the path, commune with nature, forestfold

66,938

CD
Staff of Hunting Spirits Phantom bear, phantom wolf

66,938

CD
Staff of the Iceberg +2 icy burst quarterstaff, move across ice without slipping, snow walk, entomb, ice ship, ice castle, iceberg

138,000

FB
Staff of Illumination Dancing lights, flare, daylight, sunburst

48,250

DMG
Staff of Illusion Disguise self, mirror image, major image, rainbow pattern, persistent image, mislead

65,000

DMG
Staff of Incarnation Greater incarnation, incarnation, lesser incarnation

60,563

CD
Staff of the Jetstream Greater whirlwind, wind walk, whirlwind

89,250

CD
Staff of Liberation Remove fear, remove paralysis, remove curse, freedom of movement, break enchantment

45,000

AEG
Staff of the Lich +2/+1 unholy quarterstaff, negative energy wave, negative energy burst, negative energy ray

78,950

SS
Staff of Life Heal, raise dead

155,750

DMG
Staff of Lifeless Touch Ghoul touch, spectral hand, vampiric touch, cryptwarden's grasp, touch of the lich

38,250

CM
Staff of Madness Random action, confusion, insanity, weird

110,000

AEG
Staff of Malediction Death's call, suggestion, malevolent whisper, wail of the banshee

67,575

CM
Staff of Mastery +4 axiomatic staff of clouting/+1 staff, hold person, dimensional anchor, repulsion, dominate monster

223,000

CA
Staff of Mighty Force (E) Shield (quickened), forcecage, crushing hand

265,000

EHB
Staff of Miracles Heal, holy aura, rosemantle

77,000

MoF
Staff of Nature's Fury (E) +5 aberration bane quarterstaff, earthquake, whirlwind (heightened), fire storm (heightened)

500,000

EHB
Staff of Necromancy Cause fear, ghoul touch, halt undead, enervation, waves of fatigue, circle of death

65,000

DMG
Staff of Necromancy, Epic (E) Circle of death (intensified), create greater undead, finger of death (improved heightened), soul bind (improved heightened)

1,505,312

EHB
Staff of Night Immune to gaze of umber hulks, darkvision, low-light vision, darkness (dispels any light spells), summon monster VI (one umber hulk 1/week)

30,000

CA
Staff of Nomads Cloak of shade, locate water, hydrate, find the path

49,500

Sand
Staff of Oaken Battle Shillelagh, spikes

13,500

CD
Staff of Ooze Grease, incendiary slime, resinous tar, caustic mire

27,000

CM
Staff of Opening Knock, open/close, passwall, shatter

42,200

CA
Staff of Pain Eyebite, wrack, inflict serious wounds

27,844

CD
Staff of Passage Dimension door, passwall, phase door, greater teleport, astral projection

170,500

DMG
Staff of Peace Sanctuary (heightened), hold person (heightened), calm emotions (heightened), greater command, +10 to Diplomacy checks

175,250

MoF
Staff of Pestilence Contagion, insect plague, pox 70,000 BoVD
Staff of the Pharaoh Cause fear, summon monster IV (celestial or fiendish huge viper), lightning bolt, control weather

82,901

Sand
Staff of Planar Defense Banishment, subvert planar essence, dismissal, dimensional anchor

44,344

CD
Staff of Planar Might (E) +5 (random alignment) outsider bane quarterstaff, immune to effects of planar alignment traits and positive and dominant traits, greater planar ally, greater planar binding, gate

460,000

EHB
Staff of Planes Analyze portal, gate, summon monster VI

43,100

PlaH
Staff of Portals Analyze portal, portal view, dimension door, portal barricade, portal-to-portal redirect, etherealness, portal reformat

120,000

UD
Staff of Power +2 quarterstaff, +2 to AC and saves, double damage for 1 charge, retributive strike, magic missile, ray of enfeeblement (heightened), continual flame, levitate, lightning bolt (heightened), fireball (heightened), cone of cold, hold monster, wall of force, globe of invulnerability

211,000

DMG
Staff of the Prism (E) Prismatic sphere (extended), prismatic spray (extended), prismatic wall (extended)

326,812

EHB
Staff of Rapid Barrage (E) Magic missile (intensified and quickened), fireball (heightened, enhanced, and quickened)

417,750

EHB
Staff of Rapture Atonement, divination, elation, sword of conscience, vision of heaven

73,800

BoED
Staff of Righteousness Divine favour, prayer, dispel evil, holy sword

34,000

AEG
Staff of Sacred Fire Flame strike, fire storm

60,000

AEG
Staff of the Saintly, Greater Shield of law, holy aura, dictum, holy word

78,750

CD
Staff of the Saintly, Lesser Dispel evil, dispel chaos, order's wrath, holy smite

28,266

CD
Staff of the Sands Blast of sand, haboob, flaywind burst, sandstorm

79,890

Sand
Staff of Scrivening Comprehend languages, erase, suppress glyph, amanuensis, read magic

53,600

MoF
Staff of Shadow, Greater Shadow walk, greater shadow conjuration, shadow image, greater shadow evocation

113,000

UD
Staff of Shadow, Lesser Shadow conjuration, shadow evocation, shadow walk

48,500

UD
Staff of Size Alteration Enlarge person, reduce person, shrink item, mass enlarge person, mass reduce person

29,000

DMG
Staff of Skulls Animate dead, mass inflict light wounds, cure light wounds, inflict light wounds

39,200

CA
Staff of Soul-Ward Greater restoration, death ward, restoration

82,417

CD
Staff of Spheres (E) Freezing sphere, resilient sphere, telekinetic sphere

228,375

EHB
Staff of the Spider Spider climb, summon swarm, spiderskin

33,000

UD
Staff of the Spider, Greater Spider climb, web, summon swarm (spiders), poison, insect plague

42,600

AEG
Staff of Stone Stone shape, stone metamorphosis, wall of stone, greater stone shape, greater stone metamorphosis

71,250

UD
Staff of Storms Storm tower, stormrage, storm of elemental fury, control weather

118,125

CD
Staff of Transmutation Expeditious retreat, alter self, blink, polymorph, baleful polymorph, disintegrate

65,000

DMG
Staff of Transportation Blink, dimension door, teleport

67,500

CA
Staff of Tricks Summon component, summon instrument, unseen servant, summon weapon

13,500

CM
Staff of True Belief Righteous wrath of the faithful, castigate

31,688

CD
Staff of Undead Slaying Bonerattle, undead bane weapon, undeath to death

36,000

GW
Staff of the Underdark Amorphous form, passwall, find the path

48,500

UD
Staff of Vaporous Menace Acid fog, miasma, murderous mist

40,094

CD
Staff of Vision See invisibility, darkvision, remove blindness/deafness, true seeing

42,800

CA
Staff of Vitalization  Mass cure light wounds, mass cure moderate wounds, mass cure serious wounds, mass cure critical wounds, mass heal 

54,000 

PlaH 
Staff of Walks (E) Wall of iron, wall of stone, wall of force

275,625

EHB
Staff of the Wanton, Greater  Cloak of chaos, unholy aura, word of chaos, blasphemy  78,750  CD
Staff of the Wanton, Lesser  Dispel good, dispel law, chaos hammer, unholy blight  28,266  CD
Staff of the Watery Grave Dehydrate, rushing waters, drown, contagious fog

100,000

UD
Staff of the Waves Create water, wind wall, control water, control winds, control currents

65,000

SW
Staff of Waves and Depths  Water walk, control water 

11,200 

PlaH 
Staff of Winds Binding winds, control winds, summon nature's ally V

37,969

CD
Staff of Winds and Sky  Air walk, control winds 

27,000 

PlaH 
Staff of Winter Boreal wind, obscuring snow, winter's embrace, whiteout

58,000

FB
Staff of Winter, Epic (E) Cone of cold (intensified), ice storm (intensified), freezing sphere (intensified), wall of ice

292,500

EHB
Staff of Withering Thirst Desiccate, wither, dispel water, mass desiccate, horrid wilting

91,880

Sand
Staff of Woodlands Charm animal, speak with animals, barkskin, wall of thorns, summon nature's ally VI, animate plants

101,250

DMG
Sunstaff +3 brilliant energy quarterstaff, bless, crown of flame, searing light, shield other

173,300

BoED
Thunderstaff Shocking grasp, electric loop, lightning bolt, thunderlance, ball lightning, chain lightning, great thunderclap, lightning ring, shapechange [blue dragon]

83,841

PGF
Undying Staff Animate dead, create undead

27,375

AEG

Talismans:

Name

Description

Price

Source
Black Fan +1 to Diplomacy checks for 1 hour 150 OA
Brooch of Plenty Provides 1 day sustenance and 2 hours of rest count as 8 hours

100

OA
Incense of Concentration Prepare or ready one extra 1st level spell

1,000

OA

Templates (Armour and Weapons):

Name

Wgt

Hard

HP

Spell

Affinity

Special

Price

Source
Feycraft Armour

-10%

-1

-5

-5%
Glamered, silent moves, improved silent moves, greater silent moves, winged shield +1 on Bluff checks to deceive with words +500 DMG2
Feycraft Weapon

-10%

-1

-

-
Dancing, sylvan scimitar Damage as if 1 size smaller but if 1H may be treated as light or if light may use Dex bonus to attack

+1,500

DMG2
Fireshaped Armour

-

-

-

-
Fire resistance, improved fire resistance, greater fire resistance +2 saves vs fire and heat

+300

DMG2
Fireshaped Weapon

-

-

-

-
Flaming burst, flame tongue +1 damag to cold creatures

+800

DMG2
Githcraft Armour

-

-

-

-5%
Mindarmour, mithral full plate of speed +1 on Concentration checks

+600

DMG2
Githcraft Weapon

-
-

-

-
Mindcrusher, silver sword +1 damage vs psionic creatures

+900

DMG2
Gloryborn Armour - - - - Bashing, rhino hide +1 AC when charging +150 DMG2
Gloryborn Weapon - - - - Thundering, luck blade +1 damage when charging +600 DMG2
Hellforged Armour - +1 +5 +5% Fortification, breastplate of command +1 AC when adjacent to ally (not for shields), -1 max Dex bonus, AC check penalty improved by 1 +1,000 DMG2
Hellforged Weapon  - +1 +5 - Speed, sword of subtlety +1 damage to flanked foe +1,500 DMG2
Pitspawned Armour - - - - Shadow, improved shadow, greater shadow, demon armour 1 point of damage to anyone striking wearer or wielder +600 DMG2
Pitspawned Weapon - - - - Keen, sword of life stealing +2 bonus to confirm criticals +1,000 DMG2
Soulforged Armour - +1 +5 - Invulnerability, celestial armour +2 vs bull rush and trip attempts +400 DMG2
Soulforged Weapon - +1 +5 - Defending, holy avenger +2 damage against charging foe +800 DMG2

Universal Items:

Name

Description

Price

Source
Amulet of Catapsi (MP) All within 30 ft must pay for power to manifest for 9 rouns 1/day 16,200 MIC
Boots of Landing (MP) Always land on feet and take -2D6 damage from fall

500

MIC
Boots of Skating (MP) Slide along ground as if ice, +10 ft to speed 7,000 MIC
Boots of Stomping (MP) 3/day cone of force along the ground topples creatures and causes 1D4 nonlethal damage

600

MIC
Boots of Temporal Acceleration (MP) Enter another time frame for 2 rounds (much as a time stop) 1/day, user shaken for 1 round when effect ends

43,000

MIC
Circlet of Wild Surging (P) +1 to manifester level when wild surging, +5% chance of psychic enervation and +1 round to surging euphoria

4,200

MIC
Crawling Tattoos (P) Psionic tattoo that can attack and affect target varies PsHB
Crystal Anchor (P) Causes brain lock in anyone manifesting a power from a selected discipline

24,000

PsHB
Crystal Anchor of Alertness (P) +5 on Spot and Listen checks

10,000

CP
Crystalline Spider Bead (P) Calls an ectoplasmic swarm for 7 rounds

1,400

CP
Crystal Mask of Deluded Perception (P) Cerebral phantasm on wearer

120,000

CP
Crystal Mask of Detection (P) +10 to Search checks

10,000

MIC
Crystal Mask of Discernment (P) +10 to Sense Motive

10,000

MIC
Crystal Mask of Dread (P) +10 to Intimidate checks

10,000

MIC
Crystal Mask of Entrenched Psyche (P) Psychic containment on wearer

120,000

CP
Crystal Mask of Insight (P) +9 to Search and Spot checks

20,000

MIC
Crystal Mask of Knowledge (P) +5 to specific Knowledge check

2,500

MIC
Crystal Mask of Languages (P) Speak and write 5 languages

2,500

MIC
Crystal Mask of Mindarmour (P) +4 to Will saves

10,000

MIC
Crystal Mask of Otherworldly Gaze (P) Ethereal agent 1/day

16,200

CP
Crystal Mask of Psionic Craft (P) +10 to Psicraft checks

10,000

MIC
Crystal Mask of Psychometry (MP) Psychometry 1/day

23,760

CP
Crystal Mask of Terror (P) Cerebral phantasm 1/day

5,400

CP
Crystal Mask of Visual Insight (P) Ignore effects of concealment on creatures within 30 ft for 1 round

10,000

MIC
Elemental Effigy (P) Grows into an elemental steward 12 hours/day

25,000

CP
Eyes of Expanded Vision (MP) +2 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls

3,200

MIC
Eyes of Power Leech (MP) 1/day drain power points with gaze

10,000

MIC
Eyes of Vampiric Power Leech (MP) As eyes of power leech except wearer can gain power points over his maximum

20,000

MIC
Gloves of Object Reading (P) Object reading power

3,000

PsHB
Gloves of Titan's Grip (P) +8 on grapple checks for 7 rounds 3/day

14,000

PsHB
Mirror of Mind Switch (P) Mind switch 1/day as a gaze attack

19,800

PsHB
Mirror of Suggestion (P) Suggestion 2/day as a gaze attack

3,600

PsHB
Mirror of Time Hop (P) Time hop 2/day as a gaze attack

9,000

PsHB
Pearl, Brain Lock (P) Brain lock on target

300

PsHB
Pearl, Breath Crisis (P) Crisis of breath on target

750

PsHB
Pearl, Mind Seed (P) Mind seed on target

18,500

PsHB
Pearl, Personality Parasite (P) Personality parasite on target

1,400

PsHB
Psionatrix (P) +1 on save DC for a specific discipline

8,000

PsHB
Psionatrix of Air Control (P) Control air 1/day 1,620 CP
Psionatrix of Animal Affinity (P) Animal affinity 1/day 1,620 CP
Psionatrix of the Chameleon (P) Chameleon 1/day 1,620 CP
Psionatrix of Clairvoyant Sense (P) Clairvoyant sense 1/day 1,620 CP
Psionatrix of Concealing Amorpha (P) Greater concealing amorpha 1/day 4,050 CP
Psionatrix of Damage Repair (P) Psionic repair damage 1/day 1,620 CP
Psionatrix of Dimension Swap (P) Dimension swap 1/day 1,620 CP
Psionatrix of False Sensory Input (P) False sensory imput 1/day 4,050 CP
Psionatrix of Levitation (P) Psionic levitate /day 1,620 CP
Psionatrix of Psychic Sensitivity (P) Sensitivity to psychic impressions 1/day 1,620 CP
Psionatrix of Stunning Energy (P) Energy stun 1/day 1,620 CP
Psionatrix of Thought Reading (P) Read thoughts 1/day 1,620 CP
Psionic Bands of the Blazing Arc (P) 15 ft cone of flame causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Electric Arc (P) 15 ft cone of electricity causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Frozen Arc (P) 15 ft cone of cold causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Thundering Arc (P) 15 ft cone of sound causes 4D4-4 damage 3/day 6,300 CP
Psionic Bands of Ethereal Abduction (P) Cone sends subjects into the Ethereal Plane 1/day

47,530

CP
Psionic Bands of Extended Rage (P) Extend range on thrown weapons

2,000

CP
Psionic Bands of Mindfire (P) Cone infects subjects with mindfire disease 1/day

11,000

CP
Psionic Restraints (P) Restricts power points wearer can use in 1 round

varies

PsHB
Psychoactive Skin of the Celestial (P) Celestial template 1/day

10,000

CP
Psychoactive Skin of Celestial Embrace (P) Half-Celestial template 1/day

48,000

CP
Psychoactive Skin of the Chameleon (P) +10 to Hide checks

18,000

PsHB
Psychoactive Skin of the Claw (P) Psychic warrior may activate claws of the beast

16,000

PsHB
Psychoactive Skin of the Defender (P) +4 natural armour

32,000

PsHB
Psychoactive Skin of Ectoplasmic Armour (P) +8 armour bonus to AC, +2 maxDex, -6 armour check penalty, 25% arcane spell failure

3,000

CP
Psychoactive Skin of the Fiend (P) Fiendish template 1/day

10,000

CP
Psychoactive Skin of Fiendish Embrace (P) Half-Celestial template 1/day

48,000

CP
Psychoactive Skin of Fiery Response (P) Energy retort (fire) against the first successful attack in a round

60,000

PsHB
Psychoactive Skin of the Hero (P) +3 to AC, +3 to saves, +3 to attack rolls

77,500

PsHB
Psychoactive Skin of Iron (P) Psionic iron body 3/day

129,600

PsHB
Psychoactive Skin of Nimbleness (P) +10 to Tumble checks

10,000

PsHB
Psychoactive Skin of Power Damping (P) Powers and spells minimized for 1 round 3/day

10,800

CP
Psychoactive Skin of Proteus (P) Metamorphosis power

84,000

PsHB
Psychoactive Skin of the Psion (P) PR 21 and +7 power points per day

151,000

PsHB
Psychoactive Skin of the Spider (P) +20 to Climb checks, body equilibrium, entangling ectoplasm 3/day

79,080

PsHB
Psychoactive Skin of the Troll (P) True metabolism except heals 5 points per minute

61,200

PsHB
Quiver of Energy (P) Nonmagical arrows and bolts do +1D6 energy damage of a specific energy type

15,750

CP
Quiver of Etherealness (P) Arrows and bolts can strike Ethereal creatures and gain the ghost touch ability

15,750

CP
Ring of Self-Sufficiency (P) +10 to Autohypnosis checks

10,000

PsHB
Saddle of the Inspired Mount (P) +20 ft to mount speed and treat rider as if having Mounted Combat feat (or +10 to Ride check with the feat) 3/day

5,400

CP
Sandals of Springing (P) +15 bonus on Jump checks

6,000

CP
Shards (P) Grants +1 to 10 on a skill check

varies

PsHB
Shroud of Oblivion (P) Stygian veil effect for 4 power points

23,700

CP
Third Eye Aware (P) +10 to Spot checks

10,000

PsHB
Third Eye Conceal (P) Psionic mind blank power

120,000

PsHB
Third Eye Concentrate (P) +10 to Concentration checks

10,000

PsHB
Third Eye Dominate (P) Psionic dominate 1/day

120,000

PsHB
Third Eye Expose (P) Wearer always know when some lies directly to him

112,000

PsHB
Third Eye Gather (P) +10 to Gather Information checks

10,000

PsHB
Third Eye Penetrate (P) +2 manifester level to overcome PR

8,000

PsHB
Third Eye Powerthieve (P) Borrows on power from target

10,080

PsHB
Third Eye Repudiate (P) Dispel psionics 1/day with +20 modifier instead of level modifier

43,200

PsHB
Third Eye Sense (P) Clairvoyant sense power

24,000

PsHB
Third Eye View (P) Remote viewing 1/day

10,180

PsHB
Torc of Free Will (P) Immune to brain lock

6,000

PsHB
Torc of Leech Freedom (P) Resists power leech 2/day

12,000

PsHB
Torc of Power Preservation (P) Powers cost -1 power point (min. 1)

36,000

PsHB

Weapons, Special Abilities:

Name

Description

Price

Source
Accurate +2 bonus to attack roll after a miss

+1

DoU
Acidic Blast (E) +3D6 acid damage

+6

EHB
Acidic Burst (S) As corrosive, does extra acid damage on critical hit

+1

MIC
Agility +2-6 to Ref saves

varies

OA
Air Elemental Power (S) Summon an air elemental 1/day

varies

DMG2
Anarchic +2D6 damage to lawful, chaos-aligned

+2

DMG
Anarchic Power (E) +3D6 damage and 1 negative level vs lawful opponents, chaos-aligned

+8

EHB
Aptitude Wielder may apply weapon -specific feats to this weapon, and if already applicable gains +1 to attack and damage rolls

+1

BoNS
Aquan +2D6 damage to and overcome DR of any fire creature

+2

MIC
Aquatic Wielder treated as if under freedom of movement spell for purposes of using this weapon

+2,000

MIC
Arcane Might Damage from bow increased by level of arcane spell or spell slot sacrificed

+1

MIC
Auran +2D6 damage to and overcome DR of any earth creature

+2

MIC
Axiomatic  +2D6 damage to chaotic, law-aligned

+2

DMG
Axiomatic Power (E) +3D6 damage and 1 negative level vs chaotic opponents, lawful-aligned

+8

EHB
Balance +8 to Balance checks

+1,280

OA
Balanced Creature one size smaller can wield weapon normally

+2

AEG
Bane +2 additional enhancement bonus and +2D6 damage vs selected foe

+1

DMG
Banishing Extraplanar creature struck is banished 3/day

+2

MIC
Berserker +1D8 damage when raging

+1

MIC
Binding Dimensional anchor on target struck 2/day

+1

MIC
Blessed Good aligned, automatically confirm critical vs evil creature 3/day

+1

MIC
Blindsighted Blindsight 30 ft when wielded 3/day

+2

MIC
Bloodfeeding Stores blood to cause extra damage to foe struck +1 MIC
Blood Seeking Ranged weapon negates bonus to AC for cover, even full cover against creatures with blood in their veins

+1

CW
Bloodstone Stores vampiric touch spell, which is Empowered when cast against creature it strikes

+1

MIC
Bloodthirsty +2 to attacks if weapon sated with blood

+1

UD
Blurring Blur spell

+50,000

OA
Blurstrike First attack each round treats foe as flat-footed 10/day

+2

MIC
Bodyfeeder (MP) Temporary hit points gained on critical hit

+3

MIC
Brash Rage lasts for 3 rounds extra and immune to fear while wielding

+1

MIC
Brilliant Energy Ignores nonliving matter and protection

+4

DMG
Brutal Surge Weapon can initiate bull rush attack on successful hit 1+Con bonus/day

+1

MIC
Changeling Change spear to shortspear or longspear on command

+2,000

MIC
Chargebreaker Charging creature struck may be knocked prone

+1

MIC
Charging +2D6 damage when mounted and making charge attack

+1

MIC
Clouting Knocks foes back and possibly stuns them

+3

CA
Collision (MP) +5 damage

+2

MIC
Commanding +2 to Bluff, Diplomacy, and Intimidate checks while sheathed, +4 to Intimidate checks when drawn, suggestion 1/day

+2

AEG
Consumptive +1D8 negative energy damage to living creature struck

+2

MIC
Consumptive Burst As consumptive, bestows negative energy level on critical hit

+3

PlaH
Corrosive +1D6 acid damage

+1

MIC
Coup de Grace (P) Paralyzes on a critical hit

+5

PsHB
Crazed Rage 1/day for 3 rounds

+1

AEG
Cursespewing Inflicts curse on target on critical hit +3 MIC
Dancing Weapon attacks on its own for 4 rounds

+4

DMG
Deadly Precision +1D6 damage on sneak attack or sudden strike

+1

MIC
Defending May transfer some of enhancement bonus to AC

+1

DMG
Defensive Surge +2 bonus to AC when using Combat Expertise or fighting defensively 1+Int bonus/day

+1

MIC
Deflecting Melee weapon can deflect 1 ranged weapon /round

+1

CW
Desiccating +1D4 dessication damage (+1D8 against plants and elemental creatures with the water subtype)

+1

MIC
Desiccating Burst (S) As desiccating, does extra damage on critical hit (double vs plants and elementals with the water subtype) and fatigues on critical hit

+1

MIC
Disarming +2 bonus to disarm attempts and wielder cannot be disarmed of this weapon

+2

MIC
Dislocator (MP) Teleport foe struck 10 ft 3/day

+1

MIC
Dislocator, Greater (MP) (S) Teleport foe struck 30 ft 3/day

+1

MIC
Dispelling Dispel magic 3/day on target struck

+1

MIC
Dispelling, Greater (S) Greater dispel magic 3/day on target struck

+1

MIC
Displacement Displacement spell

+100,000

OA
Disruption  Bludgeoning weapon destroys undead

+2

DMG
Disruption, Mighty (E) As disruption, but DC 21

+6

EHB
Dissipater (P) Ignores DR and hardness of ectoplasm and all hits are critical hits against them

+1

PsHB
Distance Doubles range increment of ranged weapon

+1

DMG
Distant Shot (E) Any target in sight with no range penalty

+6

EHB
Divine Wrath +1D6 damage per Cha bonus to undead struck when turn undead attempt expended

+1

MIC
Domineering Target becomes shaken for 1 minute

+2

MIC
Doom Burst Target shaken for 5 rounds on critical hit

+2

MIC
Doomwarding Charge used to make extra attack or reroll die

+38,500

PGF
Dragondoom Deliver smite attack doing extra damage to Large or larger dragons 3/day

+1

MIC
Dragonhunter Projectile does 1 Str damage to dragon and critical multiplier increases by 1

+1

MIC
Dread (E) +4 additional enhancement bonus and +4D6 damage vs chosen opponent type, destroys chosen type on critical hit

+7

EHB
Drowcraft +2 to attack and damage within earth node or faerzress, dissolves in sunlight

+1

UD
Duststorm Cast haboob 3/day

+3

Sand
Eager +2 to initiative checks, drawn as free action, +2 to damage in surprise round and first round of combat

+1

MIC
Earth Elemental Power (S) Summon an earth elemental 1/day

varies

DMG2
Energy Aura +1D6 damage of any elemental type

+2

MIC
Energy Surge (S) +1D6 damage of specific energy type, +3D6 damage of same energy type 1+Con bonus/day

+1

MIC
Enervating Negative level on foe struck on critical hit which returns after 1 hour

+2

MIC
Enfeebling 1D6+2 Str damage on critical hit

+1

BoED
Ethereal Reaver Ghost touch property, see invisibility

+3

MIC
Everbright Never tarnish and weapon immune to acid and rust, blinds with a flash of light 2/day

+2,000

MIC
Everdancing (E) As dancing, but for unlimited duration

+8

EHB
Exhausting +1D6 nonlethal damage

+1

MotW
Exit Wound +1D6 damage to ranged weapon attack and continues in straight line attacking further targets

+2

CW
Explosive 1D6 damage to all within 10 ft of target

+2

HoB
Fear Burst Target suffers fear on critical hit

+1

MoF
Fierce Transfer some of Dex bonus to damage

+2

AEG
Fiercebane (S) As bane weapon, but glows within 60 ft of foe and deals extra damage on a critical hit

+1

MIC
Fiery Blast (E) +3D6 fire damage

+6

EHB
Finder +4 to Search, Spot, and Survival checks underground

+4,800

UD
Fire Elemental Power (S) Summon a fire elemental 1/day

varies

DMG2
Flaming +1D6 fire damage

+1

DMG
Flaming Burst As flaming, does +1D10 fire damage on critical hit

+2

DMG
Fleshgrinding Animates and grinds into target's flesh, returns to wielder's hand thereafter +2 MIC
Flyer Wielder may fly 3/day

+16,200

OA
Flying Weapon can fly and is animate

+1

MoF
Focus +4 to Iaijutsu Focus checks with katana

+640

OA
Force projectile overcomes DR and ignores miss chance for incorporeal creatures

+2

MIC
Fortunate +1 to saves

+1

AEG
Frost  +1D6 cold damage

+1

DMG
Furious Enhances wielder's rage ability

+2

OA
Fury +1D6 damage while raging

+1

HoB
Ghost Bane Bane quality against ghosts

+2

GW
Ghost Strike (S) As ghost touch weapon, and can deliver sneak attacks and critical hits to undead

+1

MIC
Ghost Touch Deals damage normally to and may be wielded by incorporeal creatures

+1

DMG
Grasping +2 to trip and disarm attempts, disarm attempts do not provoke AoO

+2

AEG
Harmonizing +2 on Performance (sing) checks when drawn, continues bardic song for wielder

+1

MIC
Harmony +4 attack bonus vs flanked opponents

+1

AEG
Heartfinder  +1D6 damage when a sneak attack would apply

+2

AEG
Heavenly Burst +3D6 damage and blinds evil foe on critical hit

+1

MIC
Hideaway Weapon folds up into small bundle, +2 on Sleight of Hand checks to conceal weapon

+2,000

MIC
Holy +2D6 damage to evil, good-aligned

+2

DMG
Holy Power (E) +3D6 damage and 1 negative level vs evil opponents, good-aligned

+8

EHB
Holy Surge (S) Holy weapon, +3D6 damage to evil creature struck 1+Cha bonus/day

+1

MIC
Honourable +2D6 damage against dishonourable opponents

+2

OA
Hornblade In hands of gnome or halfling, weapon treated as 1 size category smaller

+1

RoF
Hunting +4 damage to favoured enemies

+1

MIC
Icy Blast (E) +3D6 cold damage

+6

EHB
Icy Burst As frost, does +1D10 cold damage on critical hit 

+2

DMG
Ignan +2D6 damage to and overcome DR of any water creature

+2

MIC
Illithidwrought +1 to attack and damage, +2 is wielder psionic

+2

UD
Illuminating Illuminates area as a torch when drawn

+500

MIC
Illusion Bane No miss chance against any illusion effects, dispels illusions on target hit or by touch

+1

MIC
Illusion Theft (S) As illusion bane weapon, stores any single illusion dispelled and can reactivate it later

+2

MIC
Impact Doubles threat range of bludgeoning weapon

+1

MIC
Impaling Piercing melee weapon attack treated as touch attack 3/day

+1

MIC
Impedance Impedes spellcasting in foe struck for 1D6 rounds

+2

MIC
Implacable Counts as adamantine for overcoming aberration DR, living creature struck bleeds 2 hp/round for 5 rounds

+3

MIC
Incorporeal Binding (S) Ghost touch weapon, incorporeal creature struck loses its incorporeal miss chance for 1 round

+1

MIC
Initiative +2 to initiative

+20,000

OA
Jumping As ring of feather falling, +30 to Jump checks every other round

+8,400

MoF
Keen Doubles threat range of slashing or piercing weapons

+1

DMG
Ki Focus Ki powers may be focused through weapon

+1

DMG
Knockback Attacks can drive targets back 3/day

+1

MIC
Kuni Crystal Ignores DR of shadowland and oni cannot regenerate damage, +2D6 damage to shadowland, daylight in presence of shadowland and keeps shadowland at bay

+3

OA
Last Resort No penalty to attack during grapple, +1D6 damage for every size larger grappler is than wielder

+1

CW
Light Burst On critical hit, target dazzled

+1

DoU
Lightning Blast (E) +3D6 electricity damage

+6

EHB
Lucky (MP) Reroll failed attack roll 1/day

+1

MIC
Magebane +2 enhancement bonus and +2D6 damage against spellcasters capable of casting arcane spells or using invocations

+1

MIC
Maiming Additional damage dice done on a critical hit

+1

MIC
Manifester (P) Generates 5 power points 1/day

+12,000

MIC
Marrowcrushing Deals 1 Con damage +3 BoVD
Martial Discipline Wielder who knows maneuver from a specific discipline gains +1 to attack rolls, +3 if using that maneuver.

+1

BoNS
Masterslaying Attacks current wielder at command of owner +1 BoVD
Merciful +1D6 damage and all damage is subdual

+1

DMG
Metalline Alter weapon from one metal type to another

+2

MIC
Mighty Cleaving Wielder with Cleave feat makes an extra cleave in a round

+1

DMG
Mighty Smiting Smite 1 extra time/day and gain +2 attack and damage bonus on all smite attacks

+1

MIC
Mindcrusher (MP) Target struck loses power points equal to half weapon damage

+2

MIC
Mindfeeder (MP) Temporary power points gained on critical hit

+1

MIC
Morphing Wielder may transform weapon into any other of the same type (light, 1H or 2H)

+1

MIC
Mouthpick May be wielded by creature with natural bite attack

+1

LoM
Necrotic Focus Melee weapon allows wielder's energy or ability drain to function on a successful attack and adds enhancement bonus to save DC

+3

MIC
Opposable Allows weapon to be wielded by being without opposable thumbs

+1

MotW
Paralytic Burst Target paralyzed for 1 round on critical hit

+2

MIC
Paralyzing 1/day paralyzes target when struck for 10 rounds or until a save is made

+1

MIC
Parrying (MP) +1 to AC and saves

+2

MIC
Passage Opens a planar rift 1/day

+32,400

OA
Power Storing (P) Stores a single power of up to 5 power points

+1

MIC
Precise Grants wielder benefits of the Precise Shot feat

+1

MIC
Prismatic Burst Target subject to prismatic spray on critical hit

+30,000

MIC
Profane 1 Con damage per round wielded by living creature, +1D6 damage to living creatures or +2D6 damage to good outsiders, evil aligned

+1

MIC
Profane Burst (S) As profane, but does on critical hit does1D4 Con damage to living wielder and extra damage to target (doubled against good outsiders)

+1

MIC
Psibane (MP) +2 additional enhancement bonus and +2D6 damage against psionic beings

+2

MIC
Psychic (MP)  Gains enhancement bonus based on wielder's power point reserve

+2

MIC
Psychokinetic (MP) +1D4 ectoplasmic damage

+1

MIC
Psychokinetic Burst (MP) (S) As psychokinetic plus extra damage on critical hit

+1

MIC
Quick-Loading Crossbow holds 100 bolts in extradimensional space and reloads faster

+1

MIC
Radiant Daylight at will

+2

AEG
Radiant Holding Ammunition does 1 damage and hold monster on ranged touch attack

+3

MoF
Resounding Allies within 30 ft of successful melee strike gain +1 to attack and saves vs fear for 1 round

+1

MIC
Returning Thrown weapon returns to wielder

+1

DMG
Revealing Target struck is affected by faerie fire effect for 1 round

+1

MIC
Righteous Detect evil, +2 attack and damage against strong or overwhelming aura of evil

+4

BoED
Roaring Evil foes struck are shaken, +2D6 sonic damage on critical hit

+3

BoED
Sacred 1 Cha damage per round wielded by undead creature, +1D6 damage to undead creatures or +2D6 damage to evil outsiders, good aligned

+1

MIC
Sacred Burst (S) As sacred, but does on critical hit does 1D4 Cha damage to undead wielder and extra damage to target (doubled against evil outsiders)

+1

MIC
Screaming  +1D4 sonic damage

+1

MIC
Screaming Burst (S) As screaming, does extra sonic damage on critical hit

+1

MIC
Seeking Ranged weapon negates miss chance

+1

DMG
Shadowstrike Add 5 ft to reach and target denied Dex bonus to AC 1/day

+5,000

MIC
Shadow Striking Adjusts to emulate any alignment or substance to overcome DR

+3

ToM
Shattermantle Reduces the SR of a foe struck by 2 for 1 round each time it strikes

+1

MIC
Shielding Transforms into a magical heavy steel shield

+1

MIC
Shock +1D6 electricity damage

+1

DMG
Shocking Burst As shock, +1D10 electricity damage on critical hit

+2

DMG
Shrinking Shrink as if by shrink item on command

+1

AEG
Silent Moves +10 to Move Silently checks

+4,000

OA
Sizing Weapon may change size category

+5,000

MIC
Skillful Melee weapon wielded as if proficient and with a minimum BAB of 3/4 level

+2

CA
Slow Burst Target is slowed for 3 rounds on critical hit

+5,000

MIC
Snakebiter Bane quality against yuan-ti

+2

GW
Sonic Blast (E) +3D6 sonic damage

+6

EHB
Soulbound Increases enhancement bonus with invested essentia and may be bound to chakra

+1

MIC
Soulbound, Greater (S) As soulbound but with greater essentia capacity

+2

MIC
Soulbreaker (S)  As enervating, but negative level does not automatically return

+1

MIC
Souldrinking (S) As enervating, but on a critical hit vs living creature grants temporary hp and +2 to melee damage for 10 rounds +1 MIC
Sparkling Affects target with faerie fire effect

+2

DoU
Speed Extra attack with full attack action

+3

DMG
Spellblade Absorbs a selected spell and may redirect it

+6,000

PGF
Spellstrike Enhancement bonus may be allocated to bonus on saves against spells and spell-like abilities

+1

MIC
Spell Storing Stores a single spell cast on struck foe

+1

DMG
Spiderkissed Entangle target on a critical hit

+1

DoU
Stalactite Target turned to stone on critical hit

+3

UD
Strength Sapping Exhausts target +2 BoVD
Stunning (S) As screaming and stuns target for 1 round on a critical hit

+1

MIC
Stunning Surge Target stunned for 1 round when hit a nujber ao times/day equal to 1+Cha bonus

+1

MIC
Stygian 3/day attack bestows a negative level for 10 rounds

+1

MIC
Subjugating Struck foe may become shaken or frightened

+2

HoB
Sundering (MP) Wielder attacks as if he had the Improved Sundering feat and deals +1D6 damage on a sundering attempt

+1

MIC
Suppression (P) Foe struck subject to dispel psionics

+2

PsHB
Sure Striking Overcomes DR as though aligned

+1

PGF
Swarmstrike +2 to enhancement bonus against swarms and damage is always lethal damage to swarms

+1

DS
Sweeping +2 to Str when making trip attack

+1

MIC
Tainted +1D6 damage to honourable targets or LG, LN or NG targets

+2

OA
Taint Resistance +4 to Fort saves vs taint

+8,000

OA
Teleporting (P) Weapon returns to wielder's hand

+1

PsHB
Tentacle Tentacles bull forth target's brain on critical hit

+4 (+3)

UD
Terran +2D6 damage to and overcome DR of air creatures

+2

MIC
Throwing Weapon gains range increment of 10 ft

+1

DMG
Thundering +1D8 sonic damage on critical hit and may deafen victim

+1

DMG
Torturous Target struck may be stunned

+1

GW
Toxic Retain poison potency for two hits instead of one

+1

DoU
Transmuting When striking a creature with DR, weapon takes on properties to overcome that DR for 10 rounds or until another DR creature is struck

+2

MIC
Triple-Throw (E) Thrown weapon creates two duplicates in flight

+6

EHB
Truesilver Overcomes DR/silver and may sneak attacks and critical ghosts

+1

GW
Unerring Accuracy (E) Negates cover (except total) and concealment of target

+6

EHB
Unholy +2D6 damage to good, evil-aligned

+2

DMG
Unholy Power (E) +3D6 damage and 1 negative level vs good opponents, evil-aligned

+8

EHB
Unholy Surge (S) Unholy weapon, +3D6 damage to good creature struck 1+Cha bonus/day

+1

MIC
Vampiric +1D6 damage to living creature struck and wielder healed the same amount

+2

MIC
Vanishing 1/day after striking a foe in melee wielder can dimension door to any spot wiithin 60 ft.

+8,000

MIC
Venomous 3/day weapon coats itself with poison for 1 minute or until next successful attack

+1

MIC
Vicious +2D6 damage to target struck and 1D6 damage to wielder

+1

DMG
Vile +1 point of vile damage +1 BoVD
Viper Blade or whip becomes poisonous viper head

+1

SK
Virulent Poison on weapon requires second save 5 rounds after first

+1

DoU
Vorpal On roll of 20 followed by confirmed critical, severs head of target

+5

DMG
Warning +5 bonus to initiative checks while held

+1

MIC
Water Elemental Power (S) Summon a water elemental 1/day

varies

DMG2
Weakening -4 to Str of target for 10 minutes on a critical hit

+1

MIC
Whirling 3/day may attack all enemies within reach

+1

MIC
Wounding Deals 1 Con damage

+2

DMG
Wounding, Greater Deals 2 Con damage

+4

MM2

Weapons, Specific:

Name

Description

Price

Source
Abbot's Staff +3/+1 quarterstaff, +1 caster level to shaman spells

26,850

OA
Acid Fang Dagger +1 corrosive dagger, 1/day may charm animals (reptiles), may speak with animals (reptiles)

19,102

AEG
Adamantine Battleaxe Nonmagical +1 on attack rolls

3,010

DMG
Adamantine Dagger Nonmagical +1 on attack rolls

3,002

DMG
Afterlife +2 consumptive burst unholy greatsword, death knell by touch 1/day

105,550

PlaH
Angelkiller +3 unholy greatsword, slays celestials 110,350 BoVD
Arrow of Biting +1 arrow injects poison into its target

506

MIC
Arrow of Curing Wounds +1 arrow heals when it hits

varies

MotW
Arrowdeath Flail +2/+1 dire flail, wielder gains Deflect Arrow feat, additional +2 to AC when full defense vs ranged weapons

33,690

AEG
Arrow of Disintegration Disintegrates target

3,307

AEG
Arrow of Eyes +1 arrow, arcane eye effect on fletching

1,047

AEG
Arrow of Farsight +1 arrow, clairvoyance on arrows

3,507

DotF
Assassin's Dagger +2 dagger, +1 bonus to DC of assassin death attack

18,302

DMG
Assassin Whip +1 whip, cause vines to entangle and constrict 2/day

5,301

MIC
Axe of Anger +2 greataxe, +2 rounds to rage, when raging Jump not limited by height

18,320

AEG
Axe of Falls +2 returning throwing axe of distance, may make ranged trip attack

50,308

AEG
Axe of the Joyous Dance  +3 dancing handaxe, hideous laughter 1/day 

54,106 

AEG
Axe of Pairs +2 handaxe, may make an additional offhand attack at -5 attack

50,306

AEG
Axe of the Sea Reavers +1 greataxe, wielder floats on water, 1/day +2 to allies attack, saves, checks, and damage, 1/day panic foes

10,320

MIC
Axe of Shards +3 dwarven waraxe, spikes act as masterwork throwing daggers

19,330

AEG
Axe of Storms Thundering/shock orc double axe, +4 enhancement bonus allocable between the two heads

98,600

AEG
Axe of the Winds +3 battleaxe, gust of wind 3/day, wind wall 1/day, immune to wind gusts

65,830

AEG
Backstabber (E) +6 shortsword, +2D6 to sneak attack damage

770,310

EHB
Badgerclaw +2 light pick, stone shape 3/day, meld into stone 1/day

32,304

AEG
Bag of Boulders Sling bullets grow into boulders during flight

1,200

SS
Balor's Sword of Flame Large +1 vorpal bastard sword, detect good spell

115,870

AEG
Balor's Sword of Lightning Large +1 brilliant energy shock bastard sword, detect law spell

115,870

AEG
Balor's Sword of Smiting Large +5 unholy bastard sword, smite good 1/day

118,670

AEG
Balor's Sword of Soul Stealing Large +3 vorpal bastard sword, soul bind when head severed

219,870

AEG
Baneblades of Demron - Dragathil +4 holy outsider (evil) bane undead bane rapier, hold person 1/day

125,720

PGF
Baneblades of Demron - Evaelathil +4 holy outsider (evil) bane undead bane short sword, fire resistance 10, charm person and locate creature 1/day

161,045

PGF
Baneblades of Demron - Faervian +4 holy spell storing outsider (evil) bane undead bane longsword, Still Spell feat 3/day

134,970

PGF
Baneblades of Demron - Keryvian +4 keen holy outsider (evil) bane undead bane short sword, jump, feather fall, alarm, bestow negative level on critical

207,070

PGF
Baneblades of Demron - Mhaorathil +4 holy outsider (evil) bane undead bane short sword, cure light wounds, disrupting weapon and remove disease 1/day

150,297

PGF
Baneblades of Demron - Morvian +4 axiomatic holy outsider (evil) bane undead bane greatsword, daylight 1/day

158,389

PGF
Banesword +1 axiomatic longsword

18,315

MoF
Banisher of Nightmares +1 undead bane short sword

18,310

GW
Barsolidor, the Tyrant Bane +3 longsword, intelligent, cure moderate wounds, zone of truth 3/day, detect lawful evil

52,515

BoED
Battleaxe of the Bull +2 battleaxe, grants Improved Bull Rush feat, knock back foes when wielded 2H

32,310

AEG
Battle Rod +1 heavy mace, +2 to attack rolls to allies, whispering wind spell

35,712

DotF
Beast Claws +1 spiked gauntlets, when worn by clawed creature enhancement bonus is +2 and does +1D6 claw damage

9,610

SS
Berserker Blade +1 or +2 bastard sword, extra +1 bonus when wielder raging

varies

MoF
Blackguard's Blade +2 longsword, +10 to smite good damage 9,515 BoVD
Black Sword +3 bastard sword, intelligent, darkness, silence, dispel magic 3/day, +2 bonus on attacks, saves, and checks, purpose is to overthrow tyrants

131,335

PGF
Bladed Crossbow +1 heavy crossbow, may be used as a +1 battleaxe

4,660

MIC
Blade of Deception +3 rapier, +2 to Bluff checks when feinting, feinted for may not AoO wielder

19,820

CAdv
Blade of Dragondoom +3 greatsword, smite dragons

34,350

Drac
Blade of the Duelist +2 rapier, +2 to AC and +2 to disarm against lone foe,

16,320

AEG
Blade of Righteous War +1 longsword, sacrifice turn/rebuke undead attempt to gain +4 bonus to confirm a critical, part of the set regalia of righteous war

12,315

CC
Blade of Wind +2 dancing short sword, fly, changes size for air subtype, +4 Dex for air subtype, improved threat and multiplier vs earth subtype

97,510

SS
Blazing Skylance +1 lance, fire 15 ft cone of flame 3/day

8,310

MIC
Bolt of Freedom +1 bolt, target gains +10 to Escape Artist and escaping grapple checks and -10 to make grapple checks

247

AEG
Bolt of Voices +2 bolt, target must make Concentration checks to cast spells

767

AEG
Bonebreaker Hammer +2 warhammer, light spell, 1D6 Dex damage on critical hit

18,312

AEG
Bonecrushers +1 undead bane arrows or bolts

366

GW
Bone Sword  +1 ghost bane longsword

18,310

GW
Bolt of Battering Masterwork bolt usable in heavy crossbow, 3D6 damage, bull rush on living target, ignore 5 hardness on object, Str 29 to open doors

3,157

DotF
Bow of Arcane Might +1 composite longbow (+2 Str bonus), sacrifice spell to add damage equal to spell level

8,600

AEG
Bow of Elvenkind +1 composite longbow (+0 Str bonus), matches the pull of any elf wielding it, seeking weapon in hands of cleric of Galasiria and when so wielded target is shaken for 5 rounds, if used by elven cleric of Galasiria with quiver of elvenkind, gains Far Shot feat benefit

14,700

CC
Bow of Force +2 composite longbow (+3 Str bonus), arrows become force weapons

32,700

AEG
Bow of the Mighty Dragonhunter +2 dragonbone dragon bane composite longbow (+4 Str bonus), causes 1 Str damage to dragons, x5 critical multiplier vs dragons

36,900

Drac
Bow of Mighty Pulling +3 composite shortbow, may use full Str bonus to damage

26,375

AEG
Bow of Radiance +2 longbow, daylight spell, arrows shed light

40,375

AEG
Bow of the Solars Large +2 composite longbow (+4 Str bonus) turns arrow fired into slaying arrow against target

100,100

BoED
Bow of Songs +1 shortbow, add Cha bonus to attack and damage if bardic music usage is expende

12,330

MIC
Bow of the Steppes +2 composite shortbow (+2 Str bonus), mounted firing penalties halved

18,525

AEG
Bow of Sympathetic Enhancement +2 shortbow, allows magic arrow enhancements to stack with it

32,330

AEG
Bowstaff +1/masterwork quarterstaff switches to or from +1 longbow

4,600

MIC
Bow of True Arrows +1 composite longbow (+1 Str bonus), true strike on arrows

4,000

SaF
Breaking Blade +2 halberd, double damage to simple and martial reach weapons

18,310

AEG
Brimstone Hammer +2 unholy warhammer, smite good extra time/day

45,812

SS
Brutal Axe +1 keen battleaxe, free trip attack on critical hit

18,310

AEG
Bullet of Sound +1 sling bullet, 1D8 damage and stun within 10 ft

196

MHB
Burning Battle Gauntlets +1 flaming battle gauntlets, fire damage when grappling, wearer suffers 1D6 fire damage/round

8,310

RoF
Burrowing Arrow +1 arrow, 1D8 damage when removed to allow healing

167

CW
Calathangus +1 rapier, wielder and targets contract lycanthropy, summon rats

15,800

PGF
Celestial Blade Large +3 bastard sword

18,335

BoED
Celestial Mace +3 disruption heavy mace

50,312

BoED
Chain of Barriers +1 spiked chain, becomes wall of chains 29,325 BoVD
Chain of Convolution (P) +2 spiked chain, telekinetic maneuver (bull rush, disarm, and trip only)

30,705

CP
Chain of Entangling +2 spiked chain, may grapple and hold foes

32,325

AEG
Changeling Spear +2 shortspear may change to and from +2 spear and +2 longspear

18,301

AEG
Chaosbringer (E) +6 greataxe of chaotic power, rage 1/day, grants Incite Rage epic feat if wielder has greater rage

4,025,350

EHB
Chargebreaker +1 keen longspear, x3 damage when set vs charge

18,305

AEG
Charnel Reaver +3 dwarven waraxe, slain foes difficult to raise 108,330 BoVD
Cheldaorn Katar +1 punch dagger of venom

8,302

PGF
Claws of the Leopard +2 spiked gauntlets, low-light vision, +10 to Climb checks, pounce

38,305

CAdv
Closing Blade +3/+2 two-bladed sword, may attack grapplers as if Tiny weapon

58,700

AEG
Conflagrant +1 ignan flaming burst longspear, may be thrown, fireball 1/day

60,305

PlaH
Craemmol's Hammer +3 warhammer, detects drow

43,312

PGF
Crash +1 frost trident, +2 Wis

16,315

GW
Crossbow, Deathwand +2 light crossbow, holds two wands which are considered wielded

10,335

AEG
Crossbow, Dwarven Mauler Large +2 heavy crossbow, x4 critical vs giants and goblinoids

18,700

AEG
Crossbow, Inevitable +1 light crossbow, increasing insight bonus after each miss

18,335

AEG
Crossbow of Reloading +1 light crossbow, reloading is a free action

6,335

MHB
Crossbow of Retrieving +2 hand crossbow, mage hand on object targetted

13,400

AEG
Crossbow of Trailing Flame +1 flaming repeating light crossbow, each bolt fired in a round does +1 cumulative fire damage

18,500

AEG
Crystal Echoblade +1 longsword, sonic damage equal to half bardic level if a bardic music use is expended

4,310

MIC
Cutlass of Surety +2 shortsword, may not be disarmed

18,310

AEG
Dagger of Chaos +5 dagger, wielder polymorphs randomly on a hit

106,302

MoF
Dagger of Defense +4 defending dagger, cannot be flanked

58,302

CAdv
Dagger of Defiance +1 dagger, +3 saves vs enchantments and fear effects

6,302

MIC
Dagger of Entry +1 dagger, knock, find traps, detect secret doors 1/day

18,502

AEG
Dagger of Lifekeeping +1 defending dagger, +2 resistance bonus on all saves, 1D10+10 hp once/24 hours

38,702

DMG2
Dagger of Venom +1 dagger, poison effect on hit 1/day

8,302

DMG
Dart of the Phoenix +1 returning dart, slays target which is reborn in 2D6 rounds

99,400

BoED
Dart of Pinning +2 dart, target paralyzed

18,300

AEG
Death Spike +1 cold iron spear, grants temporary hp and +2 to damage rolls if spear reduces foe to negative hp

6,304

MIC
Deep Gnome Warpick +1 corrosive heavy pick

8,308

MoF
Demondoom +2 cold iron holy demon bane warhammer, blinding strike vs demon 1/day

51,512

BoED
Demonward +1 cold iron holy greatsword

20,400

MHB
Desert's Heart +2 flaming falchion, wielder immune to fire but x2 damage from cold

71,175

AEG
Devilward +1 silver holy greatsword

18,480

MHB
Disarming Flail +2 heavy flail, +2 to disarm attempts and gain Improved Disarm feat

18,395

AEG
Doorbreaker +1 battleaxe, double damage to plants and wooden objects

8,310

AEG
Dragontooth +2 shock rapier, fear aura

40,720

AEG
Drow Mission Blade +1 drowcraft finder short sword, blindsight 1/day

15,270

UD
Due Process +2 lawful longsword, protection from chaos 1/day

37,315

GW
Dwarf Crusher +1 adamantine greatclub, 3/day if wielded by creature with Str 21 and Power Attack feat taking a -5 penalty to attack roll using Power Attack feat against dwarf or construct or earth creature may make touch attack against foe

9,010

MIC
Dwarven Thrower +2 warhammer, +3 returning warhammer when wielded by dwarves, +1D8 damage when hurled, +2D8 damage when hurled against giants

60,312

DMG
Dyerwaen +2 anarchic good bastard sword, +5 Hide in forests, pass without trace, intuit direction, +2 Survival, hide from animals, speak with plants 1/day, +2 Diplomacy vs fey

29,335

PGF
Earth Hammer (P) +1 thundering warhammer, stomp power

12,300

CP
Electric Lash +2 shock whip, 3/day +2D6 electric damage that arcs to another within 5 ft

50,301

AEG
Elf Breaker +1 morningstar, +2 morningstar wielded by goblinoids, +4 morningstar when wielded by goblinoid against group with elves

26,305

SS
Elf Edge +1 longsword, +4 Dex when wielded by elves

18,315

SS
Elqillar +1 scimitar, change into dagger or kukri or sword, disguise self, immune to detect thoughts, discern lies or alignment reading, reverts shapechangers to natural form on hit

167,315

PGF
Elven Greatbow (E) +2 composite longbow for nonelf, +5 composite longbow of unerring accuracy (unlimited Str bonus) and arrows gain keen quality for elf

2,900,400

EHB
Elven Leaf Arrow +2 arrow, may do nonlethal damage and when in temperate woodlands acts as charm monster

1,167

AEG
Elven Protector +2 longbow, +1D6 damage per Cha bonus to evil humanoid on expended turn undead attempt

50,375

AEG
Emerald Caltrops +1D6 acid damage

166

AEG
Equestrian's Spear +2 longspear, treated as +2 lance when mounted

13,615

AEG
Ethereal Bolt +1 bolt, may affect ethereal creatures and pass through solid objects

797

AEG
Ethereal Reaver (P) +2 longsword, see and attack creatures on the Ethereal Plane

40,000

CP
Everburning Chain +2 flaming spiked chain, sweep 1D6 fire damage in 10 ft radius, ignite flammable clothing

22,725

AEG
Everchanging Blade +1 metalline morphing sizing longsword, may become any +1 weapon desired

50,315

UD
Everwhirling Chain (E) +4 defending everdancing spiked chain of speed, gain Improved Combat Reflexes feat

5,220,325

EHB
Evithyan's Blade +3 longsword, +5 longsword vs drow, 2D4 Con damage vs drow

72,315

PGF
Explosive Sling +1 sling, stones launched explode in flames

36,300

MIC
Ezrylon +2 demon bane short sword, intelligent, +4 ring of protection, +1 bonus to confirm critical hit, daze monster 3/day

64,810

BoED
Fate of the Undevoured +1 undead bane scimitar

18,315

GW
Fellstone +3 heavy pick, daze earth creatures, +1 attack and damage if wielder and foe on ground, -4 attack and damage vs air or waterbourne foe, bull rush w/o AoO

32,308

AEG
Fey Arrow +1 arrow, faerie fire on target

297

AEG
Fiendhunter Two-Bladed Sword +1/+1 sure striking two-bladed sword, dismissal 3/day vs evil outsiders, dimensional anchor 3/day vs evil outsiders

32,380

RoF
Finaldeath (E) +5 undead dread ghost touch morningstar, immune to energy drain, gain Positive Energy Aura feat if capable of turning undead

3,580,308

EHB
Final Rest +1 morphing undead bane longsword, hide from undead 3/day

28,035

UD
First Thaw +1 frost quarterstaff, endure elements

12,500

GW
Fishgutter +2 scimitar, freedom of movement

64,315

SS
Fist, The +1 spiked adamantine gauntlet, wearer immune to chill metal and heat metal, +2D6 damage and stun and knock prone 1/day

7,005

MIC
Flail of Shadows +2 shadowstrike heavy flail, dimension door

48,155

AEG
Flame Reaver +1 flaming glaive, ignite on critical when wielded by fire subtype, objects struck have half hardness

26,308

SS
Flameshroud Axe +3 flaming battleaxe, fire shield 1/day

51,510

AEG
Flame Tongue +1 flaming burst longsword, shoot fiery ray 1/day

20,715

DMG
Flayer (P) +2 heavy flail, draws out the brain of a foe on a natural 20 confirmed critical

98,35

CP
Flint Basher +2 greatclub, stone shape 1/day, +4 Con for earth subtype, increased threat and multiplier vs air subtype

32,305

SS
Flying Phoenix Sword +2 throwing and returning longsword, +4 to Str

64,315

OA
Foe Reaper +2 mighty cleaving scythe, double threat range on Cleave attacks

32,318

AEG
Foe Reaver +1 greataxe, resist fire 20 when wielded by frost giant

18,320

SS
Foesplitter Axe +1 keen battleaxe with steel haft

7,480

RoF
Forceful Skylance +1 lance, 3/day produce 3 magic missiles

8,310

MIC
Force Web +4 net, force effect

72,320

AEG
Foretelling Blade +2 longsword, may replace an attack roll 1/day

18,315

AEG
Fountainhead Arrow Arrow emits a burst of acid for 3 rounds

306

MIC
Frost Brand +3 frost greatsword, absorbs 10 fire damage/round, extinguishes and dispels fires

54,475

DMG
Frost Shard Dagger +1 dagger, explodes in burst of cold damage

1,052

AEG
Galeb Duhr Hammer +1 warhammer, if wielder has stonecunning ability then on a critical against a foe on the ground surface slows foe for 5 rounds and foe suffers -2 penalty to attack and AC

5,312

MIC
Gauntlet of Gruumsh +1 gauntlet, blind foe on touch

24,805

SS
Gauntlets of the Valourous +3 gauntlets, pair has variety of extra abilities

varies

MoF
Ghost Gauntlet Weapon gripped gains ghost touched ability, +5 bonus to Disable Device and Open Locks checks, transport an object touched to Ethereal Plane as teleport object spell.

68,782

DMG2
Ghost Hands +1 ghost touch gauntlets, immune to magic jar and ghostly malevolence, considered unarmed

18,302

AEG
Ghost Net Net forces incorporeal creatures to lose benefits of incorporeality for purposes of combat

8,320

MIC
Glaive of Torment +1 wounding glaive, if wielder has wounding ability, target wracked by pain

74,308

AEG
Gnome Steam Bow +1 shortbow, negate low Str penalty, add Int bonus to attack, or double range increment

18,530

AEG
Gnome's Toolkit +2 light crossbow, holds small items that are magically bonded to the crossbow

10,335

AEG
Goad of Mastery +1 heavy mace when mounted, speak with animals, +2 saves to mount

20,890

DotF
Golden Axe of the Great Rift +1 aberration bane battleaxe

18,310

MoF
Grasping Dagger +3 keen punching dagger, grapple on critical hit

50,302

AEG
Gray Snare +1 net, 1/day transforms into gray ooze

74,320

AEG
Gripsoul (E) +6 keen longsword, binding into gem on critical hit or felling blow

1,856,500

EHB
Gruumsh's Revenge +3 longspear, +1D6 damage vs elf per point of Cha bonus if rebuke undead attempt is expended

50,305

AEG
Guardian Bow +2 composite longbow (+3 Str bonus), no AoO unless from target

50,700

AEG
Guerrilla Spear +2 shortspear, +2D6 damage vs foe denied Dex

32,301

CAdv
Guisarme of the Long Falls +2 guisarme, stun target on successful trip attack

18,309

AEG
Halberd of Vaulting +2 halberd, +30 to Jump checks, vaulting charge (x2 damage)

20,310

AEG
Halfling's Exit +2 sling bullet, fog cloud on impact

247

AEG
Hammer of the Magesmith +1 warhammer, -5% to gp and XP cost of magic weapons, magic weapon 1/day

45,912

AEG
Hammer of Sacrifice +2 warhammer, -1-5 hp for +1-5 damage

32,312

AEG
Hand of Meredros +3 longsword, +1D6 damage per Cha bonus on expended turn undead attempt

50,315

AEG
Hand Spinneret +3 drowcraft unholy hand crossbow, web 3/day

90,400

UD
Harrowheart +2 rapier, x3 damage on critical vs good 15,320 BoVD
Havoc Blade +3 keen anarchic greataxe, confusion on critical hit

98,320

AEG
Heartcleaver +2 vorpal battleaxe, wounds inhibit magical healing

314,320

PGF
Hellpiercer +3 shocking burst arrow or bolt, treated as silvered to overcome DR, contains purified couatl venom

4,007

BoED
Hell's Heart Arrow +1 arrow, passes through evil creatures 60 BoVD
Hindarri Spear +1 flaming shock shortspear

18,302

MoF
Holy Avenger +2 cold iron longsword, +5 holy cold iron longsword when wielded by paladins, SR 5 + paladin level in 5 ft radius, dispel magic

120,630

DMG
Holy Devastator (E) +3 holy longsword, for paladin +7 longsword of holy power and +5 to saves vs evil spells or evil casters and smite does x2 level damage

4,620,315

EHB
Iasalas, the Watershod  +1/+1 ki focus quarterstaff, intelligent, water walk 3/day 

48,100 

BoED 
Ice Scythe +1 frost scythe, slow on critical when wielded by cold subtype, objects have half hardness

26,318

SS
Ice Talon +2 frost greataxe, endure elements (vs cold), movement never reduces by snow or ice, always keep feet on ice

24,320

AEG
Ilbrattha, Mistress of Battle +1 longsword, jump 3/day, blink, mirror image 1/day, detects magic and spell effects

31,115

PGF
Iligoran Guardblade +1 defending rapier

8,320

MoF
Incandescent Sword +4 holy greatsword, glows when held by CG wielder

72,400