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Fedaric Argus Canoli II
Riverine Mage

 

ARGUS CR 13
Male human Wizard 10/Incantatar 3
N Medium humanoid (human)
Init +0; Senses Listen +1 (+3 if familiar within reach), Spot +2 (+4 if familiar within reach)
Languages Common, Dwarvish, High Morakki, Morakki, Thaneeri


AC 16, touch 12, flat-footed 16
hp 59 (13 HD)
Resist fire 10
Fort +7, Ref +5, Will +14

Spd 30 ft (6 squares)
Melee walking stick +4/-1 (1D3-2)
Melee +1 jade ghost touch dagger +5/+0 (1D4-1)
Ranged light crossbow +6/+1 (1D8)
Space 5 ft; Reach 5 ft
Base Atk +6; Grp +4
Special Actions Sudden Widen
Combat Gear walking stick, +1 jade ghost touch dagger, light crossbow, wand of web (CL 3, 13 charges), wand of mage armour (CL 1, 39 charges), wand of burning hands (CL 1, 44 charges), wand of magic missiles (CL 3, 35 charges), wand of lesser globe of invulnerability (CL 7, 6 charges), wand of benign transposition (CL 1, 45 charges), potions of cure moderate wounds (2) (CL 3), potion of spider climb (CL 3), potion of water breathing (CL 5), potion of bull's strength (CL 3), potion of remove blindness/deafness (CL 5), arcane scrolls of dispel magic (2) (CL 7), arcane scroll of lesser globe of invulnerability (CL 7), arcane scroll of greater dispel magic (CL 18), unicorn blood ravage
Wizard Spells Prepared (CL 13, melee touch +4, ranged touch +6)
7th - monster summoning VII
6th - disintegrate (2) (DC 21), summon monster VI
5th - arc of lightning (DC 20), draconic polymorph, greater blink, teleport
4th - black tentacles, blast of flame (DC 19), dimension door, fireshield, wall of deadly chains (DC 19)
3rd - dispel magic, fireball (DC 18), fly, haste, lightning bolt (DC 18)
2nd - alter self, baleful transpostion (DC 17), glitterdust (DC 17), mirror image, protection from arrows, resist energy
1st - expeditious retreat, feather fall, magic missile (2), protection from evil, shield
0 - detect magic, light, mage hand, sonic snap (DC 15)
Prohibited Schools - necromancy

Abilities Str 6, Dex 10, Con 14, Int 20, Wis 13, Cha 11
SQ cooperative metamagic 8/day, familiar (empathic link, scry on familiar 1/day, share spells), metamagic effect 8/day
Feats
Craft Wand, Craft Wondrous Item, Empower Spell, Energy Substitution (electricity), Extend Spell, Iron Will, Scribe Scroll, Spellcasting Prodigy, Spell Focus (transmutation), Sudden Widen
Skills Appraise +10 (+12 relating to alchemy), Concentration +18, Craft (alchemy) +21, Decipher Script +7, Diplomacy +2, Gather Information +2, Knowledge (arcana) +21, Knowledge (architecture/engineering) +6, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local - Dwillingir) +10, Knowledge (nature) +10, Knowledge (planes) +14, Listen +1 (+3 if familiar within reach), Spellcraft +23, Spot +2 (+4 if familiar within reach)
Possessions
combat gear, amulet of the favoured gaze, medallion of Celteri*, robe of minor energy resistance (fire), ring of protection +1, blessed book, eight diagram coins (minor), headband of intellect +4, handy haversack, bracers of armour +4, alchemist's fire (3), spellbooks, spell component pouch, red dragon scales (5), masterwork potion belt, antitoxin, pearls (3) (100 gp)
Spellbook spells prepared plus
7th - limited wish, monster summoning VII
6th - contingency, greater anticipate teleportation, mass reflective disguise, seal portal, transformation
5th - assay spell resistance, break enchantment, cone of cold, fire brand, hidden lodge, mass fire shield, permanency, reciprocal gyre, secret chest, summon monster V, wall of force
4th - arcane eye, channeled pyroburst, charm monster, detect scrying, dimensional anchor, heart of earth, lesser globe of invulnerability, mass enlarge person, meld into mirror, wall of fire
3rd - anticipate teleportation, deep slumber, displacement, dragonskin, heart of water, hold person, repair serious damage, scintillating sphere, shrink item, slow, spell vulnerability, suggestion, tongues
2nd - arcane lock, baleful transposition, blur, body of the sun, darkvision, dimension hop, eagle's splendour, earthbind, electric loop, entice gift, familiar pocket, fox's cunning, heart of air, invisibility, knock, levitate, magic mouth, pyrotechnics, rope trick, scorch, see invisbility, share talents, spider climb, summon monster II, summon swarm, web, whispering wind
1st - alarm, benign transposition, bestow wound, burning hands, charm person, color spray, disguise self, ebon eyes, enlarge person, eyes of the avoral, floating disc, hold portal, identify, lesser orb of sound, mount, nether trail, sleep, sonic blast, true casting, true strike, unseen servant, whelm
0 - arcane mark, dancing lights, daze, detect poison, electric jolt, flare, ghost sound, launch bolt, launch item, mending, message, no light, open/close, preserve organ, prestidigitation, read magic, resistance, silent portalunnerving gaze

* Argus does not usually wear these items


Amulet of the Favoured Gaze

Price (Item Level): 9,000 gp (12th)
Body Slot: Throat
Caster Level: 7th
Aura: Moderate; (DC 18) abjuration
Activation: -
Weight: -

This amulet is fashioned by adepts of Gruumsh and given to favoured chieftains and warleaders. It is usually set in a thong of braided dwarf or elf hair and is made of agate polished and etched with an eye design surrounded by orcish runes. The wearer of the amulet gains a +1 luck bonus to AC and saves. These amulets are known and hated by most dwarves and elves, and those wearing them are similarly regarded.

Presrequisites: Craft Wondrous Item, bless, protection from good
Cost to Create:
4,500 gp, 360 XP, 1 year 41 days (405 days)


Medallion of Celteri

Price (Item Level): 1,000 gp (4th)
Body Slot: Throat
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: -
Weight: -

This medallion is of a silver chain with a small green stone in the shape of a crescent moon. The stone is made from a piece of the moon Celteri which fell to Therra. Anyone wearing the medallion for 24 hours will be subject to a -1 penalty to Will saves and a +1 resistance bonus to Fortitude saves.

Presrequisites: Craft Wondrous Item, bless, curse
Cost to Create:
500 gp, 20 XP, 23 days

AVOCATO CR -
Male raven familiar
N Tiny animal
Init +2; Senses darkvision 60 ft, low-light vision, see invisibility; Listen +5, Spot +7
Languages Common, speak with birds, speak with master

AC 21, touch 14, flat-footed 19
hp 29 (13 HD)
SR 18
Fort +4, Ref +6, Will +12; improved evasion

Spd 10 ft (2 squares), fly 40 ft (average) (8 squares)
Melee claws +10 (1D2-5)
Space 2.5 ft; Reach 0 ft
Base Atk +6; Grp -7

Abilities Str 1, Dex 15, Con 10, Int 12, Wis 14, Cha 6
SQ familiar (deliver touch spells, empathic link, share spells), invisibility
Feats
Alertness, Weapon Finesse
Skills Listen +5, Spot +7

Invisbility (Su) Avocato may become invisible (as the spell) for 13 minutes/day.

Experience Points: 80,982.

Argus (he prefers to be known by his middle name) was the born in 5513 as the third son of a minor noble of the Imperial Heartland in Antoria. While his elder brothers were groomed to lead the household and run the family business, the third son was usually sent abroad to earn his way as a soldier. However, Argus contracted a disease in his childhood that, while not crippling him, did weaken him significantly. As such, with a martial career out of the question, Argus was given to the tutelage of his mother. She taught him to read and he took quickly to his studies. Eventually, his mother had to decide between sending Argus to a temple to train as a priest, or to enroll him in a wizard college. With input from Fedaric himself, she decided to enroll him into the College of Transmutation. Argus showed great promise, but after his first year of coursework, his family's mercantile fortunes fell abruptly. His teachers, noting his potential and not wanting to lose a possibly gifted student, arranged for a loan from House Riverine to pay for the remainder of Argus' schooling. In 5535 he graduated and was indentured to House Riverine to pay his debt. He was sent north to the Far Coast to serve under the House Mage there named Curinax.

Argus studied hard and served well, eventually paying off his debt and becoming a full member of House Riverine, eventually passing Curinax in terms of power and learning. In 5544 he opened an alchemist shop in Dwillingir and continues to run the shop to this day.

 

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